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{{#description2:An Enhancement represents a gift or specialty in an area that grants special capabilities to the character.}} | |||
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An Enhancement represents a gift or specialty in an area that grants a character special capabilities. It embodies training, experience, and skills beyond what a class allows. | An Enhancement represents a gift or specialty in an area that grants a character special capabilities. It embodies training, experience, and skills beyond what a class allows. | ||
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*You may choose a Liturgy from a Rite other than your own. You become able to use it as one of your Liturgies. | *You may choose a Liturgy from a Rite other than your own. You become able to use it as one of your Liturgies. | ||
*You gain one additional use of your Liturgy per short or long rest. | *You gain one additional use of your Liturgy per short or long rest. | ||
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=== Shugenja Adept === | |||
''Prerequisite: Enhancement - Shugenja Initiate, Bodhisattva 8'' | |||
You master magical spiritual emanations to their fullest extent. You gain the following benefits: | |||
*Your Wisdom score increases by +1, up to a maximum of 20. | |||
*Choose two 1st-level spells from Spiritual or Elemental Mysteries that you have access to. You can cast them using your Bodhisattva level as your Caster level, and your spellcasting attribute for these spells is Wisdom. These spells cost 1 ki point to cast. | |||
*Choose two 2nd-level spells from Spiritual or Elemental Mysteries that you have access to. You can cast them using your Bodhisattva level as your Caster level, and your spellcasting attribute for these spells is Wisdom. These spells cost 2 ki points to cast. | |||
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* Choose a new Stance. This Stance receives the enhancement from your calling at level 6. If you choose this enhancement after level 6, the Stance already receives this enhancement. | * Choose a new Stance. This Stance receives the enhancement from your calling at level 6. If you choose this enhancement after level 6, the Stance already receives this enhancement. | ||
* You receive half your Proficiency bonus in Ki points and recover that same amount during a long rest in addition to the amount you already recover normally. | * You receive half your Proficiency bonus in Ki points and recover that same amount during a long rest in addition to the amount you already recover normally. | ||
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=== Continuous Alternation === | |||
''Prerequisite: Fighter 8'' | |||
You can pace your battle rhythm by switching between fighting styles and increasing your offensive power. You gain the following benefits: | |||
*Your Dexterity or Strength score increases by +1, up to a maximum of 20. | |||
*When you switch between Fighting Styles, you gain an amount of temporary hit points equal to your proficiency bonus. | |||
*When you deal damage with a critical strike, you can make an additional attack with the same weapon against the same target. This effect can only occur once per round. | |||
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=== Beginner Arcanist === | |||
=== | |||
Choose from: Acolyte, Arcane Combatant, Shaman. You learn two cantrips from the chosen class's spell list. In addition, choose one 1st-level spell from the same list. You learn this spell and can cast it once at the lowest possible level without spending mana before taking a long rest. This restriction applies only to spells gained through this Enhancement. | Choose from: Acolyte, Arcane Combatant, Shaman. You learn two cantrips from the chosen class's spell list. In addition, choose one 1st-level spell from the same list. You learn this spell and can cast it once at the lowest possible level without spending mana before taking a long rest. This restriction applies only to spells gained through this Enhancement. | ||
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=== Vital Arcanum === | === Vital Arcanum === | ||
{| class="purple shadeSide" style="margin:0 0 20px 20px; float:right;" | {| class="purple shadeSide" style="margin:0 0 20px 20px; float:right; text-align:center;" | ||
|+ Hit Points | |+ Hit Points | ||
! Spell Level | ! Spell Level | ||
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*Increase the value of an attribute by 1, up to a maximum of 20. | *Increase the value of an attribute by 1, up to a maximum of 20. | ||
* | *You receive a Mystery that you have access to. | ||
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* Your Dexterity or Intelligence score increases by +1, up to a maximum of 20; | * Your Dexterity or Intelligence score increases by +1, up to a maximum of 20; | ||
* Choose two simple or martial weapons that do not have the Extended, | * Choose two simple or martial weapons that do not have the Extended, Improper, Heavy, or Versatile properties. These two weapons are considered assassin weapons for you; | ||
* You have advantage on attack rolls against creatures that have not yet acted in combat. Additionally, whenever you score a hit against a creature that is surprised, the hit is considered a critical hit; | * You have advantage on attack rolls against creatures that have not yet acted in combat. Additionally, whenever you score a hit against a creature that is surprised, the hit is considered a critical hit; | ||
* Your sneak attacks ignore half of your targets' DR | * Your sneak attacks ignore half of your targets' DR | ||
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Your spellcasting greatly benefits from your arcane signature, allowing you to modify its properties. You have the following benefits: | Your spellcasting greatly benefits from your arcane signature, allowing you to modify its properties. You have the following benefits: | ||
*Increase your Intelligence or Arcane Signature Attribute score by 1, to a maximum of 20. | *Increase your Intelligence or Arcane Signature Attribute score by 1, up to a maximum of 20. | ||
*You gain | *You gain a Mystery that you have access to. | ||
