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 h inglês (en)==Improper Weapons==
{| class="purple shadeCenter" style="text-align:center; vertical-align:middle; margin:20px auto; width:100%;"
|+ Improper Weapons
! Name
! Price
! style="min-width:90px;" |Damage
! style="min-width:90px;" |Crit
! style="min-width:70px;" |Weight
! style="min-width:90px;" |Mastery
! Properties
|-
| colspan="7" style="text-align:left;font-style:italic;font-weight:bold;"| Melee Weapons
|-
| style="text-align:left;" | Boar Sword
| 60 GP
| 2d8 s
| 19 x3
| 6 kg
| Cleave
| style="text-align:left;" | Improper -2, heavy, regional (Freljord), versatile (2d10 s)
|-
| style="text-align:left;" | Crescent Cleaver
| 60 GP
| 2d6 s
| 19 x3
| 2 kg
| Cleave
| style="text-align:left;" | Improper -2, regional (Shurima), Versatile (3d6 s)
|-
| style="text-align:left;" | Drakebane
| -
| 1d10 p
| x2
| 4,5 kg
| Slow
| style="text-align:left;" | Extension 1, improper -2, special, two-handed, regional (Demacia)
|-
| style="text-align:left;" | Great Chakram
| 12 GP
| 1d12 s
| x2
| 7 kg
| Graze
| style="text-align:left;" | Finesse, improper -2, two-handed, extension 1, regional (Ixtal)
|-
| style="text-align:left;" | Han Kote
| 1 GP
| *special
| x2
| 0,5 Kg
| Nick
| style="text-align:left;" | Defensive 1, improper -1, gauntlet, (*+1 damage with unarmed strikes), regional (Ionia)
|-
| style="text-align:left;" | Idol of the Elder God
| 10 GP
| 1d8 b
| 19 x3
| 5 kg
| Push
| style="text-align:left;" | Two-handed, unfit -1, heavy, regional (Bilgewater)
|-
| style="text-align:left;" | Katana
| 25 GP
| 1d8 s/ 1d4 p
| 19 x3
| 1 Kg
| Slow
| style="text-align:left;" | Finesse, improper -1, versatile (1d10 r/ 1d6 p), regional (Ionia
|-
| style="text-align:left;" | Navori Blave
| 15 PO
| 1d6 s/p
| x2
| 1,5 kg
| Vex
| style="text-align:left;" | Thrown (20/60 ft.), light, improper -3, regional (Ionia), special
|-
| style="text-align:left;" | Nodachi
| 75 GP
| 2d6 s/ 1d6 p
| 19 x3
| 3 Kg
| Slow
| style="text-align:left;" | Two-handed, extension 1, Improper -2, heavy, regional (Ionia)
|-
| style="text-align:left;" | Ntofo
| 30 GP
| 2d4 b
| 19 x2
| 3 Kg
| Vex
| style="text-align:left;" | Defensive 1, heavy, improper -2, regional (Nazumah)
|-
| style="text-align:left;" | Nunchaku
| 1 GP
| 1d4 b
| 19 x3
| 1 Kg
| Nick
| style="text-align:left;" | Finesse, improper -3, light, protection 1, versatile (1d6 c), regional (Ionia)
|-
| style="text-align:left;" | Sai
| 10 GP
| 1d4 p
| 19 x3
| 0,5 Kg
| Vex
| style="text-align:left;" | Disarm, finesse, improper -1, light
|-
| style="text-align:left;" | Tonfa
| 5 SP
| 1d4 b
| 19 x2
| 0,5 Kg
| Slow
| style="text-align:left;" | Defensive 1, finesse, improper -1, light, regional (Ionia, Nazumah)
|-
| colspan="7" style="text-align:left;font-style:italic;font-weight:bold;"| Ranged Weapons
|-
| style="text-align:left;" | Shuriken
| 1 SP
| 1d4 p/1d2 s
| x2
| 0,2 Kg
| Graze
| style="text-align:left;" | Improper -1, light, thrown (20/60 ft.), regional (Ionia)
|-
| colspan="7" style="text-align:left;font-style:italic;font-weight:bold;"| Armas de Correntes
