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Criaturas - Prévia 0.96/en: histórico de edições

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28 de dezembro de 2024

  • atuant 20h05min20h05min de 28 de dezembro de 2024Arddhu discussão contribs 110 734 bytes −76 Criou página com '*'''Jade''': The Jade Pulse is focused on mitigating damage received by the creature *'''Agate''': The Agate Pulse amplifies damage caused by the creature *'''Pearl''': This Pulse enhances other allied creatures *'''Onyx''': The Onyx Pulse provides life regeneration for the creature *'''Lazulite''': The Lazulite Pulse allows for diverse and versatile uses ===Jade Pulse=== A creature that has the Jade Pulse can choose based on its CR a number of damage types for which it...'
  • atuant 20h05min20h05min de 28 de dezembro de 2024Arddhu discussão contribs 110 810 bytes −94 Criou página com 'Creature pulses work differently to player pulses, especially due to the creatures' characteristics and their use. For this reason, although they are similar to player pulses, they have different names to avoid complications.'
  • atuant 20h04min20h04min de 28 de dezembro de 2024Arddhu discussão contribs 110 904 bytes −98 Criou página com '<div style="text-align:center;> '''''Rune DC''''': 8 + proficiency bonus + half CR (minimum of 1) ''''Rune Attack Modifier''''': proficiency bonus + half CR (minimum of 1) </div> ==Pulses== The Runic Pulse is a natural attunement that reverberates in each creature. This pulse is a manifestation that develops in each being, being shaped by their actions, decisions and way of acting. Each of the Pulses are like pillars that structure a foundation of personality far beyond...'
  • atuant 20h03min20h03min de 28 de dezembro de 2024Arddhu discussão contribs 111 002 bytes −271 Criou página com 'When a Rune declares an attack, the creature uses its Rune Attack Modifier to use it, rolling 1d20 and adding this modifier to the result, which must exceed the target's AC. Since Runes are a natural ability of each essence, both the Modifier and the DC of these are defined based on the creature's CR.'
  • atuant 20h01min20h01min de 28 de dezembro de 2024Arddhu discussão contribs 111 273 bytes −132 Criou página com 'Each Rune has a number of uses described on the Rune itself, with each use one is deducted from the total, when the total is 0, the creature cannot use it anymore in combat.'
  • atuant 19h59min19h59min de 28 de dezembro de 2024Arddhu discussão contribs 111 405 bytes −67 Criou página com ''''Passive Effect''': Some Runes have passive components, they happen regardless of your will, after the description of the conditions specified in the rune itself, starting together with your skills or those of third parties.'
  • atuant 19h57min19h57min de 28 de dezembro de 2024Arddhu discussão contribs 111 472 bytes −61 Criou página com ''''Joint Activation''': Every activation of a rune is not defined in the Rune itself, this means that it must be used together with some type of action described in the Rune, such as an attack, action, bonus action, reaction, etc.'
  • atuant 19h56min19h56min de 28 de dezembro de 2024Arddhu discussão contribs 111 533 bytes −115 Criou página com '==Rune Activation== Each Rune has its own activation rules, this activation is mostly a combined effect, as described below. If there is no information on the Rune itself, only one can be activated per round, an exception to this rule are '''Epic Actions'''.'
  • atuant 19h56min19h56min de 28 de dezembro de 2024Arddhu discussão contribs 111 648 bytes −61 Criou página com 'Each creature has a set of Pulse and Runes on its sheet that are appropriate to its CR as a suggestion. We encourage the GM to modify these characteristics to provide even more diversity and to be able to use the creatures in different ways, even if their mechanical model is one that they are already familiar with.'
  • atuant 19h56min19h56min de 28 de dezembro de 2024Arddhu discussão contribs 111 709 bytes −79 Criou página com 'Some spells such as Summon Familiar and Animal Companions have Runes. Additionally, some powerful items and runes can create simulacra (summonings) with Runes, but these cases are rare and are the exception that proves the rule.'
