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Criou página com '|- | {{Base Formula| Formula=Merchant's Scales |Craft=Locksmith, Techmaturge |DC=15 |Component=Wood or Metal |Value=5 gp |Time=Standard |Description=A merchant's scale includes a small scale, pans, and a suitable assortment of weights up to 2 pounds |Rule=With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their value. |Nat20=General Masterpieces}}'
Criou página com '|- | {{Base Formula| Formula=Bucket |Craft=Alchemist, Apothecary, Armorer, Cook, Weaponsmith, Brewer, Techmaturge, Handworker (carpenter, potter) Gatherer (lumberjack, miner) |DC=10 |Component=Wood or metal |Value=5 CP |Time=1 hour |Description=A bucket can be made of wood, metal, or other available materials that can serve the desired purpose. Thus, for a bucket that will hold liquids, it is necessary that it be a material capable of containing the liquid without spilli...'
Linha 212: Linha 212:
|Nat20=General Masterpieces}}
|Nat20=General Masterpieces}}


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
|-
|-
|
|
{{Formula Base|
{{Base Formula|
Formula=Balde
Formula=Bucket
|Ofício=Alquimista, Apotecário, Armoreiro, Cozinheiro, Cuteleiro, Fermentador, Tecmaturgo, Artesanato (carpinteiro, oleiro) Coletor (lenhador, minerador)
|Craft=Alchemist, Apothecary, Armorer, Cook, Weaponsmith, Brewer, Techmaturge, Handworker (carpenter, potter) Gatherer (lumberjack, miner)
|CD=10
|DC=10
|Componente=Madeira ou metal
|Component=Wood or metal
|Valor= 5 PC
|Value=5 CP
|Tempo= 1 hora
|Time=1 hour
|Descritivo=Um balde pode ser feito de madeira, metal ou outros materiais disponíveis que possam servir para o propósito desejado. Dessa forma, para um balde que vá conter líquidos, é necessário que seja um material capaz de conter o líquido sem derramá-lo, já um balde para manter carvão em brasa tem necessidades diferentes.
|Description=A bucket can be made of wood, metal, or other available materials that can serve the desired purpose. Thus, for a bucket that will hold liquids, it is necessary that it be a material capable of containing the liquid without spilling it, while a bucket for holding burning coals has different requirements.
|Regra=Um balde padrão pode conter até 3 galões de líquido ou 1/2 pé cúbico de sólidos.
|Rule=A standard bucket can hold up to 3 gallons of liquid or 1/2 cubic foot of solids.
|Nat20= Obras-primas Gerais}}
|Nat20=General Masterpieces}}
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
<div lang="pt-BR" dir="ltr" class="mw-content-ltr">

Edição das 15h19min de 15 de setembro de 2024

This article complies with version 0.94 of Runarcana RPG

Below are the general formulas organized alphabetically, these formulas are mostly level 0 formulas, meaning they can be chosen by many crafts, including Minor Crafts. Level 0 formulas create items of the "mundane" category.

General Formulas in Alphabetical Order

Abacus

Craft: Locksmith, jeweler, handworker (carpenter, sculptor, potter, glassmaker) collector.
DC: 10
Components: Frame, thin rods, beads and Craft set.
Value: 2 GP
Time: 2 hours

The abacus is a calculation instrument that consists of a base structure on which some rods with beads that can be moved are arranged, the material can be the most diverse, from wood, through metal and even jewelry, modifying the value of the product.

The abacus serves to assist and make calculations quickly, although it is a simple instrument, it is capable of greatly speeding up most mathematical calculations.

Natural 20. General Masterpieces Table.

Acid (flask)

Craft: Alchemist
DC: 10
Components: Chemical or alchemical bases and Craft set.
Value: 25 gp
Time: Standard

Through chemical combinations or alchemical transmutation, several substances can be combined to create a vial of weak acid.

As an action, you can splash the contents of this vial on a creature within 5 feet of your reach or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.

Natural 20. The acid's damage becomes 3d8 and it becomes a medium acid.

