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De Runarcana Wiki
  • Runic Whisper. You direct some rune energy to perform some supernatural feats. You gain proficiency with Arcana or Nature, if you already have proficiency you gain specialty.
  • Runic Bow. As an action, you can materialize your rune energy in the form of a shortbow or longbow in an empty hand. Your Runic Bow has a +1 bonus on attack and damage rolls, and it deals incisive instead of piercing damage. Your Runic Bow disappears if it is more than 5 feet away from you for more than 1 minute, if you materialize that bow again, if you choose to dismiss it (no action required), or if you are reduced to 0 hit points. Alternatively, you can perform a 1-hour ritual to transform a magical longbow or shortbow into your Runic Bow, you cannot transform an artifact or intelligent bow into your Runic Bow. When you do, instead of that bow disappearing, it is transported to a pocket dimension of yours, reappearing in your hand when you use your action to cast the bow. You can repeat this ritual to break your bond with this magic bow or to replace your bond with another magic bow. If you die, the link is automatically broken. When the bond with a magic bow is broken, it is expelled from its pocket dimension and lands at your feet.
  • Runic Shot. You can channel different effects into your shots. Upon gaining this feature, you learn two Runic Shot options of your choice, described at the end of this Class. Once per turn, when you fire an arrow from your Runic Bow as part of your Attack action, you may apply a Runic Shot option to that arrow. You must declare the use of Runic Shot before making the attack roll. You can use a Runic Shot 2 times per long or full rest. You gain a new Runic Shot option and 2 additional uses upon reaching 7th, 10th, 15th, and 18th Hunter levels.