Translations:Armadilhas/110/en

De Runarcana Wiki

Effect

  • The trap leaps toward the creature, and it makes a DC 17–20 Dexterity saving throw.
  • A failure leaves the creature with the Flourish mark until the end of its next turn and Contained until the end of its next turn.
  • At the start of the trap's next turn, it explodes. Creatures within 15 feet make a DC 17–20 Constitution saving throw, taking 6d8 vibrational damage on a failure, or half as much on a success.
  • Bloom. A creature with the Bloom Mark glows with shimmering petals, highlighting its movements until the end of its next turn or until the mark detonates, whichever comes first. While marked, ranged weapon attack rolls against the creature have advantage. As an action, the creature can attempt to remove the mark by scraping and shaking off the glow, making a Sleight of Hand check against the trap's DC, ending the mark on a success.