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Este artigo está em conformidade com a '''versão 0.94''' do [https://runarcana.org Runarcana RPG]
This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG]
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[[Categoria:0.94]]
[[Categoria:0.94]]
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The world of Runeterra is a vast tapestry composed of many different cultures, each with its own level of technology. For this reason, adventurers have access to a variety of armor types, ranging from leather armor to chainmail, and all the way up to the full plate armor, with several other types of armor in between.
The world of Runeterra is a vast tapestry composed of many different cultures, each with its own level of technology. For this reason, adventurers have access to a variety of armor types, ranging from leather armor to chainmail, and all the way up to the full plate armor, with several other types of armor in between.


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==Damage Reduction==
==Redução de Dano==
The Damage Reduction of an armor reflects the natural reduction in damage granted with variation in the armor's composition. This reduction reflects the damage absorption provided by the armor, which acts passively.
A Redução de Dano de uma armadura reflete a redução natural a dano concedida com variação na composição da armadura. Essa redução reflete a absorção do dano proporcionada por essa armadura que atua de forma passiva.
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In addition to armor, Constructs also have an inherent damage reduction in their Adjustable Protection even when using light protection. Damage Reduction is a feature of all armors, however, light armors usually do not receive this benefit, except when made of certain specific materials that can provide this benefit.
Além de armaduras, os Construtos também possuem uma redução de dano inerente à sua Proteção Ajustável mesmo quando utilizando a proteção leve. Redução de Dano é uma característica de todas armaduras, no entanto, armaduras leves normalmente não recebem esse benefício, exceto quando feitas de determinados materiais específicos que podem prover esse benefício.
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The damage reduction provided by armors works by reducing the base damage received by the final value of this DR. For example, a Full Plate Armor has a base DR of 5. If the wearer has the Enhancement "Heavy Armor Specialist," they add +1 to this damage reduction, effectively making it 6. Therefore, they will reduce the damage received by this value.
A redução de dano proporcionada pelas armaduras funciona reduzindo o dano base recebido no valor final dessa RD, por exemplo, uma Armadura de Placas possui 5 de RD base. Caso esse utilizador possua o Aprimoramento “Especialista em Armaduras Pesadas” ele adiciona +1 a essa redução de dano, se tornando efetivamente 6. Logo, ele reduzirá o dano recebido nesse valor.
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When a target receives damage to which they have resistance or vulnerability, the DR value is the first to be applied. For example, a target with DR 5, if they have resistance to bludgeoning damage, upon receiving 20 points of that type of damage, they first reduce the damage from 20 to 15 due to their armor and then to 8 due to their resistance. The same target, having vulnerability to bludgeoning damage, upon receiving the 20 points of damage, first reduces it to 15 due to their armor and then increases it to 30 due to their vulnerability. Magical items and armors can add bonuses to a character's DR, and when this happens, if it comes from more than one source, the bonus is cumulative.
Quando um alvo recebe dano ao qual possua resistência ou vulnerabilidade, o valor de RD é o primeiro a ser aplicado. Exemplo: Um alvo que tenha RD 5, caso tenha resistência a dano contundente, ao receber 20 pontos desse tipo de dano, reduz primeiramente o dano de 20 para 15 devido a sua armadura e, em seguida, para 8, devido à sua resistência. O mesmo alvo, possuindo fraqueza a dano contundente, recebendo os 20 pontos de dano, reduz primeiramente para 15 devido a sua armadura e em seguida aumenta para 30 devido a sua fraqueza. Itens e Armaduras Mágicas podem adicionar bônus à RD de um personagem, quando isso acontece, vindo de mais de uma fonte, esse bônus é cumulativo.
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==Armor Table==
== Tabela de Armaduras==
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The Armor table gathers the most common types of armor found in the game and separates them into three categories: light armor, medium armor, and heavy armor. Many warriors complement their armor with a shield.
A tabela Armaduras reúne os tipos mais comuns de armaduras encontradas no jogo e as separa em três categorias: armaduras leves, armaduras médias e armaduras pesadas. Muitos guerreiros complementam sua armadura com um escudo.
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The Armor table shows the cost of the armor, the weight, and other properties of the most common types of armor used in the world of Runeterra.