Holy Water (vial)

Craft: Enchanter, Acolyte
DC: -
Components: Container, water, holy symbol and Craft set.
Value: 25 gp
Time: 1 hour

To create holy water, a 1-hour ritual with components related to the enchanter's faith or magic is required.

As an action, you can splash the contents of this vial on a creature within 5 feet of your reach or throw the vial up to 20 feet, breaking it on impact. In either case, make a ranged attack against the targeted creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.

Natural 20. The holy water's damage becomes 3d8.

Alchemical Holy Water (vial)

Craft: Alchemist
DC: 15
Components: Glass vial, water, components and Craft set.
Value: 30 GP
Time: Standard

The vial with water is transmuted to emanate spiritual energy. The creation of alchemical holy water requires ingredients that have resonance with spiritual magic or light magic, through this transmutation that requires time, it is possible to transmute normal water into water that functions as holy water.

The use of alchemical holy water follows the same rules as the use of holy water.

Natural 20. The damage of holy water becomes 3d8.

Handcuffs

Craft: Armorsmith, Weaponsmith
DC: 13
Components: Metal and Craft set.
Value: 2 GP
Time: 2 hours

The lock made into a handcuff is a simple lock. Through forging, by hammering the metal, it is possible to create a pair of handcuffs, with a padlock or lock, in addition to two keys for the same.

These metal restraints can restrain a Small or Medium creature. Escaping from handcuffs requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Without the key, a creature proficient with Locksmith Set can open the lock of the handcuffs with a successful DC 15 Dexterity check. Handcuffs have 15 hit points.

Natural 20. Roll 1d6, this value is added to the market value and double this value is added to the DC needed to break them.

Pouch

Craft: Collector (Tanner), Fashionista
DC: 10
Components: Leather or Cloth and Craft set.
Value: 5 PP
Time: 1 hour

A dressmaker or a Jeweler, in possession of a Set of their craft, can increase the market value of the pouch. For each additional day of work and the expenditure of 5 sp, its market value increases by 1 GP. Made of leather or cloth, a pouch can be just a small bag to store things. Through artistic talents and components, it is possible to create a pouch with greater market value.

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things.

Natural 20. General Masterpieces Table.

Quiver

Craft: Archer, Collector (tanner)
DC: 10
Components: Leather, thread, needle and Craft set.
Value: 1 GP
Time: 1 hour

A quiver is a type of case, usually rigid, that can contain arrows inside, thus facilitating its use, in addition to ensuring their integrity.

A quiver can contain up to 20 arrows.

Natural 20. General Masterpieces and roll 1d10, the value is equal to the number of additional arrows that can be placed in this quiver.

Hourglass

Craft: Techmaturge, Handworker (glassworker)
DC: 15
Components: Glass, wood, sand and Craft set.
Value: 25 GP
Time: Standard

When used, an hourglass is capable of marking a certain passage of time predetermined during its creation.

When creating an Hourglass, the fixed time it marks must be established.

Natural 20. General Masterpieces

Signet Ring

Craft: Jeweler
DC: 12
Components: Metal and Craft set.
Value: 5 gp
Time: Standard

A Signet Ring is a ring that can be used to leave a low-relief impression in a soft material, such as hot candle wax. By default, a signet ring bears a unique mark to identify its owner.

A Jeweler, in possession of a Set of his craft, can increase the market value of the ring, using precious metals and transforming it into a piece of jewelry as well. For each additional day of work and the expenditure of 25 sp, its market value increases by 5 gp.

Natural 20. General Masterpieces

Antitoxin (Vial)

Craft: Alchemist, Apothecary
DC: 15
Components: Vial, herbs, chemical or alchemical substances and Craft set.
Value: 25 GP
Time: Standard

A vial of antitoxin can be drunk by one person only. The process for creating it can be done through the crafts of Alchemist, by transmuting the present material; Apothecary, through a combination of herbs and processes.

A creature that drinks the liquid from this vial gains advantage on saving throws against poison for 1 hour. This does not confer any benefit to undead or constructs.