*You can change the threads of spells you cast. By spending 3 arcana points and spending mana equal to that of a spell of one level higher than the one cast, you can change the mystery of a spell to one that you have access to. | *You can change the threads of spells you cast. By spending 3 arcana points and spending mana equal to that of a spell of one level higher than the one cast, you can change the mystery of a spell to one that you have access to. | ||
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Once per turn, you can add your proficiency bonus to the damage roll, and when you roll a 1 on the damage die for a melee attack, you can reroll the damage die. | Once per turn, you can add your proficiency bonus to the damage roll, and when you roll a 1 on the damage die for a melee attack, you can reroll the damage die. | ||
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=== Until the End === | |||
''Prerequisite: Enhancement - Deep Hatred, Hunter 8'' | |||
There is no such thing as free time. You spend every moment you can studying and thinking about how to eliminate these creatures. You receive the following benefits: | |||
*Your value of an Attribute of your choice increases by +1, up to a maximum of 20 | |||
*Your attacks against your Hunting Focus have their critical range and multiplier increased by 1. | |||
*When you score a critical hit against your Hunting Focus, the extra damage caused by your Favored Enemy trait is doubled. | |||
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* Your unarmed strikes deal 1d4 more damage. | * Your unarmed strikes deal 1d4 more damage. | ||
* When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. | * When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. | ||
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=== Path of the Reaper === | |||
''Prerequisite: Heritage - Secret of Gunpowder, Marksman 4'' | |||
Death experts seem to have a natural talent for sending their targets to the other side. You gain the following benefits: | |||
*Your value of an Attribute of your choice increases by +1, up to a maximum of 20 | |||
*Your critical strikes deal your proficiency bonus as d4 of additional necrotic damage. | |||
*Half the damage dealt by your critical strikes is subtracted from a target's maximum hit points and cannot be recovered except after a long rest or the use of the lesser restoration spell. | |||
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<span id="Cirurgião_de_Combate"></span> | |||
=== Combat Surgeon === | === Combat Surgeon === | ||
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*The bonus Ki points granted by the “Volatile Conjurer” Heritage are doubled. | *The bonus Ki points granted by the “Volatile Conjurer” Heritage are doubled. | ||
*You can cast a spell from the Shaman list that is not among your prepared spells at the cost of additional Ki points equal to half the spell’s level rounded up. You can use this ability a number of times equal to your proficiency bonus for a full rest. | *You can cast a spell from the Shaman list that is not among your prepared spells at the cost of additional Ki points equal to half the spell’s level rounded up. You can use this ability a number of times equal to your proficiency bonus for a full rest. | ||
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===Volatile | ===Volatile Caster=== | ||
''Prerequisite: Heritage - Natural | |||
''Prerequisite: Heritage - Natural Caster, Shaman 4'' | |||
Understanding more deeply how magic works allows you to manipulate it with greater versatility. You receive the following benefits: | Understanding more deeply how magic works allows you to manipulate it with greater versatility. You receive the following benefits: | ||
*Your Wisdom or Constitution score increases by +1, up to a maximum of 20 | *Your Wisdom or Constitution score increases by +1, up to a maximum of 20. | ||
*You | *You are now able to exchange the chosen magic for the Natural Conjurer inheritance during a Full Rest, maintaining its limitations. | ||
*When casting the chosen spell using Ki points, you can cast it as a spell of 1 level higher at no additional cost. | *When casting the chosen spell using Ki points, you can cast it as a spell of 1 level higher at no additional cost. | ||
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* Spells of the chosen element, when cast, ignore resistance and in the case of immunity, cause damage reduced by half instead of causing no damage. Additionally, damage dice that fall as 1 are treated as 2. | * Spells of the chosen element, when cast, ignore resistance and in the case of immunity, cause damage reduced by half instead of causing no damage. Additionally, damage dice that fall as 1 are treated as 2. | ||
* This Enhancement can be chosen multiple times, each time with a different elemental damage. | * This Enhancement can be chosen multiple times, each time with a different elemental damage. | ||
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=== Ki Pathfinder === | |||
''Prerequisite: Enhancement - Ki Retainer, Bodhisattva 8'' | |||
Your experimentation with Ki has allowed you to understand secrets of other doctrines. You gain the following benefits: | |||
*Your value of an Attribute of your choice increases by +1, up to a maximum of 20 | |||
*You may choose two Sutras from general Sutras, Bodhisattva Sutras, Sutras of your doctrine or Sutras of other doctrines, ignoring the prerequisite of their doctrine but meeting the other prerequisites. | |||
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=== | === Dramatizer === | ||
An expert in mime and drama, you gain the following benefits: | An expert in mime and drama, you gain the following benefits: | ||
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*Your Strength or Dexterity score increases by +1, to a maximum of 20. | *Your Strength or Dexterity score increases by +1, to a maximum of 20. | ||
*As a free action on your turn, you can perform an adrenaline burst. Until the start of your next turn, your Strength or Dexterity score becomes 25. You can do this once per long rest. You can perform additional adrenaline bursts, gaining 1 level of exhaustion per use beyond 1st. | *As a free action on your turn, you can perform an adrenaline burst. Until the start of your next turn, your Strength or Dexterity score becomes 25. You can do this once per long rest. You can perform additional adrenaline bursts, gaining 1 level of exhaustion per use beyond 1st. | ||