A tabela Armaduras mostra o custo da armadura, o peso, e outras propriedades dos tipos mais comuns de armaduras usada no mundo de Runeterra.
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'''Armor Proficiency'''. Anyone can put on armor or strap a shield to their arm. However, only those proficient in the use of armor know how to use them effectively. Your class grants proficiency with certain types of armor. If you wear armor that you are not proficient in, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you cannot cast spells.
'''Proficiência em Armaduras'''. Qualquer um pode colocar uma armadura ou amarrar um escudo no braço. No entanto, somente aqueles proficientes no uso de armaduras sabem como usá-las de forma eficaz. Sua classe concede proficiência com certos tipos de armadura. Se você vestir uma armadura que não tenha proficiência, terá desvantagem em qualquer teste de atributo, salvaguarda ou jogada de ataque que envolva Força ou Destreza, e não poderá conjurar magias.
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'''Armor Class (AC)'''. Armor protects its wearer from attacks. The armor (and shield) you use determines your base Armor Class.
'''Classe de Armadura (CA)'''. A armadura protege seu usuário de ataques. A armadura (e escudo) que você utiliza determina sua Classe de Armadura base.
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'''Defense Modifier'''. This armor allows both Dexterity and Strength to be added to its defense modifier.
'''Modificador de Defesa'''. Essa armadura permite que seja adicionada a ela como modificador de defesa tanto Destreza quanto Força.
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'''Damage Reduction (DR)'''. The DR column of the Armors table presents the base Damage Reduction of the armor. Damage Reduction reduces all physical and elemental damage types, but does not reduce spiritual damage, true damage, and other types of damage indicated in the Exception column. Values after the slash represent Resistance to a specific type of damage.
'''Redução de Dano (RD)'''. A coluna RD das Armaduras apresenta a Redução de Dano base da armadura. Redução de Dano reduz todos os tipos de dano físicos e elementais, não reduzindo danos espirituais, danos verdadeiros e demais danos sinalizados na coluna Exceção. Valores após a barra, representam Resistência a Dano a algum tipo de dano específico.
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'''Exception.''' The Exception column in Armors represents types of damage to which only half of the total RD value is applied. A person wearing an armor that has 6 RD and Exception (Electric), when receiving 10 damage, reduces this damage by only 3. Damage caused by a Mercurial's Sneak Attack is considered an Exception. If the damage of this attack is of the same type as an Exception, the RD is ignored.
'''Exceção.''' A coluna de Exceção nas Armaduras representa tipos de dano ao qual apenas metade do valor total da RD é aplicado. Uma pessoa utilizando uma armadura que tenha 6 de RD e Exceção Elétrico, ao receber 10 de dano, reduz esse dano em apenas 3. O dano causado por um Ataque Furtivo do Mercurial, é considerado uma Exceção, caso o dano desse ataque seja do mesmo tipo que um dano de Exceção, a RD é ignorada.
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'''Heavy Armor'''. Heavy armor interferes with the wearer's ability to move quickly, stealthily, and freely. If the Armor table shows "Str 13" or "Str 15" in the Strength column for an armor type, the armor reduces the wearer's speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed value.
'''Armadura Pesada'''. Armaduras pesadas interferem na capacidade do usuário mover-se rápido, furtivo e livremente. Se a tabela de Armadura mostrar "For 13" ou "For 15" na coluna Força para um tipo de armadura, a armadura reduz o deslocamento do usuário em 10 pés, a menos que o usuário tenha um valor de Força igual ou maior do que o valor listado.
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'''Stealth'''. If the Armor table shows "Disadvantage" in the Stealth column, the user has disadvantage on Dexterity (Stealth) checks.
'''Furtividade'''. Se a tabela Armaduras mostrar "Desvantagem" na coluna Furtividade, o usuário terá desvantagem em testes de Destreza (Furtividade).
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'''Shield'''. A shield is made of wood or metal and is used with one hand. Wielding a shield increases your Armor Class by a value specified by the type of shield. You can only benefit from one shield at a time.
'''Escudo'''. Um escudo é feito de madeira ou metal e é usado com uma mão. Empunhar um escudo aumenta sua Classe de Armadura em um valor estipulado pelo tipo de escudo. Você só pode se beneficiar de um escudo por vez.
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{| class="wikitable" style="text-align:center; vertical-align:middle; background-color:#F8F9FA; margin: auto;"
{| class="wikitable" style="text-align:center; vertical-align:middle; background-color:#F8F9FA; margin: auto;"
