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*'''Aegis of Fire'''. After you cast 2 Mystery of Fire, Magma, or Infernal spells, a magmatic shield begins to surround your body, gaining half your | *'''Aegis of Fire'''. After you cast 2 Mystery of Fire, Magma, or Infernal spells, a magmatic shield begins to surround your body, gaining half your Arcanist level by d6 temporary hit points (minimum 1d6). Any creature that hits you with a melee attack while this shield is active takes the shield's current amount of temporary hit points as fire damage. | ||
*'''Flare'''. Your spells that deal fire damage leave a Flare mark on the target, up to a maximum of 3 charges. Each mark lasts until the end of your next turn, if it receives a new mark this time increases by 1 round. When hitting a target with 3 charges using a spell that deals fire damage, the target becomes unstable, at the start of the target's next turn it must make a Constitution saving throw DC equal to your spell save DC. On a failed save, the target takes half your | *'''Flare'''. Your spells that deal fire damage leave a Flare mark on the target, up to a maximum of 3 charges. Each mark lasts until the end of your next turn, if it receives a new mark this time increases by 1 round. When hitting a target with 3 charges using a spell that deals fire damage, the target becomes unstable, at the start of the target's next turn it must make a Constitution saving throw DC equal to your spell save DC. On a failed save, the target takes half your Arcanist level in d6 fire damage (minimum of 1d6). On a success, the target takes half damage. | ||
*'''Pyromania'''. After casting 4 Mysteries of Fire, Magma, or Infernal spells, your next spell that deals fire damage will Stun a single target that is hit by the spell. A creature will be Stunned in this way for a number of turns equal to half your | *'''Pyromania'''. After casting 4 Mysteries of Fire, Magma, or Infernal spells, your next spell that deals fire damage will Stun a single target that is hit by the spell. A creature will be Stunned in this way for a number of turns equal to half your Arcanist level (minimum of 1). A Stunned target must make a Constitution saving throw DC equal to its spell save DC at the start of each of its turns to end the condition. |
Edição atual tal como às 08h32min de 9 de abril de 2025
- Aegis of Fire. After you cast 2 Mystery of Fire, Magma, or Infernal spells, a magmatic shield begins to surround your body, gaining half your Arcanist level by d6 temporary hit points (minimum 1d6). Any creature that hits you with a melee attack while this shield is active takes the shield's current amount of temporary hit points as fire damage.
- Flare. Your spells that deal fire damage leave a Flare mark on the target, up to a maximum of 3 charges. Each mark lasts until the end of your next turn, if it receives a new mark this time increases by 1 round. When hitting a target with 3 charges using a spell that deals fire damage, the target becomes unstable, at the start of the target's next turn it must make a Constitution saving throw DC equal to your spell save DC. On a failed save, the target takes half your Arcanist level in d6 fire damage (minimum of 1d6). On a success, the target takes half damage.
- Pyromania. After casting 4 Mysteries of Fire, Magma, or Infernal spells, your next spell that deals fire damage will Stun a single target that is hit by the spell. A creature will be Stunned in this way for a number of turns equal to half your Arcanist level (minimum of 1). A Stunned target must make a Constitution saving throw DC equal to its spell save DC at the start of each of its turns to end the condition.