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===Open Wounds=== | |||
''Prerequisite: Enhancement - Opportunist'' | |||
Your expertise in using situations to your advantage extends considerably. You receive the following benefits: | |||
*Your Intelligence score increases by +1, up to a maximum of 20. | |||
*A creature that has received a sneak attack from you now takes additional damage equal to your proficiency bonus until the end of combat on all attacks you make. This effect does not stack. | |||
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===Alternate Focus=== | ===Alternate Focus=== | ||
''Prerequisite: Arcane 4'' | ''Prerequisite: Arcane 4'' | ||
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*You have advantage on attack rolls against a creature that is already grappled. | *You have advantage on attack rolls against a creature that is already grappled. | ||
*You can use your action to attempt to immobilize a creature you are grappling. To do so, make another grapple check. If successful, you and the creature are restrained until the grapple ends. | *You can use your action to attempt to immobilize a creature you are grappling. To do so, make another grapple check. If successful, you and the creature are restrained until the grapple ends. | ||
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=== Incapacitator === | |||
''Prerequisite: Heritage - Crippling Strikes, Mercurial 4'' | |||
|- | Your opportunity attack is extremely dangerous because it weakens a creature and exposes its weaknesses. You gain the following benefits: | ||
*Your Dexterity score increases by +1, to a maximum of 20. | |||
*When a creature is the target of your sneak attack, it must make a Constitution saving throw of DC 8 + your proficiency bonus + your Intelligence modifier. On a failed save, for a number of turns equal to your proficiency bonus, any nonmagical attacks made by that creature have their damage reduced by an amount equal to your proficiency bonus. For the same duration, any attacks the creature receives from any target take half your proficiency bonus as additional damage. The creature can make a new saving throw at the start of its turn to remove the condition. | |||
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=== Shugenja Initiate === | |||
''Prerequisite: Heritage - Shugenja Neophyte, Bodhisattva 4'' | |||
Your magical spiritual emanations become stronger. You receive the following benefits: | |||
*Your Wisdom score increases by +1, up to a maximum of 20. | |||
*Choose twwo cantrips from Spiritual or Elemental Mysteries that you have access to. You are able to cast them using your Bodhisattva level as your Spellcaster level, and your casting attribute for these cantrips is Wisdom. | |||
*Choose two 1st-level spells from Spiritual or Elemental Mysteries that you have access to. You can cast them using your Bodhisattva level as your Caster level, and your spellcasting attribute for these spells is Wisdom. These spells cost 1 ki point to cast. | |||
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=== Interpreter === | === Interpreter === | ||
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You can, after taking the Dash action, make a melee attack or knock a creature prone as a bonus action. | You can, after taking the Dash action, make a melee attack or knock a creature prone as a bonus action. | ||
If you move at least 10 feet in a straight line, you can choose to gain a +5 bonus to hit with a melee attack or have advantage to | If you move at least 10 feet in a straight line, you can choose to gain a +5 bonus to hit with a melee attack or have advantage to knock a creature prone. | ||
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*Your Wisdom score increases by +1, up to a maximum of 20. | *Your Wisdom score increases by +1, up to a maximum of 20. | ||
*When using '''Return of the Blades''', if a creature is hit by two or more feather daggers, it must make a Constitution saving throw of DC 8 + your proficiency bonus + your Wisdom modifier. On a failed save, the creature is Restrained until the end of its next turn. | *When using '''Return of the Blades''', if a creature is hit by two or more feather daggers, it must make a Constitution saving throw of DC 8 + your proficiency bonus + your Wisdom modifier. On a failed save, the creature is Restrained until the end of its next turn. | ||
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=== More Enemies === | |||
''Prerequisite: Hunter 4'' | |||
Life has its own way of doing things, and so do you. In this interaction between you and life, you have made a few more enemies. You receive the following benefits: | |||
*Your attribute score of one attribute of your choice increases by +1, up to a maximum of 20 | |||
*Choose an additional favored enemy. | |||
This enhancement can be chosen more than once. | |||
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*Your Intelligence or Constitution score increases by +1, up to a maximum of 20 | *Your Intelligence or Constitution score increases by +1, up to a maximum of 20 | ||
*You receive half your character level in Mana points that can be used to cast only spells of the Mystery (or Element) defined in Elemental Principle. These points are recovered during a long rest. | *You receive half your character level in Mana points that can be used to cast only spells of the Mystery (or Element) defined in Elemental Principle. These points are recovered during a long rest. | ||
*When you use a metamagic with a spell of the mystery defined by Elemental Principle, if the spell is successful, you recover half the mana points spent to cast it | *When you use a metamagic with a spell of the mystery defined by Elemental Principle, if the spell is successful, you recover half the mana points spent to cast it. | ||
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===Nullifier === | |||
''Prerequisite: Enhancement - Incapacitator, Mercurial 8'' | |||
You raise your ability to incapacitate targets to a mastery level. You gain the following benefits: | |||
*Your Dexterity score increases by +1, to a maximum of 20. | |||
*When you use your Incapacitator feature, the DC increases by 2 and you now affect any sources of damage to the target. | |||
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===Deep Hatred=== | |||
''Prerequisite: Heritage - This Is Personal, Hunter 4'' | |||
