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Sutras/en: mudanças entre as edições
Criou página com '*'''''Unbalance.''''' When you hit an opponent up to 1 size larger than you with an unarmed attack, you can spend 1 Ki point and impose a Dexterity saving throw, if it fail, the target will be knocked prone.' |
Criou página com '===Dark Shugenja===' |
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(347 revisões intermediárias por 2 usuários não estão sendo mostradas) | |||
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*[[#Protection|Protection]] | *[[#Protection|Protection]] | ||
*[[#Dragon's Challenge|Dragon's Challenge]] | *[[#Dragon's Challenge|Dragon's Challenge]] | ||
*[[# | *[[#Thundering Dragon|Thundering Dragon]] | ||
*[[#Dragon's Protection|Dragon's Protection]] | *[[#Dragon's Protection|Dragon's Protection]] | ||
*[[#Will Barrier|Will Barrier]] | *[[#Will Barrier|Will Barrier]] | ||
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*[[#Immediate Aid|Immediate Aid]] | *[[#Immediate Aid|Immediate Aid]] | ||
*[[#Harmonization|Harmonization]] | *[[#Harmonization|Harmonization]] | ||
*[[# | *[[#Guard Advance|Guard Advance]] | ||
*[[#Refuge|Refuge]] | *[[#Refuge|Refuge]] | ||
*[[#Adamantine Sutra|Adamantine Sutra]] | *[[#Adamantine Sutra|Adamantine Sutra]] | ||
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===Obscure School Sutras=== | ===Obscure School Sutras=== | ||
*[[# | *[[#Obscure Combat|Obscure Combat]] | ||
*[[#Shadows of Contempt|Shadows of Contempt]] | *[[#Shadows of Contempt|Shadows of Contempt]] | ||
*[[#Shadow Step|Shadow Step]] | *[[#Shadow Step|Shadow Step]] | ||
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===Noctigen School Sutras=== | ===Noctigen School Sutras=== | ||
*[[# | *[[#Noctigenous Perception|Noctigenous Perception]] | ||
*[[# | *[[#Noctigenous Understanding|Noctigenous Understanding]] | ||
*[[# | *[[#Noctigenous Luminescence|Noctigenous Luminescence]] | ||
*[[#Night Hand|Night Hand]] | *[[#Night Hand|Night Hand]] | ||
*[[#Shadow Spear|Shadow Spear]] | *[[#Shadow Spear|Shadow Spear]] | ||
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''Prerequisite: Bodhisattva, level 4'' | ''Prerequisite: Bodhisattva, level 4'' | ||
'''Components:''' S, R | |||
''' | |||
The Trick of the Wind Sutra allows you to direct Ki to small, localized controls of wind, expressing tricks of wind manipulation. | The Trick of the Wind Sutra allows you to direct Ki to small, localized controls of wind, expressing tricks of wind manipulation. | ||
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*'''''Unbalance.''''' When you hit an opponent up to 1 size larger than you with an unarmed attack, you can spend 1 Ki point and impose a Dexterity saving throw, if it fail, the target will be knocked prone. | *'''''Unbalance.''''' When you hit an opponent up to 1 size larger than you with an unarmed attack, you can spend 1 Ki point and impose a Dexterity saving throw, if it fail, the target will be knocked prone. | ||
*'''''Push.''''' When you hit an opponent up to 1 size larger than you with an unarmed strike, you can spend 1 Ki point and impose a Strength saving throw; if you fail, the target can be pushed up to 15 feet. | |||
*''''' | |||
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===Protection=== | |||
=== | |||
''Prerequisite: Shojin Monastery, Level 6'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Protection Sutra studies how to use Ki to protect the body. | |||
*'''''Protect.''''' As a reaction to an ally receiving an attack, by spending 2 Ki points, you can use your movement to launch yourself in front of that ally if they are within 10 feet of you, creating an energy shield that increases your AC and that of your ally by +2 until the end of your next turn. This increase is applied to the attack received by the ally, but before knowing whether or not it hits. | |||
*''''' | |||
*'''''Harden.''''' As an action and by spending 2 Ki points, you can harden your body, gaining resistance to simple physical damage for a number of rounds equal to your Wisdom modifier. | |||
*''''' | |||
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===Dragon's Challenge=== | |||
=== | |||
''Prerequisite: Shojin Monastery, Level 6'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Dragon's Challenge Sutra is a riddle about how to enter the Dragon's mouth and survive its prey. | |||
*'''''Bite.''''' Your attacks with the naginata have their damage increased by 1 category. | |||
*''''' | |||
*'''''Challenge.''''' By spending 2 Ki points, you can challenge a target within 120 feet of you that you can see. All attacks by that target that are not made against you are made with disadvantage for a number of rounds equal to your Wisdom modifier. | |||
*''''' | |||
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===Thundering Dragon=== | |||
=== | |||
''Prerequisite: Shojin Monastery Bodhisattva, Sublime Sutra, level 6'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Thundering Dragon Sutra studies the principles behind sound, vibrations and the use of Ki to manifest them. | |||
*'''''Sonic Wave.''''' By spending 2 Ki points, you amplify your Ki Blast by giving it the element of sound. It can pass through objects and walls less than 5 feet thick and strikes the first enemy in line, dealing 1 die of damage above your Martial die in thunder damage and marking them with a Resonance mark that lasts until the end of your turn. | |||
*''''' | |||
*'''''Resonant Strike.''''' As a bonus action, you can dash toward a target that has a Resonance mark and make an attack with advantage, but you cannot pass through solid objects. | |||
*''''' | |||
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===Dragon Protection=== | |||
=== | |||
''Prerequisite: Shojin Monastery Bodhisattva, level 9'' | |||
'' | |||
'''Components: V, S, R''' | |||
''' | |||
The Dragon Protection Sutra studies how to utilize the primal energy of the dragon by converting it into a form of protective energy. | |||
*'''''Protect.''''' By spending 3 Ki points and taking a bonus action, you embody the protective energy of the Dragon, providing temporary protection to an ally. You move to an unoccupied space next to an ally you can see within 15 feet. You and that ally each gain half your Wisdom modifier as Damage Reduction for a number of rounds equal to your Proficiency bonus, and the ally gains a mark of protection that lasts until the end of your turn. | |||
*''''' | |||
*'''''Iron Will.''''' When you approach an ally with a mark of protection, you can use your reaction and spend 2 Ki points to amplify your Protect effect on yourself for a number of turns equal to your Proficiency bonus. | |||
*''''' | |||
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===Will Barrier=== | |||
=== | |||
''Prerequisite: Shojin Monastery level, 15'' | |||
'' | |||
'''Components:''' R | |||
''' | |||
The Will Barrier Sutra studies how to use Ki to overcome difficulties by energizing one's will. | |||
*'''''Unstoppable Will.''''' By spending 2 Ki points, you can reroll a failed roll. Each roll can be rerolled in this way only once. You can do this a number of times equal to half your Wisdom modifier per short rest. | |||
*''''' | |||
*'''''Wall of Will.''''' During meditation, you can summon upon yourself a Ki effect that allows you to negate an attack you have received but do not yet know the damage. When you use this effect, the attack is canceled and you lose the effect until you summon it again. | |||
*''''' | |||
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===Storm=== | |||
=== | |||
''Prerequisite: Shojin Monastery, level 15'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | The Storm Sutra studies the use of a destructive power of the Dragon capable of causing great damage. | ||
*'''''Storm Slash.''''' Spending 1 Ki point, you use your action to unleash a circular attack at the maximum extension of your naginata. All enemies in that area must make a Dexterity saving throw or take an additional 4d6 force damage from your attack. | |||
*''''' | |||
*'''''Crippling Storm.''''' Spending 1 Ki point, you use your action to hurl energy at all creatures within 15 feet of you, revealing all invisible creatures, and as a bonus action, you can spend 2 Ki points and deal 8d6 energy damage to a number of creatures equal to your Wisdom modifier. Creatures hit must make a Wisdom saving throw DC equal to your Bodhisattva DC; on a success they take only half the damage. | |||
*''''' | |||
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===Dragon's Fang=== | |||
=== | |||
''Prerequisite: Shojin Monastery, level 17'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Dragon's Fang Sutra studies the ways of this spiritual entity, understanding its strengths. | |||
*'''''Secret of the Prey.''''' Your naginata attacks now deal magic damage. | |||
*''''' | |||
*'''''Shojin's Fury.''''' By spending 3 Ki points, your naginata attacks deal additional disruptive damage equal to half your Bodhisattva level for a number of rounds equal to your Wisdom modifier. When using this ability, you must make a Constitution saving throw against your Bodhisattva DC; on a failed save, you gain 1 level of Exhaustion. | |||
*''''' | |||
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===Dragon's Will=== | |||
=== | |||
''Prerequisite: Shojin Monastery, level 17'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Dragon's Will Sutra studies the ways of this spiritual entity, understanding its strengths. | |||
*'''''“There can be only one.”''''' Upon learning this Sutra, your attacks against dragons have their damage category, critical hit range, and critical hit multiplier increased by 1. | |||
*''''' | |||
*'''''Hekau.''''' When you perform an attack, spending 3 Ki points, you perform a powerful spinning kick, throwing your target backwards. Your target must make a Strength saving throw DC equal to your Bodhisattva DC. On a failed save, the target is thrown back up to 20 feet and takes 10d8 crushing damage. On a successful save, the target takes half the damage. If there is a creature in the line, it must make a Strength saving throw DC 18 or be thrown 10 feet to the ground and take 5d8 crushing damage. | |||
*'''''Hekau.''''' | |||
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===Death's Palm=== | |||
=== | |||
''Prerequisite: Shojin Monastery, level 17'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Death's Palm Sutra studies the deadly vibrations caused by forced Ki infusion. | |||
*'''''Vibrating Palm.''''' When you hit an opponent with an unarmed strike, once per round, you can spend 3 Ki points and direct a special Ki vibration. This vibration can last for a number of days equal to your level in this Class. The vibrations are harmless until you use your action to interrupt them. To do so, the target must be on the same plane as you, it must succeed on a Constitution saving throw; on a failed save, its hit points are reduced to 0. On a successful save, it takes 10d10 necrotic damage and becomes immune to this effect for the next 48 hours. Only one creature can be under this feat at a time; you can choose to interrupt the vibrations harmlessly without using an action. | |||
*''''' | |||
*'''''Fists of Death.''''' By spending 2 Ki points, for the next minute your unarmed strikes deal your martial die in additional disruptive damage. | |||
*''''' | |||
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===Ki Vibration=== | |||
''Prerequisite: Hakensai Technique'' | |||
'' | |||
'''Components:''' V, R | |||
''' | |||
The Ki Vibration Sutra studies how to utilize Ki by channeling it through a weapon to create a destabilizing vibration. | |||
*'''''Stunning Blow.''''' When you land a blow with your weapon on a target, you can, as a bonus action, spend 1 Ki point to reverberate the damage caused by your opponent's body. He must make a Constitution saving throw, if he fails, the target loses its next action. | |||
*''''' | |||
*'''''Stunning Blow.''''' When you land a blow with your weapon on a target, you can, as a bonus action, spend 1 Ki point to reverberate the damage caused by your opponent's body. He must make a Constitution saving throw, if he fails, the target loses its next action. | |||
*''''' | |||
===Agile Weapon=== | |||
=== | |||
''Prerequisite: Hakensai Technique, level 5'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Agile Weapon Sutra studies the rapid interaction of attacks against the same target, managing to create defense gaps. | |||
