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* A poisoned creature takes poison damage at the start of each of its turns until it is cured, removes the source of its poison, or receives an appropriate antidote. The amount of damage taken varies with each type of poison. | * A poisoned creature takes poison damage at the start of each of its turns until it is cured, removes the source of its poison, or receives an appropriate antidote. The amount of damage taken varies with each type of poison. | ||
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== Exhaustion == | | | ||
Some special abilities and environmental hazards, such as starvation and prolonged exposure to freezing or scorching temperatures, can lead to a special condition called Exhaustion. Exhaustion is measured in ten levels, and for each level of Exhaustion, all your rolls involving a d20, such as saving throws, attack rolls, and skills, as well as the DC of your spells, Sutras, and Invocations, receive a penalty equal to your level of exhaustion. | === Exhaustion === | ||
Some special abilities and environmental hazards, such as starvation and prolonged exposure to freezing or scorching temperatures, can lead to a special condition called Exhaustion. Exhaustion is measured in ten levels, and for each level of Exhaustion, all your rolls involving a d20, such as saving throws, attack rolls, and skills, as well as the DC of your spells, Sutras, and Invocations, receive a penalty equal to your level of exhaustion. | |||
If a creature that is already exhausted suffers another effect that causes exhaustion, its current exhaustion level increases by an amount specified in the effect's description. | If a creature that is already exhausted suffers another effect that causes exhaustion, its current exhaustion level increases by an amount specified in the effect's description. |
Edição das 19h08min de 15 de novembro de 2024
Some of the creature abilities are capable of causing special conditions to your character, however, you are also capable of causing them through some of your abilities, spells or runes.
These conditions are described below in alphabetical order:
Conditions in Alphabetical Order |
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Grappled
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Frightened
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Stunned
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Prone
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Blinded
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Scorched
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Restrained
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Charmed
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Weakened
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Poisoned
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ExhaustionSome special abilities and environmental hazards, such as starvation and prolonged exposure to freezing or scorching temperatures, can lead to a special condition called Exhaustion. Exhaustion is measured in ten levels, and for each level of Exhaustion, all your rolls involving a d20, such as saving throws, attack rolls, and skills, as well as the DC of your spells, Sutras, and Invocations, receive a penalty equal to your level of exhaustion. If a creature that is already exhausted suffers another effect that causes exhaustion, its current exhaustion level increases by an amount specified in the effect's description. An effect that removes exhaustion reduces its level, as specified in the effect’s description. All exhaustion effects disappear if the creature’s exhaustion is reduced below 1. The maximum exhaustion a creature can have is 10, any level above this value means the creature dies. Removing ExhaustionFinishing a long rest reduces a creature's exhaustion level by an amount equal to its Constitution modifier; finishing a full rest reduces a creature's exhaustion level to 0, assuming that during both the long rest and the full rest, the creature also consumed food and water. Receiving the Lesser Restoration spell removes 1 level of exhaustion, while receiving the Greater Restoration spell removes 1d6 + Casting modifier levels of exhaustion. ExposureA target with this condition takes the indicated amount as additional damage from any source for the duration. If the target has Damage Reduction, the Exposure value is reduced for the duration. Ex. A target with 2 points of Exposure, when receiving a sword blow that causes 3 points of damage, receives 5 points of damage. If this same target has Damage Reduction 2/poison and receives an attack that causes 4 points of poison damage, the Exposure value cancels out 2 points of Damage Reduction, causing it to receive 4 points of damage normally. Incapacitated
Unconscious
Intoxicated
Invisible
Slow
Paralyzed
Petrified
TauntedA taunted creature is forced to attack the target of the taunt in the best way possible for it. The creature cannot move of its own accord away from the source of the taunt and must use its movement to approach the target of the taunt as best it can. Bleeding
Silenced
Deaf
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