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Criou página com '{| class="scrollToMiddleHorizontal" style="vertical-align:top;" |- style="vertical-align:top;" | style="color:#131313; min-width:212px; font-weight:bold;" | -9000 | rowspan="3" style="min-width:20px; border-left: 1px black solid;" | | style="color:#131313; min-width:212px; font-weight:bold;" | -8000 | rowspan="3" style="min-width:20px; border-left: 1px black solid;" | | style="color:#131313; min-width:212px; font-weight:bold;" | -6000 | rowspan="3" style="min-width:20p...'
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The Official Runeterra Timeline has been compiled based solely on official Riot Games information found in the Kingdoms of Runeterra book and released with the Ruined King game.
The Official Runeterra Timeline has been compiled based solely on official Riot Games information found in the Kingdoms of Runeterra book and released with the Ruined King game.


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
{| class="scrollToMiddleHorizontal" style="vertical-align:top;"
{| class="scrollToMiddleHorizontal" style="vertical-align:top;"
|- style="vertical-align:top;"
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| style="color:#131313; min-width:212px; font-weight:bold;" | 998
| style="color:#131313; min-width:212px; font-weight:bold;" | 998
|- style="vertical-align:top;" |-
|- style="vertical-align:top;" |-
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | As primeiras Terras
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The First Lands
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | A guerra das três Irmãs
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The War of the Three Sisters
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Migração para o oeste
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Migration to the West
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | A ascensão dos Deuses-guerreiros
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The Rise of the Warrior Gods
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | A revolta de Icathia contra Shurima
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Icathia's Revolt against Shurima
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Azir e sua Fracassada Ascensão
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Azir and his Failed Rise | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The Great War <br />Of the Darkin | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The reign of the <br />Iron Revenant | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The Ruin | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The Rune Wars | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Noxus resists | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The Demacian crown | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Noxus becomes an Imperial power | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Tragedy on the Pilt River | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Bilgewater | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The invasion of Ionia | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Jericho swain takes noxus | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Senna is captured by Thresh | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Burning Tides | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | SHADOW and FORTUNE | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The Ruined King
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | A grande Guerra <br />Dos Darkin
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Sentinels of Light
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | O reinado do <br />Revenã de Ferro
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | A Ruína
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | As Guerras Rúnicas
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Noxus resiste
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | A coroa Demaciana
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Noxus se torna uma potência Imperial
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Tragédia no Rio Pilt
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Águas de Sentina
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | A invasão de Ionia
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Jericho swain toma noxus
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Senna é capturada por Thresh
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Marés Ardentes
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | SOmbra e Fortuna
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | O Rei Destruído
| style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Sentinelas da Luz
|- style="font-weight:normal; vertical-align:top;"
|- style="font-weight:normal; vertical-align:top;"
| style="color:#131313;" | Uma terrível guerra entre os mortais e uma raça de gigantes do céu assolava todo o continente insular agora conhecido como Ionia. Foi apenas por Interferência dos Vastayashai’rei - poderosos seres lendários que habitam simultaneamente os reinos material e espiritual - que a vitória enfim chegou.
| style="color:#131313;" | A terrible war between mortals and a race of sky giants raged across the island continent now known as Ionia. It was only through the interference of the Vastayashai'rei - powerful legendary beings who inhabit both the material and spiritual realms simultaneously - that victory finally came.
| style="color:#131313;" | Após derrotarem os deuses antigos do norte, surgiu um cisma entre as irmãs Avarosa, Serylda e Lissandra, que logo se transformou em conflito aberto. A batalha final ocorreu nos portões da cidadela de Lissandra, onde ela sacrificou muitos aliados para sepultar seus inimigos em Gelo Verdadeiro.