|-
| style="text-align:left;" | Blades of Chaos
| 20 GP
| 1d6 p/ 1d6 s
| 19 x3
| 2 Kg
| Sap
| style="text-align:left;" | Finesse, seize, disarm, extension 3, improper -2, light, regional (Noxus)
|-
| style="text-align:left;" | Chain Dagger
| 10 GP
| 1d4 p/ 1d4 b
| 19 x3
| 1,5 Kg
| Nick/ Sap
| style="text-align:left;" | Finesse, disarm, two-handed, extension 3, improper -2, light, regional (Ionia)
|-
| style="text-align:left;" | Chain Sickle
| 10 GP
| 1d6 s/ 1d4 b
| x2
| 2,5 Kg
| Nick/ Sap
| style="text-align:left;" | Finesse, seize, disarm, two-handed, extension 3, improper -2, light, regional (Ionia)
|-
| style="text-align:left;" | Drakehound
| 25 GP
| 1d8 s / *
| 19 x3
| 2 Kg
| Cleave
| style="text-align:left;" | Capture, disarm, special, extension 3, improper -2, light, gauntlet, regional (Noxus)
|-
| style="text-align:left;" | Gauntlet with Chain
| 10 GP
| 1d6 b/* special
| 3 Kg
| 20 x3
| Sap
| style="text-align:left;" | Capture, disarm, special, range 3, improper -2, light, gauntlet, (*+1 damage with unarmed strikes)
|-
| style="text-align:left;" | Meteor Hammer
| 40 GP
| 1d8 b
| x2
| 3 Kg
| Push
| style="text-align:left;" | Finesse, seize, disarm, two-handed,, extension 3, improper -2, regional (Ionia)
|-
| style="text-align:left;" | Thorn Chain
| 10 GP
| 1d6 p
| x2
| 2 Kg
| Vex
| style="text-align:left;" | Finesse, seize, disarm, two-handed, extension 3, improper -2, light, regional (Noxus)
|}
 h português do Brasil (pt-br)==Armas Impróprias==
{| class="purple shadeCenter" style="text-align:center; vertical-align:middle; margin:20px auto; width:100%;"
|+ Armas Impróprias
! Nome
! Preço
! style="min-width:90px;" |Dano
! style="min-width:90px;" |Crítico
! style="min-width:70px;" |Peso
! style="min-width:90px;" |Maestria
! Propriedades
|-
| colspan="7" style="text-align:left;font-style:italic;font-weight:bold;"| Armas Corpo a Corpo
|-
| style="text-align:left;" | Chakram Grande
| 12 PO
| 1d12 r
| x2
| 7 kg
| Raspão
| style="text-align:left;" | Acuidade, duas mãos, extensão 1, imprópria -2, regional (Ixtal)
|-
| style="text-align:left;" | Cutelo Crescente
| 60 PO
| 2d6 r
| 19 x3
| 2 kg
| Fender
| style="text-align:left;" | Imprópria -2, regional (Shurima), versátil (3d6 r)
|-
| style="text-align:left;" | Dracocida
| 150 PO
| 1d10 p
| x2
| 4,5 kg
| Lentidão
| style="text-align:left;" | Especial, duas mãos, extensão 1, imprópria -2, regional (Demacia)
|-
| style="text-align:left;" | Espada Javali
| 60 PO
| 2d8 r
| 19 x3
| 6 kg
| Fender
| style="text-align:left;" | Imprópria -2, pesada, regional (Freljord), versátil (2d10 r)
|-
| style="text-align:left;" | Han Kote
| 1 PO
| *especial
| x2
| 0,5 Kg
| Ágil
| style="text-align:left;" | Defensivo 1, imprópria -1, manopla, (*+1 de dano com golpes desarmados), regional (Ionia)
|-
| style="text-align:left;" | Ídolo do Deus Ancião
| 10 PO
| 1d8 c
| 19 x3
| 5 kg
| Empurrar
| style="text-align:left;" | Duas mãos, imprópria -1, pesado, regional (Águas de Sentina)
|-
| style="text-align:left;" | Katana