|- style="font-weight:bold; background-color:#B4A7D6;"
|- style="font-weight:bold; background-color:#B4A7D6;"
! colspan="8" | Armaduras e Escudos
! colspan="8" | Armors and Shields
|- style="font-weight:bold; background-color:#F8F9FA;"
|- style="font-weight:bold; background-color:#F8F9FA;"
| Nome
| Name
| Preço
| Price
| Classe de Armadura
| Armor Class
| RD
| DR
| Força
| Strengt
| Furtividade
| Stealth
| Peso
| Weight
| Exceção
| Exception
|- style="font-style:italic; font-weight:bold; text-align:left;"
|- style="font-style:italic; font-weight:bold; text-align:left;"
| colspan="8" style="background-color:#d9d2e9;"| Armaduras Leves
| colspan="8" style="background-color:#d9d2e9;"| Light Armors
|- style="background-color:#F8F9FA;"
|- style="background-color:#F8F9FA;"
| style="text-align:left;" | Acolchoada
| style="text-align:left;" | Padded
| 5 PO
| 5 GP
| 11 + Modificador de Destreza
| 11 + Dexterity Modifier
| -
| -
| -
| -
| Desvantagem
| Disadvantage
| 4 Kg
| 4 Kg
| -
| -
|- style="background-color:#d9d2e9;"
|- style="background-color:#d9d2e9;"
| style="text-align:left;"| Couro
| style="text-align:left;"| Leather
| 10 PO
| 10 GP
| 11 + Modificador de Destreza
| 11 + Dexterity Modifier
| -
| -
| -
| -
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| -
| -
|- style="background-color:#F8F9FA;"
|- style="background-color:#F8F9FA;"
| style="text-align:left;" | Couro Batido
| style="text-align:left;" | Studded Leather
| 45 PO
| 45 GP
| 12 + Modificador de Destreza
| 12 + Dexterity Modifier
| -
| -
| -
| -
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| -  
| -  
|- style="font-style:italic; font-weight:bold; text-align:left; background-color:#d9d2e9;"
|- style="font-style:italic; font-weight:bold; text-align:left; background-color:#d9d2e9;"
| colspan="8"| Armaduras Médias
| colspan="8"| Medium Armors
|- style="background-color:#F8F9FA;"
|- style="background-color:#F8F9FA;"
| style="text-align:left;" | Gibão de Peles
| style="text-align:left;" | Hide
| 10 PO
| 10 GP
| 12 + Modificador de Destreza (máx +2)
| 12 + Dexterity Modifier (max +2)
| 1
| 1
| -
| -
| -
| -
| 6 Kg
| 6 Kg
| Ácido
| Acid
|- style="background-color:#d9d2e9;"
|- style="background-color:#d9d2e9;"
| style="text-align:left;" | Camisão de Malha
| style="text-align:left;" | Chain Shirt
| 30 PO
| 30 GP
| 13 + Modificador de Destreza (máx +2)
| 13 + Dexterity Modifier (max +2)
| 1
| 1
| -
| -
| -
| -
| 10 Kg
| 10 Kg
| Elétrico
| Electric
|- style="background-color:#F8F9FA;"
|- style="background-color:#F8F9FA;"
| style="text-align:left;" | Lórica de Escamas
| style="text-align:left;" | Scale Mail
| 50 PO
| 50 GP
| 14 + Modificador de Destreza (máx +2)
| 14 + Dexterity Modifier (max +2)
| 1
| 1
| -
| -
| Desvantagem
| Disadvantage
| 22,5 Kg
| 22,5 Kg
| Elétrico
| Electric
|- style="background-color:#d9d2e9;"
|- style="background-color:#d9d2e9;"
| style="text-align:left;" | Couraça Peitoral
| style="text-align:left;" | Breastplate
| 400 PO
| 400 GP
| 14 + Modificador de Defesa (máx +2)
| 14 + Defense Modifier (max +2)
| 1
| 1
| -
| -
| -
| -
| 10 Kg
| 10 Kg
| Elétrico
| Electric
|- style="background-color:#F8F9FA;"
|- style="background-color:#F8F9FA;"
| style="text-align:left;" | Placas Parcial
| style="text-align:left;" | Placas Parcial
| 750 PO
| 750 PO
| 15 + Modificador de Defesa (máx +2)
| 15 + Defense Modifier (max +2)
| 1
| 1
| -
| -
| Desvantagem
| Disadvantage
| 20 Kg
| 20 Kg
| Elétrico
| Electric
|- style="font-style:italic; font-weight:bold; text-align:left; background-color:#d9d2e9;"
|- style="font-style:italic; font-weight:bold; text-align:left; background-color:#d9d2e9;"
| colspan="8" | Armaduras Pesadas
| colspan="8" | Heavy Armors
|- style="background-color:#F8F9FA;"
|- style="background-color:#F8F9FA;"
| style="text-align:left;" | Cota de Anéis
| style="text-align:left;" | Ring Mail
| 30 PO
| 30 GP
| 15
| 15
| 1
| 1
| -
| -
| Desvantagem
| Disadvantage
| 20 Kg
| 20 Kg
| Elétrico
| Electric
|- style="background-color:#d9d2e9;"
|- style="background-color:#d9d2e9;"
| style="text-align:left;" | Cota de Malha
| style="text-align:left;" | Chain Mail
| 75 PO
| 75 GP
| 16
| 16
| 2
| 2
| 13
| 13
| Desvantagem
| Disadvantage
| 27,5 Kg
| 27,5 Kg
| Elétrico
| Electric
|- style="background-color:#F8F9FA;"
|- style="background-color:#F8F9FA;"
| style="text-align:left;" | Cota de Talas
| style="text-align:left;" | Scale Armor
| 200 PO
| 200 GP
| 17
| 17
| 2
| 2
| 15
| 15
| Desvantagem
| Disadvantage
| 30 Kg
| 30 Kg
| -
| -
|- style="background-color:#d9d2e9;"
|- style="background-color:#d9d2e9;"
| style="text-align:left;" | Placas
| style="text-align:left;" | Plate Armor
| 1.500 PO
| 1.500 GP
| 18
| 18
| 3
| 3
| 15
| 15
| Desvantagem
| Disadvantage
| 32,5 Kg
| 32,5 Kg
| -
| -
|- style="font-style:italic; font-weight:bold; text-align:left; background-color:#F8F9FA;"
|- style="font-style:italic; font-weight:bold; text-align:left; background-color:#F8F9FA;"
| colspan="8" | Armaduras Especiais
| colspan="8" | Special Armors
|- style="background-color:#d9d2e9;"
|- style="background-color:#d9d2e9;"
| style="text-align:left;" | Couraça de Aço Rúnico