| style="color:#131313;" | After defeating the Old Gods of the North, a rift arose between the Avarosa sisters, Serylda, and Lissandra, which soon escalated into open conflict. The final battle took place at the gates of Lissandra's citadel, where she sacrificed many allies to bury her enemies in True Ice.
| style="color:#131313;" | Colonos das terras esquecidas do leste distante chegaram aos litorais de Shurima e Valoran, trazendo consigo conhecimento e sabedoria milenares. Mais tarde, seus descendentes estariam entre os líderes das maiores civilizações que já habitaram Runeterra.
| style="color:#131313;" | Settlers from the forgotten lands of the Far East arrived on the shores of Shurima and Valoran, bringing with them ancient knowledge and wisdom. Their descendants would later lead the greatest civilizations to ever inhabit Runeterra.
| style="color:#131313;" | Preparando-se para uma guera desconhecida que ainda estava por vir e guiados pelos Aspectos divinos de Targon, os sábios shurimanes usaram o Disco solar em Nerimazeth para criar o primeiro Ascendente, seres nobres que eram cultuados como deuses vivos e forjaram um império milenar.
| style="color:#131313;" | Preparing for an unknown war yet to come and guided by the divine Aspects of Targon, the Shuriman sages used the Sun Disc in Nerimazeth to create the first Ascended, noble beings who were worshipped as living gods and forged an ancient empire.
| style="color:#131313;" | Num golpe desesperado para se libertar da tirania do império, os icathianos invocaram o Vazio durante a batalha. No mesmo instante, sua capital foi assolada, e a terra conspurcada ficou irreconhecível. Nem mesmo o Batalhão dos Ascendentes foi capaz de combater esse horror, e Shurima teve de abandonar Icathia.
| style="color:#131313;" | In a desperate attempt to free themselves from the tyranny of the empire, the Icathians called upon the Void during the battle. In an instant, their capital was devastated, and the defiled land was left unrecognizable. Not even the Ascended Battalion was able to combat this horror, and Shurima had to abandon Icathia.
| style="color:#131313;" | O último imperador shurimane, Azir, viu-se privado da divindade por um ato vil de traição. Perdeu-se, assim como o próprio Disco Solar. Assustadas e enlutadas, as pessoas buscaram a proteção dos Ascendentes que restaram.
| style="color:#131313;" | The last Shuriman emperor, Azir, found himself stripped of his divinity by a vile act of betrayal. He was lost, as was the Sun Disc itself. Frightened and grieving, the people sought the protection of the remaining Ascended.
| style="color:#131313;" | Despidos de propósito e traumatizados pela luta contra o Vazio, muitos Ascendentes ficaram com corpo e mente corrompidos e se intitularam "Darkin". Eles convocaram hordas de guerreiros mortais e tentaram conquistar o mundo, até forçar uma intervenção dos Aspectos que haviam inspirado sua criação. Os Aspectos, então, aprisionaram os Darkin em suas próprias armas amaldiçoadas.
| style="color:#131313;" | Stripped of purpose and traumatized by their struggle against the Void, many Ascended became corrupted in body and mind, calling themselves the "Darkin." They summoned hordes of mortal warriors and attempted to conquer the world, until the Aspects who had inspired their creation intervened. The Aspects then imprisoned the Darkin within their own cursed weapons.
| style="color:#131313;" | Enganando os magos que o ressuscitaram, o mestre de guerra Sahn-Uzal renasceu como Mordekaiser. A partir de seu Bastião Imortal, seu grande propósito era conquistar o reino material. Levou quase três séculos, mas acabou sendo derrotado por uma aliança de tribos de Noxus, que herdaram o império construído por ele.
| style="color:#131313;" | Tricking the mages who resurrected him, the warmaster Sahn-Uzal was reborn as Mordekaiser. From his Immortal Bastion, his ultimate purpose was to conquer the material realm. It took him nearly three centuries, but he was ultimately defeated by an alliance of Noxian tribes who inherited the empire he had built.
| style="color:#131313;" | Ocorreu um terrível acidente nas criptas arcanas sob Helia, uma cidade escondida nas Ilhas das Bênçãos. A barreira entre os reinos material e espiritual se desfez, e as almas dos mortos ficaram fadadas ao tormento eterno, presas nos meandros da Névoa Negra. As recém-nomeadas Ilhas das Sombras foram abandonadas por todos os mortais que tinham algum juízo.
| style="color:#131313;" | A terrible accident occurred in the arcane crypts beneath Helia, a hidden city in the Blessed Isles. The barrier between the material and spiritual realms was shattered, and the souls of the dead were doomed to eternal torment, trapped in the maelstrom of the Black Mist. The newly named Shadow Isles were abandoned by all sane mortals.
| style="color:#131313;" | Depois que Helia se perdeu, poderosos artefatos mágicos logo começaram a cair em mãos erradas. Nas cercanias de Khom, o renomado mago Tyrus e seu aprendiz, Ryze, testemunharam a primeira e devastadora investida das Guerras Rúnicas. Ryze seria assolado por lembranças desse dia pelo resto de sua vida anormalmente longa.
| style="color:#131313;" | After Helia was lost, powerful magical artifacts soon began to fall into the wrong hands. On the outskirts of Khom, the renowned mage Tyrus and his apprentice, Ryze, witnessed the first and most devastating onslaught of the Rune Wars. Ryze would be haunted by memories of that day for the rest of his unnaturally long life.
