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<languages/>
<languages/>
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{{versão|versnum=0.95}}
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[[Categoria:0.95]]
[[Categoria:0.95]]
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[[Arquivo:{{#setmainimage:Regiões - Nazumah.png}}|centro|class=shadeUp]]
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{{#description2:Nazumah was founded by refugees from the Great Darkin War, who conquered an oasis in the desert of Shurima and prospered for 500 years by hunting giant monsters, rejecting the rule of the Ascended.}}
{{#description2:Nazumah was founded by refugees from the Great Darkin War, who conquered an oasis in the desert of Shurima and prospered for 500 years by hunting giant monsters, rejecting the rule of the Ascended.}}
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''“During the Great Darkin War, the founders of Nazumah traveled southward through the Shuriman Desert to escape the tyranny of the Ascended. They would eventually find an oasis, the only water source for miles, but it was plagued by monsters who depended on it for survival. After a long and hard fought struggle, they claimed the oasis as their own and built a society around it. For the following 500 years, this society would end up thriving on hunting the giant monsters for their rare materials to improve their weapons and infrastructure. Unlike the rest of  Shurima, Nazumah rejects the rule of Azir and any other ascended who would try to lay claim to their home.”''
''“During the Great Darkin War, the founders of Nazumah traveled southward through the Shuriman Desert to escape the tyranny of the Ascended. They would eventually find an oasis, the only water source for miles, but it was plagued by monsters who depended on it for survival. After a long and hard fought struggle, they claimed the oasis as their own and built a society around it. For the following 500 years, this society would end up thriving on hunting the giant monsters for their rare materials to improve their weapons and infrastructure. Unlike the rest of  Shurima, Nazumah rejects the rule of Azir and any other ascended who would try to lay claim to their home.”''
</blockquote>
</blockquote>
<div id="mp-banner" class="MainPageBG mp-bordered" style="float: center; text-align: center">
'''AVISO!''' <p>Nazumah is a region with little development from official material, for this reason, the content of this region was created for Runarcana based on the little knowledge we have about the region and may prove inaccurate as new information is revealed.
</div>
</div>


<div class="mw-translate-fuzzy">
Nazumah is a land of valiant warriors and hunters, accustomed to hunting giant and powerful creatures. With a rich and colorful culture that seems to celebrate freedom endlessly each day, they are always aware of the freedom they have won from the oppression of the so-called “warrior gods” at the cost of much struggle.
Little is known about Nazumah, a land of valiant warriors and hunters, accustomed to hunting giant and powerful creatures, with a rich and colorful culture that seems to celebrate freedom endlessly.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Among the nazumites it is normal to find different ethnicities and cultures that fled the Darkin War, with people from different regions seeking the freedom provided by the country or even looking for the most exotic new products in its markets.
Entre os nazumitas é normal encontrar diversas etnias e culturas que fugiram da Guerra Darkin, com pessoas de diversas regiões que buscam a liberdade proporcionada pelo país ou mesmo que estejam atrás das novidades mais exóticas dos seus mercados.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Nazumah's relationship with other Shurimans tends to be peaceful and friendly if they do not have any indication of serving or being connected to an Ascendant, but this can quickly change when the opposite is found. If they notice any sign of slavery or forced servitude, they may make it a personal goal to help their brother of the sands free himself from it.
A relação de Nazumah com os outros Shurimanes tende a ser pacífica e amistosa caso não tenham qualquer indício de servirem ou estarem ligados a um Ascendente, mas isso pode mudar rapidamente quando o contrário é constatado. Caso percebam algum indício de escravidão ou servidão forçada, podem tomar como uma meta pessoal auxiliar esse irmão das areias a se libertar disso.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Many of Shurima's most important markets, such as Medumarca, first circulate in the markets of Nazumah, where they are traded with great skill and cunning. Trying to pass off a Nazumite merchant is not a good idea, and can even mean banishment from the country.  
Muitos dos mercados mais importantes de Shurima, como o de Medumarca, circulam primeiro nos mercados de Nazumah, onde são negociados com bastante habilidade e esperteza. Tentar passar um comerciante nazumita para trás não é uma boa ideia, podendo até significar banimento do país.
</div>