*'''''Agile Weapon.''''' As part of the attack action, you can spend 1 Ki point to slide through an enemy and make an attack with your melee weapon. When you do so, you move up to 10 feet without expending your movement toward an enemy. Additionally, you can spend an additional 2 Ki points to make a circular attack, dealing damage to all adjacent creatures. Those creatures must make a Dexterity saving throw equal to your Ki save DC. On a failed save, they take the damage from your attack, and on a successful one, they take no damage. | |||
*''''' | |||
*'''''Quick Attacks.''''' When you attack the same target a second time in a row, you gain +1 to your attack rolls and damage on your second attack roll. This can only happen once per turn. | |||
*''''' | |||
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===Comprehension=== | |||
=== | |||
''Prerequisite: Hakensai, level 6'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Hakensai Sutra of Comprehension studies the base element of the hakensai, making one understand how to use his vital energy to manifest that element. | |||
*'''''Understand Element.''''' When you are the target of a 1st-level or higher spell, or an attack from a creature that deals elemental damage equal to yours, you gain 1 Ki point. This effect can only occur once per round. | |||
*''''' | |||
*'''''Manifest Element.''''' By spending 2 Ki points and taking a bonus action, you can fire a 15-foot line of elemental energy from your elemental weapon. Enemies in the area must make a Dexterity saving throw; on a failed save, they take 5d4 damage from the hakensai's element and are vulnerable to that damage for a number of rounds equal to half your Wisdom modifier; on a successful save, only half that damage. Enemies in the area suffer elemental effects as noted in the Spell Effects by Damage Type table in Chapter 10: Magic. | |||
*''''' | |||
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===Assimilation=== | |||
=== | |||
''Prerequisite: Hakensai, level 6'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Hakensai Assimilation Sutra studies how to interact with elemental energy when generated through the mana or Ki of other creatures. | |||
*'''''Elemental Investiture.''''' By spending 1 Ki point and 1 action, you can grant resistance to your element to a number of creatures equal to half your Wisdom modifier for up to 1 hour. A target that gains this resistance can't be targeted by this sutra again until it completes a long rest. | |||
*''''' | |||
*'''''Reconduct Element.''''' As a reaction to being the target of an attack or spell that deals elemental damage to you or within 5 times half your Proficiency bonus, feet, of you, you can spend 2 Ki points and reduce the damage by an amount equal to your Proficiency bonus times your Wisdom modifier. If you successfully negate all the damage dealt, you gain 1 Ki point. | |||
*''''' | |||
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===Elemental Potency=== | |||
''Prerequisite: Hakensai, level 15'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Hakensai Sutra of Elemental Potency seeks to extract greater synergy with the element. | |||
*'''''Elemental Remnant.''''' Whenever you spend at least 1 Ki point, until the start of your next turn your attacks take additional damage equal to half your Proficiency bonus. This effect stacks only with new expenditures, not with greater expenditures. | |||
*''''' | |||
*'''''Elemental Shard.''''' Every time you spend at least 1 Ki point, until the start of your next turn your critical multiplier with your elemental weapon increases by 1. This effect can only occur once per turn. | |||
*''''' | |||
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===Elemental Bloom=== | |||
''Prerequisite: Hakensai, level 15'' | |||
'' | |||
'''Components:''' R | |||
''' | |||
The Hakensai Sutra of Elemental Bloom studies ways to channel elemental energies more deeply. | |||
*'''''Elemental Attunement.''''' All skills performed with your element while wielding your elemental weapon have their damage category increased by 1 (the same goes for heals). | |||
*''''' | |||
*'''''Elemental Lust.''''' Whenever you spend at least 1 Ki point, you gain half your proficiency bonus as temporary hit points. This effect is self-cumulative and lasts for a number of rounds equal to twice your Wisdom modifier or until spent. | |||
*''''' | |||
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===Path of Mist=== | |||
=== | |||
''Prerequisite: Shinobi, level 3'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Sutra of the Path of Mist teaches not only how to manifest mist, but also how to utilize it to protect oneself. | |||
*'''''Tactical Fog.''''' By spending 1 Ki point as an action, you can conjure a fog of dense darkness in a 20-foot radius area around you for 1 minute. You can choose a number of creatures equal to your proficiency bonus within this fog to receive 1d6 healing at the start of each of their turns, and all other creatures within this area must make a Constitution saving throw. On a failed save, the enemy is Blinded for the duration of the fog and receives it, and can retry the saving throw at the start of each of its turns. | |||
*''''' | |||
*'''''Protection from the Mist.''''' You gain advantage on saving throws against effects that cause the Blinded condition. | |||
*''''' | |||
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===Ethereal Hand=== | |||
=== | |||
''Prerequisite: Shinobi, level 8'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Ethereal Hand Sutra understands how to strike at another target's energy field, ignoring physical resistances and protections. | |||
*'''''Aether Strike.''''' By spending 3 Ki points and taking a bonus action, you can strike a blow at a target within 60 feet of you that ignores the target's Armor AC and Damage Resistance. On a hit, the damage dealt is equal to your proficiency bonus in d4 energy damage. | |||
*''''' | |||
*'''''Ethereal Touch.''''' When confronting a creature that does not have a physical body, your unarmed and weapon strikes are imbued with spiritual energy, giving you the ability to harm incorporeal creatures or spirits. Melee attacks against such creatures deal half your proficiency bonus plus d8 additional radiant damage. | |||
*''''' | |||
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===Spirit Silver=== | |||
=== | |||
''Prerequisite: Shinobi, level 11'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Spirit Silver Sutra seeks to understand an alchemical transformation of a material substance into a spiritual one. | |||
*'''''Silver Pulse.''''' By spending 4 Ki points and taking a bonus action, you can unleash a pulse of silver energy around you. Enemies within 60 feet of you must make a Wisdom saving throw. On a failed save, they take your proficiency bonus on d8 runic damage and are knocked back 5 feet for each point of difference between the roll and the success number. On a successful save, they take only half the damage. | |||
*''''' | |||
*'''''Ethereal Touch.''''' Using seven days, and paying the expenses of his lifestyle for those days, the Shinobi can make one of his weapons become a magical weapon. It starts to cause magical damage instead of simple damage, its damage category increases by 1, its critical range of this weapon is reduced by 1 and its attack and damage rolls have a bonus of +1. The Shinobi can only have one weapon with this ability, and outside of his hands, it does not receive this bonus. He can only make another weapon when his previous weapon is destroyed or until he uses 1 minute of concentration to dissipate this energy. | |||
*''''' | |||
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===Spiritual Interaction=== | |||
=== | |||
''Prerequisite: Spiritual School, level 3'' | |||
'' | |||
'''Componentes:''' S, R | '''Componentes:''' S, R | ||
The Spiritual Interaction Sutra begins the process of connecting and interacting with the world and spiritual energies, making the practitioner more capable of dealing with these energies. | |||
*'''''Spirit Communication.''''' You learn to communicate with spirits to better understand local events and to calm troubled spirits, thus learning the Spirit language. Additionally, you can touch a target by spending 1 Ki point and grant them the ability to understand and speak the Spirit language for 1 hour. | |||
*''''' | |||
*'''''Protection of Spirits.''''' You can absorb spiritual energy once per long rest to heal your wounds, regaining half your maximum hit points, rounded down. Additionally, you can add your Wisdom modifier to your maximum AC; this bonus counts as Improved Defense. | |||
*''''' | |||
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===Spiritual Link=== | |||
=== | |||
''Prerequisite: Spiritual School, level 6'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Spiritual Link Sutra studies how to convert vital energy (Ki) into spiritual energy and thus manifest it. | |||
*'''''Spiritual Sword.''''' Spending 1 Ki point you form a Bodhisattva weapon of your choice in a spiritual energy version, the weapon is manifested in your hands. Attacking with this weapon causes the same damage as the original weapon, but as energy damage. You can, with a bonus action, leave the weapon floating in the air up to 60 feet from you. The weapon always moves if you exceed this limit to stay within it. With a bonus action, you can undo this weapon and create a new weapon by spending 1 Ki point again. You can move this weapon with a bonus action up to 30 feet, creatures that are in the area of the movement line must make a Dexterity saving throw, on a failure they receive their proficiency bonus in d8 energy damage. On a success they receive nothing. | |||
*''''' | |||
*'''''Spiritual Link.''''' By spending an attack action and 1 ki point, you can command your spiritual weapon to make an attack within range. The attack roll is made using your Wisdom modifier + your proficiency bonus, dealing force damage equal to the weapon's damage + your Wisdom modifier if it hits. On a success, you regain hit points equal to your proficiency bonus and regain 1 ki point. | |||
*''''' | |||
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===Spiritual Transition=== | |||
=== | |||
''Prerequisite: Spiritual School, level 6'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Spiritual Transition Sutra utilizes the slightest perceptions of spiritual energy fluctuations to find cracks as its practitioner hones their senses for spiritual energy. | |||
*'''''Spirit Leap.''''' You can spend 3 Ki points to open a rift to the Spirit Realm through which you can pass and emerge at another nearby location. When you pass through this rift, you can emerge at an unoccupied location within 120 feet of your starting location. For every additional 3 Ki points you spend, you can pass through this rift with one additional creature. | |||
*''''' | |||
*'''''Spiritual Perception.''''' You are able to perceive the presence of spirits in a location, even without seeing them. You can also sense whether a certain area you are in has had the presence of spirits recently. | |||
*''''' | |||
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===Ki Guardian=== | |||
''Prerequisite: Spiritual School, Spiritual Link - level 8'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Ki Guardian Sutra studies how to use the Spiritual Weapon to create more favorable conditions for protection. | |||
*'''''Spiritual Refuge.''''' By spending 1 Ki point and using a bonus action, your Spiritual Weapon creates a 15-foot area of protection that lasts for 1 minute. You and your allies gain resistance to non-magical weapon attacks, and weapon attacks have disadvantage for those protected by the area. | |||
*''''' | |||
*'''''Spiritual Protection.''''' While you are within 15 feet of your spiritual weapon, you gain resistance to spiritual damage. | |||
*''''' | |||
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===Harmonization=== | |||
=== | |||
''Prerequisite: Spiritual School, level 14'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Harmonization Sutra studies the natural movements and regular flow of Ki, understanding how to realign it when necessary. | |||
*'''''Harmonize.''''' By spending 2 Ki points and using an action, you can touch a creature to remove a curse that is afflicting it. For 4 Ki points, you can use the calm emotions spell. The saving throw DC for this spell is your Bodhisattva DC. | |||
*''''' | |||
