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Translations:Ofício: Tecmaturgo/633/en
De Runarcana Wiki
- 1 Energy point. For one hour, this key grants advantage on technology checks to repair equipment, and successful attacks with this key deal additional electrical damage from your proficiency bonus.
- 1 Energy point. As part of the attack action, you can discharge an electrical charge from this key. When you succeed on an attack against a target, the target must make a Constitution saving throw. On a failed save, you take 1d8 + double your proficiency bonus electrical damage.
- 2 Energy points. As an attack action, you can discharge an electrical charge from this key at a target within 30 feet of you. The target must make a Dexterity saving throw. On a failed save, you take 1d8 + double your proficiency bonus electrical damage.