<span id="Personagens"></span>
<span id="Personagens"></span>
== Characters ==  
== Characters ==  


<div class="mw-translate-fuzzy">
When you create a character from this region, you receive the following characteristics:
Under construction
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''[[Idiomas/en|Languages]]'''. Nazumite
'''[[Idiomas]]'''. Nazumita
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''[[Utilizando_Atributos#Skills|Skill]]'''. Choose one from: Acrobatics, Athletics, Stealth, Insight, Investigation, Animal Handling, Nature, Perception, Persuasion, or Survival.
'''[[Utilizando_Atributos#Per.C3.ADcias|Perícia]]'''. Escolha uma entre: Acrobacia, Atletismo, Furtividade, Intuição, Investigação, Lidar com Animais, Natureza, Percepção, Persuasão ou Sobrevivência
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''Activity'''. Choose a profession between Collector - Biologist or Collector - Tanner and one between Alchemist, Armorer, Archer, Weaponsmith, Enchanter or Techmaturge.
'''Atividade'''. Escolha um ofício entre Coletor - Biologista ou Coletor - Curtidor e um entre Alquimista, Armoreiro, Arqueirista, Cuteleiro, Encantador ou Tecmaturgo.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
=Freedom=
=Liberdade=
The greatest value propagated in Nazumah is the value of Freedom, a value that dates back to the formation of the city when more than 500 years ago they escaped the tyranny of the Warrior Gods and had to conquer the land with their strength at the cost of much sweat and blood.
O maior valor propagado em Nazumah é o valor da Liberdade, um valor que remonta a formação da cidade quando há mais de 500 anos escaparam da tirania dos Deuses Guerreiros e tiveram de conquistar a terra com sua força ao custo de muito suor e sangue.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
For this reason, freedom in Nazumah is encouraged in children from an early age, so that they follow their own steps even if they are inspired by the stories of the elders or the example of their family members.
Por esse motivo, a liberdade em Nazumah é estimulada nas crianças desde cedo, para que sigam seus próprios passos mesmo que se inspirem nas histórias dos antigos ou no exemplo de seus familiares.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Respect for elders is absolute in Nazumah, mainly because elders also respect younger people, understanding their youthful impetus and always being available with wise words to help Nazumites become capable of solving their own problems.
O respeito aos mais velhos é algo absoluto em Nazumah, principalmente pelo fato dos mais velhos também respeitarem os mais novos, entendendo seu ímpeto na juventude e estando sempre disponíveis com palavras sábias para auxiliar que os nazumitas se tornem capazes de solucionar seus próprios problemas.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
This does not mean that the Nazumites are individualists, on the contrary, since they are young, although they know who their parents are, they are raised by their elders as a whole, even if they have no blood connection with them, treating everyone as their brothers and aware that united they are stronger in maintaining their freedom.
Isso não significa que os nazumitas sejam individualistas, pelo contrário, desde pequenos embora saibam quem são seus pais, são criados pelos mais velhos como um todo, mesmo que não tenham qualquer ligação sanguínea com eles, tratando todos como seus irmãos e cientes de que unidos são mais fortes em manter sua liberdade.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
=Language=
=Idioma=
Although in the past the language of Nazumah was Shuriman, in the same way that contemporary Shuriman has distanced itself from ancient Shuriman, Nazumite has also distanced itself from that language, becoming a language that has come to reflect the ideals of freedom of that nation.
Embora no passado o Idioma de Nazumah tenha sido o Shurimane, da mesma forma que o Shurimane contemporâneo se distanciou do Shurimane antigo, o Nazumita também se distanciou desse idioma, se tornando um idioma que passou a refletir os ideais de liberdade dessa nação.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
If in other languages ​​a color has only one name for different tones, in Nazumah colors have different names for their most diverse hues, demonstrating the sensitivity of the Nazumites to the individual characteristics of each thing or person and reflecting in their clothes with different colors.  
Se em outros idiomas uma cor possui apenas um nome para diversos tons, em Nazumah as cores possuem diversos nomes para suas mais diversas matizes, demonstrando a sensibilidade dos Nazumitas às características individuais de cada coisa ou pessoa e refletindo em suas roupas com cores diversas.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Many Nazumite words have roots in ancient Shuriman words, but the linguistic articulations and development of Nazumah are quite different from those that developed throughout the other cities of the ancient Empire.