*'''''Purify.''''' Your attacks against creatures not native to the Material Realm gain your proficiency bonus as force damage. | |||
*''''' | |||
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===Spiritual Perception=== | |||
=== | |||
''Prerequisite: Spiritual School, level 17'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Spiritual Perception Sutra is used to train the eyes and ears so that they become able to see the true form of things. | |||
*'''''Perceive.''''' By spending 3 Ki points and using an action, you receive the effects of the true seeing spell without the need for any material components. | |||
*''''' | |||
*'''''Elucidate.''''' When using this sutra, with the expenditure of 1 additional Ki point, you can touch a creature and grant it the same effects, however, if it moves away from your touch, the effects on the creature are nullified. | |||
*''''' | |||
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===Spiritual Vision=== | |||
=== | |||
''Prerequisite: Spiritual School, level 20'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Spiritual Vision Sutra brings the highest teachings on interaction with what derives from the spiritual world, making its practitioner a master of these relationships. | |||
*'''''Twilight Vision.''''' By spending 1 Ki point as an action, you concentrate to become one with the spiritual magic of the location. Within a 200-foot radius, you know the location of all creatures in that area, as long as they are not obstructed by obstacles that stand between your vision and the creature. You can tell if someone is invisible or if something is an illusion, as well as the condition of the creatures, whether they are injured, sick, or poisoned. You also know whether or not the creature is hostile to you. This ability lasts for 10 minutes, and when hit, you must make a DC 10 Constitution saving throw to maintain concentration. You can do this once per long rest. | |||
*''''' | |||
*'''''Spiritual Perception.''''' Creatures not native to the Material Realm cannot surprise you. | |||
*''''' | |||
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===Spiritual Defense=== | |||
=== | |||
''Prerequisite: School of Protection'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Spiritual Defense Sutra studies the use of Ki and extrasensory perception to create rapid forms of protection. | |||
*'''''Spiritual Shield.''''' You can, as a reaction and by spending 1 Ki point, create an invisible barrier of Ki that protects you until the start of your next turn. You gain +5 shield AC, including against the attack that triggered the Sutra, and you take no damage from projectiles. | |||
*''''' | |||
*'''''Spiritual Protection.''''' You add half your proficiency bonus to your AC against attacks made by creatures not native to the Material Realm. | |||
*''''' | |||
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===Armor=== | |||
=== | |||
''Prerequisite: School of Protection, level 3'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Armor Sutra gives the bodhisattva an understanding of how to come into greater harmony with armor that normally hinders his movements, also giving him a way to protect allies, also becoming the armor of those he protects. | |||
*'''''Summon Barrier.''''' By spending 1 ki point, as a bonus action, you can create a 5-foot protective bubble at a point up to 15 feet away from you. This bubble lasts until the end of your next turn, and a creature friendly to you that is inside it gains damage reduction equal to your proficiency bonus. | |||
*''''' | |||
*'''''Body Protection.''''' You gain proficiency with light and medium armor. While wearing light or medium armor, you can use Ki Refinement normally, and your Unarmored Movement benefit is halved while wearing such armor. You add your Wisdom modifier to your AC while wearing such armor, up to a maximum equal to your Dexterity bonus for the armor. | |||
*''''' | |||
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| | | | ||
===Astral Protection=== | |||
''Prerequisite: School of Protection, level 6'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Astral Protection Sutra studies effective ways to protect oneself from attacks using Ki to create innate and active shields. | |||
*'''''Astral Barrier.''''' When targeted by an attack roll, you can use your reaction and 3 Ki points to create a shield. This shield has a temporary hit point value equal to half your hit points + your Wisdom modifier, half of all damage you take (except true damage) is directed toward the shield, and it can last up to 1 minute, dissipating at the end of the duration or when it is destroyed. | |||
*''''' | |||
*'''''Innate Protection.''''' You gain Damage Reduction equal to half your Wisdom modifier. | |||
*''''' | |||
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===Immediate Aid=== | |||
=== | |||
''Prerequisite: School of Protection, Astral Protection Sutra, Level 8'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Sutra of Immediate Aid studies ways to extend the protections provided by the School of Protection to allies, bringing interesting ways to act as a team with a great reduction in potential damage. | |||
*'''''Share Protection.''''' By spending 4 Ki points and your reaction, you can protect a target within 30 feet of you with your Astral Barrier shield. The shield follows the same statistics as the Astral Barrier, being based on the bodhisattva's hit points and not the target's, and half of the unmitigated damage is taken by the bodhisattva who used the Sutra (this damage cannot be mitigated). This shield can be used even while you are under the effect of an Astral Barrier. If the target moves more than 120 feet away from you, the shield dissolves. | |||
*''''' | |||
*'''''Precise Distraction.''''' When you use the Help action to assist an ally in attacking another creature, that target gains half your Wisdom bonus on its attack roll and damage roll. | |||
*''''' | |||
|- | |- | ||
| | | | ||
===Harmonization=== | |||
=== | |||
''Prerequisite: School of Protection, level 9'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Harmonization Sutra studies how to infuse Ki to reestablish an organism, whether material or spiritual. | |||
*'''''Harmonize.''''' With an action spending 2 Ki points, you are able to restore harmony to any organism, be it material or spiritual, healing the target in 3d8 + 3 times your Wisdom modifier. If the target is charmed, the effect dissipates and calms creatures that are enraged. | |||
*''''' | |||
*'''''Full Harmony.''''' Its healing effects that use Ki can normally affect creatures that would receive only half the healing as Constructs. | |||
*''''' | |||
|- | |- | ||
| | | | ||
===Guard Advance=== | |||
=== | |||
''Prerequisite: Protection School, level 14'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Sutra of Guard Advance studies how to manipulate Ki to create mental impulses capable of creating moments of temporary loss of control in enemies and how to maintain control even under attempts at mental domination. | |||
*'''''Shadow Run.''''' By spending 3 Ki points, you can advance a distance equal to your proficiency bonus times 5 in feet in a straight line, and can pass through solid objects (if you end your movement inside a solid object or a creature, you take 3d6 force damage and are expelled to the nearest unoccupied space). During the course of this movement, all creatures hit must make a Wisdom saving throw; on a failed save, they are Taunted by you for a number of rounds equal to half your proficiency bonus + half your Wisdom modifier. Taunted creatures can make a new saving throw at the start of their own turns to cancel the condition. This extra movement can provoke attacks of opportunity. | |||
*''''' | |||
*'''''Clear Mind.''''' You gain advantage on any saving throw that involves an illusion or that would leave you Charmed. | |||
*''''' | |||
|- | |- | ||
| | | | ||
===Refuge=== | |||
=== | |||
''Prerequisite: Protection School, Astral Protection Sutra, level 17'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Refuge Sutra studies how the practitioner can become his own refuge of protection, extending this capacity of protection to other people or places; | |||
*'''''Maintain Unity.''''' By spending 1 Ki point and taking a bonus action, you establish a bond with a place or creature friendly to you, this bond lasting until your next long rest or until you make a new bond. While this bond exists, you can use an action and spend 4 Ki points to teleport to that place or creature that is up to 1 mile away. If you teleport to a creature, you and that creature gain an Astral Barrier that lasts until the end of your next turns. | |||
*''''' | |||
*'''''Improved Innate Protection.''''' The Damage Reduction value of Innate Protection becomes your Wisdom modifier instead of just half that value. | |||
*''''' | |||
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| | | | ||
===Adamantine Sutra=== | |||
===Sutra | |||
''Prerequisite: School of Protection, Sutra of Refuge, level 20'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Adamantine Sutra studies how to raise a body's resistance to its limits, managing to transform its practitioner's defense into something impenetrable. | |||
*'''''Absolute Protection.''''' By spending 6 Ki points and your reaction to being attacked or being the target of an attack, magic or sutra, you can negate it. | |||
*''''' | |||
*'''''Unstoppable.''''' Once per combat, when you become the target of a spell, effect, or ability that causes a condition, you can negate its effect regardless of the saving throw. | |||
*''''' | |||
|- | |- | ||
| | | | ||
===Twilight Strike=== | |||
=== | |||
''Prerequisite: Twilight School, level 3'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Twilight Strike Sutra studies how to use the Kit effectively against an enemy by creating attack gaps and weaknesses in the most powerful defenses. | |||
*'''''Twilight Mark.''''' By spending 1 Ki point, for a number of rounds equal to half your Wisdom modifier, you imbue your melee attacks with a special energy. For the duration, the first time you deal damage to a target, that target gains the Mark of Twilight. When you apply this mark, it manifests in a 10-foot-radius circle visible only to you around that enemy for a number of rounds equal to half your Wisdom modifier. Leaving this area while the circle is active energizes your next attack against that target for a number of rounds equal to half your Wisdom bonus. For the duration, when you land a melee attack on that enemy, that enemy must make a Dexterity saving throw, taking 3d8 force damage on a failed save. Targets marked by your Mark of Twilight can't make attacks of opportunity against you while they are marked. | |||
*''''' | |||
*'''''First Slash.''''' If you have not taken damage from a target, your first successful attack against that target deals additional damage equal to half your proficiency bonus in d6 force damage. | |||
*''''' | |||
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| | | | ||
===Autumn Leaves=== | |||
=== | |||
''Prerequisite: Twilight School, level 6'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Autumn Leaves Sutra studies the falling of dead leaves, understanding their function in natural cycles. This study delves into the movement of leaves, which, when blown by the wind, find the path of least resistance. | |||
*'''''Five-Point Strike.''''' By spending 2 Ki points and taking an action, you can throw up to 5 light or thrown weapons (that you carry) in a 15-foot cone. Enemies in that area must make a Dexterity saving throw with a DC equal to your Bodhisattva DC. On a failed save, the creature hit gains your proficiency bonus on d8 piercing damage and its movement is reduced by 5 feet for 1 minute; on a successful save, the creature takes only half the damage. A creature that has its movement reduced in this way can make the saving throw again at the start of its turn, ending the reduction on a successful save. | |||
*''''' | |||
*'''''Precise Throw.''''' Your attacks with thrown weapons have their damage increased by one category. | |||
*''''' | |||
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| | | | ||
===Ghost Strike=== | |||
=== | |||
''Prerequisite: Twilight School, level 6'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Ghost Strike Sutra explores the use of the Ki to create momentary illusions to fool your enemy's vision and defense. | |||