| style="text-align:left;" | Runic Steel Breastplate
| -
| -
| 14 + Modificador de Destreza (máx +2)
| 14 + Dexterity Modifier (max +2)
| 2/5 mágico
| 2/5 magic
| -
| -
| -
| -
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| -
| -
|- style="background-color:#F8F9FA;"
|- style="background-color:#F8F9FA;"
| style="text-align:left;" | Segunda Pele Vastinata
| style="text-align:left;" | Voidborn Second Skin
| -
| -
| 14 + Modificador de Destreza (máx +2)
| 14 + Dexterity Modifier (max +2)
| 1/4 mágico
| 1/4 magic
| -
| -
| -
| -
| 0,25 Kg
| 0,25 Kg
| Ácido
| Acid
|- style="background-color:#d9d2e9;"
|- style="background-color:#d9d2e9;"
| style="text-align:left;" | Peitoral Vastinata
| style="text-align:left;" | Voidborn Breastplate
| -
| -
| 16 + Modificador de Destreza (máx +2)
| 16 + Dexterity Modifier (max +2)
| 2/5 mágico
| 2/5 magic
| -
| -
| -
| -
| 2 Kg
| 2 Kg
| Ácido
| Acid
|- style="font-style:italic; font-weight:bold; text-align:left; background-color:#FFF;"
|- style="font-style:italic; font-weight:bold; text-align:left; background-color:#FFF;"
| colspan="8" | Escudos
| colspan="8" | Shields
|- style="background-color:#d9d2e9;"
|- style="background-color:#d9d2e9;"
| style="text-align:left;" | Broquel
| style="text-align:left;" | Buckler
| 1 PO
| 1 GP
| Especial
| Special
| -
| -
| -
| -
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| -
| -
|- style="background-color:#FFF;"
|- style="background-color:#FFF;"
| style="text-align:left;" | Escudo Leve
| style="text-align:left;" | Light Shield
| 5 PO
| 5 GP
| 1
| 1
| -
| -
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| -
| -
|- style="background-color:#d9d2e9;"
|- style="background-color:#d9d2e9;"
| style="text-align:left;" | Escudo Pesado
| style="text-align:left;" | Heavy Shield
| 15 PO
| 15 GP
| 2
| 2
| -
| -
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| -
| -
|- style="background-color:#FFF;"
|- style="background-color:#FFF;"
| style="text-align:left;" | Escudo de Torre
| style="text-align:left;" | Tower Shield
| 50 PO
| 50 GP
| +2, Especial
| +2, Special
| -
| -
| 13
| 13
| Desvantagem
| Disadvantage
| 15 Kg
| 15 Kg
| -
| -
|}
|}
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== Light Armor ==
== Armaduras Leves ==
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Crafted from flexible and thin materials, light armors favor agile adventurers, as they provide some protection without sacrificing mobility. If you don light armor, it adds your Dexterity modifier to the base number of your armor type to determine your Armor Class.
Feitas a partir de materiais flexíveis e finos, armaduras leves favorecem aventureiros ágeis, uma vez que oferecem alguma proteção sem sacrificar sua mobilidade. Se você vestir uma armadura leve, ele adiciona seu modificador de Destreza ao número base de seu tipo de armadura para determinar sua Classe de Armadura.
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'''Padded'''. The padded armor consists of layers of padded and quilted cloth.
'''Acolchoada'''. A armadura acolchoada consiste em camadas de panos acolchoados e batidos.
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'''Leather'''. The breastplate and pauldrons of the leather armor are made of leather that has been hardened after being boiled in oil. The rest of the armor is made of softer and more flexible materials.  
'''Couro'''. O peitoral e as ombreiras da armadura de couro são feitos de couro que foi endurecido após ser fervido em óleo. O resto da armadura é feita de materiais mais macios e mais flexíveis.
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'''Studded Leather'''. Made of sturdy yet flexible leather, the studded leather armor is reinforced with studs or spikes.
'''Couro Batido'''. Feita de couro resistente, mas flexível, a armadura de couro batido é reforçada com rebites ou cravos
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== Medium Armor ==
== Armaduras Médias ==
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Medium armors offer more protection than light armors, but also hinder movement more. If a character wears medium armor, they add their Dexterity modifier, up to a maximum of 2, to the base number of their armor type to determine their Armor Class.  
Armaduras médias oferecem mais proteção do que armaduras leves, mas também prejudicam mais o movimento. Se o personagem usar uma armadura média, ele adiciona seu modificador de Destreza, até um máximo de 2, ao número base de seu tipo de armadura para determinar a sua Classe de Armadura.
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'''Hide'''. A hide armor is a crude armor consisting of thick hides. It is commonly used by barbarian tribes, evil humanoids, and other peoples who lack access to the tools and materials needed to create a better armor.
'''Gibão de Peles'''. Um gibão de peles é um armadura bruta consistindo de peles grossas. É comumente usada por tribos bárbaras, humanoides malignos e outros povos que não têm acesso às ferramentas e materiais necessários para criar uma armadura melhor.