Natural 20. Antitoxin is able to neutralize the Intoxicated or Poisoned condition of a weak poison.

Signal Whistle

Craft: Handworker (any), Techmaturge, Artist (musician)
DC: 10
Components: Raw Material and Craft set.
Value: 5 CP
Time: 1 hour

A signal whistle is capable of emitting a characteristic sound that can be heard for up to 300 feet.

The creature in possession of the whistle must be able to blow it to produce the sound.

Natural 20. General Masterpieces

Portable Ram

Craft: Weaponsmith, Techmaturge, Mason, Handworker (carpenter), Gatherer (lumberjack)
DC: 10
Components: Wood, metal reinforcements and Craft set.
Value: 4 GP
Time: 2 hours

The ram is a siege weapon that consists of a strong central part, usually of some resistant wood and an iron or bronze head, with variable shape. It is used to break down doors and can be used by more than one person.

You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. Another character can help you use the ram, giving you advantage on this check.

Natural 20. Add 1d4 to the bonus on the Strength check to use the ram.

Hunting Trap

Craft: Weaponsmith, Techmaturge, Gatherer (biologist, tanner)
DC: 12
Components: Wood, metal reinforcements and Craft set.
Value: 5 GP
Time: Standard

A hunting trap consists of a piece that, when opened, forms a ring of steel teeth that close when a creature steps on a pressure plate in its center. The trap is usually attached by a heavy chain to an immovable object, such as a tree or a stake embedded in the ground

When you use your action to prepare it, this trap opens and must be placed. The creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or suffer 1d4 points of piercing damage and stop moving. From then on, until the creature breaks free from the trap, its movement is limited by the length of the chain (normally 3 feet long). A creature can use its action to make a DC 10 Strength check, breaking free or freeing another creature within reach on a success. Each failed check deals 1 piercing damage to the trapped creature.

Natural 20. The damage increases to 1d6, and it adds 1d4 to the bonus on the Strength check to break free.

Grappling Hook

Craft: Weaponsmith, Techmaturge
DC: 12
Components: Wood, metal reinforcements and Craft set.
Value: 2 GP
Time: 2 hours

A grappling hook is a tool used to aid in climbing, made up of several hooks that secure a position. When tied to the end of a rope, a grappling hook can attach the rope to a battlement, window sill, tree branch, or other ledge.

Using a grappling hook requires a Dexterity check (DC 10, +2 for every 10 feet the hook is thrown, up to a maximum DC of 65 feet). Failing by 4 or less indicates that the hook does not catch and falls, allowing you to try again. Failing by 5 or more indicates that the hook initially holds, but releases after 1d4 rounds of supporting weight. This check is done secretly, so you don't know if the rope will hold your weight.

Natural 20. General Masterpieces

Merchant's Scales

Craft: Locksmith, Techmaturge
DC: 15
Components: Wood or Metal and Craft set.
Value: 5 gp
Time: Standard

A merchant's scale includes a small scale, pans, and a suitable assortment of weights up to 2 pounds

With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their value.

Natural 20. General Masterpieces

Bucket

Craft: Alchemist, Apothecary, Armorer, Cook, Weaponsmith, Brewer, Techmaturge, Handworker (carpenter, potter) Gatherer (lumberjack, miner)
DC: 10
Components: Wood or metal and Craft set.
Value: 5 CP
Time: 1 hour

A bucket can be made of wood, metal, or other available materials that can serve the desired purpose. Thus, for a bucket that will hold liquids, it is necessary that it be a material capable of containing the liquid without spilling it, while a bucket for holding burning coals has different requirements.

A standard bucket can hold up to 3 gallons of liquid or 1/2 cubic foot of solids.

Natural 20. General Masterpieces

Barril

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais

Baú

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais

Bolsa de Componentes

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais

Caixa para fogo

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais

Caneta Tinteiro

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais

Cera de Lacre

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais

Cesta

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais

Cobertor

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais

Corda de Cânhamo (50 pés)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais e jogue 1d4, adicionando o valor aos pontos de vida e o dobro desse valor à CD para ser destruída.