Not only is it personal, but it has also become a matter of honor, life and death. It's either you, or him (them). You get the following benefits: | |||
*Your value of an Attribute of your choice increases by +1, up to a maximum of 20 | |||
*You gain Damage Reduction equal to half your proficiency bonus against any attack caused by your Hunting Focus. | |||
*When you land an attack on your Hunting Focus, you can make another attack in the same action. This happens only once per round. | |||
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=== Eye of Death === | === Eye of Death === | ||
''Prerequisite: Proficiency with a ranged weapon, Dexterity 17 or higher'' | ''Prerequisite: Proficiency with a ranged weapon, Dexterity 17 or higher'' | ||
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*Choose a ranged weapon with which you are proficient. When you make an attack with this weapon, you can choose to take a -2 hit on the hit roll and decrease your critical hit range by 1 with this weapon. You can repeat this ability up to 3 times in a single attack. | *Choose a ranged weapon with which you are proficient. When you make an attack with this weapon, you can choose to take a -2 hit on the hit roll and decrease your critical hit range by 1 with this weapon. You can repeat this ability up to 3 times in a single attack. | ||
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=== Opportunist === | |||
''Prerequisite: Heritage - Killer Instinct, Mercurial 4'' | |||
Your skill with sneak attack continues to improve even as you pursue other studies and practices. You gain the following benefits: | |||
*Your Intelligence score increases by +1, to a maximum of 20. | |||
*Your sneak attack damage die is now based on your character level, not your Mercurial level. | |||
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=== | === Thrown Weapons Expert === | ||
You have mastered the art of throwing weapons, drawing quickly and striking accurately. You gain the following benefits: | You have mastered the art of throwing weapons, drawing quickly and striking accurately. You gain the following benefits: | ||
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*Weapons you throw have their damage category increased by 1. | *Weapons you throw have their damage category increased by 1. | ||
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===Chain Weapons Expert === | |||
''Prerequisite: Proficiency with at least one chain weapon'' | |||
You are proficient with chain weapons, such as the chain scythe, the meteor hammer, and others. You are considered proficient with these weapons and gain the following benefits when using any of them: | |||
*As long as your chain weapon has the reach property, when you use the Disarm action, you use the disarm rules for a ranged weapon. | |||
*When you attack a target with the Grappled condition by one end of your chain weapon, with the opposite end of the weapon, or with another light weapon you are wielding, you make the attack with advantage. | |||
*As long as your chain weapon has the reach property, a target you attack with it does not gain the benefits of half or three-quarters cover. | |||
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* Increase the score of one of the following attributes by +1, up to a maximum of 20: Strength, Dexterity, or Constitution. | * Increase the score of one of the following attributes by +1, up to a maximum of 20: Strength, Dexterity, or Constitution. | ||
* You are proficient in saving throws with the chosen attribute. | * You are proficient in saving throws with the chosen attribute. | ||
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=== Ki Retainer === | |||
''Prerequisite: Heritage - Ki Fluidity, Bodhisattva 4'' | |||
You naturally understand the principles of Ki circulation. You gain the following benefits: | |||
*Your Attribute score increases by +1, up to a maximum of 20. | |||
*When you reduce a target's hit points to 0 using a Ki-using ability or Sutra, you gain half the amount spent (minimum of 1) on that ability or Sutra. | |||
*You may choose an additional Sutra at 4th and 8th level as a Bodhisattva. | |||
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* You gain proficiency with light armor. | * You gain proficiency with light armor. | ||
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=== Robust === | === Robust === | ||
You gain half your hit die at your maximum hit points at 1st level, whenever your hit points increase as you level up, if you roll less than 1 + half the hit die, you can roll the die again and choose the higher number between the two. | |||
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=== Clever === | |||
''Prerequisite: Dexterity 13 or higher'' | |||
You | You are particularly skilled at sneaking through the shadows. You gain the following benefits: | ||
* When attempting to hide from a creature while slightly obscured, you have advantage on your Stealth check. | |||
* Missing a ranged attack made while hidden will not reveal your location to the target. | |||
* You do not gain disadvantage on Perception checks that rely on vision when in dim light. | |||
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=== | === Soul Bleeding === | ||
''Prerequisite: Enhancement - Path of the Harvest, Marksman 8'' | |||
''Prerequisite: | You seem to be blessed by the reapers. You gain the following benefits: | ||
*Your score in one ability increases by +1, to a maximum of 20 | |||
*The range of your critical strikes with firearms is reduced by 1 | |||
*Your critical strikes deal an additional 1d4 disruptive damage, with 1 point of that damage acting as Bleeding that can only be dispelled if the shooter who dealt it dies or the target receives treatment from a First Aid Kit. | |||
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=== Excessive Savagery === | |||
''Prerequisite: Brute 8'' | |||
Your rage is even more dangerous when your limits are broken. You gain the following benefits: | |||
*Your Strength or Constitution score increases by +1, to a maximum of 20 | |||
*A number of times equal to half your proficiency bonus per long rest, when you enter a Rage, you can have your Rage damage die doubled for the duration of your Rage. | |||
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=== Navigator Sense === | |||
You have a memory like no other. You gain the following benefits: | |||