  • atuant 19h55min19h55min de 28 de dezembro de 2024Arddhu discussão contribs 111 788 bytes −90 Criou página com 'To make it more understandable, creatures in Runarcana are separated into these two categories, Creatures and Simulacra. While a Summoning spell brings a real creature, either by moving or teleporting, Evocation spells create simulacra of these creatures, which is why they do not have Runes.'
  • atuant 19h55min19h55min de 28 de dezembro de 2024Arddhu discussão contribs 111 878 bytes −58 Criou página com 'The distinction between creatures and simulacra is important, while a creature can be of different natures and this causes the reverberation of the Global Runes to grant them this runic ability, simulacra can be indistinguishable from creatures, but do not have Runes because they are the result of magic or other powers that are already derivations of the runic reverberations.'
  • atuant 19h53min19h53min de 28 de dezembro de 2024Arddhu discussão contribs 111 936 bytes −99 Criou página com '=Creature Runes= Just like players, all creatures in Runarcana possess Runes, intrinsic powers of the creatures of Runeterra that are the result of the resonance of the World Runes with all life forms in Runeterra, granting these creatures a Runic Pulse and runic powers through Runes based on their Challenge Rating, the creature's equivalent of character levels.'
  • atuant 19h52min19h52min de 28 de dezembro de 2024Arddhu discussão contribs 112 035 bytes −85 Criou página com 'It is up to the GM to get a sense of whether random encounters are fun for the players or whether they end up getting bored with the story not developing at the expected pace. But it is also up to the GM to understand when to leave the players wanting more, in anticipation of the next steps in the story.'
  • atuant 19h52min19h52min de 28 de dezembro de 2024Arddhu discussão contribs 112 120 bytes −98 Criou página com 'When a random encounter happens, elaborate on why the encounter happened, how it connects to the story or location, and what the consequences are. Defeating a gang of robbers on the road can cause a town that is being vilified to lose even more resources and become even more hungry, creating problems that can interfere with the characters’ journey.'
  • atuant 19h51min19h51min de 28 de dezembro de 2024Arddhu discussão contribs 112 218 bytes −86 Criou página com 'It's important that random encounters aren't just a "kill some creatures and earn some coins" moment, something that gives players the impression that everything is random and their actions have no impact or agency in the world.'
  • atuant 19h38min19h38min de 28 de dezembro de 2024Arddhu discussão contribs 112 304 bytes −229 Criou página com '===Meaningful Encounters=== One way to make combat encounters more interesting is to think about how to make them even more meaningful. We're not talking about treasures or different creatures, but rather how to create conditions that capture the players' attention and make them remember a combat. Below are some topics: *'''Urgency'''. Whenever you have to fight against the clock, your perception of time changes. Urgency can make a simple battle more intense. For example...'
  • atuant 19h35min19h35min de 28 de dezembro de 2024Arddhu discussão contribs 112 533 bytes −93 Criou página com 'As you can see, the Example 2 table has exactly the same encounters as the Example 1 table, the difference between the two is one more dice roll to establish the chances of it happening. While in the first table, you already have a fixed probability, in the second table you have more control over this chance, which may suit your GMing style better.'
  • atuant 19h35min19h35min de 28 de dezembro de 2024Arddhu discussão contribs 112 626 bytes −97 Criou página com '{| class="purple shadeCenter tabCent" |- |+EXAMPLE 2 ! D6 ! Encounter |- | 1 | 32 Sea Rats (Grunts) CR 4 - 1 Cursed Rat* (Paragon) CR 6 |- | 2 | 8 Pirates (Grunts) CR 6, 1 Sea Brute (Soldier) CR 6 and 1 Master Cannoneer (Soldier) CR 6 |- | 3 | 4 Razorfins (Soldiers) CR 6 |- | 4 | 2 Buhrus Initiates (Soldiers) - 1 Tidespeaker* (Elite) |- | 5 | 2 Naga Sorcerers (Elite) CR 6 |- | 6 | 1 Veteran Pirate (A4 Paragon) ND 6 |- | colspan="2" style="background-color:#000000; color:...'