Muitas palavras nazumitas possuem raiz em palavras do Shurimane antigo, mas as articulações e desenvolvimento linguísticos de Nazumah são bem diferentes dos que se desenvolveram pelas outras cidades do antigo Império.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
=Monster Hunters=
=Caçadores de Monstros=
Due to the saga of the founding of Nazumah, its people learned to be warriors, no matter what profession a citizen wishes to follow, he is still encouraged to discover his strengths and only truly becomes an adult when he proves himself capable of hunting a creature, even if in partnership with other hunters.
Devido à saga da fundação de Nazumah, seu povo aprendeu a ser guerreiro, não importando qual profissão um cidadão deseja seguir, ainda assim ele é estimulado para descobrir suas forças e só se tornava verdadeiramente um adulto ao provar ser capaz de caçar uma criatura, mesmo que seja em parceria com outros caçadores.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
This almost military heritage means that even the most skilled and delicate craftsmen can hide enhanced strength and combat skills, as hunting these creatures is not only a source of pride for the citizens, but also a role that each citizen assumes to ensure the protection of Nazumah and its freedom.
Essa herança quase militar, faz com que até mesmo os mais hábeis e delicados artesãos possam esconder uma força e habilidades de combate aprimoradas, já que caçar essas criaturas não é apenas motivo de orgulho para os cidadãos, mas também uma função que cada cidadão assume para garantir a proteção de Nazumah e de sua liberdade.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
=Craftsmen=
=Artesãos =
Nazumah is a city of craftsmen who, technologically and scientifically, are on par with the major nations of Runeterra. They do not wear bones and leather, but rather decorate their clothes with beautiful designs and precious stones.  
Nazumah é uma cidade de artesãos que, tecnológica e cientificamente, estão em pé de igualdade com as principais nações de Runeterra. Eles não trajam ossos e couro, e sim decoram as próprias roupas com belos desenhos e pedras preciosas.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Nazumites traditionally imbue their weapons, clothing, and general possessions with the essence or characteristics of the monsters they destroy, causing the power of these creatures to be added to their own, giving them incredible abilities.
Os nazumitas tradicionalmente imbuem suas armas, roupas e bens em geral com a essência ou as características dos monstros que destroem, fazendo com que o poder dessas criaturas seja somado aos seus, lhes dando capacidades incríveis.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
In the past, Nazumah relied heavily on monster hunting to survive. However, mere survival has long since been a thing of the past: hunting monsters has become one of the areas in which the Nazumite people have prospered, allowing them to market the results of their hunts.
No passado, Nazumah contou bastante com a caça a monstros para sobreviver. Entretanto, a mera sobrevivência ficou para trás há muito tempo: caçar monstros virou uma das áreas em que o povo nazumita prosperou fazendo com que consigam comercializar os resultados dessas caçadas.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
The monster hunters of Nazumah are so idolized by the people that they gain celebrity status, causing many to follow this career on a complicated path where pride and vanity can become the greatest monster.  
Os caçadores de monstros de Nazumah são tão idolatrados pelo povo que ganham um status de celebridade, fazendo com que muitos sigam essa carreira em um caminho complicado onde o orgulho e a vaidade podem se tornar o maior monstro.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
=Heroes=
=Heróis=
Children in Nazumah grow up hearing wonderful stories and tales about their ancestors, whether of battles they fought against Ascendants, or of incredible monsters that were defeated and used to forge wonderful weapons and equipment.  
As crianças em Nazumah crescem ouvindo histórias e contos maravilhosos sobre os seus antepassados, seja de lutas que travaram contra Ascendentes, ou de monstros incríveis que foram derrotados e serviram para a forja de armas e equipamentos maravilhosos.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
These stories are so deeply rooted in Nazumite culture that they have become part of the city and its people. They are part of what drives the citizens of Nazumah to give their all in order to earn the pride of their fellow countrymen.
Essas narrativas estão tão enraizadas na cultura nazumita que foram incorporadas à cidade e às pessoas. Elas fazem parte do motivo que impulsiona os cidadãos de Nazumah a darem sempre tudo de si, em busca de conquistarem o orgulho de seus conterrâneos.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
