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Craft: Gunsmith

De Runarcana Wiki
Revisão de 19h25min de 22 de fevereiro de 2023 por MizuhiroUkato (discussão | contribs) (Criou página com '===Shadow Ammunition===')

Este artigo está em conformidade com a versão 0.94 do Runarcana RPG

Gunsmith Craft lets you design, craft, repair, and even improvise firearms and gunpowder-based weapons like bombs and grenades. In addition to this, you become able to unjam a weapon with a greater degree of success as well as having a better knowledge of how to use firearms more accurately and effectively.

Attribute: The attribute for tests related to Gunsmith Craft is Wisdom.

Synergies: Using the Gunsmith Set, you can use this Craft with the following skills, enabling some effects:

  • Arcana, History, Investigation. Your mastery with firearms grants you additional information, such as the possibility of a firearm's origin, techniques used to make it, and even deductions regarding its arcane capabilities.

Gunsmith Set

With the Gunsmith Set you can create firearms and ammunition of the most different types, including flintlock pistols, revolvers, among others. For this you need to have a space to heat the metal, melt it to create pipes and a press to encapsulate ammunition.

Content: A Gunsmith's Set includes molds, tweezers, charcoal, metal scraps, gunpowder and ammo press.

Formulas for the Gunsmith Craft

Level 1

Twisted Barrel Rifling

Craft: Gunsmith 1
DC: 13
Component: Metal, Craft Set
Value: 5 GP

Riding the barrel of a weapon causes the shots fired by it to be internally guided, causing the ammunition fired to have an increase in accuracy.

The weapon's error and critical margin are reduced by 1.

20 natural. The margin of error is reduced by 2.

Level 2

Short Barrel

Craft: Gunsmith 2
DC: 15
Component: Metal and Craft Set
Value: 15 GP

You know how to shorten the barrel of a medium or long weapon, making it have greater impact power but not the same maximum range.

The weapon loses its maximum range and can only make attacks at its normal range. When shots fired by this weapon hit a target, if the target is up to 1 size category larger, knocks the target back 10 feet.

20 natural. General Masterpieces

Level 3

Pressured Barrel

Craft: Gunsmith 3
DC: 17
Component: Metal and Craft Set
Value: 25 GP

Modifying the barrel of a gun to make the pressure exerted on the shot even greater increases its destructive power.

The weapon deals 1 more category of damage, but the required Strength score is increased by 1.

20 natural. The required Strength value is not modified.

Level 4

Greater Elemental Barrel

Craft: Gunsmith 4
DC: 19
Component: Metal, precious gemstones and Craft Set
Value: 50 GP

You can merge gemstones into the barrel's alloy, making it not lose its properties while modifying the behavior of the shots.

Damage dealt by the weapon becomes antimonic, plasmic, glacial or incinerating. You choose the damage type when making the modification.

20 natural. General Masterpieces.

Luminous Ammunition

Craft: Gunsmith 4
DC: 19
Component: Luminary bas and Craft Set
Value: *

You learn to create ammunition for firearms with Luminar Weave after it has already gone through the necessary alchemical process.

The value and effect of ammunition made with Luminar Weave follows the rules described in Chapter 14: Rewards - Rare Materials.

Shadow Ammunition

Ofício: Armeiro 4
CD: 19
Componente: Base Sombria e Conjunto de Ofício
Valor: * Você aprende a criar munição para armas de fogo com trama sombria após a mesma já ter passado pelo processo alquímico necessário.

O valor de uma munição feita com Trama Sombria segue as regras descritas no Capítulo 14: Recompensas - Materiais Raros.

20 natural. Você preserva 25% da trama sombria que pode ser usada para outras criações.

Nível 5

Modificação Elemental Maior

Ofício: Armeiro 5
CD: 19
Componente: Metal, pedras preciosas e Conjunto de Ofício
Valor: 100 PO

Mesclar as pedras preciosas em uma arma de forma ainda mais poderosa, faz com que a arma faça disparos elementais poderosíssimos.

O dano causado pela arma se torna antimônico, plasmático, glacial ou incinerante e o alvo recebe o efeito ligado a esse elemento conforme a tabela “Efeitos para Magias por Tipo de Dano”. Você escolhe o tipo de dano ao fazer a modificação.

20 natural. Obras-primas gerais

Nível 6

Pressão Infernal

Ofício: Armeiro 6
CD: 22
Componente: Metal e Conjunto de Ofício
Valor: 200 PO

Modificar ainda mais o cano de uma arma, com cálculos precisos, para fazer com que a pressão exercida no disparo seja a maior possível, faz com que seu poder destrutivo aumente de forma considerável.

A arma causa 2 categorias de dano a mais, mas o valor de Força necessário aumenta em 1.

20 natural. O valor de Força necessário não é modificado