Translations:Arauto da Primavera/22/en

De Runarcana Wiki

If the Herald of Spring is about to fail a safeguard check for any effect, he can spend 8 Resilience points to succeed.
Additionally, the Herald of Spring can use the following effects:

  • Resolve (2 points): When making a saving throw to resist an effect, the Herald of Spring can spend Resilience points to gain an advantage on the roll.
  • Healing Touch (10 points). The Herald touches another creature with its horns. The target magically regains 11 (2d8 + 3) hit points. Additionally, the touch removes all diseases and neutralizes any poison affecting the target.
  • Teleport (12 points). The Herald magically teleports himself and 3 other willing creatures he can see within 5 feet of him—along with any equipment they are wearing or carrying—to a location the Herald is familiar with within 1 mile.
  • Gleaming Shield (20 points). The Herald creates a glowing magical shield around itself or another creature it can see within 60 feet. The target gains a +2 bonus to its AC until the end of the Herald's next turn.
  • Heal (40 points). The Herald magically regains 11 (2d8 + 3) hit points.

|- | colspan="12" | Equipment and Loot |- | colspan="12" | The Herald of Spring's horns can be removed using the Dissect Formula from the Collector (Biologist) Craft with a DC of 17. On a success, the Spiritual Antlers are obtained:

  • Spiritual Antlers (Rare). Herald of Spring's Antlers can be used to create healing potions or as an arcane focus (Rod), allowing the casting of the spells Heal Wounds and Healing Word.

|- style="font-weight:bold; text-align:center; background-color:#666; color:#FFF;" | colspan="12" | Runes |- | colspan="12" | Runic Pulse: Pearl Pulse (Up to 2 target creatures gain 5 temporary hit points, +1 to attack rolls, and +2 to damage)
Runes: Transcendent Being, 2 uses. |}