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Translations:Armas/45/en

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Simple and Martial Weapons

Simple and Martial Weapons
Name Price Damage Crit Weight Mastery Properties
Melee Simple
Dagger 2 GP 1d4 p/ 1d4 s p 19 x3 0,5 kg Nick Finesse, thrown (20/60 feet), light
Harpoon 3 SP 1d6 p x2 0,5 kg Slow Finesse, thrown (20/80 feet)
Javelin 5 SP 1d6 p x2 1 kg Slow Thrown (30/120 feet)
Staff 2 SP 1d6 b 20 x3 2 kg Cleave Versatile (1d8 b)
Big Club 2 SP 1d8 b x2 5 kg Push Heavy, two-handed
Sickle 1 GP 1d4 s/ 1d4 p s 19 x3 1 kg Nick Light
Elder God Idol 10 GP 1d8 b 19 x3 5 kg Push Two-handed, heavy, regional (Bilgewater)
Spear 1 GP 1d6 p x2 1,5 kg Sap Thrown (20/60 feet), versatile (1d8 p)
Mace 5 GP 1d6 b 19 x3 2 kg Sap -
Handaxe 5 GP 1d6 s x2 1 kg Vex Light, thrown (20/60 feet)
Light Hammer 2 GP 1d6 b x2 1 kg Nick Light, thrown (20/60 feet)
Club 1 SP 1d4 b x2 1 kg Slow Light
Ranged Simple
Shortbow 25 GP 1d6 p x2 1 kg Vex Ammunition (80/320 feet), two-handed
Light Crossbow 25 GP 1d8 p x2 2,5 kg Slow Ammunition (80/320 feet), reload, two-handed
Dart 5 PC 1d4 p x2 0,1 kg Vex Finesse, thrown (20/60 feet)
Sling 1 SP 1d4 b x2 - Slow Ammunition (30/120 feet)
Melee Martial
Halberd 20 GP 1d10 s/ 1d6 p x2 3 kg Cleave Two-handed, reach, heavy
Scimitar 25 GP 1d6 s/ 1d4 p s 19 x3 1,5 kg Nick Finesse, light
Small Chakram 3 GP 1d4 s x2 1 kg Sap Finesse, thrown (15/60 feet), light, regional (Targon)
Medium Chakram 6 GP 1d8 s x2 3,5 kg Vex Finesse, thrown (30/90 feet), regional (Shurima)
Great Chakram 12 GP 1d12 s x2 7 kg Graze Finesse, two-handed, reach, regional (Ixtal)
Whip 2 GP 1d4 s 20 x3 1,5 kg Slow Finesse, seize, reach 2
Crescent Cleaver 60 GP 2d6 s 19 x3 2 kg Cleave Improper -2, regional (Shurima), Versatile (3d6 s)
Drakebane - 1d10 p x2 4,5 kg Slow Special, two-handed, reach, regional (Demacia)
Shortsword 10 GP 1d6 p/ 1d4 b p x3 1 kg Vex Finesse, light
Greatsword 50 GP 2d6 s/ 1d8 p x2 3 kg Graze Two-handed, heavy
Boar Sword 60 GP 2d8 s 19 x3 6 kg Cleave Improper -2, heavy, regional (Freljord), versatile (2d10 s)
Longsword 15 GP 1d8 s/ 1d6 p x2 1,5 kg Sap Versatile (1d10 s/ 1d8 p)
Scythe 10 GP 2d4 s/ 1d8 p x2 2,5Kg Sap Reach, two-handed, heavy
Glaive 20 GP 1d10 s/p x2 3 kg Graze Two-handed, reach, heavy
Katar 15 GP 1d6 p/ 1d6 s p 19 x3 1,5 kg Nick/ Vex Finesse, regional (Ionia, Noxus, Shurima)
Khopesh 20 GP 1d8 s x2 2 kg Sap Finesse, regional (Ionia, Targon, Shurima), versatile (1d10 s)
Navori Blade 15 GP 1d6 s/p x2 1,5 kg Vex Thrown (20/60 feet), light, regional (Ionia), special
Riding Lance 10 GP 1d12 p x2 3 kg Cleave Reach, special
Long Spear 5 GP 1d10 p/ 1d6 s x2 4 kg Push Two-handed, reach, híbrida (1d6 slashing), heavy
Morningstar 15 GP 1d6 b + 1d4 p 19 x3 2 kg Sap -
War Axe 10 GP 1d8 s x2 2 kg Graze Versatile (1d10 s)
Greataxe 30 GP 1d12 s x2 3,5 kg Cleave Heavy, two-handed
Maul 10 GP 2d6 b x2 5 kg Sap Heavy, two-handed
Flail 10 GP 1d4 p + 1d4 b x2 1 kg Sap Reach
War Gauntlet 1 GP * special x2 0,5 kg Nick Gauntlet, (*+1 damage with unarmed strikes)
Warhammer 15 GP 1d8 b x2 1 kg Push Versatile (1d10 b)
War pick 5 GP 1d8 p/ 1d4 b p 19 x3 1 kg Sap
Rapier 25 GP 1d8 p/ 1d4 s p 20 x3 1 kg Vex Finesse
Trident 5 GP 1d6 p 20 x3 1 kg Slow Thrown (20/60 feet), versatile (1d8 p)
Ranged Martial
Longbow 50 GP 1d8 p x2 1 kg Slow Two-handed, ammunition (150/600 feet), heavy
Repeating Arbalest 300 GP 1d6 p x2 1,5 kg Vex Capacity 5, light, ammunition (80/400 feet), regional (Demacia)
Hand Crossbow 75 GP 1d6 p x2 1,5 kg Vex Light, ammunition ( 30/120 feet), reload
Repeating Crossbow 150 GP 1d6 p x2 1,5 kg Vex Capacity 4, two-handed, ammunition (60/300 feet), regional (Demacia, Piltover, Zaun)
Heavy Repeating Crossbow 400 GP 1d8 p x2 5 kg Slow Capacity 6, two-handed, ammunition (60/300 feet), heavy, regional (Demacia, Piltover, Zaun)
Heavy Crossbow 50 GP 1d10 p x2 4,5 kg Slow Two-handed, ammunition ( 90/400 feet), heavy, reload
Net 1 GP - x2 1,5 kg Special, thrown ( 5/15 feet)
Blowgun 10 GP 1d2 p x2 0,5 kg Vex Ammunition ( 25/90 feet), reload
Chain Weapons
Chain Dagger 10 GP 1d4 p/ 1d4 b 19 x3 1,5 Kg Nick/ Sap Finesse, disarm, two-handed, reach 3, improper -2, light, regional (Ionia)
Drakehound 25 GP 1d8 s / * 19 x3 2 Kg Cleave Capture, disarm, special, reach 3, improper -2, light, gauntlet, regional (Noxus),
Thorn Chain 10 GP 1d6 p x2 2 Kg Vex Finesse, seize, disarm, two-handed, reach 3, improper -2, light, regional (Noxus)
Chain Sickle 10 GP 1d6 s/ 1d4 b x2 2,5 Kg Nick/ Sap Finesse, seize, disarm, two-handed, reach 3, improper -2, light, regional (Ionia)
Blades of Chaos 20 GP 1d6 p/ 1d6 s 19 x3 2 Kg Sap Finesse, seize, disarm, reach 3, improper -2, light, regional (Noxus)
Meteor Hammer 40 GP 1d8 b x2 3 Kg Push Finesse, seize, disarm, two-handed,, reach 3, improper -2, regional (Ionia)