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Purple Magic

De Runarcana Wiki
Esta página é uma versão traduzida da página Magia Púrpura. Sua tradução está 100% completa.
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This article complies with version 0.94 of Runarcana RPG

Purple Magic
d100 Effects d100 Effects
01 Reroll 2 times on this table, ignoring this result if you land again. 51 You can choose one of the results in this table.
02-03 You cast elemental sphere (fire) as a 3rd-level spell centered on you. 52-53 All liquid within 500 feet of you becomes solid for 1 minute.
04-05 1d4 GM-controlled wharf rats spawn in unoccupied spaces within 5 feet of you. 54-55 2d6 GM-controlled gorillas appear in unoccupied spaces within 60 feet of you.
06-07 Your clothing hardens, functioning like armor. Your AC increases by +1 for 1 minute. If you are not wearing clothes, roll again on this table. 56-57 The spell cast does not consume Mana or materials. In addition, you can use one Metamagic option of your choice for this spell.
08-09 Your size decreases by one category along with your gear for 1 hour. If you are Tiny, roll again on this table. 58-59 You glow brightly for a 30-foot radius and dim for an additional 30 feet for one minute.
10-11 The spell cast fails, spending Mana and materials as normal. 60-61 A devil chosen by the GM appears in an unoccupied space within 5 feet of you and uses all of its resources to attack you. It disappears after 1 minute.
12-13 A fae chosen by the GM appears in an unoccupied space within 5 feet of you and offers to help you. It disappears after 1 minute. 62-63 You cast flight on a creature within 60 feet of you.
14-15 You cast death protection on yourself, which lasts for 1 minute. 64-65 Your size increases by one category for 1 hour.
16-17 You are surrounded by an ethereal aura and heavenly music for 1 minute. 66-67 For one minute, you can cast the misty step spell without expending mana.
18-19 You and all creatures within 60 feet of you become immune to all damage until the end of your next turn. 68-69 You and all creatures within 60 feet of you become vulnerable to all damage until the end of your next turn.
20-21 An invisible creature appears in an unoccupied space within 5 feet of you and hampers you in the worst possible ways, giving you a -2 penalty to your attacks and spell save DCs for 1 minute. 70-71 An invisible creature appears in an unoccupied space within 5 feet of you and assists you in any way possible, giving you a +2 bonus to your attacks and spell save DCs for 1 minute.
22-23 You regain 3d6 hit points. 72-73 You take 3d6 points of damage.
24-25 You gain 30 feet of swimming, climbing, or flying speed for 1 minute, GM's choice. 74-75 You cast a fey or fiend familiar that stays with you until your next short or long rest. If you already have a familiar, roll again on this table.
26-27 For one minute, all your spells have half the mana cost. 76-77 For one minute, all spells have double the mana cost.
28-29 An eye appears on the back of her neck for a minute. During this time, you have advantage on Perception checks that rely on sight and cannot be surprised. 78-79 Up to four creatures of your choice within 30 feet of you take 3d6 lightning damage.
30-31 You cast the sleep spell as a 5th-level spell centered on you. 80-81 Roll again on this table and once more on the Yordle Uncontrolled Magic table.
32-33 Roll on the Yordle Uncontrolled Magic table. 82-83 Maximize the damage of your next damaging spell, cast within the next minute.
34-35 Roll 1d10. Your age changes according to the rolled value, if it's odd you age (minimum of 1 year old), if it's even you rejuvenate. 84-85 A flower grows on your tongue. As long as she's there, you can't speak. This flower disappears after 1 minute.
36-37 For one minute, you must shout when you speak. 86-87 A barrier of energy surrounds you for one minute, increasing your AC by +2.
38-39 All the hair on your body falls out, but grows back after 5d6 days. 88-89 You are Frightened by all creatures within 30 feet of you for the next minute.
40-41 All creatures within 30 feet of you are Charmed by you for 1 minute. 90-91 For a minute, you're squawking like a goose.
42-43 Its skin, fur, or carapace turns a vibrant shade of purple. A remove curse spell can end this effect. 92-93 Roll on this table whenever you cast a spell for the next minute, ignoring this result on subsequent rolls. You can choose the target of the effect as long as you can see it.
44-45 Your magic works normally, but has a strange, comical effect, of the GM's choice, based on the magic itself. 94-95 You are teleported to the Spirit Realm until the end of your next turn, returning to the space you were in or the nearest location if it is occupied.
46-47 You get an extra action this turn. 96-97 All creatures (including you) within 30 feet of you have disadvantage on their attacks until the end of your next turn.
48-49 You regain 1d6 points of Mana. 98-99 You recover all your Arcana points.
50 The GM chooses a result from this table. 00 You gain a "voucher" for negating an effect on that table.