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Criou página com 'You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Spirit Realm, Glade, Mitna Rachnun or the plane shift spell.'
Criou página com 'In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell’s area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).'
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You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Spirit Realm, Glade, Mitna Rachnun or the plane shift spell.
You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Spirit Realm, Glade, Mitna Rachnun or the plane shift spell.


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In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell’s area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).
Além disso, a magia causa dano a tipos de criaturas que você escolher quando a conjurar. Escolha um ou mais dos seguintes tipos: celestiais, elementais, feéricos, ínferos e mortos-vivos. Quando uma criatura escolhida entrar na área da magia na primeira ocasião na vez ou começar a vez dela dentro da área, ela sofre 5d10 pontos de dano luminar ou necrótico (à sua escolha quando conjura esta magia).
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Edição das 10h22min de 21 de novembro de 2024

Celestial (spacemancy) or Elemental (crystal) 6th level (ritual)

Casting Time: 10 minutes
Range: Touch
Components: V, S, M (A sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp)
Duration: 1 day

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Spirit Realm, Glade, Mitna Rachnun or the plane shift spell.

In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell’s area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).

Quando conjura esta magia, você pode designar uma senha. Uma criatura que diga a senha quando entrar na área não sofre nenhum dano da magia.

A área mágica não pode se sobrepor com a área de outra magia de proibição. Se você conjurar proibição todos os dias, durante 30 dias, no mesmo local, a magia dura até ser dissipado, e os componentes materiais são consumidos na última conjuração.