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Fórmulas Gerais/en: mudanças entre as edições
Criou página com '|- | {{Base Formula| Formula=Signal Whistle |Craft=Handworker (any), Techmaturge, Artist (musician) |DC=10 |Component=Raw Material |Value=5 CP |Time=1 hour |Description=A signal whistle is capable of emitting a characteristic sound that can be heard for up to 300 feet. |Rule=The creature in possession of the whistle must be able to blow it to produce the sound. |Nat20=General Masterpieces}}' |
Criou página com '|- | {{Base Formula| Formula=Portable Ram |Craft=Weaponsmith, Techmaturge, Mason, Handworker (carpenter), Gatherer (lumberjack) |DC=10 |Component=Wood, metal reinforcements |Value=4 GP |Time=2 hours |Description=The ram is a siege weapon that consists of a strong central part, usually of some resistant wood and an iron or bronze head, with variable shape. It is used to break down doors and can be used by more than one person. |Rule=You can use a portable ram to break dow...' |
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Linha 160: | Linha 160: | ||
|Nat20=General Masterpieces}} | |Nat20=General Masterpieces}} | ||
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{{Formula | {{Base Formula| | ||
Formula= | Formula=Portable Ram | ||
| | |Craft=Weaponsmith, Techmaturge, Mason, Handworker (carpenter), Gatherer (lumberjack) | ||
| | |DC=10 | ||
| | |Component=Wood, metal reinforcements | ||
| | |Value=4 GP | ||
| | |Time=2 hours | ||
| | |Description=The ram is a siege weapon that consists of a strong central part, usually of some resistant wood and an iron or bronze head, with variable shape. It is used to break down doors and can be used by more than one person. | ||
| | |Rule=You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. Another character can help you use the ram, giving you advantage on this check. | ||
|Nat20= | |Nat20=Add 1d4 to the bonus on the Strength check to use the ram.}} | ||
<div lang="pt-BR" dir="ltr" class="mw-content-ltr"> | <div lang="pt-BR" dir="ltr" class="mw-content-ltr"> |
Edição das 15h11min de 15 de setembro de 2024
Below are the general formulas organized alphabetically, these formulas are mostly level 0 formulas, meaning they can be chosen by many crafts, including Minor Crafts. Level 0 formulas create items of the "mundane" category.
General Formulas in Alphabetical Order |
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AbacusCraft: Locksmith, jeweler, handworker (carpenter, sculptor, potter, glassmaker) collector. The abacus is a calculation instrument that consists of a base structure on which some rods with beads that can be moved are arranged, the material can be the most diverse, from wood, through metal and even jewelry, modifying the value of the product. The abacus serves to assist and make calculations quickly, although it is a simple instrument, it is capable of greatly speeding up most mathematical calculations.
Natural 20. General Masterpieces Table. |
Acid (flask)Craft: Alchemist {{{Description}}} As an action, you can splash the contents of this vial on a creature within 5 feet of your reach or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
Natural 20. The acid's damage becomes 3d8 and it becomes a medium acid. |
Holy Water (vial)Craft: Enchanter, Acolyte To create holy water, a 1-hour ritual with components related to the enchanter's faith or magic is required. As an action, you can splash the contents of this vial on a creature within 5 feet of your reach or throw the vial up to 20 feet, breaking it on impact. In either case, make a ranged attack against the targeted creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.
Natural 20. The holy water's damage becomes 3d8. |
Alchemical Holy Water (vial)Craft: Alchemist The vial with water is transmuted to emanate spiritual energy. The creation of alchemical holy water requires ingredients that have resonance with spiritual magic or light magic, through this transmutation that requires time, it is possible to transmute normal water into water that functions as holy water. The use of alchemical holy water follows the same rules as the use of holy water.
Natural 20. The damage of holy water becomes 3d8. |
HandcuffsCraft: Armorsmith, Weaponsmith The lock made into a handcuff is a simple lock. Through forging, by hammering the metal, it is possible to create a pair of handcuffs, with a padlock or lock, in addition to two keys for the same. These metal restraints can restrain a Small or Medium creature. Escaping from handcuffs requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Without the key, a creature proficient with Locksmith Set can open the lock of the handcuffs with a successful DC 15 Dexterity check. Handcuffs have 15 hit points.
Natural 20. Roll 1d6, this value is added to the market value and double this value is added to the DC needed to break them. |
PouchCraft: Collector (Tanner), Fashionista A dressmaker or a Jeweler, in possession of a Set of their craft, can increase the market value of the pouch. For each additional day of work and the expenditure of 5 sp, its market value increases by 1 GP. Made of leather or cloth, a pouch can be just a small bag to store things. Through artistic talents and components, it is possible to create a pouch with greater market value. A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things.
Natural 20. General Masterpieces Table. |
QuiverCraft: Archer, Collector (tanner) A quiver is a type of case, usually rigid, that can contain arrows inside, thus facilitating its use, in addition to ensuring their integrity. A quiver can contain up to 20 arrows.
Natural 20. General Masterpieces and roll 1d10, the value is equal to the number of additional arrows that can be placed in this quiver. |
HourglassCraft: Techmaturge, Handworker (glassworker) When used, an hourglass is capable of marking a certain passage of time predetermined during its creation. When creating an Hourglass, the fixed time it marks must be established.