* Increase your Intelligence score by 1, to a maximum of 20. | |||
* You always know the position of all cardinal points. | |||
* You know the exact amount of time until sunrise or sunset, regardless of the time of year. | |||
* You can accurately tell anything you have seen or heard in the last month. | |||
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=== Plume Storm === | |||
''Prerequisite: Vastaya Lhotlan, level 12'' | |||
You have learned to control all your feathers with unparalleled precision. You receive the following benefits: | |||
*Your Dexterity score increases by +1, to a maximum of 20. | |||
*As an action, or as a reaction when targeted by an attack, you leap into the air, causing the attack to be made with disadvantage, and fire all of your featherdaggers in a 25-foot cone from you. All targets in that area must make a Dexterity saving throw of DC 8 + your proficiency bonus + your Dexterity modifier. On a failed save, an affected target takes damage from all of your featherdaggers fired and has its speed reduced by 15 feet until the end of your next turn. | |||
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===Arcane Versatility=== | |||
''Prerequisite: Enhancement - Alternate Arcane Focus 8'' | |||
You have learned to harness your natural arcane abilities with even greater ease. You gain the following benefits: | |||
*You can use 2 enhanced arcane focuses at the same time, or gain two benefits from a single mixed enhanced arcane focus. ''Ex. A flaming sword grants you the enhanced focus benefits of Slashing and Element.'' | |||
'' | |||
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=== Vigilante === | |||
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=== Vigilante === | |||
You master techniques to gain an advantage in combat, gaining the following benefits: | |||
* When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. | |||
* | * Creatures that leave your reach, even using the Disengage action, provoke opportunity attacks. | ||
* | * When a creature within 5 feet of you makes an attack that doesn't target you, you can use your reaction to make a melee attack on the attacking creature. | ||
* | |||
|} | |} | ||
Edição atual tal como às 19h28min de 17 de dezembro de 2024
An Enhancement represents a gift or specialty in an area that grants a character special capabilities. It embodies training, experience, and skills beyond what a class allows.
You must meet the prerequisites specified on the Enhancement to acquire it. If you lose an Enhancement’s prerequisite, you cannot use it until you regain its prerequisite. For example, the Defensive Duelist Enhancement requires a Dexterity of 13 or higher. If your Dexterity score is reduced below 13 for some reason — perhaps due to a curse — you cannot receive the benefits of the Defensive Duelist Enhancement until you restore your Dexterity.
Enhancements in Alphabetical Order |
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Technological AdaptationPrerequisite: Construct or Technological Progression Variant When choosing this enhancement, you must know or be an Inventor specialized in Technology and Medicine, in addition to having access to the materials necessary to make the adaptations to your body, both defined by the GM based on the Inventor's Craft. The cash value is covered by the acquisition of the Enhancement. To receive the benefits of this enhancement, you must spend at least 8 hours of work applying the technological adaptations in question, the GM may increase this period depending on the circumstances and your choices. After this period of work you receive the following benefits:
You can choose this enhancement more than once, if you have 5 or more Technological Advantages, you gain the Technological Progression traits tied to your power source. | ||||||||||||||||
Spiritual AdeptPrerequisite: Possession of a Liturgy, Wisdom 17 or higher Through your experiences dealing with spiritual forces you have been able to access some powers from another Rite, you receive the following benefits:
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Shugenja AdeptPrerequisite: Enhancement - Shugenja Initiate, Bodhisattva 8 You master magical spiritual emanations to their fullest extent. You gain the following benefits:
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LuckyYou seem to be blessed with supernatural luck that seems to act at the most opportune moments. You have 2 + half your proficiency bonus in Luck Points. When making an attack roll, ability check, or saving throw, you can spend a Luck point to roll an additional d20. This expenditure can be made after you roll the initial die but not after you know the result of the roll. When you make this additional roll, you choose which die to use for that roll. When you are the target of an attack, you can spend a luck point to roll a d20 and choose whether the attack made against you uses the original die or the one you rolled; luck points spent by different creatures to influence a roll cancel each other out, and no additional dice are rolled. Whenever you spend a luck point and roll a d20, if you get a 1, you must roll a d100 and take an effect from the Yordle Uncontrolled Magic table. Luck Points are restored after finishing a long rest. | ||||||||||||||||
AgileYou have extraordinary mobility. You gain the following benefits:
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Spiritual AlliancesPrerequisite: Shaman You nurture your relationships with spirits in order to be protected and favored by them. You may learn a new posture from your spiritual ally or even have contact with a new spiritual ally. You gain the following benefits:
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Continuous AlternationPrerequisite: Fighter 8 You can pace your battle rhythm by switching between fighting styles and increasing your offensive power. You gain the following benefits:
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Expert AnatomistPrerequisite: Wisdom 15 or higher, proficiency in Medicine Through your study of certain creatures, you have learned about their physiology and anatomy, knowing how to defeat them more effectively. When choosing this enhancement, choose two types of creatures from: celestials, constructs, dragons, elementals, spirits, fae, beasts, humanoids, infernals, undead, plants, voidborns, you receive the following benefits:
