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(Criou página com '==Proficiencies== '''''Armor''''': Light armor') |
(Criou página com '==Creating a Mercurial== When you create a Mercurial, consider how your character behaves under the law. Are you or have you ever been a criminal? Are you what you are because of greed or necessity? Are you being hunted by someone or a faction?') |
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'''''Saving Throws''''': Dexterity and Intelligence | '''''Saving Throws''''': Dexterity and Intelligence | ||
'''''Skills''''': Choose four from Acrobatics, Athletics, Acting, Deception, Stealth, Intimidation, Intuition, Investigation, Perception, Persuasion and Sleight of Hand | |||
''''' | |||
==Equipment== | |||
You start with the following equipment in addition to the equipment granted by your Past: | |||
*''(a)'' a rapier or ''(b)'' a short sword | |||
*''(a)'' | *''(a)'' a short bow and a quiver with 20 arrows or ''(b)'' a short sword | ||
*''(a)'' | *''(a)'' burglar set, ''(b)'' dungeon delver set, or ''(c)'' an adventurer set | ||
*''(a)'' | *Leather armor, two daggers and locksmith tools | ||
* | |||
==Specialization== | |||
At 1st level, you choose one of your skills that you are proficient in, or a Craft. Thus, by receiving a specialty in that skill or Craft, the specialty causes your proficiency bonus to be doubled on any attribute check you make with that skill or Craft. | |||
At 3rd level, you can choose one more of your proficiencies (in skills or Crafts) to gain this benefit. | |||
At 6th level, you can choose two more of your proficiencies (in skills or Locksmith Craft) to gain this benefit. | |||
==Sneak Attack== | |||
Starting at 1st level, you know how to subtly attack and exploit your enemies' distraction. Once per turn, you can add 1d6 to damage rolls against any creature you hit, as long as you have advantage on the attack roll. The attack must be with a finesse or ranged weapon. | |||
You do not need to have advantage on attack rolls if another enemy of your target is within 5 feet of it, as long as that enemy is not Incapacitated and you do not have disadvantage on attack rolls. | |||
The amount of additional damage increases as you gain levels in this Class, as shown in the Sneak Attack column of The Mercurial table. | |||
==Kabbalah== | |||
At 1st level, you choose a "group" that you connect with, even if only philosophically. Choose between the Runic Ace Cabal, the Assassin Cabal, the Spy Cabal or the Explorer Cabal, all detailed at the end of this Class's description. Your choice will grant you features at 1st level and again at 3rd, 5th, 7th, 9th, 11th, 13th, 17th, and 20th levels. | |||
==Cunning Action== | |||
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can only be used to perform the Disengage, Fire, or Hide actions. | |||
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