Natural 20. General Masterpieces |
Signet RingCraft: Jeweler A Signet Ring is a ring that can be used to leave a low-relief impression in a soft material, such as hot candle wax. By default, a signet ring bears a unique mark to identify its owner. A Jeweler, in possession of a Set of his craft, can increase the market value of the ring, using precious metals and transforming it into a piece of jewelry as well. For each additional day of work and the expenditure of 25 sp, its market value increases by 5 gp.
Natural 20. General Masterpieces |
Antitoxin (Vial)Craft: Alchemist, Apothecary A vial of antitoxin can be drunk by one person only. The process for creating it can be done through the crafts of Alchemist, by transmuting the present material; Apothecary, through a combination of herbs and processes. A creature that drinks the liquid from this vial gains advantage on saving throws against poison for 1 hour. This does not confer any benefit to undead or constructs.
Natural 20. Antitoxin is able to neutralize the Intoxicated or Poisoned condition of a weak poison. |
Signal WhistleCraft: Handworker (any), Techmaturge, Artist (musician) A signal whistle is capable of emitting a characteristic sound that can be heard for up to 300 feet. The creature in possession of the whistle must be able to blow it to produce the sound.
Natural 20. General Masterpieces |
Portable RamCraft: Weaponsmith, Techmaturge, Mason, Handworker (carpenter), Gatherer (lumberjack) The ram is a siege weapon that consists of a strong central part, usually of some resistant wood and an iron or bronze head, with variable shape. It is used to break down doors and can be used by more than one person. You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. Another character can help you use the ram, giving you advantage on this check.
Natural 20. Add 1d4 to the bonus on the Strength check to use the ram. |
Armadilha de CaçaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. O dano aumenta para 1d6 e adiciona 1d4 ao bônus no teste de Força para se libertar. |
ArpéuCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais |
Balança de MercadorCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais |
BaldeCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais |
BarrilCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais |
BaúCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais |
Bolsa de ComponentesCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais |
Caixa para fogoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais |
Caneta TinteiroCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais |
Cera de LacreCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais |
CestaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais |
CobertorCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais |
Corda de Cânhamo (50 pés)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais e jogue 1d4, adicionando o valor aos pontos de vida e o dobro desse valor à CD para ser destruída. |
Corda de SedaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais e jogue 1d4, adicionando o valor aos pontos de vida e o dobro desse valor à CD para ser destruída.
|
Corrente (10 pésCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais e jogue 1d6, adicionando o valor aos pontos de vida e o dobro desse valor à CD para ser rompida. |
Escada (10 pés)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais. |
Esferas de metal (saco com 1.000)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais. |
Espelho de AçoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais. |
Estacas de Ferro (10)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais. |
Estojo de CapsulasCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais. |
Estojo de Mapa ou pergaminhoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais. |
Estojo de RefeiçãoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais. |
Estojo de VirotesCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais e jogue 1d10, o valor é igual ao número de virotes adicionais que podem ser colocados nesse estojo. |
Estrepes (saco com 20)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais. |
Fechadura/ CadeadoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Obras-primas Gerais e jogue 1d4, o valor é adicionado à CD para abrir a fechadura. |
Foco Arcano: BastãoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Armas- I. |
Foco Arcano: CajadoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Armas- I. |
Foco Arcano: CristalCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Foco Arcano: OrbeCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Foco Arcano: VarinhaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Frasco de VidroCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Frasco ou CanecaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Garrafa de VidroCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
GizCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Jarro ou ÂnforaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
LanternaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Lanterna CobertaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Lanterna Foca-fachoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
LivroCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais
|
Livro de Magia/ GrimóriCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
LunetaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
LupaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
MarretaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
MarteloCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
MochilaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Munição: Balas de fundaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Munição Geral. |
Munição: Dardos de ZarabatanaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Munição Geral. |
Munição: FlechasCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Munição Geral. |
Munição: Virotes de BestaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Munição Geral. |
Óleo (frasco)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Munição Geral. |
PáCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Panela de FerroCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Papel (1 folha)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Pé-de-CabraCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Pedra de AmolarCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Perfume (frasco)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
PergaminhoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Pergaminho para MagiaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Picareta de MinérioCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
PirofluidoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. e o dano causado se torna 1d6. |
PitãoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Roldana/ PoliaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Roupas (comuns)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Roupas (fantasia)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Roupas (Finas)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Roupas (Viagem)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
SabãoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
SacaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Saco de DormirCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Símbolo Sagrado (Amuleto, emblema ou relicário)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
SinoCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Tenda (para duas pessoas)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais e mais uma pessoa pode dormir na tenda de forma confortável. |
Tinta (frasco com 30 ml)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais e é produzido 1d4 vezes 5 ml a mais de tinta. |
TochaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais e a tocha dura por 1d4 vezes 10 minutos a mais. |
TúnicaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
VaraCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
VelaCraft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |
Veneno básico (frasco)Craft: {{{Craft}}} {{{Description}}} {{{Rule}}}
Natural 20. Tabela Obras-primas Gerais. |