REMOVE THE ADS!
Supporting through https://www.patreon.com/arddhu from the Supporter tier, you can browse the wiki ad-free and still collaborate with the project!
Mounts and Lifestyle
A good mount can help you move more quickly through the wilderness, but its main purpose is to carry equipment, which would otherwise slow you down. The Mounts and Other Animals table shows each animal's base speed and carrying capacity.
An animal pulling a carriage, cart, chariot, sled, or wagon can move up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can combine their carrying capacity.
Other mounts not listed here are available in fantasy game worlds, but are rare and not usually available for purchase. These include flying mounts and even aquatic mounts. Acquiring such a mount often involves obtaining an egg and caring for the creature, making a pact with a powerful entity, or trading in the mount itself.
Mounts and Vehicles
Mount Armor. Mount armor is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown in the Armor table can be purchased as mount armor. It costs four times the equivalent made for humanoids, and weighs twice as much.
Oared Vessels. Rowboats and boats are used on rivers and lakes. If going downstream, add the speed of the current (typically 3 mph) to the speed of the vehicle. These vehicles cannot be rowed against any significant current, but can be pulled upstream by animals on the banks. A rowboat weighs 45 kilograms, if adventurers are to carry it over land.
Vehicle Proficiency. If you have proficiency with a particular type of vehicle (land or water), you can add your proficiency bonus to any check you make to control that type of vehicle under adverse circumstances.
Saddle. A military saddle supports the rider, helping him stay seated on an active mount in battle. It gives him advantage on any checks he makes to remain mounted. An exotic saddle is required to ride any aquatic or flying mount.
Mount | Price | Speed | Load Capacity |
---|---|---|---|
Camel | 50 GP | 50 ft | 218 kg |
Charge Horse | 50 GP | 40 ft | 245 kg |
Donkey or mule | 8 GP | 40 ft | 190 kg |
Elephant | 200 GP | 40 ft | 600 kg |
Mastiff | 25 GP | 40 ft | 88,5 kg |
Pony | 30 GP | 40 ft | 102 kg |
Riding Horse | 75 GP | 60 ft | 218 kg |
War Horse | 400 GP | 60 ft | 245 kg |
Vehicle | Price | Speed |
---|---|---|
Dracar | 10.000 GP | 4,8 km/h |
Galera | 30.000 GP | 6,5 km/h |
Keelboat | 3.000 GP | 1,6 km/h |
Rowing boat | 50 GP | 2,4 km/h |
Sailboat | 10.000 GP | 3,2 km/h |
Warship | 25.000 GP | 4 km/h |
Item | Price | Weight |
---|---|---|
Carriage | 100 GP | 300 kg |
Cart | 15 GP | 100 kg |
Chariot | 250 GP | 50 kg |
Food (per day) | 5 CP | 5 kg |
Mounting Armor | X4 | X2 |
Rein and bridle | 2 GP | 0,5 kg |
Saddle | ||
⠀⠀⠀Compact | 5 GP | 7,5 kg |
⠀⠀⠀Exotic | 60 GP | 20 kg |
⠀⠀⠀Militar | 20 GP | 20 kg |
⠀⠀⠀Travel | 10 GP | 12 kg |
Saddlebags | 4 GP | 4 kg |
Sled | 20 GP | 150 kg |
Stable (per day) | 5 SP | - |
Wagon | 35 GP | 200 kg |
Commercial Goods
Most wealth is not expressed in currency. It is measured in livestock, grain, land, tax rights, or rights to resources (such as a mine or a forest).
Guilds, nobles, and royalty regulate trade. Authorized companies are granted rights to conduct trade along certain routes, to send merchant ships to various ports, or to buy or sell specific goods. Guilds set prices for the goods or services they control and determine who may or may not offer the goods and services. Merchants commonly exchange goods without the use of currency. The Trade Goods table shows the value of commonly exchanged goods.
Expenses
When they’re not descending into the depths of the earth, exploring ruins in search of lost treasures, or waging war against the growing darkness, adventurers face more mundane realities. Even in a fantasy world, people have basic needs, such as shelter, sustenance, and clothing. These things cost money, though some lifestyles cost more than others.
Lifestyle Expenses
Lifestyle | Price/ day |
---|---|
Miserable | - |
Squalid | 1 SP |
Poor | 2 SP |
Modest | 1 GP |
Comfortable | 2 GP |
Wealthy | 4 GP |
Aristocratic | 10 GP minimum |
Lifestyle expenses provide a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other necessities. Additionally, expenses cover the cost of maintaining your equipment, so you’ll be ready when the next adventure calls.