| style="color:#131313;" | As Guerras Rúnicas se estenderam quase pelo mundo inteiro. Depois de uma década de hecatombe, quem restara das tribos de Noxus foi forçado a se abrigar no Bastião Imortal para se proteger das energias mágicas resultantes. Quando enfim emergiram, eles encontraram uma terra devastada - mas pelo menos estavam vivos. O evento forjou um só povo, unindo as tribos de Noxus, e ficou marcado para sempre no calendário noxiano.
| style="color:#131313;" | The Rune Wars spanned nearly the entire world. After a decade of devastation, the remnants of the tribes of Noxus were forced to take refuge in the Undying Bastion to protect themselves from the resulting magical energies. When they finally emerged, they found a land devastated—but at least they were alive. The event forged a single people, uniting the tribes of Noxus, and was forever etched into the Noxian calendar.
| style="color:#131313;" | No longínquo oeste, a nação fundada pelo grande campeão Orlon coroou seu primeiro rei. Criada por refugiados das Guerras Rúnicas, ficou sacramentado que Demacia seria, para sempre, um refúgio livre de magia.
| style="color:#131313;" | In the far west, the nation founded by the great champion Orlon crowned its first king. Created by refugees from the Rune Wars, it was sealed that Demacia would forever be a haven free of magic.
| style="color:#131313;" | Após uma série de anexações forçadas e a queda de Dragkkengate, a força de Noxus crescia no mesmo compasso de sua ambição. As famílias nobres juraram unir todas as nações de Runeterra sob uma única bandeira, mesmo que isso levasse mil anos, e elegeram um Grande General para conduzir os batalhões rumo à vitória.
| style="color:#131313;" | After a series of forced annexations and the fall of Dragkkengate, Noxus's strength grew in step with its ambition. The noble families swore to unite all the nations of Runeterra under a single banner, even if it took a thousand years, and elected a Great General to lead their battalions to victory.
| style="color:#131313;" | Os clãs mercantes que controlavam as rotas comerciais entre Valoran e Shurima construíram prontamente imensas vias de acesso e transporte - os "Portões Solares". Contudo, a construção solapou o antigo porto de Zaun, e as escavações relegaram grandes partes da cidade a uma existência soturna sob a terra.
| style="color:#131313;" | The merchant clans that controlled the trade routes between Valoran and Shurima promptly built massive access and transportation routes—the “Sungates.” However, the construction undermined Zaun’s ancient port, and the excavations relegated large parts of the city to a bleak existence underground.
| style="color:#131313;" | Com números cada vez maiores de aventureiros maltrapilhos surgindo no litoral, missionários de Buhru permitiram que os forasteiros paylangi se refugiassem nas baías ao sul. Apesar de muitos e muitos anos de confusão cultural - incluindo até mesmo o nome Ilhas das Serpentes -, o povoado foi crescendo até se transformar em uma vibrante cidade portuária
| style="color:#131313;" | As more and more ragtag adventurers descended on the coast, missionaries from Buhru allowed the Paylangi outsiders to take refuge in the bays to the south. Despite many years of cultural confusion—even the name Serpent Isles—the settlement grew into a thriving port city.
| style="color:#131313;" | Após muitos anos de estudo e preparação, o Grande General noxiano Boram Darkwill liderou uma ocupação de larga escala em Ionia. Apesar da parca resitência inicial, o avanço brutal dos batalhões logo deu origem a poderosos atos de retaliação realizados pelas milícias ionianas, que ganharam um corpo mais organizado após a infame Batalha do Placídio
| style="color:#131313;" | After many years of study and preparation, the Noxian Grand General Boram Darkwill led a large-scale occupation of Ionia. Despite initial resistance, the brutal advance of the battalions soon gave rise to powerful acts of retaliation by the Ionian militias, which had gained a more organized body after the infamous Battle of Placidium
| style="color:#131313;" | Após ser expulso das forças armadas por desonra, o antigo General Swain deu um golpe na capital noxiana, depondo e matando Boram Darkwill. Em menos de um ano, Swain acabou com a ocupação ioniana, reduziu consideravelmente a influência das famílias nobres e estabeleceu o conselho Trifarix para governar o império
| style="color:#131313;" | After being dishonorably discharged from the military, the former General Swain staged a coup in the Noxian capital, deposing and killing Boram Darkwill. In less than a year, Swain ended the Ionian occupation, significantly reduced the influence of the noble families, and established the Trifarix Council to govern the empire
| style="color:#131313;" | Junto ao seu impulsivo marido Lucian, a Sentinela da Luz Senna é apanhada pelo Guardião das Correntes, Thresh, nas Ilhas da Somnbras, lançando Lucian em uma missão de vingança que tomaria conta de seus próximos anos.
| style="color:#131313;" | Along with her impulsive husband Lucian, Sentinel of Light Senna is captured by the Chain Warden Thresh in the Shadow Isles, launching Lucian on a quest for revenge that would take over his future years.
| style="color:#131313;" | Miss Fortune derrota Gangplank
| style="color:#131313;" | Miss Fortune defeats Gangplank
| style="color:#131313;" | A Névoa Negra ataca Águas de Sentina
| style="color:#131313;" | The Black Mist attacks Bilgewater
| style="color:#131313;" | Uma coalisão de heróis navega de Àguas de Sentina até as Ilhas das Sombras, em busca de deter a origem da Névoa Negra, o Rei Destruído Viego.
| style="color:#131313;" | A coalition of heroes sails from Bilgewater to the Shadow Isles, seeking to stop the source of the Black Mist, the Ruined King Viego.
| style="color:#131313;" | Os Sentinelas da Luz conseguem deter Viego
| style="color:#131313;" | The Sentinels of Light successfully stop Viego
|}
|}
</div>

