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Criou página com 'As a bonus action, you can mentally command any creature you create with this spell that is within 500 feet of your reach (if you control multiple creatures, you can command one or all of the creatures at once, issuing the same command for each creature). You decide what action the creature takes and where it moves during its next turn, or you can issue a general command, such as guarding a chamber or hallway. If you don't issue any commands, the creature will just defen...'
 
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As a bonus action, you can mentally command any creature you create with this spell that is within 500 feet of your reach (if you control multiple creatures, you can command one or all of the creatures at once, issuing the same command for each creature). You decide what action the creature takes and where it moves during its next turn, or you can issue a general command, such as guarding a chamber or hallway. If you don't issue any commands, the creature will just defend itself against hostile creatures. Once the order is given, the creature will continue to follow it until the task is complete.
As a bonus action, you can mentally command any creature you create with this spell that is within 500 feet of your reach (if you control multiple creatures, you can command one or all of the creatures at once, issuing the same command for each creature). You decide what action the creature takes and where it moves during its next turn, or you can issue a general command, such as guarding a chamber or hallway. If you don't issue any commands, the creature will just defend itself against hostile creatures. Once the order is given, the creature will continue to follow it until the task is complete.


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{| class="wikitable" style="margin:auto;"
{| class="wikitable" style="margin:auto;"
|- style="font-weight:bold;"
|- style="font-weight:bold;"
! colspan="6" | Estatísticas dos Objetos Animados
! colspan="6" | Animated Objects Statistics
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| Tamanho
| Size
| PV
| HP
| CA
| AC
| Ataque
| Attack
| FOR
| STR
| DES
| DEX
|-
|-
| style="font-weight:bold;" | Miúdo
| style="font-weight:bold;" | Tiny
| 20
| 20
| 18
| 18
| +8 para acertar, 1d4+4 de dano
| +8 to hit, 1d4+4 damage
| 4
| 4
| 18
| 18
|-
|-
| style="font-weight:bold;" | Pequeno
| style="font-weight:bold;" | Small
| 25
| 25
| 16
| 16
| +6 para acertar, 1d8+2 de dano
| +6 to hit, 1d8+2 damage
| 6
| 6
| 14
| 14
|-
|-
| style="font-weight:bold;" | Médio
| style="font-weight:bold;" | Medium
| 40
| 40
| 13
| 13
| +5 para acertar, 2d6+1 de dano
| +5 to hit, 2d6+1 damage
| 10
| 10
| 12
| 12
|-
|-
| style="font-weight:bold;" | Grande
| style="font-weight:bold;" | Large
| 50
| 50
| 10
| 10
| +6 para acertar, 2d10+2 de dano
| +6 to hit, 2d10+2 damage
| 14
| 14
| 10
| 10
|-
|-
| style="font-weight:bold;" | Enorme
| style="font-weight:bold;" | Huge
| 80
| 80
| 10
| 10
| +8 para acertar, 2d12+4 de dano
| +8 to hit, 2d12+4 damage
| 18
| 18
| 6
| 6
|}
|}
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An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10, its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object does not have legs or other appendages that it can use to get around, it has a flying speed of 30 feet and can float instead. If the object is securely attached to a surface or a larger object, such as a chain attached to a wall, its speed is 0. It has blindsight out to a 30-foot radius and is Blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original form and any remaining damage is carried over to its original object form.
Um objeto animado é um construto com CA, pontos de vida, ataques, Força e Destreza determinados pelo seu tamanho. Sua Constituição é 10 e a sua Inteligência e Sabedoria são 3, e seu Carisma é 1. O seu deslocamento é 30 pés; se o objeto não tiver pernas ou outros apêndices que possa usar para se locomover, em vez disso ele terá uma velocidade de deslocamento de voo de 30 pés e pode flutuar. Se o objeto estiver preso firmemente a uma superfície ou a um objeto maior, como uma corrente presa a uma parede, seu deslocamento será 0. Ele tem percepção às cegas com um raio de 30 pés e é Cego além dessa distância. Quando o objeto animado cair para 0 pontos de vida, ele reverte para sua forma original e qualquer dano restante será transferido para sua forma original de objeto.
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If you command an object to attack, it makes a single melee attack against a creature within 5 feet of its range. It makes a slam attack with a bonus to attack and bashing damage determined by its size. The GM can determine that a specific object inflicts slashing or piercing damage based on the shape that object takes.
Se você comandar um objeto a atacar, ele fará um único ataque corpo a corpo contra uma criatura a 5 pés do alcance dele. Ele faz um ataque de pancada com um bônus de ataque e dano contundente determinado pelo seu tamanho. O Mestre poderá determinar que um objeto específico infringe dano cortante ou perfurante baseado na forma que tal objeto tem.
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'''''At Higher Levels'''''. When you cast this spell by expending Mana points equal to a spell of 6th level or higher, you can animate two more objects for each level above 5th.
'''''Em Níveis Superiores'''''. Quando conjurar esta magia gastando pontos de Mana equivalentes à uma magia de 6º nível ou superior, você pode animar mais dois objetos para cada nível acima do 5º.
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Este artigo está em conformidade com a '''versão 0.94''' do [https://runarcana.org Runarcana RPG]
This article complies with '''version 0.94''' of [https://runarcana.org Runarcana RPG]
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Edição atual tal como às 22h40min de 5 de setembro de 2023

Spiritual (transmutation) 5th level

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute

Objects come to life at your command. Choose up to ten nonmagical objects within the spell's range that aren't being used or carried. Medium sized targets count as two objects, Large sized targets count as four objects, and Huge sized targets count as eight objects. You cannot animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until it is reduced to 0 hit points. All targets act at the end of their turn.

As a bonus action, you can mentally command any creature you create with this spell that is within 500 feet of your reach (if you control multiple creatures, you can command one or all of the creatures at once, issuing the same command for each creature). You decide what action the creature takes and where it moves during its next turn, or you can issue a general command, such as guarding a chamber or hallway. If you don't issue any commands, the creature will just defend itself against hostile creatures. Once the order is given, the creature will continue to follow it until the task is complete.

Animated Objects Statistics
Size HP AC Attack STR DEX
Tiny 20 18 +8 to hit, 1d4+4 damage 4 18
Small 25 16 +6 to hit, 1d8+2 damage 6 14
Medium 40 13 +5 to hit, 2d6+1 damage 10 12
Large 50 10 +6 to hit, 2d10+2 damage 14 10
Huge 80 10 +8 to hit, 2d12+4 damage 18 6

An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10, its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object does not have legs or other appendages that it can use to get around, it has a flying speed of 30 feet and can float instead. If the object is securely attached to a surface or a larger object, such as a chain attached to a wall, its speed is 0. It has blindsight out to a 30-foot radius and is Blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original form and any remaining damage is carried over to its original object form.

If you command an object to attack, it makes a single melee attack against a creature within 5 feet of its range. It makes a slam attack with a bonus to attack and bashing damage determined by its size. The GM can determine that a specific object inflicts slashing or piercing damage based on the shape that object takes.

At Higher Levels. When you cast this spell by expending Mana points equal to a spell of 6th level or higher, you can animate two more objects for each level above 5th.

This article complies with version 0.94 of Runarcana RPG