Translations:Vinha Áspera/1/en

De Runarcana Wiki

This article complies with version 0.96 of Runarcana RPG

Vine Lasher Sheet

Vine Lasher Grunt CR 3
Plant, Medium
HP AC DR Proficiency Initiative
26 (5d8+4) 12 (Natural) +2 -1
Attributes
STR: 13 DEX: 7 CON: 14 INT: 3 WIS: 10 CHA: 10
+1 -1 +2 -3 0 0
Additional
Senses: Seismic Sense 15 feet (Blind otherwise). Passive Perception 10
Speed: 0 feet
Skills:
Languages:
Experience
Collective: 87 Individual: 33
Defenses
Damage Vulnerability. Fire and Slashing Damage.
Damage Resistance. Psychic Damage.
Damage Immunity. Poison Damage.
Immunity to Conditions. Paralyzed, Prone and Unconscious
Characteristics
False Appearance. While immobile, the Vine Lasher is indistinguishable from a common plant.
Spiked Body. When hit by a melee attack, the Vine Lasher deals 2 Piercing damage to the attacking creature.
Replaceable. The Vine Lasher takes double damage from non-Constitution-based spells or effects that require a saving throw. Even if it succeeds on a non-Constitution-based spell or effect saving throw, it takes normal damage instead of only half damage.
Will of Life. The Vine Lasher has a Regeneration of 1 hit point at the end of each of its turns.
Attacks
Whip. Melee Natural Weapon Attack, +3 to hit, 10 ft. reach, one target. On a hit, deals 4 (1d6+1) Slashing damage and reduces the target's speed by 10 feet (this effect does not stack with itself).
Runes
Runic Pulse: Onyx Pulse (regeneration 1 at the start of each turn, recovers 1d4 at the end of the round if no damage is taken)
Runes: Bloodlust, 1 use.