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Criou página com 'With a gesture, you channel a small burst of corrosive energy, centered on a point in the spell range, which hits all creatures within a 10-foot radius. Affected creatures must make a Dexterity save. On a failure they take 2d6 force damage. On a success they receive only half the damage.'
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Criou página com ''''''At Higher Levels'''''. When you cast this spell using mana points equivalent to a spell of 2nd level or higher, the damage increases by 1d6 for each level above 1st. When cast as a spell of 5th level or higher, the force damage becomes runic.'
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With a gesture, you channel a small burst of corrosive energy, centered on a point in the spell range, which hits all creatures within a 10-foot radius. Affected creatures must make a Dexterity save. On a failure they take 2d6 force damage. On a success they receive only half the damage.  
With a gesture, you channel a small burst of corrosive energy, centered on a point in the spell range, which hits all creatures within a 10-foot radius. Affected creatures must make a Dexterity save. On a failure they take 2d6 force damage. On a success they receive only half the damage.  


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'''''At Higher Levels'''''. When you cast this spell using mana points equivalent to a spell of 2nd level or higher, the damage increases by 1d6 for each level above 1st. When cast as a spell of 5th level or higher, the force damage becomes runic.
'''''Em Níveis Superiores'''''. Quando você conjura esta magia utilizando pontos de mana equivalentes a uma magia de 2º nível ou superior, o dano aumenta em 1d6 para cada nível acima do 1º. Ao ser conjurada como uma magia de 5º nível ou superior, o dano energético se torna rúnico.
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Edição das 20h22min de 10 de outubro de 2024

Celestial (spacemancy) or Elemental (dark) 1st level

Casting Time: 1 action
Range: 60 feet
Components: S
Duration: Instantaneous

With a gesture, you channel a small burst of corrosive energy, centered on a point in the spell range, which hits all creatures within a 10-foot radius. Affected creatures must make a Dexterity save. On a failure they take 2d6 force damage. On a success they receive only half the damage.

At Higher Levels. When you cast this spell using mana points equivalent to a spell of 2nd level or higher, the damage increases by 1d6 for each level above 1st. When cast as a spell of 5th level or higher, the force damage becomes runic.

Esta magia está em conformidade com a versão 0.94 do Runarcana RPG