*'''''Twilight Feint.''''' By spending 2 Ki points, you can as a bonus action project an illusion of an attack against a target, reducing that target's guard, causing your attack against it to have +2 on hit and a reduced critical chance margin of 2. This illusion disappears when you make a successful attack roll or at the end of your turn. | |||
*''''' | |||
*'''''Phantom Pulse.''''' Your first melee attack roll of a turn against a target that hasn't acted yet causes an additional 1d8 force damage. | |||
*''''' | |||
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===Twilight Cloak=== | |||
=== | |||
''Prerequisite: Twilight School, level 8'' | |||
'' | |||
'''Components:''' S, R, M | |||
''' | |||
The Twilight Robe Sutra studies the use of hearing and Ki perception to better orient oneself and silence movements in the darkness. | |||
*'''''Twilight Protection.''''' By spending 1 Ki point and 1 shinpu with the smoke element, during a long rest you can imbue up to 5 smoke bombs with spiritual energy. When throwing a bomb, you create an area of magical darkness in which only you and other Shinobi who know this Sutra can see, the smoke dissipates after 10 minutes. This area works like the darkness spell, but strong wind effects such as the gust of wind spell or similar effects can dissipate the smoke. Bombs created in this way last until the next long rest, when they lose their spiritual charge and need to have this charge renewed. | |||
*''''' | |||
*'''''Silent Footsteps.''''' While in dimly lit areas, you have 15 feet of additional movement and make no sounds. | |||
*''''' | |||
|- | |- | ||
| | | | ||
===Twilight Step=== | |||
=== | |||
''Prerequisite: Twilight School, level 9'' | |||
'' | |||
'''Components: V, S, R''' | |||
''' | |||
The Twilight Step Sutra studies the use of Ki to enhance the body and personal movement to bypass obstacles against difficult-to-reach targets. | |||
*'''''Battle Preparation.''''' When in combat, you can, as a bonus action, spend 2 Ki points to gain a movement speed increase of 15 feet until the end of your next turn, during which time you can ignore solid objects and difficult terrain. Your movement when done in this way does not provoke an attack of opportunity. | |||
*''''' | |||
*'''''Twilight Movement.''''' You can move over vertical surfaces, liquids, and delicate surfaces (such as leaves or snow) by treating them as solid without falling during the movement. If you end your movement on top of a liquid or vertical surface, you will sink or fall normally. | |||
*''''' | |||
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===Impulse=== | |||
=== | |||
''Prerequisite: Twilight School, Twilight Cloak Sutra, Level 14'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Impulse Sutra studies the use of ki through the concepts of twilight to create fast and almost instantaneous movements capable of escaping the eyes of even the most attentive. | |||
*'''''Twilight Charge.''''' Spending 2 ki points, as part of an action, you leap backward up to 10 feet, throwing a thrown weapon imbued with energy, making a ranged weapon attack at a target up to 15 feet away. If it hits an enemy, you can move toward the marked target, stopping 5 feet away from it and making a melee weapon attack with advantage as part of a bonus action. | |||
*''''' | |||
*'''''Deadly Rush.''''' When you enter or start your turn within the area of Twilight Ward, you can move toward a target marked by Twilight Rush, stopping within 5 feet of it as part of a reaction. Moving this way does not provoke attacks of opportunity. | |||
*''''' | |||
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===Pecability=== | |||
=== | |||
''Prerequisite: Twilight School, level 17'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Pecability Sutra studies the energy lines of the bodies, understanding how this flow occurs and being able to use it to create devastating attacks based on the weakest points of each one. | |||
*'''''Vital Points.''''' By spending 2 Ki points and using a bonus action to concentrate, for 1 hour you can see the vital points of any creature up to 15 feet away from you, as long as you maintain concentration. For the duration, you can use a bonus action and focus on an enemy up to 15 feet away from you, being able to see their vital points. Your attacks against this enemy are made with advantage and cause an additional 3d8 force damage and, on a critical hit, the damage multiplier is increased by 1. | |||
*''''' | |||
*'''''Precise Strikes.''''' Your Ki attacks ignore an amount equal to your Damage Resistance proficiency bonus from your targets. | |||
*''''' | |||
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===Life's Sunset=== | |||
=== | |||
''Prerequisite: Twilight School, level 20'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Life's Sunset Sutra studies that just as the sun has its sunset, life also finds its final moment. Using this sutra moves violent amounts of energy and imbues your attacks with unparalleled destructive power. | |||
*'''''Perfect Execution.''''' By spending 5 Ki points, as an action you can imbue your body attacks with energy, marking you and the target of your next attack. Your next successful melee attack passes through the target in a chosen direction and creates a temporary bond between you and the target for 1 round. You can activate this bond at the end of this turn or at the start of your next turn as a free action. When you do so, you advance in a 20-foot line toward the target. All enemies in that line must make a Dexterity saving throw, taking 10d8 force damage on a failed save, or half as much on a successful one. | |||
*''''' | |||
*'''''Twilight Weapon.''''' You understand how to use Neio and Neiyar in a precise and fatal way. Your damage to Neiyar increases by 1 die and his critical hit range is reduced by 1. | |||
*''''' | |||
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===Light Shift=== | |||
=== | |||
''Prerequisite: Dark School, Yanlei'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Light Shift Sutra studies how to use Ki to create shadow fields that are particularly resistant to light. | |||
*'''''Deflect Light.''''' By spending 2 Ki points you can create an area of dim light with a radius of 10 feet from you, this area deflects much of the light directed at you, thus gaining resistance to radiant damage for the duration of the dim light. It lasts a total of turns equal to twice your Wisdom modifier. | |||
*''''' | |||
*'''''Improve Deflection.''''' At 12th level, resistance to radiant damage becomes resistance to magical radiant damage. | |||
*''''' | |||
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| | | | ||
===Shadow Weaving=== | |||
=== | |||
''Prerequisite: Dark School, Yanlei, Level 6'' | |||
'' | |||
'''Components:''' S, R, M | |||
''' | |||
The Shadow Weaving Sutra studies how to use shadow as a combative element. | |||
*'''''Blade Weave.''''' Using your action, 1 Ki point and a Shinpu, you can create a blade of solid shadows in your hand for the next minute, you cannot be disarmed while using this blade, it is considered a melee weapon, causing 2d8 shadow damage. If you attack with this blade in darkness or dim light, you make the attack roll with advantage. | |||
*''''' | |||
*'''''Shadow Ward.''''' You add half your Wisdom modifier to your AC as Improved Defense, as long as you are not wearing medium or heavy armor. | |||
*''''' | |||
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| | | | ||
===Dark Ascension=== | |||
=== | |||
''Prerequisite: Dark School, Yanlei, level 6'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Dark Ascension Sutra studies interactions and integrations of the organism with the Dark element. | |||
*'''''Shadow Arms.''''' As an action, you can concentrate for one turn to spend 5 Ki points and summon a pair of shadowy arms that emerge from your back. These limbs can be used normally as functional arms and can be used for two additional attacks as a bonus action. These arms deal unarmed strike damage for 1 die of damage in addition to your Martial Die. The arms last for a total of turns equal to 2 times your Wisdom modifier, and during that time you must have 2 Ki points inactive. | |||
*''''' | |||
*'''''Shadow Food.''''' When you deal dark damage to a target, as a reaction, you can spend 1 Ki point and regain your Martial Die in hit points. | |||
*''''' | |||
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| | | | ||
===Obscure Combat=== | |||
=== | |||
''Prerequisite: Obscure School, level 3'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Obscure Combat Sutra studies how to use shadow as an element to enhance the capabilities of those who use it, whether through the emanation of dark energy in weapons or through understanding how to use armor effectively. | |||
*'''''Shadow Slash.''''' By spending 1 Ki point as a bonus action, you can imbue a weapon you are wielding with shadow energy for 1 minute, during which time your attacks made with that weapon deal half your proficiency bonus in d8 additional shadow damage. If you choose to use thrown weapons, each weapon used during that minute deals this additional damage when used by you. You can only hold one weapon under the effect of this sutra. | |||
*''''' | |||
*'''''Body Protection.''''' You gain proficiency with light and medium armor. While wearing light or medium armor, you can use Ki Refinement normally, and your Unarmored Movement benefit is halved while wearing such armor. You add your Wisdom modifier to your AC while wearing such armor, up to a maximum equal to your Dexterity bonus for the armor. | |||
*''''' | |||
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===Shadows of Contempt=== | |||
=== | |||
''Prerequisite: Obscure School, level 6'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Contempt Sutra seeks to understand what exactly “contempt” is and the reasons why it happens, understanding that purposeless contempt becomes arrogance and a trap. | |||
*'''''Contempt for Balance.''''' By spending 3 Ki points and an action, you can energize a weapon with dark energy for 1 minute. Damage from attacks made with this weapon ignores an amount of Damage Reduction equal to twice your proficiency bonus. | |||
*''''' | |||
*'''''Contempt for the Weak.''''' You have advantage on attacks against creatures with less than half health; if you hit the target, your attacks deal half your proficiency bonus plus d8 additional necrotic damage. | |||
*''''' | |||
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| | | | ||
===Shadow Step=== | |||
=== | |||
''Prerequisite: Obscure School, level 6'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Shadow Step Sutra seeks to understand the shadow as a means of transportation and to improve the way the body moves through shadow space. | |||
*'''''Shadow Feet.''''' Using 2 Ki points you can hide in your own shadow and reappear in another one up to 30 feet away from you, if you reappear behind a creature up to 5 feet away from you, you can use your reaction to make an unarmed attack or melee weapon attack with advantage on that creature. | |||
*''''' | |||
*'''''Night Run.''''' When you are in an area with no light you gain 15 feet of additional movement. | |||
*''''' | |||
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| | | | ||
===Obscure Manipulation=== | |||
=== | |||
''Prerequisite: Obscure School, level 8'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Obscure Manipulation Sutra studies the projection of the Shinobi himself through the shadow element, creating a bond of strengthening these manifestations through the elemental power provided by Yanlei. | |||
*'''''Living Shadow.''''' By spending 3 Ki points as an action, you can create a Living Shadow within 15 feet of you for 1 minute or until it is dispelled. The shadow has half your walking speed, an AC equal to yours, but only half your hit points. This shadow has resistance to all non-magical physical damage, and the Living Shadow creates a copy of your worn equipment. The shadow will be dispelled prematurely if it takes radiant damage. When you use the Attack action, your Living Shadow can use its reaction to make a melee weapon attack on a creature within its reach. The damage dealt by your shadow will always be half the damage of your attack in shadow damage. The maximum number of active Living Shadows you can have is equal to half your proficiency bonus rounded down. By spending 1 Ki point, you can use your bonus action to switch places with a Living Shadow of your choice if it is within 50 feet of you. | |||
