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Revisão de 21h46min de 3 de dezembro de 2022 por MizuhiroUkato (discussão | contribs) (Criou página com '* '''''Ancestors Cult.''''' Using an action, you can summon a bolt on a 15-foot line starting from you. The first creature on that line must make a Dexterity saving throw with DC equal to your spell Dc. On a failure, the creature suffers 1d10 + your proficiency bonus of necrotic damage, ignoring a degree of resistance if it hits an undead. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) per short or long rest. At the 12th level, th...')
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  • Ancestors Cult. Using an action, you can summon a bolt on a 15-foot line starting from you. The first creature on that line must make a Dexterity saving throw with DC equal to your spell Dc. On a failure, the creature suffers 1d10 + your proficiency bonus of necrotic damage, ignoring a degree of resistance if it hits an undead. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) per short or long rest. At the 12th level, that damage increases to 2d10 and undead have disadvantage on the saving throw; at the 18th level the damage increases to 6d10, the range increases to 45 feet and you add your Wisdom modifier to the damage.
  • Masks Cult.' Using an action, you can imbue a number of arrows equal to your Wisdom modifier with the energy of the Mother of Masks. When you make a succesful attack with an arrow, it explodes in spiritual energia, dealing 1d6 + your proficiency bonus of necrotic damage, ignoring a degree of resistance if it hits an undead. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) per short or long rest and the arrows remain empowered until your next long rest. At the 12th level, that damage increases to 2d8 and at the 18th level it increases to 3d10 and you add your Wisdom modifier to the damage.
  • Nagakabouros. Using an Action, you summon a tentacle on a 15-foot line starting from you. Each creature on that line must make a Dexterity saving throw with DC equal to your spell DC. Upon failure, each creature suffers 1d8 + your proficiency bonus of necrotic damage, ignoring a degree of resistance if it hits an undead. You can use this ability a number of times equal to your Wisdom modifier (minimum of 1) per short or long rest. At the 12th level, that damage increases to 2d10 and undead have disadvantage on the saving throw, at the 18th level the damage increases to 3d12, the range increases to 30 feet and you add your Wisdom modifier to the damage.