At the same time that this makes every Nazumite aspire to more and more, it is not rare for cases where the pride and vanity of a Nazumite is put to the test, making him have to go through the greatest ordeal of all, the ordeal of himself.
Ao mesmo tempo em que isso faz com que todo nazumita aspire por cada vez mais, não são raros os casos onde o orgulho e a vaidade de um nazumita é colocado à prova, fazendo com que ele tenha que passar pela maior provação de todas, a provação de si mesmo.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Although they are very firm in their vision of freedom, they understand that the majority of Shurimans are not the Ascended, extending their kindness to them especially when they have no ties to that culture, or are in situations of oppression.  
Embora sejam muito firmes em sua visão de liberdade, entendem que os Shurimanes em sua maioria não são os Ascendentes, estendendo sua bondade a eles especialmente quando não possuem laços com essa cultura, ou estejam em situações de opressão.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
=Oasis=
=Oásis=
The source of life in Nazumah is the Oasis that springs from the scorching desert, offering fertile land and water for life to survive. In the past, it was necessary to fight various creatures in order to dominate the Oasis, but with time and the consolidation of Nazumite power, several areas began to be protected so that wildlife could follow its natural course.
A fonte da vida de Nazumah é o Oásis que brota no deserto causticante, oferecendo terra fértil e água para que a vida possa sobreviver. No passado foi necessário combater diversas criaturas em prol da dominância do Oásis, mas com o tempo e a consolidação do poder nazumita, várias áreas passaram a ser protegidas para que a vida selvagem possa seguir seu curso naturalmente.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
Some of these areas are hunting grounds, where creatures can feed, but they often attract dangerous monsters, which are hunted not only for glory, but also to preserve the safety of these places and native life.
Algumas dessas áreas são territórios de caça, onde as criaturas podem se alimentar, mas frequentemente atraem monstros perigosos, que são caçados não apenas para a glória, mas também para preservar a segurança desses locais e da vida nativa.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
The fertile lands are protected with great care, not only because they are few, but because they attract even more monsters with the aroma of spices, fruits and even animal breeding that are carried out on these lands and which are Nazumah's main source of livelihood.
Já as terras férteis são protegidas com bastante afinco, não apenas por serem poucas, mas por atraírem ainda mais monstros com o aroma das especiarias, frutos e até criações de animais que são feitas nessas terras e que são a principal subsistência de Nazumah.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
=Baccai=
=Baccai=
O termo “Baccai” vem do Shurimane antigo e é usado para se referir a criaturas que passaram pelo ritual da ascensão e não tiveram um resultado que resultasse em ascensão social. Para os Nazumitas, o termo está mais ligado a criaturas monstruosas que se espalham pelo deserto e no passado dominavam o Oásis.
The term “Baccai” comes from ancient Shuriman and is used to refer to creatures that have undergone the ascension ritual and have not had a result that resulted in social ascension. For the Nazumites, the term is more linked to monstrous creatures that spread across the desert and in the past dominated the Oasis.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
These Baccai stand out from the creatures and monsters that the Nazumites are more than accustomed to dealing with, normally being the target of more experienced hunters and, not infrequently, being hunted by more than one hunter.
Esses Baccai se destacam das criaturas e monstros com os quais os nazumitas estão mais que acostumados a lidar, normalmente sendo alvo de caçadores mais experientes e, não poucas vezes, sendo alvos de caçadas por mais de um caçador.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
These monsters that have gone through the Ascension ritual have several powers, which makes them more dangerous and more valuable, since when they are defeated, their parts, be they claws, bones, blood or skin, will be used to create or imbue weapons, clothes, armor or other wonderful items.
Esses monstros que passaram pelo ritual de Ascensão, possuem diversos poderes, o que os torna mais perigosos e mais valiosos, uma vez que ao serem derrotados, suas partes, sejam elas garras, ossos, sangue ou pele, serão utilizados para a criação ou imbuição de armas, roupas, armaduras ou outros itens maravilhosos.
</div>

