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Celestial (chronomancy) or Elemental (desert) 3rd-level

Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a drop of molasses)
Duration: Concentration, up to 1 minute

You alter the time around for up to six creatures of your choice within a 40-foot cube within the spell's range. Each target must succeed on a Wisdom saving throw or be affected by this spell for its duration.

An affected target has its speed halved, takes a -2 penalty to its AC and Dexterity saving throws, and can't use reactions. On his turn, he can use an action or a bonus action, but not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.

If the creature tries to cast a spell with a casting time of 1 action, roll a d20. On a result of 11 or higher, the spell has no effect until the creature's next turn, and it must use its action that turn to complete the spell. If she can't, the spell is wasted.

A creature affected by this spell makes another Wisdom saving throw at the end of its turn. On a success, the effect ends for her.

This article complies with version 0.94 of Runarcana RPG