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Criou página com 'If the wall passes through a space occupied by a hostile creature when it appears, or if a hostile creature tries to cross it, it must make a Constitution save. On a failure, the creature is Stunned for 1 minute. At the end of each of its turns, the creature can make a Constitution save. On a success, the Stun effect ends.'
Criou página com 'A hostile creature trapped within this area has disadvantage on attack rolls and Dexterity saves.'
 
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If the wall passes through a space occupied by a hostile creature when it appears, or if a hostile creature tries to cross it, it must make a Constitution save. On a failure, the creature is Stunned for 1 minute. At the end of each of its turns, the creature can make a Constitution save. On a success, the Stun effect ends.  
If the wall passes through a space occupied by a hostile creature when it appears, or if a hostile creature tries to cross it, it must make a Constitution save. On a failure, the creature is Stunned for 1 minute. At the end of each of its turns, the creature can make a Constitution save. On a success, the Stun effect ends.  


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A hostile creature trapped within this area has disadvantage on attack rolls and Dexterity saves.
Uma criatura hostil presa dentro dessa área possui desvantagem em jogadas de ataque e salvaguardas de Destreza.
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[[Categoria:2º Nível de Magia]]
[[Categoria:2º Nível de Magia]]
[[Categoria:Magia Celestial]]
[[Categoria:Magia Celestial]]
[[Categoria:Mistério da Espaçomancia]]
[[Categoria:Mistério da Espaçomancia]]

Edição atual tal como às 20h47min de 10 de outubro de 2024

Celestial (spacemancy) 2nd level

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes

You distort the boundaries of space and create a circular wall 30 feet in diameter, 5 feet high and 1 foot thick at a location within the spell's range. The wall does not block line of sight and remains for the duration of the spell.

If the wall passes through a space occupied by a hostile creature when it appears, or if a hostile creature tries to cross it, it must make a Constitution save. On a failure, the creature is Stunned for 1 minute. At the end of each of its turns, the creature can make a Constitution save. On a success, the Stun effect ends.

A hostile creature trapped within this area has disadvantage on attack rolls and Dexterity saves.