Terrify
6th level - Spiritual (umbramancy)
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 minute
Choose a creature within range; you attempt to enter that creature’s mind to create a scene of sheer terror within it. That creature must make a Wisdom saving throw. On a failed save, the creature loses all its senses and begins to live out its worst nightmare within its own mind, taking 8d10 psychic damage now and at the start of each of its turns; a terrified creature is Paralyzed. This creature may repeat the saving throw at the end of each of its turns, ending this condition on a success.
At Higher Levels. When you cast this spell using mana points equivalent to a 7th-level spell or higher, the damage increases by 1d10 for each spell level above 6th level.