Fear
3rd level - Spiritual (illusion or oneiromancy or umbramancy)
Casting Time: 1 action
Range: Personal (30 feet cone)
Components: V, S, M (a white feather or a chiken's heart)
Duration: Concentration, up to 1 minute
You conjure a ghostly image of a creature’s worst fears. Every creature within a 30-foot cone must succeed on a Wisdom saving throw, or they will drop whatever they are holding and be frightened for the duration of the spell.
Whilst frightened by this spell, a creature must take the Run action and move as far away from you as possible along the safest route available on each of its turns, unless there is nowhere to go. If the creature ends its turn in a location where there is no line of sight to you, it may make a Wisdom saving throw. On a success, the spell’s effect ends for the creature.