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Criou página com 'With a gesture, you channel a small burst of corrosive energy, centered on a point in the spell range, which hits all creatures within a 10-foot radius. Affected creatures must make a Dexterity save. On a failure they take 2d6 force damage. On a success they receive only half the damage.' Etiquetas: Edição móvel Edição feita através do site móvel |
Criou página com ''''''At Higher Levels'''''. When you cast this spell using mana points equivalent to a spell of 2nd level or higher, the damage increases by 1d6 for each level above 1st. When cast as a spell of 5th level or higher, the force damage becomes runic.' Etiquetas: Edição móvel Edição feita através do site móvel |
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With a gesture, you channel a small burst of corrosive energy, centered on a point in the spell range, which hits all creatures within a 10-foot radius. Affected creatures must make a Dexterity save. On a failure they take 2d6 force damage. On a success they receive only half the damage. | With a gesture, you channel a small burst of corrosive energy, centered on a point in the spell range, which hits all creatures within a 10-foot radius. Affected creatures must make a Dexterity save. On a failure they take 2d6 force damage. On a success they receive only half the damage. | ||
'''''At Higher Levels'''''. When you cast this spell using mana points equivalent to a spell of 2nd level or higher, the damage increases by 1d6 for each level above 1st. When cast as a spell of 5th level or higher, the force damage becomes runic. | |||
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Edição das 20h22min de 10 de outubro de 2024
Celestial (spacemancy) or Elemental (dark) 1st level
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: Instantaneous
With a gesture, you channel a small burst of corrosive energy, centered on a point in the spell range, which hits all creatures within a 10-foot radius. Affected creatures must make a Dexterity save. On a failure they take 2d6 force damage. On a success they receive only half the damage.
At Higher Levels. When you cast this spell using mana points equivalent to a spell of 2nd level or higher, the damage increases by 1d6 for each level above 1st. When cast as a spell of 5th level or higher, the force damage becomes runic.