At the beginning of each week or month (whichever you prefer), choose a lifestyle from the Lifestyle Expenses table and pay the price to support that lifestyle. The prices listed are per day, so if you want to calculate the cost of your chosen lifestyle over a thirty-day period, multiply the listed price by 30. Your lifestyle may change from time to time, based on the funds you have at your disposal, or you may maintain the same lifestyle for your character's entire career.
Your lifestyle can have consequences. Maintaining an affluent lifestyle can help you network with the rich and powerful, while at the same time you risk attracting thieves. Similarly, living frugally may help you avoid criminals, but it is unlikely to make you powerful connections.
Miserable. You live in inhumane conditions. With no place to call home, you take shelter when you can, hiding in barns, huddling in old crates, and relying on the good graces of those better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and starvation follow you wherever you go. Other wretched people will covet your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath most people.
Squalid. You live in a damp stable, a mud-floored hut outside the city, or a vermin-infested boarding house in the worst part of town. You have shelter from the elements, but you live in a desperate and often violent environment, in places rife with disease, hunger, and misery. You are beneath the ranks of most people and have few legal protections. Most people in this lifestyle have suffered some terrible setback. They may be deranged, branded as outcasts, or suffering from some other disease.
Poor. A poor life means going without the comforts available in a stable community. Simple food and lodgings, shabby clothing, and unpredictable conditions make for subsistence, though this is likely to be an unpleasant experience. Your accommodations may be in a tenement room or in the common room above a tavern. You benefit from some legal protections, but you still have to deal with violence, crime, and disease. People in this lifestyle level tend to be unskilled laborers, peddlers, pedlars, thieves, mercenaries, and other disreputable types.
Modest. A modest lifestyle keeps you out of the slums and ensures that you can afford to maintain your equipment. You live in an older part of town, renting a room in a boarding house, inn, or temple. You do not go hungry or thirsty, and your living conditions are basic, if not simple. Common people who live modest lifestyles include soldiers with their families, laborers, students, priests, novice mages, and others.
Comfortable. Choosing a comfortable lifestyle means you can afford better clothing and can easily maintain your equipment. You live in a small cottage in a middle-class neighborhood or in a private room in a fine inn. You associate with merchants, skilled traders, and military officers.
Wealthy. Choosing an affluent lifestyle means living a life of luxury, even if you have not achieved the social status associated with good old-fashioned nobility or royalty. You live a lifestyle comparable to that of a successful merchant, a favored servant of royalty, or the owner of a small business. You have respectable lodgings, usually a spacious house in a good part of town or a comfortable suite in a fine inn. You probably have a small staff of servants.
Aristocratic. You live a life of plenty and comfort. You move in circles inhabited by the most powerful people in the community. You have excellent lodgings, perhaps in a townhouse in the most beautiful part of town or rooms in the finest inn. You dine in the finest restaurants, hire the most skilled and fashionable tailors, and have servants to attend to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend your evenings in the company of politicians, guild leaders, high priests, and nobility. You must also deal with the highest levels of deceit and treachery. The wealthier you are, the more likely you are to become involved in political intrigue, either as a pawn or a direct participant.
Food, Drink and Lodging
The Food, Drink and Lodging Table provides prices for individual food items and lodging for a single night. These prices are included in your total lifestyle expenses.
Item | Price |
---|---|
Accommodation in an inn (per day) | |
⠀⠀⠀Squalid | 7 CP |
⠀⠀⠀Poor | 1 SP |
⠀⠀⠀Modest | 5 SP |
⠀⠀⠀Comfortable | 8 SP |
⠀⠀⠀Wealthy | 2 GP |
⠀⠀⠀Aristocratic | 4 GP |
⠀⠀⠀Banquet (per person) | 10 GP |
⠀⠀⠀Meat, piece | 3 SP |
Beer | |
⠀⠀⠀Mug | 4 CP |
⠀⠀⠀Gallon | 2 SP |
Bread, piece | 2 CP |
Cheese, chunk | 1 SP |
Meals | |
⠀⠀⠀Squalid | 3 CP |
⠀⠀⠀Poor | 6 CP |
⠀⠀⠀Modest | 3 SP |
⠀⠀⠀Comfortable | 5 SP |
⠀⠀⠀Wealthy | 8 SP |
⠀⠀⠀Aristocratic | 2 GP |
Wine | |
⠀⠀⠀Good (bottle) | 10 GP |
⠀⠀⠀Common (jug) | 2 SP |