Edição das 15h57min de 5 de novembro de 2024

This article complies with version 0.94 of Runarcana RPG

Global Runes

Centuries ago, magical artifacts called "Global Runes" had been rediscovered. Over the following decades after such an event, knowledge of the Runes began to spread as more were unearthed. The world's brightest minds studied the ancient glyphs, attempting to determine the powers they possessed. Few could even begin to understand the importance of their origins or the sheer power held within them.

Some surmised that the Runes were integral to the creation of Runeterra itself. The first use of these mysterious artifacts proved catastrophic, as they reshaped the landscape of entire nations. Mistrust quickly grew as those who knew of the Runes imagined such “Makers' Might” being used as a weapon. Conflicts later related to these magical artifacts were known as the Rune Wars.

Open warfare raged across Runeterra. The first horrors of the Rune Wars sparked fear and aggression among those who now realized the power at their command. Ryze and his master, Tyrus, have sought out to lock away every World Rune beyond the reach of man for the protection of Runeterra. Some complied with their pleas, others dismissed them due to their newfound powers and influence. After an incident with Tyrus, Ryze, later on, continued his journey alone in gathering all Runic artifacts to prevent another Rune War from starting and possibly destroying the world.

The Calendar

With territories spread across Runeterra, the empire of Noxus has united and assimilated countless smaller nations for centuries. Aside from its obvious military strength and stable, central governance, Noxus takes great pride in "bringing the calendar" to every corner of the globe.

But to be Noxian is to subscribe to their notion of the world's history, which begins long before the Rune Wars that gave rise to the empire. Since many historical records were lost in those dark times, the precise details of anything earlier are likely based on conjecture or popular myth.

The Noxian calendar records events from 9000 BN (before Noxus) to the year 996 AN (After Noxus), when the current Runeterra history takes place.

Official Runeterra Timeline

Runeterra Timeline
Runeterra Timeline

The Official Runeterra Timeline has been compiled based solely on official Riot Games information found in the Kingdoms of Runeterra book and released with the Ruined King game.