Edição atual tal como às 11h36min de 19 de novembro de 2024

This article complies with version 0.95 of Runarcana RPG

“During the Great Darkin War, the founders of Nazumah traveled southward through the Shuriman Desert to escape the tyranny of the Ascended. They would eventually find an oasis, the only water source for miles, but it was plagued by monsters who depended on it for survival. After a long and hard fought struggle, they claimed the oasis as their own and built a society around it. For the following 500 years, this society would end up thriving on hunting the giant monsters for their rare materials to improve their weapons and infrastructure. Unlike the rest of Shurima, Nazumah rejects the rule of Azir and any other ascended who would try to lay claim to their home.”

AVISO!

Nazumah is a region with little development from official material, for this reason, the content of this region was created for Runarcana based on the little knowledge we have about the region and may prove inaccurate as new information is revealed.

Nazumah is a land of valiant warriors and hunters, accustomed to hunting giant and powerful creatures. With a rich and colorful culture that seems to celebrate freedom endlessly each day, they are always aware of the freedom they have won from the oppression of the so-called “warrior gods” at the cost of much struggle.

Among the nazumites it is normal to find different ethnicities and cultures that fled the Darkin War, with people from different regions seeking the freedom provided by the country or even looking for the most exotic new products in its markets.

Nazumah's relationship with other Shurimans tends to be peaceful and friendly if they do not have any indication of serving or being connected to an Ascendant, but this can quickly change when the opposite is found. If they notice any sign of slavery or forced servitude, they may make it a personal goal to help their brother of the sands free himself from it.

Many of Shurima's most important markets, such as Medumarca, first circulate in the markets of Nazumah, where they are traded with great skill and cunning. Trying to pass off a Nazumite merchant is not a good idea, and can even mean banishment from the country.

Characters

When you create a character from this region, you receive the following characteristics:

Languages. Nazumite

Skill. Choose one from: Acrobatics, Athletics, Stealth, Insight, Investigation, Animal Handling, Nature, Perception, Persuasion, or Survival.

Activity. Choose a profession between Collector - Biologist or Collector - Tanner and one between Alchemist, Armorer, Archer, Weaponsmith, Enchanter or Techmaturge.

Freedom

The greatest value propagated in Nazumah is the value of Freedom, a value that dates back to the formation of the city when more than 500 years ago they escaped the tyranny of the Warrior Gods and had to conquer the land with their strength at the cost of much sweat and blood.

For this reason, freedom in Nazumah is encouraged in children from an early age, so that they follow their own steps even if they are inspired by the stories of the elders or the example of their family members.

Respect for elders is absolute in Nazumah, mainly because elders also respect younger people, understanding their youthful impetus and always being available with wise words to help Nazumites become capable of solving their own problems.

This does not mean that the Nazumites are individualists, on the contrary, since they are young, although they know who their parents are, they are raised by their elders as a whole, even if they have no blood connection with them, treating everyone as their brothers and aware that united they are stronger in maintaining their freedom.