| 25 PO
| 1d8 r/ 1d4 p
| 19 x3
| 1 Kg
| Lentidão
| style="text-align:left;" | Acuidade, imprópria -1, versátil (1d10 r/ 1d6 p), regional (Ionia
|-
| style="text-align:left;" | Lâmina Navori
| 15 PO
| 1d6 r/p
| x2
| 1,5 kg
| Aflição
| style="text-align:left;" | Arremesso (20/60 pés), leve, imprópria -3, regional (Ionia), especial
|-
| style="text-align:left;" | Nodachi
| 75 PO
| 2d6 r/ 1d6 p
| 19 x3
| 3 Kg
| Lentidão
| style="text-align:left;" | Duas mãos, extensão 1 , Imprópria -2, pesada, regional (Ionia)
|-
| style="text-align:left;" | Ntofo
| 30 PO
| 2d4 c
| 19 x2
| 3 Kg
| Aflição
| style="text-align:left;" | Defensivo 1, imprópria -2, pesada, regional (Nazumah)
|-
| style="text-align:left;" | Nunchaku
| 1 PO
| 1d4 c
| 19 x3
| 1 Kg
| Ágil
| style="text-align:left;" | Acuidade, imprópria -3, leve, proteção 1, versátil (1d6 c), regional (Ionia)
|-
| style="text-align:left;" | Sai
| 10 PO
| 1d4 p
| 19 x3
| 0,5 Kg
| Aflição
| style="text-align:left;" | Acuidade, desarme, imprópria -1, leve
|-
| style="text-align:left;" | Tonfa
| 5 PP
| 1d4 c
| 19 x2
| 0,5 Kg
| Lentidão
| style="text-align:left;" | Acuidade, defensivo 1, imprópria -1, leve, regional (Ionia, Nazumah)
|-
| colspan="7" style="text-align:left;font-style:italic;font-weight:bold;"| Armas à Distância
|-
| style="text-align:left;" | Shuriken
| 1 PP
| 1d4 p/1d2 r
| x2
| 0,2 Kg
| Raspão
| style="text-align:left;" | Imprópria -1, leve, arremesso (20/60 pés), regional (Ionia)
|-
| colspan="7" style="text-align:left;font-style:italic;font-weight:bold;"| Armas de Correntes
|-
| style="text-align:left;" | Adaga com Corrente
| 10 PO
| 1d4 p/ 1d4 c
| 19 x3
| 1,5 Kg
| Ágil/ Tontear
| style="text-align:left;" | Acuidade, desarme, duas mãos, extensão 3, imprópria -2, leve, regional (Ionia)
|-
| style="text-align:left;" | Cão-Dragão
| 25 PO
| 1d8r / *
| 19 x3
| 2 Kg
| Fender
| style="text-align:left;" | Captura, desarme, especial, extensão 3, imprópria -2, leve, manopla, regional (Noxus),
|-
| style="text-align:left;" | Corrente Espinhosa
| 10 PO
| 1d6 p
| x2
| 2 Kg
| Aflição
| style="text-align:left;" | Acuidade, captura, desarme, duas mãos, extensão 3, imprópria -2, leve, regional (Noxus)
|-
| style="text-align:left;" | Foice com Corrente
| 10 PO
| 1d6 r/ 1d4 c
| x2
| 2,5 Kg
| Ágil/ Tontear
| style="text-align:left;" | Acuidade, captura, desarme, duas mãos, extensão 3, imprópria -2, leve, regional (Ionia)
|-
| style="text-align:left;" | Lâminas do Caos
| 20 PO
| 1d6 p/ 1d6 r
| 19 x3
| 2 Kg
| Tontear
| style="text-align:left;" | Acuidade, captura, desarme, extensão 3, imprópria -2, leve, regional (Noxus)
|-
| style="text-align:left;" | Manopla com Corrente
| 10 PO
| 1d6 c/* especial
| 3 Kg
| 20 x3
| Tontear
| style="text-align:left;" | Captura, desarme, especial, extensão 3, imprópria -2, leve, manopla, (*+1 de dano com golpes desarmados)
|-
| style="text-align:left;" | Martelo Meteoro
| 40 PO
| 1d8 c
| x2
| 2 Kg
| Empurrar
| style="text-align:left;" | Acuidade, captura, desarme, duas mãos, extensão 3, imprópria -2, regional (Ionia)
|}