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Criou página com 'You teleport to an unoccupied space that you can see within range of the spell. Hostile creatures within 5 feet of the location you teleport to must make a Dexterity save. On a failure they take 3d6 energy damage, and half as much on a success.' |
Criou página com ''''''At Higher Levels'''''. When you cast this spell using mana points equivalent to a spell of 4th level or higher, the damage increases by 1d6 for each level above 3rd. When cast as a spell of 5th level or higher, the energy damage becomes runic.' |
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You teleport to an unoccupied space that you can see within range of the spell. Hostile creatures within 5 feet of the location you teleport to must make a Dexterity save. On a failure they take 3d6 energy damage, and half on a success. | You teleport to an unoccupied space that you can see within range of the spell. Hostile creatures within 5 feet of the location you teleport to must make a Dexterity save. On a failure they take 3d6 energy damage, and half on a success. | ||
'''''At Higher Levels'''''. When you cast this spell using mana points equivalent to a spell of 4th level or higher, the damage increases by 1d6 for each level above 3rd. When cast as a spell of 5th level or higher, the energy damage becomes runic. | |||
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[[Categoria:3º Nível de Magia]] | [[Categoria:3º Nível de Magia]] | ||
[[Categoria:Magia Celestial]] | [[Categoria:Magia Celestial]] | ||
[[Categoria:Mistério da Espaçomancia]] | [[Categoria:Mistério da Espaçomancia]] |
Edição atual tal como às 17h24min de 8 de novembro de 2024
Celestial (spacemancy) 3rd level
Casting Time: bonus action
Range: 60 feet
Components: S
Duration: Instantaneous
You teleport to an unoccupied space that you can see within range of the spell. Hostile creatures within 5 feet of the location you teleport to must make a Dexterity save. On a failure they take 3d6 energy damage, and half on a success.
At Higher Levels. When you cast this spell using mana points equivalent to a spell of 4th level or higher, the damage increases by 1d6 for each level above 3rd. When cast as a spell of 5th level or higher, the energy damage becomes runic.