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Criou página com '|- | {{Base Formula |Formula=Ladder (10 feet) |Craft= Handworker (carpenter), Gatherer (lumberjack) |DC=10 |Component=Wood |Value=1 PP |Time=1 hour |Description=The ladder is made of quality wood to balance the lowest possible weight with the greatest resistance, making it possible to transport it more easily. |Rule=Climbing with a ladder causes every 10 feet of movement to cost an extra 5 feet. |Nat20=General Masterworks. }}'
Criou página com '|- | {{Base Formula |Formula=Metal Spheres (bag with 1,000) |Craft=Alchemist, Armorer, Gunsmith, Locksmith, Vehiclewright, Weaponsmith, Techmaturge, Jeweler, Collector (miner) |DC=10 |Component=Metal |Value=1 GP |Time=2 hours |Description=The metal spheres are less than 1 cm each, and are made of any type of metal available. Once used and scattered, it is impossible to collect them again. |Rule=As an action, you can scatter these tiny metal balls from the bag that contai...'
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|-
|-
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{{Formula Base
{{Base Formula
|Formula=Esferas de metal (saco com 1.000)
|Formula=Metal Spheres (bag with 1,000)
|Ofício=Alquimista, Armeiro, Armoreiro, Chaveiro, Condutor, Cuteleiro, Tecmaturgo, Joalheiro, Coletor (minerador)
|Craft=Alchemist, Armorer, Gunsmith, Locksmith, Vehiclewright, Weaponsmith, Techmaturge, Jeweler, Collector (miner)
|CD=10
|DC=10
|Componente=Metal
|Component=Metal
|Valor=1 PO
|Value=1 GP
|Tempo=2 horas
|Time=2 hours
|Descritivo=As esferas de metal possuem menos de 1 cm cada, sendo feitas de qualquer tipo de metal disponível. Uma vez usadas e espalhadas é inviável recolhê-las novamente.
|Description=The metal spheres are less than 1 cm each, and are made of any type of metal available. Once used and scattered, it is impossible to collect them again.
|Regra=Com uma ação, você pode espalhar estas minúsculas bolas de metal da bolsa que as contém para cobrir uma área plana e quadrada que tenha 10 pés de lado. Uma criatura que se mova através da área coberta deve ser bem-sucedida em uma salvaguarda de Destreza CD 10 ou ficará caída. Uma criatura se movendo através da área com metade de seu deslocamento não precisa fazer a salvaguarda.
|Rule=As an action, you can scatter these tiny metal balls from the bag that contains them to cover a flat, square area that is 10 feet on a side. A creature moving through the covered area must succeed on a DC 10 Dexterity saving throw or be knocked prone. A creature moving through the area at half its speed does not need to make the saving throw. |Nat20=General Masterpieces.
|Nat20=Obras-primas Gerais.
}}
}}
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Edição das 19h03min de 15 de setembro de 2024

This article complies with version 0.94 of Runarcana RPG

Below are the general formulas organized alphabetically, these formulas are mostly level 0 formulas, meaning they can be chosen by many crafts, including Minor Crafts. Level 0 formulas create items of the "mundane" category.

General Formulas in Alphabetical Order

Abacus

Craft: Locksmith, jeweler, handworker (carpenter, sculptor, potter, glassmaker) collector.
DC: 10
Components: Frame, thin rods, beads and Craft set.
Value: 2 GP
Time: 2 hours

The abacus is a calculation instrument that consists of a base structure on which some rods with beads that can be moved are arranged, the material can be the most diverse, from wood, through metal and even jewelry, modifying the value of the product.

The abacus serves to assist and make calculations quickly, although it is a simple instrument, it is capable of greatly speeding up most mathematical calculations.

Natural 20. General Masterpieces Table.

Acid (flask)

Craft: Alchemist
DC: 10
Components: Chemical or alchemical bases and Craft set.
Value: 25 gp
Time: Standard

Through chemical combinations or alchemical transmutation, several substances can be combined to create a vial of weak acid.

As an action, you can splash the contents of this vial on a creature within 5 feet of your reach or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.

Natural 20. The acid's damage becomes 3d8 and it becomes a medium acid.