*''''' | |||
*'''''Distorted Shadow.''''' When you have a living shadow within 15 feet of you, your attacks made by it against a target that has received an attack made by you are made with advantage. | |||
*''''' | |||
|- | |- | ||
| | | | ||
===Ephemeral Essence=== | |||
=== | |||
''Prerequisite: Obscure School, level 9'' | |||
'' | |||
'''Components: V, S''' | |||
''' | |||
The Ephemeral Essence Sutra studies the characteristic of the impermanence of shadows in the presence of light, but the absolute presence in its absence, understanding how it is tenuous and is potentially everywhere. | |||
*'''''Shadow Illusion.''''' When you receive an attack, you can use your reaction and spend 4 Ki points to switch places with your shadow, thus avoiding the damage it deals. For each additional Ki point you spend, up to a maximum of 4, a new shadow appears. These shadows last 1 round for each Ki point spent beyond the first and can move independently at your command. Each of them looks exactly like you. Each time a creature targets you with an attack while your shadows last, roll a d20 to determine if the attack targets one of your duplicates instead. If you have four duplicates, you must roll a 4 or higher to change the target of the attack to a duplicate. With three duplicates, you must roll a 6 or higher. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. Duplicates vanish when they take any type of damage. | |||
*''''' | |||
*'''''Ephemeral Synergy.''''' For each shadow you summon that is dissolved with an attack, you roll your martial die + your Wisdom bonus and regain hit points. | |||
*''''' | |||
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| | | | ||
===Shroud Mastery=== | |||
=== | |||
''Prerequisite: Obscure School, Obscure Manipulation Sutra, level 14'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Shroud Mastery Sutra studies how to use the yanlei's connection with dark manifestations, granting them greater autonomy, connecting to the mind through the dark element shared by the techniques of the Dark School. | |||
*'''''Shadow Control.''''' By spending 2 Ki points on a bonus action, or increasing your Ki by 2 points when using Create Living Shadow, you can give mental instructions to this shadow so that it can act on its own and not just with reactions. The shadow now has its own initiative, its speed becomes equal to yours, and it can perform one action on its turn. If it is a combat action, the shadow has only one attack. When you use the attack action, the living Shadow can still use its reaction to perform an attack. It can move up to one mile away from you without being dispelled. With a bonus action, you can switch to the shadow's senses or your own. While in the shadow's senses, you are unaware of your surroundings. The shadow is unable to speak or use abilities, and can only perform, in addition to the attack action, minor actions such as picking up or interacting with small objects. | |||
*''''' | |||
*'''''Shadows of the Past.''''' Your Living Shadow duration increases by a number of minutes equal to your Wisdom modifier | |||
*''''' | |||
|- | |- | ||
| | | | ||
===Obscure Technique=== | |||
=== | |||
''Prerequisite: Obscure School, level 17'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Obscure Technique Sutra studies the most advanced techniques of interaction with the yanlei, making your understanding and learning enhance all the teachings of the Obscure School. | |||
*'''''Death Mark.''''' Spending 8 Ki points, you use your action to hide in the shadow of an enemy within 15 feet until the end of your next turn, leaving behind a Living Shadow, it does not count towards the maximum number of shadows you can create. When hiding in the shadow of your enemy you can make an attack action with advantage, leaving the creature's shadow when making this attack, if it hits, you leave a mark on your enemy. You can use a bonus action to return to the Living Shadow you left behind. At the end of your next turn, the mark left explodes causing half of all damage dealt by you and your living shadows again as necrotic damage against that target. | |||
*''''' | |||
*'''''Nocturnal Secret.''''' When you or one of your shadows deals shadow (or noctiferous) damage to a target, that target becomes marked for a number of turns equal to your Wisdom modifier. When you or your shadows deal shadow damage to a target marked by Nocturnal Secret, the damage dealt increases by an amount equal to your Wisdom modifier and becomes noctiferous. | |||
*''''' | |||
|- | |- | ||
| | | | ||
===Twin Shadows=== | |||
=== | |||
''Prerequisite: Obscure School, level 20'' | |||
'' | |||
The Twin Shadows Sutra studies the essential transference into a Shadow manifestation. | |||
*'''''One with the Shadow.''''' By spending 5 Ki points, you can use your reaction when targeted by an attack or use your bonus action to become one with your shadow, becoming invisible, invulnerable, and incorporeal for up to 5 minutes, and you can pass through solid objects and creatures. During this time, your walking speed and travel rate are doubled, your darkvision is doubled, and you can see and hear normally but cannot make physical attacks. You can use a bonus action to end this effect prematurely. At the end of this time or if you end this ability, your next melee attack has advantage and will deal an additional 5d12 necrotic damage. This effect is considered a concentration effect if you take radiant or magical radiant damage. Although you are invulnerable and the damage is not reduced from your hit points, the damage value is used for your concentration roll. | |||
*''''' | |||
*'''''Shadow in the Dark.''''' You share the sight and hearing of your shadows while a shadow is within 100 feet of you. This ability is considered a concentration effect, you cannot cast spells that require concentration or similar effects and if you take damage you must make a constitution saving throw applying the concentration rule on magic. | |||
*''''' | |||
|- | |- | ||
| | | | ||
===Umbral Trap=== | |||
''Prerequisite: Umbral School'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Umbral Trap Sutra studies the shadow manifested on the material plane as an access portal for small quantities of the shadow element. | |||
*'''''Umbral Binding.''''' By spending 2 Ki points, you can use your action to force the shadow of the terrain around you, within 30 feet of you, to attack an enemy from several different directions. The target must make a Dexterity saving throw, and if it fails, it receives your proficiency bonus on d8 shadow damage and is restrained until the end of your next turn. For every additional 2 Ki points, the target takes 2 additional damage dice and its duration increases by 1 turn. | |||
*''''' | |||
*'''''Umbral Opportunity.''''' Your first attack of the round against a creature under a debilitating condition deals bonus damage equal to your proficiency bonus. | |||
*''''' | |||
|- | |- | ||
| | | | ||
===Umbral Suffocation=== | |||
''Prerequisite: Umbral School'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Umbral Suffocation Sutra studies the limits of one's own body and the reactions of targets under asphyxiation, managing to increase the destructive power of its practitioner. | |||
*'''''Suffocate.''''' You can spend 2 Ki points to extend your shadow to an enemy within 30 feet of you. When you do so, your enemy must make a Constitution saving throw. On a failed save, the target is unable to breathe until the start of your next turn, taking 2d8 necrotic damage. For every additional 2 Ki points spent, you can extend the suffocation by 1 turn. For each additional turn, the creature must make a new saving throw. If it reaches 5 turns in duration, the target falls unconscious. | |||
*''''' | |||
*'''''Opportunism.''' Your melee attacks against creatures that are in Asphyxiation deal additional necrotic damage equal to half your Wisdom bonus. | |||
*''''' | |||
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===Reaper's Road=== | |||
=== | |||
''Prerequisite: Umbral School, level 3'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Reaper's Road Sutra studies the threshold of life and death as well as the use of tools (or instruments) for greater effectiveness on this path. | |||
*'''''Reaping Slash.''''' By spending 1 Ki point, you can use your Attack action to move 10 feet in a line, creatures in that line must make a Dexterity saving throw. Additionally, when you finish this movement you can make a 10-foot circular attack around you, forcing creatures to make a Dexterity saving throw. Each creature that fails this saving throw takes your weapon damage + your Wisdom modifier. | |||
*''''' | |||
*'''''Instruments of the Harvest.''''' You gain proficiency with a melee martial weapon of your choice that deals slashing damage (that does not have the improper property), and it becomes a Bodhisattva weapon for you. | |||
*''''' | |||
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===Umbral Blade=== | |||
''Prerequisite: Umbral School, level 6'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Umbral Blade Sutra studies the secrets of cutting weapons, understanding how to use their energy to make them even sharper. | |||
*'''''Blade's Reach.''''' Spending 2 Ki points, you can use your attack action to conjure shadow energy in a 20-foot line. Creatures in that line must make a Dexterity saving throw. If their movement is impaired (speed reduction or some other debilitating condition), they make this saving throw at disadvantage. On a failed save, a creature hit takes 3d6 + your proficiency bonus in d6 shadow damage and their movement is slowed by 10 feet until the end of their next turn, while on a successful save only their movement is slowed. | |||
*''''' | |||
*'''''Extended Edge.''''' Your attack rolls with slashing weapons gain a 5-foot reach bonus. | |||
*''''' | |||
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===Umbral Step=== | |||
''Prerequisite: Umbral School, level 8'' | |||
'' | |||
'''Components: S, R''' | |||
''' | |||
The Umbral Step Sutra studies the manipulation of dark energy to enhance movements by becoming incorporeal and even enhancing attacks by using this energy to concentrate force at the most efficient cutting point of your weapon. | |||
*'''''Umbral Ghost.''''' By spending 3 Ki points and using an action, for the next minute or until you are hit you temporarily transform into an incorporeal form capable of passing through objects and solid walls. If you are hit or this time ends and you are inside an object you are automatically expelled out to the nearest unoccupied point. Additionally, in this form you can spend 1 Ki point and use your action to hide in your own shadow and reappear in another one up to 30 feet away from you. If you reappear behind a creature up to 5 feet away from you, you can use your reaction to make an unarmed or melee weapon attack with advantage on that creature. | |||
*''''' | |||
*'''''Umbral Thread.''''' Your weapons that deal slashing damage have their critical hit range reduced by 1. | |||
*''''' | |||
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===Faint Umbral=== | |||
===Umbral | |||
''Prerequisite: Umbral School, level 14'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Faint Umbral Sutra studies the transubstantiation of the body into a dark element, managing to efficiently use its movement. | |||
*'''''Transgression of the Umbral.''''' Spending 5 Ki points, using your action, you can take the form of an incorporeal being made of shadows and shoot towards an enemy within 30 feet of you that has taken damage from you in the last 2 turns, moving in this form does not provoke an attack of opportunity. When performing this action, you begin to occupy the same space as the target. At the start of its turn, the target must succeed in a Wisdom saving throw, or take 10d10 shadow damage, only half on a successful one. You are expelled at the start of your turn, being able to act normally. | |||
*''''' | |||
*'''''Transgressor.''''' Dealing damage to a creature allows you to occupy its space for movement purposes. | |||
*'''''Transgressor.''''' | |||
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===Umbral Superiority=== | |||
''Prerequisite: Umbral School, Invasive Path, level 17'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Umbral Superiority Sutra studies ways to further elevate the ability to reap lives of those who study and practice it. | |||
