Meld into Shadows

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2º level - Elemental (shadow) or Spiritual (umbramancy)

Casting Time: 1 action
Range: Personal
Components: S
Duration: 1 minute

You blend into the shadows around you, along with everything you are wearing and carrying, transforming into a two-dimensional shadow. During this time, you cannot be affected by attacks or spells, and you cannot take any actions. Your walking speed doubles for the duration of the spell, but you can only move across surfaces, ignoring slope effects.

You can leave this state at any time, and when you do so, you retain a shadow armour that grants you immunity to shadow and psychic damage, as well as resistance to radiant damage. Additionally, you gain 3d10 temporary hit points for up to 10 minutes. When the spell ends, or if the temporary hit points are lost, this armour dissipates along with its effects.