Holy Water (vial)

Craft: Enchanter, Acolyte
DC: -
Components: Container, water, holy symbol and Craft set.
Value: 25 gp
Time: 1 hour

To create holy water, a 1-hour ritual with components related to the enchanter's faith or magic is required.

As an action, you can splash the contents of this vial on a creature within 5 feet of your reach or throw the vial up to 20 feet, breaking it on impact. In either case, make a ranged attack against the targeted creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.

Natural 20. The holy water's damage becomes 3d8.

Alchemical Holy Water (vial)

Craft: Alchemist
DC: 15
Components: Glass vial, water, components and Craft set.
Value: 30 GP
Time: Standard

The vial with water is transmuted to emanate spiritual energy. The creation of alchemical holy water requires ingredients that have resonance with spiritual magic or light magic, through this transmutation that requires time, it is possible to transmute normal water into water that functions as holy water.

The use of alchemical holy water follows the same rules as the use of holy water.

Natural 20. The damage of holy water becomes 3d8.

Handcuffs

Craft: Armorsmith, Weaponsmith
DC: 13
Components: Metal and Craft set.
Value: 2 GP
Time: 2 hours

The lock made into a handcuff is a simple lock. Through forging, by hammering the metal, it is possible to create a pair of handcuffs, with a padlock or lock, in addition to two keys for the same.

These metal restraints can restrain a Small or Medium creature. Escaping from handcuffs requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Without the key, a creature proficient with Locksmith Set can open the lock of the handcuffs with a successful DC 15 Dexterity check. Handcuffs have 15 hit points.

Natural 20. Roll 1d6, this value is added to the market value and double this value is added to the DC needed to break them.

Pouch

Craft: Collector (Tanner), Fashionista
DC: 10
Components: Leather or Cloth and Craft set.
Value: 5 PP
Time: 1 hour

A dressmaker or a Jeweler, in possession of a Set of their craft, can increase the market value of the pouch. For each additional day of work and the expenditure of 5 sp, its market value increases by 1 GP. Made of leather or cloth, a pouch can be just a small bag to store things. Through artistic talents and components, it is possible to create a pouch with greater market value.

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things.

Natural 20. General Masterpieces Table.

Quiver

Craft: Archer, Collector (tanner)
DC: 10
Components: Leather, thread, needle and Craft set.
Value: 1 GP
Time: 1 hour

A quiver is a type of case, usually rigid, that can contain arrows inside, thus facilitating its use, in addition to ensuring their integrity.

A quiver can contain up to 20 arrows.

Natural 20. General Masterpieces and roll 1d10, the value is equal to the number of additional arrows that can be placed in this quiver.

Hourglass

Craft: Techmaturge, Handworker (glassworker)
DC: 15
Components: Glass, wood, sand and Craft set.
Value: 25 GP
Time: Standard

When used, an hourglass is capable of marking a certain passage of time predetermined during its creation.

When creating an Hourglass, the fixed time it marks must be established.

Natural 20. General Masterpieces

Signet Ring

Craft: Jeweler
DC: 12
Components: Metal and Craft set.
Value: 5 gp
Time: Standard

A Signet Ring is a ring that can be used to leave a low-relief impression in a soft material, such as hot candle wax. By default, a signet ring bears a unique mark to identify its owner.

A Jeweler, in possession of a Set of his craft, can increase the market value of the ring, using precious metals and transforming it into a piece of jewelry as well. For each additional day of work and the expenditure of 25 sp, its market value increases by 5 gp.

Natural 20. General Masterpieces

Antitoxin (Vial)

Craft: Alchemist, Apothecary
DC: 15
Components: Vial, herbs, chemical or alchemical substances and Craft set.
Value: 25 GP
Time: Standard

A vial of antitoxin can be drunk by one person only. The process for creating it can be done through the crafts of Alchemist, by transmuting the present material; Apothecary, through a combination of herbs and processes.

A creature that drinks the liquid from this vial gains advantage on saving throws against poison for 1 hour. This does not confer any benefit to undead or constructs.

Natural 20. Antitoxin is able to neutralize the Intoxicated or Poisoned condition of a weak poison.