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Beginner ArcanistChoose from: Acolyte, Arcane Combatant, Shaman. You learn two cantrips from the chosen class's spell list. In addition, choose one 1st-level spell from the same list. You learn this spell and can cast it once at the lowest possible level without spending mana before taking a long rest. This restriction applies only to spells gained through this Enhancement. The class you choose also determines your casting ability for these spells: Intelligence for Arcane Combatant and Wisdom for Acolyte or Shaman. | ||||||||||||||||
Vital Arcanum
Prerequisite: Ability to cast at least one spell Your body is capable of converting your vital energy into magical energy, receiving the following benefits:
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ArcanunPrerequisite: spellcasting skill, level 4 Through your studies, you have managed to penetrate the secrets of a magical mystery. You receive the following benefits:
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HarpoonerPrerequisite: Bilgewater Hunting Bilgewater sea monsters isn't for everyone, but you know how to ensure your livelihood at the end of the day. You get the following benefits:
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ArcherThanks to your extensive practice with bows, you gain the following benefits:
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Ars VeneficiusPrerequisite: Constitution 17 or higher You have trained your body to resist the most different types of poisons, receiving the following benefits:
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Vitriolic ArtisanYou have learned to increase the toxicity of a poison to fortify it, making the doses you prepare lethal. You gain the following benefits:
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Experienced AssassinPrerequisite: Mercurial Assassin, level 4 or higher Your experience in your job has granted you the ability to increase your range of assassination possibilities. You gain the following benefits:
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Enhanced SignaturePrerequisite: Arcane, level 4 Your spellcasting greatly benefits from your arcane signature, allowing you to modify its properties. You have the following benefits:
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Brutal AttackerOnce per turn, you can add your proficiency bonus to the damage roll, and when you roll a 1 on the damage die for a melee attack, you can reroll the damage die. | ||||||||||||||||
Until the EndPrerequisite: Enhancement - Deep Hatred, Hunter 8 There is no such thing as free time. You spend every moment you can studying and thinking about how to eliminate these creatures. You receive the following benefits:
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AttentiveYou are an observant and attentive person and receive the following benefits:
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Elite SniperYou have mastered the use of ranged weapons and can perform shots that would be impossible for others. You gain the following benefits:
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AthleteYou have undergone arduous physical training to gain the following benefits:
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Auras of MelodyPrerequisites: Heritage - Power Chords, 8th level You have enhanced your Melodies, causing them to create a temporary aura that provides additional effects to nearby allies. You gain the following benefits:
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CrossbowmanThanks to your extensive practice with crossbows, you gain the following benefits:
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Heavy ArmoredPrerequisite: Proficiency with medium armor You have trained for years so that no one can defeat you in battle, gaining the following benefits:
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QuarrelsomeAccustomed to bar fights using anything as weapons, and failing that, your fists, you gain the following benefits:
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Path of the ReaperPrerequisite: Heritage - Secret of Gunpowder, Marksman 4 Death experts seem to have a natural talent for sending their targets to the other side. You gain the following benefits:
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Natural ChannelerPrerequisite: Shaman level 8 You can keep your mind much more focused while channeling. You gain the following benefits:
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Efficient ChannelingPrerequisite: Heritage - Versatile Channeler, Acolyte 4 Your ability to channel your liturgies becomes so natural that you can use it in conjunction with casting a spell. You gain the following benefits:
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Powerful ChannelingPrerequisite: Enhancement - Efficient Channeling, Acolyte 8 When you channel your liturgies, your spiritual potency is heightened, causing additional effects. You gain the following benefits:
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Combat SurgeonYou are a skilled surgeon, allowing you to quickly treat injuries and bring your allies back into the fight. You gain the following benefits:
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War CasterPrerequisite: Spellcasting You are experienced at casting spells in the midst of combat, learning techniques that grant you the following benefits:
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Efficient ConjurerPrerequisite: Enhancement - Volatile Conjurer, Shaman 8 By calling upon spiritual entities, you are able to adapt to the unexpected. You gain the following benefits:
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Volatile CasterPrerequisite: Heritage - Natural Caster, Shaman 4 Understanding more deeply how magic works allows you to manipulate it with greater versatility. You receive the following benefits:
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Element ControllerPrerequisite: Ability to cast at least one spell Your elemental control is enhanced by an element. You master the aspects of an element, giving you greater control and power over spells that use that element. When selecting this Enhancement, choose from one of the following elemental damage types: acid, electric, cold, fire, thunder, or poison.
