Dark Matter
Celestial (gravitomancy) 2nd level
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (an iridium of at least 10 PO)
Duration: Instantaneous
You summon a large mass of dark matter that falls from the sky at a point of your choice within the spell's range. Each creature within a 10-foot radius centered on that point must make a Dexterity saving throw. On a failed save, the creature takes 4d6 bludgeoning damage and has its movement reduced by 10 feet until the start of its next turn.
At Higher Levels. When you cast this spell using mana points equivalent to a 3rd-level spell or higher, the damage increases by 1d6 for each spell level above 2nd. When cast as a 5th-level spell or higher, the damage from this spell becomes gravitational.