Signal Whistle

Craft: Handworker (any), Techmaturge, Artist (musician)
DC: 10
Components: Raw Material and Craft set.
Value: 5 CP
Time: 1 hour

A signal whistle is capable of emitting a characteristic sound that can be heard for up to 300 feet.

The creature in possession of the whistle must be able to blow it to produce the sound.

Natural 20. General Masterpieces

Portable Ram

Craft: Weaponsmith, Techmaturge, Mason, Handworker (carpenter), Gatherer (lumberjack)
DC: 10
Components: Wood, metal reinforcements and Craft set.
Value: 4 GP
Time: 2 hours

The ram is a siege weapon that consists of a strong central part, usually of some resistant wood and an iron or bronze head, with variable shape. It is used to break down doors and can be used by more than one person.

You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. Another character can help you use the ram, giving you advantage on this check.

Natural 20. Add 1d4 to the bonus on the Strength check to use the ram.

Hunting Trap

Craft: Weaponsmith, Techmaturge, Gatherer (biologist, tanner)
DC: 12
Components: Wood, metal reinforcements and Craft set.
Value: 5 GP
Time: Standard

A hunting trap consists of a piece that, when opened, forms a ring of steel teeth that close when a creature steps on a pressure plate in its center. The trap is usually attached by a heavy chain to an immovable object, such as a tree or a stake embedded in the ground

When you use your action to prepare it, this trap opens and must be placed. The creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or suffer 1d4 points of piercing damage and stop moving. From then on, until the creature breaks free from the trap, its movement is limited by the length of the chain (normally 3 feet long). A creature can use its action to make a DC 10 Strength check, breaking free or freeing another creature within reach on a success. Each failed check deals 1 piercing damage to the trapped creature.

Natural 20. The damage increases to 1d6, and it adds 1d4 to the bonus on the Strength check to break free.

Grappling Hook

Craft: Weaponsmith, Techmaturge
DC: 12
Components: Wood, metal reinforcements and Craft set.
Value: 2 GP
Time: 2 hours

A grappling hook is a tool used to aid in climbing, made up of several hooks that secure a position. When tied to the end of a rope, a grappling hook can attach the rope to a battlement, window sill, tree branch, or other ledge.

Using a grappling hook requires a Dexterity check (DC 10, +2 for every 10 feet the hook is thrown, up to a maximum DC of 65 feet). Failing by 4 or less indicates that the hook does not catch and falls, allowing you to try again. Failing by 5 or more indicates that the hook initially holds, but releases after 1d4 rounds of supporting weight. This check is done secretly, so you don't know if the rope will hold your weight.

Natural 20. General Masterpieces

Merchant's Scales

Craft: Locksmith, Techmaturge
DC: 15
Components: Wood or Metal and Craft set.
Value: 5 gp
Time: Standard

A merchant's scale includes a small scale, pans, and a suitable assortment of weights up to 2 pounds

With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their value.

Natural 20. General Masterpieces

Bucket

Craft: Alchemist, Apothecary, Armorer, Cook, Weaponsmith, Brewer, Techmaturge, Handworker (carpenter, potter) Gatherer (lumberjack, miner)
DC: 10
Components: Wood or metal and Craft set.
Value: 5 CP
Time: 1 hour

A bucket can be made of wood, metal, or other available materials that can serve the desired purpose. Thus, for a bucket that will hold liquids, it is necessary that it be a material capable of containing the liquid without spilling it, while a bucket for holding burning coals has different requirements.

A standard bucket can hold up to 3 gallons of liquid or 1/2 cubic foot of solids.

Natural 20. General Masterpieces

Barrel

Craft: Alchemist, Apothecary, Cook, Brewer, Techmaturge, Handworker (carpenter, potter), Gatherer (lumberjack, miner)
DC: 12
Components: Wood, metal and Craft set.
Value: 2 gp
Time: 2 hours

A barrel is typically made of wooden poles attached to one or more wooden and metal hoops. There are barrels made of metal and other materials, but these typically require specific tools and large amounts of material.

A standard barrel can hold up to 40 gallons of liquid or 4 cubic feet of solids.