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'''Chain Shirt'''. Made of interlocking metal rings, a chain shirt is worn beneath layers of clothing. This armor offers modest protection to the upper body of the wearer and allows the sound of metal rings rubbing against each other to be dampened by the outer layers.  
'''Camisão de Malha'''. Feito de anéis de metal intercalados, um camisão de cota de malha é usado entre as camadas de roupa. Essa armadura oferece proteção modesta para a parte superior do corpo de quem a usa e permite que o som dos anéis de metal, friccionados uns contra os outros, sejam amortecidos pelas camadas exteriores.
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'''Scale Mail'''. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The set includes gauntlets.
'''Lórica de Escamas'''. Essa armadura consiste em um casaco e calças (e talvez uma saia separada) de couro coberto com peças sobrepostas de metal, assim como as escamas de peixe. O conjunto inclui manoplas.
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'''Breastplate'''. This armor consists of a piece of metal worn with flexible leather on the inside. Although it leaves the wearer's legs and arms relatively unprotected, this armor provides good protection for their vital organs, leaving them relatively unrestricted.  
'''Couraça Peitoral'''. Esta armadura é constituída por pedaço de metal usado com couro flexível em seu interior. Embora ele deixe as pernas e braços do usuário relativamente desprotegidos, essa armadura fornece boa proteção para seus órgãos vitais, deixando quem a usa relativamente sem restrições.
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'''Partial Plates'''. This armor is composed of molded metal plates that cover most of the body. It does not include leg protection beyond greaves secured with leather straps.
'''Placas Parcial'''. Essa armadura é composta de placas de metal moldadas que cobrem a maior parte do corpo. Ela não inclui proteção para as pernas além de caneleiras fixadas com tiras de couro.
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== Heavy Armors ==
== Armaduras Pesadas ==
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Of all armor categories, heavy armor provides the best protection. These armors cover the entire body and are designed to protect the wearer from a wide variety of attacks. Only proficient warriors can handle their weight and bulk. Heavy armor does not allow the wearer to add their Dexterity modifier to their Armor Class, but it also doesn't penalize them if their Dexterity modifier is negative.
De todas as categorias de armaduras, as armaduras pesadas oferecem a melhor proteção. Essas armaduras cobrem todo o corpo e são projetadas para proteger quem as usa de uma grande variedade de ataques. Só guerreiros proficientes podem gerir o seu peso e volume. Armaduras pesadas não permitem que o usuário adicione seu modificador de Destreza na Classe de Armadura, mas também não o penaliza se seu modificador de Destreza for negativo.
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'''Ring Mail'''. This armor is made of interlocking metal rings and is worn between layers of clothing. This armor provides modest protection to the upper body of the wearer and allows the sound of the metal rings rubbing against each other to be muffled by outer layers.
'''Cota de Anéis'''. Esta armadura é feita de couro com pesados anéis presos a ela. Os anéis ajudam a reforçar a armadura contra golpes de espadas e machados. A cota de anéis é inferior à cota de malha e geralmente é vestida apenas por aqueles que não podem pagar por uma armadura melhor.
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'''Chainmail'''. Made of interlocking metal rings, chainmail includes a layer of padded fabric worn underneath the metal mesh to prevent chafing and cushion the impact of blows. The set includes gauntlets.  
'''Cota de Malha'''. Feita de anéis de metal entrelaçados, a cota de malha inclui uma camada de tecido acolchoado usada por baixo da malha de metal para evitar atrito e amortecer o impacto dos golpes. O conjunto inclui manoplas.
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'''Scale Armor'''. This armor is made of vertical strips of metal, riveted to a leather backing and worn over a padded garment. Flexible chain mail protects the joints.  
'''Cota de Talas'''. Essa armadura é feita de tiras verticais de metal, rebitadas a um suporte de couro, usadas sobre um preenchimento de pano. Cotas de malha flexíveis protegem as articulações.
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'''Plate Armor'''. Plate armor consists of molded metal plates that cover the entire body. It includes heavy leather gloves, boots, a helmet with a visor, and thick layers of padding underneath the armor. Buckles and leather straps distribute the weight along the body.
'''Placas'''. A armadura de placas consiste em placas de metal moldadas para cobrir todo o corpo. Inclui luvas, botas de couro pesadas, um capacete com viseira e espessas camadas de enchimento por baixo da armadura. Fivelas e tiras de couro distribuem o peso ao longo do corpo.