*'''''Umbral Strike.''''' As part of a hit on an attack roll you may spend 5 Ki points, if you do so you may declare it a critical hit. This declaration must be made before knowing whether the attack hit or not. | |||
*''''' | |||
*'''''Umbral Gambit.''''' Your attacks with slashing weapons have their damage category increased by 1. | |||
*''''' | |||
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===Umbral Master=== | |||
''Prerequisite: Umbral School, level 20'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Umbral Master Sutra contains the most complex secrets on how to use all the shadow power effectively. | |||
*'''''Lethality.''''' When you attack a surprised creature with a slashing weapon, or when you hit a creature with a Sutra of the Umbral School that forces the target to make a saving throw, you can spend 5 Ki points to force that creature to make a Constitution saving throw. On a failed save, the damage dealt by your attack or sutra is doubled. | |||
*''''' | |||
*'''''Death Mark.''''' Your abilities and sutras that force a target to make a Saving Throw now deal an additional 2d10 dark damage on failed saves. On successful saves, the creatures do not take this additional damage. Additionally, your attacks with slashing weapons now deal an additional 1d10 noctiferous damage. | |||
*''''' | |||
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===Noctigenous Perception=== | |||
=== | |||
''Prerequisite: Noctigen School, level 3'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Sutra of Noctigenous Perception studies the way in which shadow as matter and element behaves, thus understanding how the projected shadow behaves or even the absence of light itself. | |||
*'''''Tangible Shadow.''''' By spending 1 Ki point and using a bonus action, you can shape and extend existing shadows to create a protective barrier for yourself, gaining your Wisdom modifier as Damage Reduction for a number of rounds equal to your proficiency bonus. | |||
*''''' | |||
*'''''See Shadows.''''' You gain 30 feet of darkvision for the duration. If you already have it, you gain an additional 30 feet of darkvision. | |||
*''''' | |||
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===Noctigenous Understanding=== | |||
=== | |||
''Prerequisite: Noctigen School, Noctigenous Perception Sutra, Level 6'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Sutra of Noctigenous Understanding studies the elemental substance of shadow, finding more efficient ways to utilize it. | |||
*'''''Dark Shroud.''''' Spending 3 Ki points, as an action, you create a 15-foot-radius circle centered on you with a maximum duration of 2 turns. Light cannot pass through this area, and spells and sutras that have a verbal component require the caster of these sutras and spells to make a Constitution saving throw equal to your Bodhisattva DC; on a failure, the sutra or spell automatically fails. This ability functions like the darkness spell. | |||
*''''' | |||
*'''''Shadow Illumination.''''' Your shadow damage increases by one category. Additionally, your darkvision increases by 30 feet. | |||
*''''' | |||
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===Noctigenous Luminescence=== | |||
=== | |||
''Prerequisite: Noctigen School, level 6'' | |||
'' | |||
'''Components:''' V, M, R | |||
''' | |||
The Noctigenous Luminescence Sutra studies the manipulation of Ki to manifest shadows in a process similar to rays of light and how to use this phenomenon to your advantage. | |||
*'''''Dark Light Jet.''''' Using a Shinpu with the Shadow element and spending 1 Ki point, you emit a jet of dark light that strikes a target up to 30 feet away, causing 1d6 shadow damage if the target fails a Dexterity saving throw. For each additional Ki point, the damage increases by one category (up to d12), you receive 1 additional damage die, and the range of this Sutra increases by 5 feet. | |||
*''''' | |||
*'''''Dark Perception.''''' Your passive Perception increases by half your Wisdom modifier when in dim light or darkness. | |||
*''''' | |||
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===Night Hand=== | |||
=== | |||
''Prerequisite: Noctigen School, level 8'' | |||
'' | |||
'''Components:''' S, R, M | |||
''' | |||
The Night Hand Sutra studies the use of the nocturnal perception of the shadow element to manifest physical forms capable of interacting with the world. | |||
*'''''Dark Tentacle.''''' By spending 3 Ki points, using a Shinpu and using an action, you can create a tentacle up to 60 feet away from you, this tentacle lasts for 1 minute and whenever an enemy is adjacent to it the tentacle will try to grab them, the creature in focus must make a Dexterity saving throw DC equal to your Bodhisattva DC, on a failure it will be grabbed. The tentacle has AC equal to yours, half your hit points, resistance to all types of damage (except true) and weakness to light damage. A tentacle can only hold one creature at a time, you can order it to release a creature at any time as a free action, a creature held by the tentacle can make an Athletics check with the same DC to try to free itself at the end of each of its turns. | |||
*''''' | |||
*'''''Noctigenous Transference.''''' When you deal shadow damage with a Sutra, you recover 1 hit die. This effect can only occur once per round. | |||
*''''' | |||
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===Shadow Spear=== | |||
=== | |||
''Prerequisite: Noctigen School, level 9'' | |||
'' | |||
'''Components:''' V, S, R | |||
''' | |||
The Shadow Spear Sutra studies how to manipulate Ki to interact as something tangible and at the same time how to use shadows as harmful elements to the enemy's body and mind. | |||
*'''''Night Piercing.''''' By spending 3 Ki points, you can use your action to throw a shadowy spear at a target. If the target fails a Dexterity saving throw, it takes 5d8 shadow damage, the spear becomes stuck in the creature's body, reducing its speed by 10 feet, causing the target to consider all terrain difficult terrain and receive the Intoxicated condition while the spear is stuck. On a successful save, the target takes no damage. To remove the spear, the target must use an action and make a Strength saving throw against the thrower's Bodhisattva DC. If another creature wants to remove the spear, the target must use an action and make an Athletics check against the same DC. The spear disappears on a successful save or when it is removed. | |||
*''''' | |||
*'''''Return to Darkness.''''' If a creature succeeds on the Night Pierce Dexterity saving throw, you can use your reaction to regain 1 point of Ki. | |||
*''''' | |||
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===Tentacular Extension=== | |||
''Prerequisite: Noctigen School, Night Hand Sutra, Level 14'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Tentacular Extension Sutra studies how to improve the use of Dark Tentacles, bringing greater power of control and versatility to it. | |||
*'''''Noctigenous Extension.''''' By spending 3 Ki points and using your bonus action, or a reaction to being attacked, you can switch places with a shadowy tentacle. When doing so, if the tentacle is grabbing someone, you keep the target grabbed, but follow the rules for Grabbing as described in Chapter 9 - Combat. If you do this as a reaction to being attacked, the tentacle receives the attack in your place. | |||
*''''' | |||
*'''''Barbed Tentacles.''''' When you summon shadow tentacles, you can spend 2 additional Ki points to summon more than one tentacle. The number of tentacles you can summon at a time is equal to half your proficiency bonus. Creatures grabbed by your Shadow Tentacle take your proficiency bonus in d6 Shadow damage per turn while grabbed. The tentacle's duration increases to 2 minutes, its range increases to 90 feet, and you can move it at a speed equal to half your speed. | |||
*''''' | |||
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===Noctigen Stream=== | |||
=== | |||
''Prerequisite: Noctigen School, level 17'' | |||
'' | |||
''Components:'' V, S, M, R | |||
'' | |||
The Noctigen Stream Sutra studies how to channel and direct an immense amount of dark energy against multiple targets in a terrifying way. | |||
*'''''Night Torment.''''' By spending 6 or more Ki points, a Shadow Shinpu, and using an action, you can unleash a gigantic beam of shadowy light in a 60-foot line from you. Creatures in that area must make a Dexterity saving throw, on a failed save they take 12d6 night damage, and are blinded by a dark slime covering their eyes. Removing this slime requires an action. On a successful save, they take only half the damage and are not blinded. For each additional Ki point spent beyond 6, the range of the torment increases by 10 feet. | |||
*''''' | |||
*'''''Eyes of Darkness.''''' You gain 30 feet of additional darkvision and can distinguish colors in the dark. | |||
*''''' | |||
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===Dark Shugenja=== | |||
===Shugenja | |||
''Prerequisite: Noctigen School, level 20'' | |||
'' | |||
'''Components:''' S, R | |||
''' | |||
The Dark Shugenja Sutra studies the full control of noctigen energies, managing to channel such energies with immense mastery. | |||
*'''''Body of Shadows.''''' By spending 5 Ki Points and using your action, you can modify your own body so that you become a point of darkness for the next hour, while in this form you can pass through cracks and crevices. Additionally, while in this form, you become immune to nonmagical physical attacks and gain resistance to magical physical and magical elemental damage, have an additional 30 feet of movement and you have full vision in darkness, but cannot make any attacks, cast sutras or cast spells. In this form, you are vulnerable to radiant damage. You can use your bonus action to return to your normal form before the timer runs out. | |||
*''''' | |||
*'''''Soul of Shadows.''''' All shadow damage you deal becomes noctiferous damage. Additionally, your darkvision increases by 30 feet. | |||
*''''' | |||
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Edição atual tal como às 22h04min de 19 de setembro de 2024
In Runeterra, magic permeates everything, but once manifested, it often ceases to have a magical/spiritual nature and becomes more physical/energetic. Sutras are abilities similar to magic, but are channeled by a combination of physical energy and spiritual force, not by mana or runes. By default, they are not magic, do not cause magical damage, do not normally affect or are not affected by magic, and are not affected by effects that cancel magical effects, but can be canceled by physical devices.
Sutras are actually instructions that teach a technique, these techniques are performed through the combination of 4 components in 5 variations of elements. Usually Sutras are recorded in books, scrolls, objects or can be taught through training. To perform a Sutra it is necessary to know all the elements and components that it requires.
The Sutra
As the practitioner develops his Ki, he can learn techniques that consume his Ki reserve, these are the Sutra, techniques and knowledge that are transmitted both in Doctrines and in Orders. The Doctrines and Orders may have other Sutra within their body of teaching. Every Sutra requires an action to be activated, unless otherwise defined in the description of the same.
General Sutras | ||
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Bodhisattva Sutras | ||
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Wuju Art SutrasBlade Dance Sutras |
Shojin Monastery Sutras |
Hakensai Technique Sutras |
Shinobi Way Sutras | ||
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Sutras Gerais ShinobiSpiritual School Sutras
Protection School Sutras |
Twilight School Sutras
Dark Schools SutrasObscure School Sutras |
Umbral School Sutras
Noctigen School Sutras |
Sutras in Alphabetical Order |
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Wind CultivationComponents: S, R The Wind Cultivation Sutra studies how to use Ki to manipulate large amounts of air in a short period of time.
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Smoke ShapingComponents: V, S, M, R The Smoke Shaping Sutra studies how to use a physical object to manifest the Ash element, being able to direct it to the most varied uses.
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Elemental CreationComponents: V, S, M, R The Elemental Creation Sutra studies how the transubstantiation of energy into elements takes place.