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Ki PathfinderPrerequisite: Enhancement - Ki Retainer, Bodhisattva 8 Your experimentation with Ki has allowed you to understand secrets of other doctrines. You gain the following benefits:
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DramatizerAn expert in mime and drama, you gain the following benefits:
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Defensive DuelistPrerequisite: Dexterity 13 or higher When you're wielding a finesse weapon with which you're proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss. | ||||||||||||||||
IroncladPrerequisite: Proficiency with light armor You trained for a few months so that you could have greater resistance in combat, gaining the following benefits:
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Dual WieldYour arduous training has led you to master two-weapon combat, gaining the following benefits:
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Primate GripPrerequisite: Strength 15 The strength of your hand is very well developed, allowing you to carry weapons larger than those made for you, you receive the following benefits.
You can wield a larger size category light weapon as a light weapon, or a two-handed weapon as a one-handed weapon. You can't use a larger size category weapon with your off hand, and you can't use this enhancement in conjunction with Dual Wield. This enhancement can be taken multiple times, each time with a different weapon. | ||||||||||||||||
Arcane ScholarPrerequisite: Heritage - Arcanist Acolyte, Acolyte 4 Your manipulation of arcane and spiritual energy is similar, giving you greater expertise in casting spells. You gain the following benefits:
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SquireYou know how to use shields for both defense and attack. You gain the following benefits while wielding a shield:
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Medium Armor SpecialistPrerequisite: Proficiency with medium armor You are used to wearing medium armor, which gives you some advantages:
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Heavy Armor SpecialistPrerequisite: Proficiency with heavy armor You become nearly unbeatable… while wearing armor. You gain the following benefits:
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Shield ExpertPrerequisite: Shield Proficiency Your constant training with weapons and shields has granted you greater maneuverability in combat. You gain the following traits:
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Versatile SpiritualistPrerequisite: Shaman 4 Your relationship with the spirit world is good and allows you to receive teachings more easily. You receive the following benefits:
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Weapons ScholarYou have trained your skill with different types of weapons, you gain the following benefits:
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Born ExplorerYou have a natural ability to find hidden passages, treasures, and traps. You have the following benefits:
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Adrenaline RushPrerequisite: Strength or Dexterity 17 or higher You have learned to control your metabolism, getting the most out of your body, pushing it to limits far beyond its natural limits, you receive the following benefits:
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Open WoundsPrerequisite: Enhancement - Opportunist Your expertise in using situations to your advantage extends considerably. You receive the following benefits:
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Alternate FocusPrerequisite: Arcane 4 You can quickly attune to more than one spellcasting focus, and you can switch between them quickly. You gain the following benefits:
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High RagePrerequisite: Brute Fury runs through your blood in a supernatural way, and when channeled more efficiently, you receive the following benefits:
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Grand ConjurerPrerequisite: Ability to cast at least one spell You have learned spellcasting techniques with certain types of magic, gaining the following benefits:
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SkilledThis Enhancement can be chosen more than once, each time you receive it, you can choose 3 from the items below:
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ImmobilizerPrerequisite: Strength 13 or higher You have developed the skills necessary to maintain a melee grapple. You gain the following benefits:
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IncapacitatorPrerequisite: Heritage - Crippling Strikes, Mercurial 4 Your opportunity attack is extremely dangerous because it weakens a creature and exposes its weaknesses. You gain the following benefits:
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Shugenja InitiatePrerequisite: Heritage - Shugenja Neophyte, Bodhisattva 4 Your magical spiritual emanations become stronger. You receive the following benefits:
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InterpreterYou have extensive knowledge of several languages and codes, gaining the following benefits:
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Uncontrollable ChargeYou can, after taking the Dash action, make a melee attack or knock a creature prone as a bonus action. If you move at least 10 feet in a straight line, you can choose to gain a +5 bonus to hit with a melee attack or have advantage to knock a creature prone. | ||||||||||||||||
Intense SummonerPrerequisite: Shaman 8 Your spirit responds to the heat of battle with great intensity, momentarily aligning you with the spirit world. You gain the following benefits:
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BladecallerPrerequisite: Heritage - Plumdaggers' Control You learn to better control the magic of your plumdaggers, knowing how to use their innate spiritual magic to bind your enemies. You gain the following benefits:
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More EnemiesPrerequisite: Hunter 4 Life has its own way of doing things, and so do you. In this interaction between you and life, you have made a few more enemies. You receive the following benefits:
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MasteryPrerequisite: Craft 5, level 18 This Enhancement can be chosen more than once, each time you choose this Enhancement, you can choose 1 Greater Craft.