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== Shields ==
== Escudos ==
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'''Buckler'''. This small shield can be strapped to your forearm, leaving your hand free to hold an object and wield a weapon. When you are targeted by an attack, you can use your reaction to increase your AC by +1 until the start of your next turn.  
'''Broquel'''. Esse pequeno escudo pode ser preso ao seu antebraço, deixando sua mão livre para empunhar um objeto e manejar uma arma, ao ser alvo de um ataque você pode utilizar sua reação para aumentar sua CA em +1 até o início de seu próximo turno.
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'''Light Shield'''. This wooden shield is strapped to the forearm, leaving the hand free. The user can hold an object in the hand behind the shield, but cannot wield a weapon.
'''Escudo Leve'''. Esse escudo de madeira é amarrado no antebraço, deixando a mão livre. O usuário pode carregar um objeto na mão do escudo, mas não manusear uma arma.
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'''Heavy Shield'''. This steel shield is attached to the forearm and must also be held firmly, preventing the user from using that hand. While using this shield, you decrease your movement speed by 5 feet.
'''Escudo Pesado'''. Esse escudo de aço é preso ao antebraço e também deve ser empunhado com firmeza, impedindo o usuário de usar aquela mão. Enquanto utilizando esse escudo você diminui 5 pés de seu deslocamento.
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'''Tower Shield'''. Very tall and wide, this shield is capable of covering almost the entire body of the user. A tower shield cannot be used while mounted. When using this shield, creatures 5 feet behind it receive half cover bonus, including you, but you don't gain advantage on Dexterity checks. While using this shield, you reduce your speed by 5 feet, and your Dexterity checks and saves, passive or not, have disadvantage.
'''Escudo de Torre'''. Muito alto e largo, este escudo é capaz de cobrir quase todo o corpo do usuário. Um escudo de torre não pode ser usado enquanto estiver montado. Ao usar esse escudo, criaturas a 5 pés atrás dele recebem bônus de meia cobertura, incluindo você, porém você não recebe vantagem em testes de Destreza. Enquanto utilizando esse escudo você diminui 5 pés de seu deslocamento, seus testes e salvaguardas de Destreza, passivos ou não, recebem desvantagem.
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=== Hanging a Shield ===
=== Pendurando um Escudo ===
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With the exception of bucklers, every shield comes with a strap so that you can hang them on your back.
Com exceção dos broqueis, todo escudo possui consigo uma alça para que você possa pendurá-los em suas costas.
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== Getting In and Out of Armor ==
== Entrando e Saindo de uma Armadura ==
{| class="wikitable" style="background-color:#F8F9FA; margin: auto auto 10px 10px; float: right;"
{| class="wikitable" style="background-color:#F8F9FA; margin: auto auto 10px 10px; float: right;"
|- style="font-weight:bold;"
|- style="font-weight:bold;"
! colspan="3" style="text-align:center;" | Vestindo e Despindo uma Armadura
! colspan="3" style="text-align:center;" | Wearing and Removing Armor
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| Categoria
| Category
| Vestir
| Wearing
| Remover
| Removing
|- style="vertical-align:middle; background-color:#d9d2e9;"
|- style="vertical-align:middle; background-color:#d9d2e9;"
| Armadura Leve
| Light Armor
| 1 minuto
| 1 minute
| 1 minuto
| 1 minute
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Armadura Média
| Medium Armor
| 5 minutos
| 5 minutes
| 1 minuto
| 1 minute
|- style="vertical-align:middle; background-color:#d9d2e9;"
|- style="vertical-align:middle; background-color:#d9d2e9;"
| Armadura Pesada
| Heavy Armor
| 10 minutos
| 10 minutes
| 5 minutos
| 5 minutes
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Escudo
| Shield
| 1 ação
| 1 action
| 1 ação
| 1 action
|}
|}
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The time it takes to don or doff a suit of armor depends on its category.
O tempo que leva para vestir ou despir uma armadura depende da categoria.
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'''Don'''. This is the amount of time required to don a suit of armor. You only benefit from the armor's AC if you spend the full time to doff or don the complete set.
'''Vestir'''. Esse é o tempo necessário para colocar a armadura. Você se beneficia da CA da armadura só se despender o tempo integral para vestir o conjunto da armadura.
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'''Doff'''. This is the amount of time required to remove a suit of armor. If someone helps you, reduce this time by half.
'''Remover'''. Esse é o tempo necessário para despir uma armadura. Se alguém ajudá -lo, reduza esse tempo pela metade.
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*
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Edição atual tal como às 16h14min de 13 de junho de 2023

