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Disintegrate
6th-level Celestial (runomancy) or Elemental (desert or dark)
Cast Time: 1 action
Range: 60 feet
Components: V, S, M (a lodestone and a pinch of dust)
Duration: Instantaneous
A small green beam shoots from your fingertip to a target you can see within range. The target must be a creature, object, or creation of magical force, such as wall created by wall of energy.
A creature hit by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 disruptive damage. If this damage reduces the target to 0 hit points, it disintegrates.
A disintegrated creature and everything it is wearing and carrying except magic items are reduced to a pile of gray dust. The creature can be restored to life only through the wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or creation of magical force. If the target is an object or creation of Enormous or greater magical force, this spell disintegrates a 10-foot cube-sized portion of it. A magic item is unaffected by this spell.
At Higher Levels. When you cast this spell using mana points equal to a spell of 7th level or higher, the spell's damage increases by 3d6 for each level above 6th.