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Blessed MagicPrerequisite: Enhancement - Arcane Scholar, Acolyte 8 Your spells reflect the creed of your rite, so you can enhance the capabilities of your spells through arcane synthesis. You gain the following benefits:
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Iron HandsPrerequisite: Strength 15 You become proficient with war gauntlets, and they count as Bodhisattva weapons. Additionally, you deal 1 additional point of damage with them, bringing your total to +2. | ||||||||||||||||
Strengthened MindPrerequisite: Constitution 15 or higher While you are no more resistant to damage than other people, your training has created a greater tolerance in you, and you receive the following benefits:
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Single MindYour mind is unique, making your way of thinking very different from your peers. You gain the following benefits:
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Combat MasterPrerequisite: Proficiency with a martial weapon Your martial training is ongoing and always seeks to adapt to your tendencies. As a result, you learn a Fighting Style option of your choice from the Fighter class. You cannot choose the same Style more than once. Additionally, when you gain a level that receives an Enhancement, you can choose a Fighting Style you know and replace it with one you do not already have. This Enhancement can be chosen more than once. | ||||||||||||||||
Complex NaturalnessPrerequisite: Heritage - Elemental Principle, Arcane 4 Your habit of dealing with your elemental principle grants you greater ease and benefits. You receive the following benefits:
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NullifierPrerequisite: Enhancement - Incapacitator, Mercurial 8 You raise your ability to incapacitate targets to a mastery level. You gain the following benefits:
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Deep HatredPrerequisite: Heritage - This Is Personal, Hunter 4 Not only is it personal, but it has also become a matter of honor, life and death. It's either you, or him (them). You get the following benefits:
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Eye of DeathPrerequisite: Proficiency with a ranged weapon, Dexterity 17 or higher Your ranged weapon training has reached a supernatural level, you gain the following benefits:
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OpportunistPrerequisite: Heritage - Killer Instinct, Mercurial 4 Your skill with sneak attack continues to improve even as you pursue other studies and practices. You gain the following benefits:
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Thrown Weapons ExpertYou have mastered the art of throwing weapons, drawing quickly and striking accurately. You gain the following benefits:
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Chain Weapons ExpertPrerequisite: Proficiency with at least one chain weapon You are proficient with chain weapons, such as the chain scythe, the meteor hammer, and others. You are considered proficient with these weapons and gain the following benefits when using any of them:
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Firearms ExpertPrerequisite: Proficiency with one firearm category Thanks to your extensive practice with firearms, you gain the following benefits:
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Polearm ExpertYou are a powerful enemy while using polearms. You gain the following benefits:
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Large Weapons ExpertYou have learned to control the weight and balance of your weapon to your advantage. You gain the following benefits:
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Shotgun ExpertPrerequisite: Proficiency with medium firearms, Dexterity 17 or higher Through your training with the shotgun, you have achieved an almost supernatural ability, you receive the following benefits:
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InsightfulYou have a keen awareness of your surroundings and the people in them. You gain the following benefits:
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Combat PlenitudeWhether you're serving in the military or training with a teacher, you've learned some combat techniques. You gain the following benefits:
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Dedicated PractitionerThis Enhancement can be taken more than once. Dedicating yourself to the Craft strengthens your body and mind. You develop further in a Craft, or learn a new one. You gain the following benefits:
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Archmage PrinciplePrerequisite: Arcane 8 More than knowing many spells, you seek ways to deeply understand magic itself and how to get the most out of each of its many spells. This enhancement can be chosen more than once. You receive the following benefits:
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ToughYou gain the following benefits:
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Ki RetainerPrerequisite: Heritage - Ki Fluidity, Bodhisattva 4 You naturally understand the principles of Ki circulation. You gain the following benefits:
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CoatedYou have trained for some time so that armor does not hinder your movements, gaining the following benefits:
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RobustYou gain half your hit die at your maximum hit points at 1st level, whenever your hit points increase as you level up, if you roll less than 1 + half the hit die, you can roll the die again and choose the higher number between the two. | ||||||||||||||||
CleverPrerequisite: Dexterity 13 or higher You are particularly skilled at sneaking through the shadows. You gain the following benefits:
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Soul BleedingPrerequisite: Enhancement - Path of the Harvest, Marksman 8 You seem to be blessed by the reapers. You gain the following benefits:
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Excessive SavageryPrerequisite: Brute 8 Your rage is even more dangerous when your limits are broken. You gain the following benefits:
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You have a memory like no other. You gain the following benefits:
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Plume StormPrerequisite: Vastaya Lhotlan, level 12 You have learned to control all your feathers with unparalleled precision. You receive the following benefits:
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Arcane VersatilityPrerequisite: Enhancement - Alternate Arcane Focus 8 You have learned to harness your natural arcane abilities with even greater ease. You gain the following benefits:
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VigilanteYou master techniques to gain an advantage in combat, gaining the following benefits:
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