Voidspawn
De Runarcana Wiki
Voidspawn are tiny, vast creatures that function like living bombs, exploding themselves to cause destruction. These creatures emerge even from the smallest void portals, making them practically siege weapons.
Voidspawn Sheet
| Voidspawn | Minion | CR 1 | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Voidborn, Tiny | |||||||||||
| HP | AC | DR | Proficiency | Initiative | |||||||
| 7 (2d4+2) | 14 | 1 | +2 | 0 | |||||||
| Attributes | |||||||||||
| STR: | 10 | DEX: | 11 | CON: | 13 | INT: | 4 | WIS: | 4 | CHA: | 6 |
| 0 | 0 | +1 | -3 | -3 | -2 | ||||||
| Additional | |||||||||||
| Senses: | Darkvision 60 feet. Passive perception 7 | ||||||||||
| Speed: | 45 feet walking | ||||||||||
| Skills: | Athletics +2, Stealth +2 | ||||||||||
| Languages: | — | ||||||||||
| Experience | |||||||||||
| Collective: 12 | Individual: 4 | ||||||||||
| Defenses | |||||||||||
| Saving Throws: Strength +2, Constitution +3 Damage resistance. Disruptive damage. Damage immunity. Poison Damage. Damage vulnerability. Acid damage and Lunar damage | |||||||||||
| Characterstics | |||||||||||
| Adaptability. Upon scoring a critical hit, reducing a creature to 0 hit points, or receiving a critical hit, the Voidspawn gains 1 adaptability counter that can be spent on an Adaptation action. Adaptation: Accumulation. The Voidspawn can use 1 Adaptation conter and an action at the start of its turn to alter its physical form and strengthen itself. The Voidspawn must focus on the adaptation until the start of its next turn, losing the adaptation if it takes damage, moves, or makes an attack. Accumulation can be acquired more than once, strengthening each time they are acquired. When using this type of adaptation, the Voidspawn chooses from the options below:
Disposable. The Voidspawn takes double damage from spells and effects that deal damage based on failed saving throws, and even if it succeeds on the saving throw, it takes normal damage instead of just half damage. | |||||||||||
| Attacks | |||||||||||
| Self-destruction. Voidspawns can self-destruct, reducing their hit points to 0 and causing creatures within 5 feet of the Voidspawn to make a DC 13 Dexterity saving throw. On a failure, each creature takes Disruptive damage equal to half the hit points the Voidspawn lost during self-destruction. On a success, the creature takes no damage. Horn. Melee Natural Weapon Attack, +2 to hit, 5 ft. reach, one target. On a hit, deals 1 (1d2) Piercing damage. | |||||||||||
| Runes | |||||||||||
| Runic Pulse: Agate Pulse (1d4 Piercing) | |||||||||||