Natural 20. General Masterworks

Chest

Craft: Techmaturge, Handworker (carpenter) Gatherer (lumberjack)
DC: 15
Components: Wood, metal and Craft set.
Value: 5 GP
Time: 2 hours

Usually made of wood, a chest is usually made of wood with some type of hinge to make it easier to open and close. They may have a lock. There are chests made of metal and other materials, but these usually require specific tools and large amounts of material to be made.

A standard chest can hold up to 12 cubic feet of solids totaling 130 kg.

Natural 20. General Masterworks

Component Bag

Craft: Enchanter, Fashionista, Collector (tanner)
DC: 15
Components: Leather or cloth and Craft set.
Value: 25 gp
Time: Standard

A fashionista or a Jeweler, in possession of a Set of their craft, can increase the market value of the component bag. For each additional day of work and the expenditure of 2 gp, its market value increases by 5 gp. A component bag is a small, waterproof leather bag, attached to the belt, that has compartments to store all the material components and other special items you need to cast your spells, except for the components that have a specific cost (as indicated in the spell description).

Unlike the Satchel, a component bag has a greater care inside, to isolate the components and prevent them from interacting with each other.

Natural 20. General Masterpieces

Tinderbox

Craft: Alchemist, Armorer, Locksmith, Techmaturge, Collector (miner)
DC: 10
Components: Set of flints and Craft set.
Value: 5 PP
Time: 1 hour

This small container contains silica, flint, and a tinderbox (usually a dry cloth soaked in oil) used to start a fire.

Using the tinderbox to light a torch - or anything exposed with abundant fuel - requires an action. Lighting any other type of fire takes 1 minute.

Natural 20. General Masterworks

Fountain Pen

Craft: Techmaturge, Artist (Scribe)
DC: 12
Components: Wood, metal or bone and Craft set.
Value: 2 CP
Time: 2 hours

A fountain pen is a rod of wood, metal, bone or other material, with a special metal tip and a tip that absorbs ink when dipped in glass and leaves a trail when glided over a surface.

A fountain pen requires a bottle of ink to be used.

Natural 20. General Masterpieces

Sealing Wax

Craft: Alchemist, Apothecary, Cook, Techmaturge, Collector (biologist)
DC: 10
Components: Base Material and Craft set.
Value: 5 PP
Time: 1 hour

Sealing Wax is a general term for several substances that can perform the same function, and can be the result of alchemy through transmutation, or even the collection of beeswax.

Sealing Wax is used to keep correspondence and documents closed, usually using a Signet Ring.

Natural 20. General Masterpieces

Basket

Craft: Apothecary, Handworker (carpenter, sculptor, potter), Collector (biologist, tanner, lumberjack)
DC: 10
Components: Base material and Craft set.
Value: 4 PP
Time: 1 hour

A basket can be made from a variety of materials, from wicker to wood, metal, bones, and leather, among other possibilities.

>A standard basket can hold 2 cubic feet with up to 20 kg of weight.

Natural 20. General Masterpieces

Blanket

Craft: Fashionista, Collector (biologist and tanner)
DC: 10
Components: Base Material and Craft set.
Value: 5 PP
Time: 1 hour

A blanket can be made from threads, fabric or even leather, and is used to protect against heat and, if the material allows it, even rain.

By default, using a blanket allows the Extreme Cold safeguards to be made with advantage.

Natural 20. General Masterpieces

Rope (50 feet)

Craft: Fashionista, Gatherer (biologist and tanner)
DC: 10
Components: Base material and Craft set.
Value: 1 gp
Time: 1 hour

Rope can be made from various types of fibers braided and rolled together, increasing the tensile strength of the material in question. Here are described hemp, jute, and sisal ropes.

A rope, whether made of hemp, silk or other materials, has 2 hit points and can be destroyed with a DC 17 Strength check.

Natural 20. General Masterworks and roll 1d4, adding the value to the hit points and double that value to the DC to be destroyed.

Silk Rope

Craft: Fashionista, Collector (biologist and tanner)
DC: 12
Components: Base Material and Craft Set and Craft set.
Value: 10 GP
Time: Standard

Rope can be made from various types of fibers braided and rolled together, increasing the tensile strength of the material in question. Cotton, linen and silk ropes are described here.