Corda de Seda

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais e jogue 1d4, adicionando o valor aos pontos de vida e o dobro desse valor à CD para ser destruída.


Corrente (10 pés

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais e jogue 1d6, adicionando o valor aos pontos de vida e o dobro desse valor à CD para ser rompida.

Escada (10 pés)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Esferas de metal (saco com 1.000)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Espelho de Aço

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Estacas de Ferro (10)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Estojo de Capsulas

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Estojo de Mapa ou pergaminho

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Estojo de Refeição

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Estojo de Virotes

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais e jogue 1d10, o valor é igual ao número de virotes adicionais que podem ser colocados nesse estojo.

Estrepes (saco com 20)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais.

Fechadura/ Cadeado

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Obras-primas Gerais e jogue 1d4, o valor é adicionado à CD para abrir a fechadura.

Foco Arcano: Bastão

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Armas- I.

Foco Arcano: Cajado

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Armas- I.

Foco Arcano: Cristal

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Foco Arcano: Orbe

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Foco Arcano: Varinha

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Frasco de Vidro

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Frasco ou Caneca

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Garrafa de Vidro

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Giz

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Jarro ou Ânfora

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Lanterna

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Lanterna Coberta

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Lanterna Foca-facho

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Livro

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais


Livro de Magia/ Grimóri

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Luneta

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Lupa

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Marreta

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Martelo

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Mochila

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Munição: Balas de funda

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Munição Geral.

Munição: Dardos de Zarabatana

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Munição Geral.

Munição: Flechas

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Munição Geral.

Munição: Virotes de Besta

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Munição Geral.

Óleo (frasco)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Munição Geral.

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Panela de Ferro

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Papel (1 folha)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Pé-de-Cabra

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Pedra de Amolar

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Perfume (frasco)

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Pergaminho

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Pergaminho para Magia

Craft: {{{Craft}}}
DC: {{{DC}}}
Components: {{{Components}}} and Craft set.
Value: {{{Value}}}
Time: {{{Time}}}

{{{Description}}}

{{{Rule}}}

Natural 20. Tabela Obras-primas Gerais.

Picareta de Minério

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Natural 20. Tabela Obras-primas Gerais.

Pirofluido

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Natural 20. Tabela Obras-primas Gerais. e o dano causado se torna 1d6.

Pitão

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Natural 20. Tabela Obras-primas Gerais.

Roldana/ Polia

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Natural 20. Tabela Obras-primas Gerais.

Roupas (comuns)

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Natural 20. Tabela Obras-primas Gerais.

Roupas (fantasia)

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Natural 20. Tabela Obras-primas Gerais.

Roupas (Finas)

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Natural 20. Tabela Obras-primas Gerais.

Roupas (Viagem)

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Natural 20. Tabela Obras-primas Gerais.

Sabão

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Natural 20. Tabela Obras-primas Gerais.

Saca

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Natural 20. Tabela Obras-primas Gerais.

Saco de Dormir

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Natural 20. Tabela Obras-primas Gerais.

Símbolo Sagrado (Amuleto, emblema ou relicário)

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Natural 20. Tabela Obras-primas Gerais.

Sino

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Natural 20. Tabela Obras-primas Gerais.

Tenda (para duas pessoas)

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Natural 20. Tabela Obras-primas Gerais e mais uma pessoa pode dormir na tenda de forma confortável.

Tinta (frasco com 30 ml)

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Natural 20. Tabela Obras-primas Gerais e é produzido 1d4 vezes 5 ml a mais de tinta.

Tocha

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Natural 20. Tabela Obras-primas Gerais e a tocha dura por 1d4 vezes 10 minutos a mais.

Túnica

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Natural 20. Tabela Obras-primas Gerais.

Vara

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Natural 20. Tabela Obras-primas Gerais.

Vela

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Natural 20. Tabela Obras-primas Gerais.

Veneno básico (frasco)

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Natural 20. Tabela Obras-primas Gerais.