This Article is in accordance with the version 0.94 of Runarcana RPG

The world of Runeterra is a vast tapestry composed of many different cultures, each with its own level of technology. For this reason, adventurers have access to a variety of armor types, ranging from leather armor to chainmail, and all the way up to the full plate armor, with several other types of armor in between.

Damage Reduction

The Damage Reduction of an armor reflects the natural reduction in damage granted with variation in the armor's composition. This reduction reflects the damage absorption provided by the armor, which acts passively.

In addition to armor, Constructs also have an inherent damage reduction in their Adjustable Protection even when using light protection. Damage Reduction is a feature of all armors, however, light armors usually do not receive this benefit, except when made of certain specific materials that can provide this benefit.

The damage reduction provided by armors works by reducing the base damage received by the final value of this DR. For example, a Full Plate Armor has a base DR of 5. If the wearer has the Enhancement "Heavy Armor Specialist," they add +1 to this damage reduction, effectively making it 6. Therefore, they will reduce the damage received by this value.

When a target receives damage to which they have resistance or vulnerability, the DR value is the first to be applied. For example, a target with DR 5, if they have resistance to bludgeoning damage, upon receiving 20 points of that type of damage, they first reduce the damage from 20 to 15 due to their armor and then to 8 due to their resistance. The same target, having vulnerability to bludgeoning damage, upon receiving the 20 points of damage, first reduces it to 15 due to their armor and then increases it to 30 due to their vulnerability. Magical items and armors can add bonuses to a character's DR, and when this happens, if it comes from more than one source, the bonus is cumulative.

Armor Table

The Armor table gathers the most common types of armor found in the game and separates them into three categories: light armor, medium armor, and heavy armor. Many warriors complement their armor with a shield.

The Armor table shows the cost of the armor, the weight, and other properties of the most common types of armor used in the world of Runeterra.

Armor Proficiency. Anyone can put on armor or strap a shield to their arm. However, only those proficient in the use of armor know how to use them effectively. Your class grants proficiency with certain types of armor. If you wear armor that you are not proficient in, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you cannot cast spells.

Armor Class (AC). Armor protects its wearer from attacks. The armor (and shield) you use determines your base Armor Class.

Defense Modifier. This armor allows both Dexterity and Strength to be added to its defense modifier.

Damage Reduction (DR). The DR column of the Armors table presents the base Damage Reduction of the armor. Damage Reduction reduces all physical and elemental damage types, but does not reduce spiritual damage, true damage, and other types of damage indicated in the Exception column. Values after the slash represent Resistance to a specific type of damage.

Exception. The Exception column in Armors represents types of damage to which only half of the total RD value is applied. A person wearing an armor that has 6 RD and Exception (Electric), when receiving 10 damage, reduces this damage by only 3. Damage caused by a Mercurial's Sneak Attack is considered an Exception. If the damage of this attack is of the same type as an Exception, the RD is ignored.

Heavy Armor. Heavy armor interferes with the wearer's ability to move quickly, stealthily, and freely. If the Armor table shows "Str 13" or "Str 15" in the Strength column for an armor type, the armor reduces the wearer's speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed value.

Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the user has disadvantage on Dexterity (Stealth) checks.

Shield. A shield is made of wood or metal and is used with one hand. Wielding a shield increases your Armor Class by a value specified by the type of shield. You can only benefit from one shield at a time.

Armors and Shields
Name Price Armor Class DR Strengt Stealth Weight Exception
Light Armors
Padded 5 GP 11 + Dexterity Modifier - - Disadvantage 4 Kg -
Leather 10 GP 11 + Dexterity Modifier - - - 5 Kg -
Studded Leather 45 GP 12 + Dexterity Modifier - - - 6,5 Kg -
Medium Armors
Hide 10 GP 12 + Dexterity Modifier (max +2) 1 - - 6 Kg Acid
Chain Shirt 30 GP 13 + Dexterity Modifier (max +2) 1 - - 10 Kg Electric
Scale Mail 50 GP 14 + Dexterity Modifier (max +2) 1 - Disadvantage 22,5 Kg Electric
Breastplate 400 GP 14 + Defense Modifier (max +2) 1 - - 10 Kg Electric
Placas Parcial 750 PO 15 + Defense Modifier (max +2) 1 - Disadvantage 20 Kg Electric
Heavy Armors
Ring Mail 30 GP 15 1 - Disadvantage 20 Kg Electric
Chain Mail 75 GP 16 2 13 Disadvantage 27,5 Kg Electric
Scale Armor 200 GP 17 2 15 Disadvantage 30 Kg -
Plate Armor 1.500 GP 18 3 15 Disadvantage 32,5 Kg -
Special Armors
Runic Steel Breastplate - 14 + Dexterity Modifier (max +2) 2/5 magic - - 10 Kg -
Voidborn Second Skin - 14 + Dexterity Modifier (max +2) 1/4 magic - - 0,25 Kg Acid
Voidborn Breastplate - 16 + Dexterity Modifier (max +2) 2/5 magic - - 2 Kg Acid
Shields
Buckler 1 GP Special - - - 1 Kg -
Light Shield 5 GP 1 - - - 3 Kg -
Heavy Shield 15 GP 2 - 13 - 7 Kg -
Tower Shield 50 GP +2, Special - 13 Disadvantage 15 Kg -