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Wolf's FerocityComponents: V, S, R The Wolf's Ferocity Sutra studies the movements of dogs and wolves, understanding how to utilize the pack mentality.
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Elemental ManifestationComponents: V, R The Elemental Manifestation Sutra teaches how to channel Ki by temporarily manifesting elements.
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Shimmering LotusComponents: V, S, M, The Glittering Lotus Sutra studies the interaction of Ki with flames and their luminescence.
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Elemental ComprehensionComponents: V, S, R The Sutra of Elemental Comprehension seeks ways to interact with the elements through the use of Ki, being able to manipulate them with greater ease.
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Elemental BitePrerequisite: Sutra of Elemental Creation - Sutra of Elemental Understanding Components: V, S, M, R The Elemental Bite Sutra studies how to interact with the elements studied by the Elemental Creation Sutra, advancing the understanding of elementalism.
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Concussive PalmComponents: S, R The Concussive Palm Sutra studies the use of the Ki to expand the physical energy of its practitioner, amplifying the physical capabilities of its practitioner.
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Raptor StepsComponents: V, S, R The Sutra of the Raptor Steps studies the lightness of the body itself, understanding it through the observation of soaring birds.
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Elemental BreathComponents: V, S, M, R The Elemental Breath Sutra emerged from studying the breath weapons of various creatures, especially dragons, seeking to understand not only how to reproduce it but also how to mitigate it.
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Shadow ClonePrerequisite: Bodhisattva Components: V, S, R The Shadow Clone Sutra studies how to utilize Ki energy to create one's own replica of embodied spiritual energy.
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WindPrerequisite: Bodhisattva, level 1 Components: S, R The Wind Sutra is an option that involves mobility, dexterity, and agility.
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RockPrerequisite: Bodhisattva, level 1 Components: S, R The Rock Sutra is an option that involves toughness, strength, and endurance.
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TensionPrerequisite: Bodhisattva, level 2 Components: S, R The Tension Sutra uses Ki as a muscle tension force.
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Sublime SutraPrerequisite: Bodhisattva, level 2 Components: S The Sublime Sutra manipulates the flow of Ki in a subtle and agile way.
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Exquisite ThrowPrerequisite: Bodhisattva, level 3 Components: S, R The Sutra of Exquisite Throwing studies how to use thrown weapons more effectively using Ki.
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DeflectionPrerequisite: Bodhisattva, level 4 Components: V, S, R The Deflection Sutra allows the body to react quickly to distant threats.
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Ki TheftPrerequisite: Bodhisattva, level 4 Components: V, S, R The Ki Theft Sutra allows you to better understand how to channel the Ki around you.
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Feather in the WindPrerequisite: Bodhisattva, level 4 Components: S, R The Feather in the Wind Sutra teaches how to control the flow of the body and its materialization, granting the ability to emanate to it the lightness of the spirit.
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Trick of the WindPrerequisite: Bodhisattva, level 4 Components: S, R The Trick of the Wind Sutra allows you to direct Ki to small, localized controls of wind, expressing tricks of wind manipulation.
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Ki ReverberationPrerequisite: Bodhisattva, level 6 Components: V, S The Ki Reverberation Sutra studies ways to use reverberations to best benefit their use.
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Ki VibrationPrerequisite: Bodhisattva, level 6 Components: V, S, R The Sutra of Ki Vibration studies the interaction of Ki with other bodies.
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Mental SanctumPrerequisite: Bodhisattva, level 8 Components: V The Mental Sanctum Sutra studies how to use Ki to break mind control effects.
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PermeationPrerequisite: Bodhisattva, level 8 Components: S, R The Sutra of Permeation studies the channeling of Ki for additional properties of strength.
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Ki TemperingPrerequisite: Bodhisattva, level 8 Components: S, R The Ki Tempering Sutra allows for violent projection of Ki.
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SpeedPrerequisite: Bodhisattva, level 10 Components: S, R The Speed Sutra studies ways to accelerate the body's movement.
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VitalityPrerequisite: Bodhisattva, level 10 Components: V, S, R The Vitality Sutra studies how to use Ki for physical recovery.
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DisciplinePrerequisite: Bodhisattva, level 10 Components: R The Discipline Sutra studies how to improve the connection with Ki and its recovery.
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MistPrerequisite: Bodhisattva, level 12 Components: S, R The Mist Sutra studies ways to use the spirit realm as a shortcut to bridge physical distances.
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RetributionPrerequisite: Bodhisattva, level 12 Components: S, R The Retribution Sutra studies ways to redirect the energy used in attacks against your attackers.
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SunPrerequisite: Bodhisattva, level 14 Components: S, R The Sun Sutra focuses on solar powers through Ki.
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MoonPrerequisite: Bodhisattva, level 14 Components: S, R The Moon Sutra focuses on the lunar potencies through Ki.
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OscillationPrerequisite: Bodhisattva, level 16 Components: V, S, R The Oscillation Sutra focuses on small manifestations of Ki, enhancing its use.
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RediscoveryPrerequisite: Bodhisattva, level 16 Components: V, S, R The Sutra of Rediscovery finds innovative ways to utilize Ki.
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ChangePrerequisite: Bodhisattva, level 18 Components: V, S, R The Sutra of Change studies how Ki can transform within a target.
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BloomPrerequisite: Bodhisattva, level 18 Components: V, S, R The Bloom Sutra studies how to use Ki to create effects that transcend the body's natural capabilities.
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Touch of SandPrerequisite: Bodhisattva, level 18 Components: V, S, R The Sand Touch Sutra teaches about the transience of things, how nothing is eternal.
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OvercomingPrerequisite: Bodhisattva, level 20 Components: V, S, R The Sutra of Overcoming studies how to persevere even in the face of adversity.
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PlenitudePrerequisite: Bodhisattva, level 20 Components: V, S, R The Plenitude Sutra studies how to find peace and balance.
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Martial CunningPrerequisite: Wuju Art, 4th level Components: V, S, R The Martial Cunning Sutra uses battle knowledge to channel Ki in order to create favorable conditions for battle.
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Circular MotionPrerequisite: Wuju Art, level 9 and a polearm Components: V, S, R The Circular Movement Sutra studies how to use Ki to create efficient and fast circular movements.
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SpearheadPrerequisite: Blade Dance, level 2 Components: S, R The Spearhead Sutra studies the synergy of the navori blades with the Bodhisattva's body, managing to extend their extension.
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PerseverancePrerequisite: Blade Dance, level 3 Components: S, R The Perseverance Sutra studies the permanence of Ki as part of the cycle of life.
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HarmonyPrerequisite: Blade Dance, level 3 Components: S, R The Harmony Sutra studies the interactions of Ki with the very flow of living things.
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Red BladePrerequisite: Blade Dance, level 6 Components: V, S, R The Red Blade Sutra studies the deep connection that exists between the navori blades and the bodhisattva spirit.
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LeafPrerequisite: Blade Dance, level 11 Components: S, R The Leaf Sutra studies the cutting and piercing properties of navori blades, improving their spiritual edge.
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GrassPrerequisite: Blade Dance, level 11 Components: S, R The Grass Sutra studies the manipulation of Ki in conjunction with the natural energy emanating from the soil.
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RainPrerequisite: Blade Dance, level 17 Components: S, R The Navori Rain Sutra studies the cycle of water becoming rain and nourishing the earth.
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SpiralPrerequisite: Blade Dance, level 17 Components: S, R The Spiral Sutra studies how to utilize the Navori blades through the spiral flow of Ki.
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AgitationPrerequisite: Shojin Monastery, Level 3 Components: S, R The Agitation Sutra studies how Ki can be made to vibrate in bodies.
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Empty HandPrerequisite: Shojin Monastery, Level 3 Components: S, R The Empty Hand Sutra studies the fullness of the body using Ki without weapons being wielded.
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ProtectionPrerequisite: Shojin Monastery, Level 6 Components: S, R The Protection Sutra studies how to use Ki to protect the body.
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Dragon's ChallengePrerequisite: Shojin Monastery, Level 6 Components: S, R The Dragon's Challenge Sutra is a riddle about how to enter the Dragon's mouth and survive its prey.
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Thundering DragonPrerequisite: Shojin Monastery Bodhisattva, Sublime Sutra, level 6 Components: V, S, R The Thundering Dragon Sutra studies the principles behind sound, vibrations and the use of Ki to manifest them.
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Dragon ProtectionPrerequisite: Shojin Monastery Bodhisattva, level 9 Components: V, S, R The Dragon Protection Sutra studies how to utilize the primal energy of the dragon by converting it into a form of protective energy.
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Will BarrierPrerequisite: Shojin Monastery level, 15 Components: R The Will Barrier Sutra studies how to use Ki to overcome difficulties by energizing one's will.
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StormPrerequisite: Shojin Monastery, level 15 Components: V, S, R The Storm Sutra studies the use of a destructive power of the Dragon capable of causing great damage.
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Dragon's FangPrerequisite: Shojin Monastery, level 17 Components: S, R The Dragon's Fang Sutra studies the ways of this spiritual entity, understanding its strengths.
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Dragon's WillPrerequisite: Shojin Monastery, level 17 Components: S, R The Dragon's Will Sutra studies the ways of this spiritual entity, understanding its strengths.
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Death's PalmPrerequisite: Shojin Monastery, level 17 Components: S, R The Death's Palm Sutra studies the deadly vibrations caused by forced Ki infusion.
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Ki VibrationPrerequisite: Hakensai Technique Components: V, R The Ki Vibration Sutra studies how to utilize Ki by channeling it through a weapon to create a destabilizing vibration.
Agile WeaponPrerequisite: Hakensai Technique, level 5 Components: V, S, R The Agile Weapon Sutra studies the rapid interaction of attacks against the same target, managing to create defense gaps.
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ComprehensionPrerequisite: Hakensai, level 6 Components: S, R The Hakensai Sutra of Comprehension studies the base element of the hakensai, making one understand how to use his vital energy to manifest that element.
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AssimilationPrerequisite: Hakensai, level 6 Components: S, R The Hakensai Assimilation Sutra studies how to interact with elemental energy when generated through the mana or Ki of other creatures.
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Elemental PotencyPrerequisite: Hakensai, level 15 Components: S, R The Hakensai Sutra of Elemental Potency seeks to extract greater synergy with the element.
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Elemental BloomPrerequisite: Hakensai, level 15 Components: R The Hakensai Sutra of Elemental Bloom studies ways to channel elemental energies more deeply.
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Path of MistPrerequisite: Shinobi, level 3 Components: S, R The Sutra of the Path of Mist teaches not only how to manifest mist, but also how to utilize it to protect oneself.
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Ethereal HandPrerequisite: Shinobi, level 8 Components: S, R The Ethereal Hand Sutra understands how to strike at another target's energy field, ignoring physical resistances and protections.
