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Translations:Fórmulas Gerais/57/en: mudanças entre as edições
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Criou página com '|- | {{Base Formula |Formula=Calpins (bag with 20) |Craft=Gunsmith, Armorer, Weaponsmith, Craftsman (carpenter), Collector(lumberjack) |DC=10 |Component=Metal |Value=1 GP |Time=1 hour |Description=Calpins are made of metal spikes, they are an anti-personnel weapon that can be used to hinder the movement of people and animals. |Rule=As an action, you spread a bag of calpins to cover a square area of 5 feet on a side. Any creature that enters the area must succeed on...' |
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{{Base Formula | {{Base Formula | ||
|Formula= | |Formula=Caltrops (bag with 20) | ||
|Craft=Gunsmith, Armorer, Weaponsmith, Craftsman (carpenter), Collector(lumberjack) | |Craft=Gunsmith, Armorer, Weaponsmith, Craftsman (carpenter), Collector(lumberjack) | ||
|DC=10 | |DC=10 | ||
Linha 8: | Linha 8: | ||
|Value=1 GP | |Value=1 GP | ||
|Time=1 hour | |Time=1 hour | ||
|Description= | |Description=Caltrops are made of metal spikes, they are an anti-personnel weapon that can be used to hinder the movement of people and animals. | ||
|Rule=As an action, you spread a bag of | |Rule=As an action, you spread a bag of caltrops to cover a square area of 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or end its movement this turn and suffer 1 point of piercing damage. Suffering this damage reduces the creature's speed by 10 feet until it regains at least 1 hit point. A creature moving through the area at half speed does not make the save. safeguard. | ||
|Nat20=General Masterpieces. | |Nat20=General Masterpieces. | ||
}} | }} |
Edição atual tal como às 20h15min de 1 de outubro de 2024
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Caltrops (bag with 20)
Craft: Gunsmith, Armorer, Weaponsmith, Craftsman (carpenter), Collector(lumberjack)
DC: 10
Components: Metal and Craft set.
Value: 1 GP
Time: 1 hour
Caltrops are made of metal spikes, they are an anti-personnel weapon that can be used to hinder the movement of people and animals.
As an action, you spread a bag of caltrops to cover a square area of 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or end its movement this turn and suffer 1 point of piercing damage. Suffering this damage reduces the creature's speed by 10 feet until it regains at least 1 hit point. A creature moving through the area at half speed does not make the save. safeguard.
Natural 20. General Masterpieces.