Light Armor

Crafted from flexible and thin materials, light armors favor agile adventurers, as they provide some protection without sacrificing mobility. If you don light armor, it adds your Dexterity modifier to the base number of your armor type to determine your Armor Class.

Padded. The padded armor consists of layers of padded and quilted cloth.

Leather. The breastplate and pauldrons of the leather armor are made of leather that has been hardened after being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Studded Leather. Made of sturdy yet flexible leather, the studded leather armor is reinforced with studs or spikes.

Medium Armor

Medium armors offer more protection than light armors, but also hinder movement more. If a character wears medium armor, they add their Dexterity modifier, up to a maximum of 2, to the base number of their armor type to determine their Armor Class.

Hide. A hide armor is a crude armor consisting of thick hides. It is commonly used by barbarian tribes, evil humanoids, and other peoples who lack access to the tools and materials needed to create a better armor.

Chain Shirt. Made of interlocking metal rings, a chain shirt is worn beneath layers of clothing. This armor offers modest protection to the upper body of the wearer and allows the sound of metal rings rubbing against each other to be dampened by the outer layers.

Scale Mail. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The set includes gauntlets.

Breastplate. This armor consists of a piece of metal worn with flexible leather on the inside. Although it leaves the wearer's legs and arms relatively unprotected, this armor provides good protection for their vital organs, leaving them relatively unrestricted.

Partial Plates. This armor is composed of molded metal plates that cover most of the body. It does not include leg protection beyond greaves secured with leather straps.

Heavy Armors

Of all armor categories, heavy armor provides the best protection. These armors cover the entire body and are designed to protect the wearer from a wide variety of attacks. Only proficient warriors can handle their weight and bulk. Heavy armor does not allow the wearer to add their Dexterity modifier to their Armor Class, but it also doesn't penalize them if their Dexterity modifier is negative.

Ring Mail. This armor is made of interlocking metal rings and is worn between layers of clothing. This armor provides modest protection to the upper body of the wearer and allows the sound of the metal rings rubbing against each other to be muffled by outer layers.

Chainmail. Made of interlocking metal rings, chainmail includes a layer of padded fabric worn underneath the metal mesh to prevent chafing and cushion the impact of blows. The set includes gauntlets.

Scale Armor. This armor is made of vertical strips of metal, riveted to a leather backing and worn over a padded garment. Flexible chain mail protects the joints.

Plate Armor. Plate armor consists of molded metal plates that cover the entire body. It includes heavy leather gloves, boots, a helmet with a visor, and thick layers of padding underneath the armor. Buckles and leather straps distribute the weight along the body.

Shields

Buckler. This small shield can be strapped to your forearm, leaving your hand free to hold an object and wield a weapon. When you are targeted by an attack, you can use your reaction to increase your AC by +1 until the start of your next turn.

Light Shield. This wooden shield is strapped to the forearm, leaving the hand free. The user can hold an object in the hand behind the shield, but cannot wield a weapon.

Heavy Shield. This steel shield is attached to the forearm and must also be held firmly, preventing the user from using that hand. While using this shield, you decrease your movement speed by 5 feet.

Tower Shield. Very tall and wide, this shield is capable of covering almost the entire body of the user. A tower shield cannot be used while mounted. When using this shield, creatures 5 feet behind it receive half cover bonus, including you, but you don't gain advantage on Dexterity checks. While using this shield, you reduce your speed by 5 feet, and your Dexterity checks and saves, passive or not, have disadvantage.

Hanging a Shield

With the exception of bucklers, every shield comes with a strap so that you can hang them on your back.

Getting In and Out of Armor

Wearing and Removing Armor
Category Wearing Removing
Light Armor 1 minute 1 minute
Medium Armor 5 minutes 1 minute
Heavy Armor 10 minutes 5 minutes
Shield 1 action 1 action

The time it takes to don or doff a suit of armor depends on its category.

Don. This is the amount of time required to don a suit of armor. You only benefit from the armor's AC if you spend the full time to doff or don the complete set.

Doff. This is the amount of time required to remove a suit of armor. If someone helps you, reduce this time by half.