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Spirit SilverPrerequisite: Shinobi, level 11 Components: V, S, R The Spirit Silver Sutra seeks to understand an alchemical transformation of a material substance into a spiritual one.
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Spiritual InteractionPrerequisite: Spiritual School, level 3 Componentes: S, R The Spiritual Interaction Sutra begins the process of connecting and interacting with the world and spiritual energies, making the practitioner more capable of dealing with these energies.
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Spiritual LinkPrerequisite: Spiritual School, level 6 Components: V, S, R The Spiritual Link Sutra studies how to convert vital energy (Ki) into spiritual energy and thus manifest it.
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Spiritual TransitionPrerequisite: Spiritual School, level 6 Components: V, S, R The Spiritual Transition Sutra utilizes the slightest perceptions of spiritual energy fluctuations to find cracks as its practitioner hones their senses for spiritual energy.
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Ki GuardianPrerequisite: Spiritual School, Spiritual Link - level 8 Components: S, R The Ki Guardian Sutra studies how to use the Spiritual Weapon to create more favorable conditions for protection.
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HarmonizationPrerequisite: Spiritual School, level 14 Components: S, R The Harmonization Sutra studies the natural movements and regular flow of Ki, understanding how to realign it when necessary.
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Spiritual PerceptionPrerequisite: Spiritual School, level 17 Components: S, R The Spiritual Perception Sutra is used to train the eyes and ears so that they become able to see the true form of things.
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Spiritual VisionPrerequisite: Spiritual School, level 20 Components: S, R The Spiritual Vision Sutra brings the highest teachings on interaction with what derives from the spiritual world, making its practitioner a master of these relationships.
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Spiritual DefensePrerequisite: School of Protection Components: V, S, R The Spiritual Defense Sutra studies the use of Ki and extrasensory perception to create rapid forms of protection.
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ArmorPrerequisite: School of Protection, level 3 Components: V, S, R The Armor Sutra gives the bodhisattva an understanding of how to come into greater harmony with armor that normally hinders his movements, also giving him a way to protect allies, also becoming the armor of those he protects.
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Astral ProtectionPrerequisite: School of Protection, level 6 Components: S, R The Astral Protection Sutra studies effective ways to protect oneself from attacks using Ki to create innate and active shields.
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Immediate AidPrerequisite: School of Protection, Astral Protection Sutra, Level 8 Components: S, R The Sutra of Immediate Aid studies ways to extend the protections provided by the School of Protection to allies, bringing interesting ways to act as a team with a great reduction in potential damage.
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HarmonizationPrerequisite: School of Protection, level 9 Components: V, S, R The Harmonization Sutra studies how to infuse Ki to reestablish an organism, whether material or spiritual.
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Guard AdvancePrerequisite: Protection School, level 14 Components: S, R The Sutra of Guard Advance studies how to manipulate Ki to create mental impulses capable of creating moments of temporary loss of control in enemies and how to maintain control even under attempts at mental domination.
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RefugePrerequisite: Protection School, Astral Protection Sutra, level 17 Components: S, R The Refuge Sutra studies how the practitioner can become his own refuge of protection, extending this capacity of protection to other people or places;
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Adamantine SutraPrerequisite: School of Protection, Sutra of Refuge, level 20 Components: V, S, R The Adamantine Sutra studies how to raise a body's resistance to its limits, managing to transform its practitioner's defense into something impenetrable.
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Twilight StrikePrerequisite: Twilight School, level 3 Components: S, R The Twilight Strike Sutra studies how to use the Kit effectively against an enemy by creating attack gaps and weaknesses in the most powerful defenses.
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Autumn LeavesPrerequisite: Twilight School, level 6 Components: S, R The Autumn Leaves Sutra studies the falling of dead leaves, understanding their function in natural cycles. This study delves into the movement of leaves, which, when blown by the wind, find the path of least resistance.
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Ghost StrikePrerequisite: Twilight School, level 6 Components: V, S, R The Ghost Strike Sutra explores the use of the Ki to create momentary illusions to fool your enemy's vision and defense.
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Twilight CloakPrerequisite: Twilight School, level 8 Components: S, R, M The Twilight Robe Sutra studies the use of hearing and Ki perception to better orient oneself and silence movements in the darkness.
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Twilight StepPrerequisite: Twilight School, level 9 Components: V, S, R The Twilight Step Sutra studies the use of Ki to enhance the body and personal movement to bypass obstacles against difficult-to-reach targets.
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ImpulsePrerequisite: Twilight School, Twilight Cloak Sutra, Level 14 Components: S, R The Impulse Sutra studies the use of ki through the concepts of twilight to create fast and almost instantaneous movements capable of escaping the eyes of even the most attentive.
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PecabilityPrerequisite: Twilight School, level 17 Components: S, R The Pecability Sutra studies the energy lines of the bodies, understanding how this flow occurs and being able to use it to create devastating attacks based on the weakest points of each one.
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Life's SunsetPrerequisite: Twilight School, level 20 Components: S, R The Life's Sunset Sutra studies that just as the sun has its sunset, life also finds its final moment. Using this sutra moves violent amounts of energy and imbues your attacks with unparalleled destructive power.
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Light ShiftPrerequisite: Dark School, Yanlei Components: V, S, R The Light Shift Sutra studies how to use Ki to create shadow fields that are particularly resistant to light.
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Shadow WeavingPrerequisite: Dark School, Yanlei, Level 6 Components: S, R, M The Shadow Weaving Sutra studies how to use shadow as a combative element.
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Dark AscensionPrerequisite: Dark School, Yanlei, level 6 Components: V, S, R The Dark Ascension Sutra studies interactions and integrations of the organism with the Dark element.
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Obscure CombatPrerequisite: Obscure School, level 3 Components: S, R The Obscure Combat Sutra studies how to use shadow as an element to enhance the capabilities of those who use it, whether through the emanation of dark energy in weapons or through understanding how to use armor effectively.
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Shadows of ContemptPrerequisite: Obscure School, level 6 Components: S, R The Contempt Sutra seeks to understand what exactly “contempt” is and the reasons why it happens, understanding that purposeless contempt becomes arrogance and a trap.
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Shadow StepPrerequisite: Obscure School, level 6 Components: V, S, R The Shadow Step Sutra seeks to understand the shadow as a means of transportation and to improve the way the body moves through shadow space.
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Obscure ManipulationPrerequisite: Obscure School, level 8 Components: S, R The Obscure Manipulation Sutra studies the projection of the Shinobi himself through the shadow element, creating a bond of strengthening these manifestations through the elemental power provided by Yanlei.
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Ephemeral EssencePrerequisite: Obscure School, level 9 Components: V, S The Ephemeral Essence Sutra studies the characteristic of the impermanence of shadows in the presence of light, but the absolute presence in its absence, understanding how it is tenuous and is potentially everywhere.
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Shroud MasteryPrerequisite: Obscure School, Obscure Manipulation Sutra, level 14 Components: S, R The Shroud Mastery Sutra studies how to use the yanlei's connection with dark manifestations, granting them greater autonomy, connecting to the mind through the dark element shared by the techniques of the Dark School.
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Obscure TechniquePrerequisite: Obscure School, level 17 Components: S, R The Obscure Technique Sutra studies the most advanced techniques of interaction with the yanlei, making your understanding and learning enhance all the teachings of the Obscure School.
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Twin ShadowsPrerequisite: Obscure School, level 20 The Twin Shadows Sutra studies the essential transference into a Shadow manifestation.
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Umbral TrapPrerequisite: Umbral School Components: V, S, R The Umbral Trap Sutra studies the shadow manifested on the material plane as an access portal for small quantities of the shadow element.
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Umbral SuffocationPrerequisite: Umbral School Components: V, S, R The Umbral Suffocation Sutra studies the limits of one's own body and the reactions of targets under asphyxiation, managing to increase the destructive power of its practitioner.
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Reaper's RoadPrerequisite: Umbral School, level 3 Components: S, R The Reaper's Road Sutra studies the threshold of life and death as well as the use of tools (or instruments) for greater effectiveness on this path.
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Umbral BladePrerequisite: Umbral School, level 6 Components: S, R The Umbral Blade Sutra studies the secrets of cutting weapons, understanding how to use their energy to make them even sharper.
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Umbral StepPrerequisite: Umbral School, level 8 Components: S, R The Umbral Step Sutra studies the manipulation of dark energy to enhance movements by becoming incorporeal and even enhancing attacks by using this energy to concentrate force at the most efficient cutting point of your weapon.
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Faint UmbralPrerequisite: Umbral School, level 14 Components: S, R The Faint Umbral Sutra studies the transubstantiation of the body into a dark element, managing to efficiently use its movement.
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Umbral SuperiorityPrerequisite: Umbral School, Invasive Path, level 17 Components: S, R The Umbral Superiority Sutra studies ways to further elevate the ability to reap lives of those who study and practice it.
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Umbral MasterPrerequisite: Umbral School, level 20 Components: S, R The Umbral Master Sutra contains the most complex secrets on how to use all the shadow power effectively.
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Noctigenous PerceptionPrerequisite: Noctigen School, level 3 Components: S, R The Sutra of Noctigenous Perception studies the way in which shadow as matter and element behaves, thus understanding how the projected shadow behaves or even the absence of light itself.
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Noctigenous UnderstandingPrerequisite: Noctigen School, Noctigenous Perception Sutra, Level 6 Components: S, R The Sutra of Noctigenous Understanding studies the elemental substance of shadow, finding more efficient ways to utilize it.
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Noctigenous LuminescencePrerequisite: Noctigen School, level 6 Components: V, M, R The Noctigenous Luminescence Sutra studies the manipulation of Ki to manifest shadows in a process similar to rays of light and how to use this phenomenon to your advantage.
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Night HandPrerequisite: Noctigen School, level 8 Components: S, R, M The Night Hand Sutra studies the use of the nocturnal perception of the shadow element to manifest physical forms capable of interacting with the world.
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Shadow SpearPrerequisite: Noctigen School, level 9 Components: V, S, R The Shadow Spear Sutra studies how to manipulate Ki to interact as something tangible and at the same time how to use shadows as harmful elements to the enemy's body and mind.
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Tentacular ExtensionPrerequisite: Noctigen School, Night Hand Sutra, Level 14 Components: S, R The Tentacular Extension Sutra studies how to improve the use of Dark Tentacles, bringing greater power of control and versatility to it.
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Noctigen StreamPrerequisite: Noctigen School, level 17 Components: V, S, M, R The Noctigen Stream Sutra studies how to channel and direct an immense amount of dark energy against multiple targets in a terrifying way.
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Dark ShugenjaPrerequisite: Noctigen School, level 20 Components: S, R The Dark Shugenja Sutra studies the full control of noctigen energies, managing to channel such energies with immense mastery.
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