A rope, whether made of hemp, silk or other materials, has 2 hit points and can be destroyed with a DC 17 Strength check.

Natural 20. General Masterworks and roll 1d4, adding the value to the hit points and double that value to the DC to be destroyed.

Chain (10 feet)

Craft: Armorsmith, Weaponsmith
DC: 12
Components: Material Base and Craft set.
Value: 5 gp
Time: Standard

A chain is made of metal links that are joined together using different techniques, from bending metal to melting metal into the proper shape.

A chain has 10 hit points. It can be broken with a successful DC 20 Strength check.

Natural 20. General Masterworks and roll 1d6, adding the value to the hit points and double that value to the DC to be broken.

Ladder (10 feet)

Craft: Handworker (carpenter), Gatherer (lumberjack)
DC: 10
Components: Wood and Craft set.
Value: 1 PP
Time: 1 hour

The ladder is made of quality wood to balance the lowest possible weight with the greatest resistance, making it possible to transport it more easily.

Climbing with a ladder causes every 10 feet of movement to cost an extra 5 feet.

Natural 20. General Masterworks.

Metal Spheres (bag with 1,000)

Craft: Alchemist, Armorer, Gunsmith, Locksmith, Vehiclewright, Weaponsmith, Techmaturge, Jeweler, Collector (miner)
DC: 10
Components: Metal and Craft set.
Value: 1 GP
Time: 2 hours

The metal spheres are less than 1 cm each, and are made of any type of metal available. Once used and scattered, it is impossible to collect them again.

As an action, you can scatter these tiny metal balls from the bag that contains them to cover a flat, square area that is 10 feet on a side. A creature moving through the covered area must succeed on a DC 10 Dexterity saving throw or be knocked prone. A creature moving through the area at half its speed does not need to make the saving throw.

Natural 20. General Masterpieces.

Espelho de Aço

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Estacas de Ferro (10)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Estojo de Capsulas

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Estojo de Mapa ou pergaminho

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Estojo de Refeição

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Estojo de Virotes

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais e jogue 1d10, o valor é igual ao número de virotes adicionais que podem ser colocados nesse estojo.

Estrepes (saco com 20)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Fechadura/ Cadeado

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais e jogue 1d4, o valor é adicionado à CD para abrir a fechadura.

Foco Arcano: Bastão

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Armas- I.

Foco Arcano: Cajado

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Armas- I.

Foco Arcano: Cristal

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Foco Arcano: Orbe

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Foco Arcano: Varinha

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Frasco de Vidro

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Frasco ou Caneca

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Garrafa de Vidro

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Giz

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Jarro ou Ânfora

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Lanterna

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Lanterna Coberta

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Lanterna Foca-facho

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Livro

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais


Livro de Magia/ Grimóri

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Luneta

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Lupa

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Marreta

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Martelo

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Mochila

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Munição: Balas de funda

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Munição Geral.

Munição: Dardos de Zarabatana

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Munição Geral.

Munição: Flechas

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Munição Geral.

Munição: Virotes de Besta

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Munição Geral.

Óleo (frasco)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Munição Geral.

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Panela de Ferro

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Papel (1 folha)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Pé-de-Cabra

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Pedra de Amolar

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Perfume (frasco)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Pergaminho

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Pergaminho para Magia

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Picareta de Minério

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Pirofluido

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais. e o dano causado se torna 1d6.

Pitão

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Roldana/ Polia

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Roupas (comuns)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Roupas (fantasia)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Roupas (Finas)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Roupas (Viagem)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Sabão

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Saca

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Saco de Dormir

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Símbolo Sagrado (Amuleto, emblema ou relicário)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Sino

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Tenda (para duas pessoas)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais e mais uma pessoa pode dormir na tenda de forma confortável.

Tinta (frasco com 30 ml)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais e é produzido 1d4 vezes 5 ml a mais de tinta.

Tocha

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais e a tocha dura por 1d4 vezes 10 minutos a mais.

Túnica

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Vara

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Vela

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Veneno básico (frasco)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.