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Criou página com 'If you choose an Unstable source and receive 5 advantages, you are considered a Mutant and receive the following modifiers: *Your type becomes Mutation *Resistance to poison and poison damage *Immunity to non-magical diseases *Your daily need to eat and drink is halved *You are not affected by the sleep spell' |
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*You are not affected by the sleep spell | *You are not affected by the sleep spell | ||
A character who has both energy sources and receives advantages must choose which will be dominant, Stable or Unstable, this change is irreversible. | |||
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*You are now affected by spells, abilities, or any other effect that works on undead. Class abilities such as Turn and Destroy Undead from the Spirit Rite Acolyte have their rules modified for you as described below. | *You are now affected by spells, abilities, or any other effect that works on undead. Class abilities such as Turn and Destroy Undead from the Spirit Rite Acolyte have their rules modified for you as described below. | ||
'''Turn and Destroy Undead.''' As they are undead, specters are susceptible to spells that affect this type of creature, this includes the Liturgy responsible for Turning or Destroying Undead, however the mechanics for this are slightly different. | |||
'''Turn and Destroy Undead.''' As they are undead, specters are susceptible to spells that affect this type of creature, this includes the | |||
For the Turn Undead feature of the Spiritual Rite Acolyte, if you fail the save, instead of running away as best you can, you just become Frightened of the person who used the ability and will avoid approaching them. | For the Turn Undead feature of the Spiritual Rite Acolyte, if you fail the save, instead of running away as best you can, you just become Frightened of the person who used the ability and will avoid approaching them. | ||
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For the Spirit Rite Acolyte's Destroy Undead feature, if you fail the save, you take damage based on the CR that the ability could destroy according to the table below. | For the Spirit Rite Acolyte's Destroy Undead feature, if you fail the save, you take damage based on the CR that the ability could destroy according to the table below. | ||
{| class="purple shadeCenter" style="text-align:center;margin:20px auto" | |||
{| class=" | |+ Damage from Destroy Undead | ||
| | ! Destroys Undead of CR | ||
! Damage Received | |||
|- | |- | ||
| 1/2 or less | |||
| 1d10 radiant damage | |||
|- | |- | ||
| 1 or less | | 1 or less | ||
| 2d10 radiant damage | | 2d10 radiant damage | ||
|- | |- | ||
| 2 or less | |||
| 3d10 radiant damage | |||
|- | |- | ||
| 3 or | | 3 or less | ||
| 4d10 radiant damage | | 4d10 radiant damage | ||
|- | |- | ||
| 4 or less | |||
| 5d10 radiant damage | |||
|} | |} | ||
This Heritage can be chosen a second time starting at 5th level, granting the following modifiers: | This Heritage can be chosen a second time starting at 5th level, granting the following modifiers: | ||
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This Heritage can be chosen a second time only during character creation, granting the following modifiers: | This Heritage can be chosen a second time only during character creation, granting the following modifiers: | ||
*'''''Aura of Fear'''''. Your mere presence can terrify other creatures. Using an action, you can create an aura around you in a 30-foot radius centered on you, this aura lasts for up to 1 minute or until you become Incapacitated. Creatures that are in this area, start their turn within it, or enter it must make a Wisdom saving throw DC 10 + your proficiency bonus + half your character level. On a failed save, the creature is Frightened of you until the end of this aura's duration. An affected creature can repeat the saving throw at the start of each of its turns to end this condition. On a successful save, the creature is immune to this effect for the next minute. You can use this ability a number of times equal to your Proficiency bonus per full rest. | *'''''Aura of Fear'''''. Your mere presence can terrify other creatures. Using an action, you can create an aura around you in a 30-foot radius centered on you, this aura lasts for up to 1 minute or until you become Incapacitated. Creatures that are in this area, start their turn within it, or enter it must make a Wisdom saving throw DC 10 + your proficiency bonus + half your character level. On a failed save, the creature is Frightened of you until the end of this aura's duration. An affected creature can repeat the saving throw at the start of each of its turns to end this condition. On a successful save, the creature is immune to this effect for the next minute. You can use this ability a number of times equal to your Proficiency bonus per full rest. | ||
*You no longer have vulnerability to radiant damage. | *You no longer have vulnerability to radiant damage. | ||
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