REMOVA OS ANÚNCIOS!

Apoiando através de https://apoia.se/arddhu a partir do tier de Apoiador, você pode navegar na wiki sem anúncios e ainda colabora com o projeto!

Craft: Weaponsmith

De Runarcana Wiki
Esta página é uma versão traduzida da página Ofício: Cuteleiro. Sua tradução está 100% completa.

This arcticle is in accordance with the version 0.94 of Runarcana RPG

The Weaponsmith Craft gives you the ability to design, craft, and mend weapons and cutting tools, as well as work with metal and wood to produce bludgeoning or even piercing weapons. A weaponsmith's knowledge allows him to extract information from a weapon regarding its durability or need for maintenance.

Attribute: The attribute for tests related to the Weaponsmith Craft is Strength.

Synergies: In conjunction with your Weaponsmith Set, you can use this Craft with the following skills, enabling some effects:

  • Arcana, History, Investigation. Your mastery of metalwork grants you additional information, clues or deductions as long as they relate to metalwork. Specialization gives you additional information about these areas when examining metal objects, such as weapons.

Weaponsmith Set

With a Weaponsmith Set you can create weapons made of metal of the most different types, including swords, daggers, axes, among many others. For this you need to have a space to heat the metal, work ingots and even an anvil to model them.

Content: A Weaponsmith's Set includes hammers, tongs, charcoal, metal scraps, whetstone and a tube for quenching.

Formulas for the Weaponsmith Craft

Level 1

Create Weapon

Craft: Weaponsmith 1
DC: 13
Component: Variable and Craft Set
Value: Variable

When learning this formula, choose a weapon set from the sets below. Each time you learn this formula, you must choose a new set:

  • Simple - (club, dagger, greatclub, handaxe, harpoon, javelin, light hammer, mace, sickle, spear, staff)
  • Martial A - Swords: (scimitar, shortsword, longsword, greatsword, rapier)
  • Martial B - Pole (glaive, halberd, lance, pike, trident, war scythe)
  • Martial C - Axes (Battleaxe, Greataxe)
  • Martial D - Blunt (Flail, Maul, Morningstar, War Pick, Warhammer)
  • Regional - Chakram (small, medium and large).
  • Regional - Elder God Idol
  • Regional - Katar
  • Special - Whip, Gauntlet
Each of the Weapon sets has certain weapons that can be crafted. Each weapon has its value and creation time, weapons below 5 GP have a creation time of 1 hour per SP up to a maximum of 5 hours for weapons costing up to 4 GP.

Natural 20. Weapons I Table

Level 2

Create Weapon II

Prerequisite: Create Weapon I Formula

Craft: Weaponsmith 2
DC: 15
Component: Variable and Craft Set
Value: Variable

When learning this formula, choose a weapon set from the sets below. Each time you learn this formula, you must choose a new set:

  • Regional: Crescent Cleaver
  • Regional: Boar Sword
  • Regional: Khopesh
  • Regional: Navori Blade
Each of the Weapon sets has certain weapons that can be crafted. Each weapon has its value and creation time, weapons below 5 GP have a creation time of 1 hour per SP up to a maximum of 5 hours for weapons costing up to 4 GP.

Natural 20. Weapons I Table

Level 3

Adapt Weapon

Craft: Weaponsmith 3
DC: 17
Component: Variable and Craft Set
Value: *

You are able to increase or decrease the size of a weapon by one category if you know its formula.

For decrease a weapon's size, the value is half the weapon's market value, up to a minimum of 200 GP. To increase a weapon's size, the required amount is the same as for an equal weapon, with half of that amount being required for components.

Natural 20. General Weapons Table

Level 4

Silvermere Weapons

Craft: Weaponsmith 4
DC: 20
Component: Base Material and Craft Set
Value: *

You are proficient at using Runesteel or Moonsilver to craft weapons with the time required for each weapon being based on its production value increased by one and a half times.

You are able to craft all types of weapons you are capable of, with the Runic Steel and Moonsilver materials.

Natural 20. “General Masterpieces” Table

Luminous Weapons I

Craft: Weaponsmith 4
DC: 20
Component: Luminar base and Craft Set
Value: *

You learn to forge with luminar weave after it has already gone through the necessary alchemical process, being able to use this material to create weapons with light alloy.

The value of a weapon made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Shadow Weapons I

Craft: Weaponsmith 4
DC: 20
Component: Shadow base and Craft Set
Value: *

You learn to forge with shadow weave after it has already gone through the necessary alchemical process, being able to use this material to create weapons with light alloy.

The value of a weapon made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the shadow weave that can be used for other creations.

Drakebane

Craft: Weaponsmith 4
DC: 19
Component: Metal and Craft Set
Value: 150 GP

The Drakebane is a regional weapon of Demacia that is difficult to create and maintain, having disappeared over time and becoming only a ceremonial item reserved for the royal family.

Although it looks like a spear, a Drakebane has a strong internal mechanism that allows it to expand to reach distant targets.

Natural 20. Weapons I Table

Level 5

Luminous Weapons II

Craft: Weaponsmith 5
DC: 21
Component: Luminar base and Craft Set
Value: *

You learn to forge with luminar weave after it has already gone through the necessary alchemical process, being able to use this material to create weapons with medium alloy.

The value of a weapon made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Shadow Weapons II

Craft: Weaponsmith 5
DC: 21
Component: Shadow base and Craft Set
Value: *

You learn to forge with shadow weave after it has already gone through the necessary alchemical process, being able to use this material to create weapons with medium alloy.

The value of a weapon made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the shadow weave that can be used for other creations.

Enhance Weapon

Craft: Weaponsmith 5
DC: 21
Component: Base material and Craft Set
Value: *

You are able to not only remake a weapon, but also improve it and make it more efficient.

When you enhance a weapon, you can choose whether its crit range and crit multiplier increase by 1, or whether it gains a +1 bonus to attacks and damage. A weapon can have only one Craft enhancement.

Natural 20. General Masterpiece Table

Level 5

Exceptional Weapon

Craft: Weaponsmith 6
DC: 25
Component: Metal, cristal and Craft Set
Value: *

Your art transcended mortal terms. You are able to create weapons that deal magic damage even without using magic.

When you create a weapon, for three times the value and time, that weapon deals the magical version of its physical damage.

Natural 20. Weapons I Table

Luminar Weapons III

Craft: Weaponsmith 6
DC: 23
Component: Luminar base and Craft Set
Value: *

You learn to forge with luminar weave after it has already gone through the necessary alchemical process, being able to use this material to create weapons with heavy alloy.

The value of a weapon made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the luminar weave that can be used for other creations.

Shadow Weapons III

Craft: Weaponsmith 6
DC: 23
Component: Shadow base and Craft Set
Value: *

You learn to forge with shadow weave after it has already gone through the necessary alchemical process, being able to use this material to create weapons with heavy alloy.

The value of a weapon made with Shadow Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Natural 20. You preserve 25% of the shadow weave that can be used for other creations.