Voidling
De Runarcana Wiki

| Voidling | Minion | CR 1 | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Voidborn, Small | |||||||||||
| HP | AC | DR | Proficiency | Initiative | |||||||
| 7 (2d6) | 15 | 1 | +2 | +2 | |||||||
| Attributes | |||||||||||
| STR: | 10 | DEX: | 14 | CON: | 10 | INT: | 5 | WIS: | 4 | CHA: | 6 |
| 0 | +2 | 0 | -3 | -3 | -2 | ||||||
| Additional | |||||||||||
| Senses: | Darkvision 60 feet. Passive perception 7 | ||||||||||
| Speed: | 45 feet walking | ||||||||||
| Skills: | Athletics +2, Stealth +1 | ||||||||||
| Languages: | — | ||||||||||
| Experience | |||||||||||
| Collective: 12 | Individual: 4 | ||||||||||
| Defenses | |||||||||||
| Sacing Throws: Dexterity +4, Constitution +2 Damage resistance: Disruptive damage Damage immunity: Poison Damage Vulnerability to damage: Acid damage and Lunar damage | |||||||||||
| Characteristics | |||||||||||
| Adaptability. Upon scoring a critical hit, reducing a creature to 0 hit points, or receiving a critical hit, the Voidling gains 1 adaptability counter that can be spent on an Adaptation action. Adaptation: Promotion. The Voidling can use an action at the start of its turn to change its Role. The Voidling must focus on adapting until the start of its next turn, losing the adaptation if it takes damage, moves, or makes an attack. The number of Adaptability counters and benefits vary depending on the chosen Role.
Take Cover. Voidlings can burrow into sand, earth, mud, or ice to hide for 1 minute or until someone pulls them out of their hiding place. Voidlings cannot burrow into solid rock. | |||||||||||
| Ataques | |||||||||||
| Pincer. Melee Natural Weapon Attack, +w to hit, 5 ft. reach, one target. On a hit, deals 1 (1d2) Piercing damage. | |||||||||||
| Runes | |||||||||||
| Runic Pulse: Onyx Pulse (regeneration 1 at the start of each turn, recovers 1d4 at the end of the round if no damage is taken) | |||||||||||