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Translations:Fórmulas Gerais/26/en

De Runarcana Wiki

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Handcuffs

Craft: Armorsmith, Weaponsmith
DC: 13
Components: Metal and Craft set.
Value: 2 GP
Time: 2 hours

The lock made into a handcuff is a simple lock. Through forging, by hammering the metal, it is possible to create a pair of handcuffs, with a padlock or lock, in addition to two keys for the same.

These metal restraints can restrain a Small or Medium creature. Escaping from handcuffs requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Without the key, a creature proficient with Locksmith Set can open the lock of the handcuffs with a successful DC 15 Dexterity check. Handcuffs have 15 hit points.

Natural 20. Roll 1d6, this value is added to the market value and double this value is added to the DC needed to break them.