-9000 -8000 -6000 -5000 -2500 -2000 -550 -400 -25 -13 0 292 349 772 787 984 989 991 993 994 996 998
The First Lands The War of the Three Sisters Migration to the West The Rise of the Warrior Gods Icathia's Revolt against Shurima Azir and his Failed Rise | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The Great War
Of the Darkin | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The reign of the
Iron Revenant | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The Ruin | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The Rune Wars | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Noxus resists | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The Demacian crown | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Noxus becomes an Imperial power | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Tragedy on the Pilt River | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Bilgewater | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The invasion of Ionia | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Jericho swain takes noxus | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Senna is captured by Thresh | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | Burning Tides | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | SHADOW and FORTUNE | style="color:#131313; font-family: 'Spectral SC'; text-transform: uppercase; font-weight:bold;" | The Ruined King
Sentinels of Light
A terrible war between mortals and a race of sky giants raged across the island continent now known as Ionia. It was only through the interference of the Vastayashai'rei - powerful legendary beings who inhabit both the material and spiritual realms simultaneously - that victory finally came. After defeating the Old Gods of the North, a rift arose between the Avarosa sisters, Serylda, and Lissandra, which soon escalated into open conflict. The final battle took place at the gates of Lissandra's citadel, where she sacrificed many allies to bury her enemies in True Ice. Settlers from the forgotten lands of the Far East arrived on the shores of Shurima and Valoran, bringing with them ancient knowledge and wisdom. Their descendants would later lead the greatest civilizations to ever inhabit Runeterra. Preparing for an unknown war yet to come and guided by the divine Aspects of Targon, the Shuriman sages used the Sun Disc in Nerimazeth to create the first Ascended, noble beings who were worshipped as living gods and forged an ancient empire. In a desperate attempt to free themselves from the tyranny of the empire, the Icathians called upon the Void during the battle. In an instant, their capital was devastated, and the defiled land was left unrecognizable. Not even the Ascended Battalion was able to combat this horror, and Shurima had to abandon Icathia. The last Shuriman emperor, Azir, found himself stripped of his divinity by a vile act of betrayal. He was lost, as was the Sun Disc itself. Frightened and grieving, the people sought the protection of the remaining Ascended. Stripped of purpose and traumatized by their struggle against the Void, many Ascended became corrupted in body and mind, calling themselves the "Darkin." They summoned hordes of mortal warriors and attempted to conquer the world, until the Aspects who had inspired their creation intervened. The Aspects then imprisoned the Darkin within their own cursed weapons. Tricking the mages who resurrected him, the warmaster Sahn-Uzal was reborn as Mordekaiser. From his Immortal Bastion, his ultimate purpose was to conquer the material realm. It took him nearly three centuries, but he was ultimately defeated by an alliance of Noxian tribes who inherited the empire he had built. A terrible accident occurred in the arcane crypts beneath Helia, a hidden city in the Blessed Isles. The barrier between the material and spiritual realms was shattered, and the souls of the dead were doomed to eternal torment, trapped in the maelstrom of the Black Mist. The newly named Shadow Isles were abandoned by all sane mortals. After Helia was lost, powerful magical artifacts soon began to fall into the wrong hands. On the outskirts of Khom, the renowned mage Tyrus and his apprentice, Ryze, witnessed the first and most devastating onslaught of the Rune Wars. Ryze would be haunted by memories of that day for the rest of his unnaturally long life. The Rune Wars spanned nearly the entire world. After a decade of devastation, the remnants of the tribes of Noxus were forced to take refuge in the Undying Bastion to protect themselves from the resulting magical energies. When they finally emerged, they found a land devastated—but at least they were alive. The event forged a single people, uniting the tribes of Noxus, and was forever etched into the Noxian calendar. In the far west, the nation founded by the great champion Orlon crowned its first king. Created by refugees from the Rune Wars, it was sealed that Demacia would forever be a haven free of magic. After a series of forced annexations and the fall of Dragkkengate, Noxus's strength grew in step with its ambition. The noble families swore to unite all the nations of Runeterra under a single banner, even if it took a thousand years, and elected a Great General to lead their battalions to victory. The merchant clans that controlled the trade routes between Valoran and Shurima promptly built massive access and transportation routes—the “Sungates.” However, the construction undermined Zaun’s ancient port, and the excavations relegated large parts of the city to a bleak existence underground. As more and more ragtag adventurers descended on the coast, missionaries from Buhru allowed the Paylangi outsiders to take refuge in the bays to the south. Despite many years of cultural confusion—even the name Serpent Isles—the settlement grew into a thriving port city. After many years of study and preparation, the Noxian Grand General Boram Darkwill led a large-scale occupation of Ionia. Despite initial resistance, the brutal advance of the battalions soon gave rise to powerful acts of retaliation by the Ionian militias, which had gained a more organized body after the infamous Battle of Placidium After being dishonorably discharged from the military, the former General Swain staged a coup in the Noxian capital, deposing and killing Boram Darkwill. In less than a year, Swain ended the Ionian occupation, significantly reduced the influence of the noble families, and established the Trifarix Council to govern the empire Along with her impulsive husband Lucian, Sentinel of Light Senna is captured by the Chain Warden Thresh in the Shadow Isles, launching Lucian on a quest for revenge that would take over his future years. Miss Fortune defeats Gangplank The Black Mist attacks Bilgewater A coalition of heroes sails from Bilgewater to the Shadow Isles, seeking to stop the source of the Black Mist, the Ruined King Viego. The Sentinels of Light successfully stop Viego