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Cauterize
Elemental (fire) 2nd level
Casting Time: 1 bonus action
Range: Personnel (30-foot line)
Components: S, M (one flint)
Duration: Instantaneous
A fireball shoots from you in a line 30 feet long by 5 feet wide in a direction of your choice, stopping at the first creature it hits. It must make a Dexterity saving throw. On a failed save, the creature takes 3d10 fire damage, or half as much damage on a successful one.
A flammable object hit by this spell ignites if not being worn or carried. Alternatively, you can use this spell to end a creature's Bleed effect, it takes 1 fire damage in the process.
At Higher Levels. When you cast this spell by expending Mana points equal to a spell of 3rd level or higher, the damage increases by 1d10 for each spell level above 2nd. When cast as a spell of 5th level or higher, this spell's damage becomes incinerating.