Language

Although in the past the language of Nazumah was Shuriman, in the same way that contemporary Shuriman has distanced itself from ancient Shuriman, Nazumite has also distanced itself from that language, becoming a language that has come to reflect the ideals of freedom of that nation.

If in other languages ​​a color has only one name for different tones, in Nazumah colors have different names for their most diverse hues, demonstrating the sensitivity of the Nazumites to the individual characteristics of each thing or person and reflecting in their clothes with different colors.

Many Nazumite words have roots in ancient Shuriman words, but the linguistic articulations and development of Nazumah are quite different from those that developed throughout the other cities of the ancient Empire.

Monster Hunters

Due to the saga of the founding of Nazumah, its people learned to be warriors, no matter what profession a citizen wishes to follow, he is still encouraged to discover his strengths and only truly becomes an adult when he proves himself capable of hunting a creature, even if in partnership with other hunters.

This almost military heritage means that even the most skilled and delicate craftsmen can hide enhanced strength and combat skills, as hunting these creatures is not only a source of pride for the citizens, but also a role that each citizen assumes to ensure the protection of Nazumah and its freedom.

Craftsmen

Nazumah is a city of craftsmen who, technologically and scientifically, are on par with the major nations of Runeterra. They do not wear bones and leather, but rather decorate their clothes with beautiful designs and precious stones.

Nazumites traditionally imbue their weapons, clothing, and general possessions with the essence or characteristics of the monsters they destroy, causing the power of these creatures to be added to their own, giving them incredible abilities.

In the past, Nazumah relied heavily on monster hunting to survive. However, mere survival has long since been a thing of the past: hunting monsters has become one of the areas in which the Nazumite people have prospered, allowing them to market the results of their hunts.

The monster hunters of Nazumah are so idolized by the people that they gain celebrity status, causing many to follow this career on a complicated path where pride and vanity can become the greatest monster.

Heroes

Children in Nazumah grow up hearing wonderful stories and tales about their ancestors, whether of battles they fought against Ascendants, or of incredible monsters that were defeated and used to forge wonderful weapons and equipment.

These stories are so deeply rooted in Nazumite culture that they have become part of the city and its people. They are part of what drives the citizens of Nazumah to give their all in order to earn the pride of their fellow countrymen.

At the same time that this makes every Nazumite aspire to more and more, it is not rare for cases where the pride and vanity of a Nazumite is put to the test, making him have to go through the greatest ordeal of all, the ordeal of himself.

Although they are very firm in their vision of freedom, they understand that the majority of Shurimans are not the Ascended, extending their kindness to them especially when they have no ties to that culture, or are in situations of oppression.

Oasis

The source of life in Nazumah is the Oasis that springs from the scorching desert, offering fertile land and water for life to survive. In the past, it was necessary to fight various creatures in order to dominate the Oasis, but with time and the consolidation of Nazumite power, several areas began to be protected so that wildlife could follow its natural course.

Some of these areas are hunting grounds, where creatures can feed, but they often attract dangerous monsters, which are hunted not only for glory, but also to preserve the safety of these places and native life.

The fertile lands are protected with great care, not only because they are few, but because they attract even more monsters with the aroma of spices, fruits and even animal breeding that are carried out on these lands and which are Nazumah's main source of livelihood.

Baccai

The term “Baccai” comes from ancient Shuriman and is used to refer to creatures that have undergone the ascension ritual and have not had a result that resulted in social ascension. For the Nazumites, the term is more linked to monstrous creatures that spread across the desert and in the past dominated the Oasis.

These Baccai stand out from the creatures and monsters that the Nazumites are more than accustomed to dealing with, normally being the target of more experienced hunters and, not infrequently, being hunted by more than one hunter.

These monsters that have gone through the Ascension ritual have several powers, which makes them more dangerous and more valuable, since when they are defeated, their parts, be they claws, bones, blood or skin, will be used to create or imbue weapons, clothes, armor or other wonderful items.