  • atuant 19h35min19h35min de 28 de dezembro de 2024Arddhu discussão contribs 112 723 bytes −60 Criou página com 'Of course, if it doesn't make sense for the result obtained to be the encounter, you can roll the dice again or even choose another option.'
  • atuant 19h35min19h35min de 28 de dezembro de 2024Arddhu discussão contribs 112 783 bytes −85 Criou página com 'Another way to build a random encounter table is to establish that for each trigger fired, you roll 1d20, establishing what the chance is of an encounter happening. If you believe there is a 50% chance of this happening, when you roll the dice, if it comes up 1 to 10, the encounter does not happen, but if it comes up 11 to 20, you roll the dice corresponding to the encounter table you are using.'
  • atuant 19h34min19h34min de 28 de dezembro de 2024Arddhu discussão contribs 112 868 bytes −83 Criou página com 'Not every combat encounter necessarily needs to be resolved with combat. In the example in the table above, when a result of 8 is rolled, an encounter with 2 Buhru Initiates and then one with 1 Voice of the Tides is triggered. The players can resolve this combat encounter when their Acolyte of Nagakaburos interacts socially and manages to prevent combat from happening. In such a case, the GM should evaluate the Experience gained precisely for the avoided combat. Although...'
  • atuant 19h34min19h34min de 28 de dezembro de 2024Arddhu discussão contribs 112 951 bytes −101 Criou página com '{| class="purple shadeCenter tabCent" |- |+Example 1 ! D12 ! Encounter |- | 1-4 | No encounters |- | 5 | 32 Sea Rats (Grunt) CR 4 - 1 Cursed Rat* (Paragon) CR 6 |- | 6 | 8 Pirates (Grunt) CR 6, 1 Sea Brute (Soldier) CR 6, and 1 Cannoneer Master (Soldier) CR 6 |- | 7 | 4 Razorfins (Soldiers) CR 6 |- | 8 | 2 Buhrus Initiates (Soldiers) - 1 Tidespeaker* (Elite) |- | 9 | 2 Naga Sorcerers (Elite) CR 6 |- | 10 | 1 Veteran Pirate (A4 Paragon) CR 6 |- | 11-12 | No encounters |-...'
  • atuant 19h33min19h33min de 28 de dezembro de 2024Arddhu discussão contribs 113 052 bytes −84 Criou página com 'Below is an example of a Random Encounter Table for an adventure in Bilgewater for a group of 4 level 6 players.'
  • atuant 19h33min19h33min de 28 de dezembro de 2024Arddhu discussão contribs 113 136 bytes −312 Criou página com '*'''Time passing in-game'''. The characters have escaped from Bilgewater, and are being sought after with a bounty on their heads as they flee to another island. During this escape, the GM can establish that every hour during the escape, he must make a Random Encounters roll, to represent the possibility of the bounty hunters finding them. *'''Time passing out of game'''. In a random table that ends up happening without much planning, the GM decides that every 2 hours of...'
  • atuant 19h31min19h31min de 28 de dezembro de 2024Arddhu discussão contribs 113 448 bytes −121 Criou página com ''''Example 2''': The players enter Demacia and are viewed with suspicion, but nothing that causes a combat encounter to occur, until one of the players uses magic visibly in the tavern to intimidate an informant. The GM can either decide that one of the present NPCs is a Mage Hunter who was resting, or he can make a roll on his random encounter table that has this Encounter. Since magic is frowned upon in Demacia, such an attitude causes the Mage Hunter to decide to leav...'
  • atuant 19h30min19h30min de 28 de dezembro de 2024Arddhu discussão contribs 113 569 bytes −101 Criou página com ''''Example 1''': While the players are searching for information in Zaun, the GM secretly rolls the dice, getting a number on his random encounter table that indicates that no Encounters have been triggered. After another hour of searching, the GM makes another roll, this time he gets a number that triggers a Combat Encounter; a gang of thieves has taken an interest in them. To adapt this to the session, the GM asks one of the players to make a Perception roll. Upon gett...'
  • atuant 19h30min19h30min de 28 de dezembro de 2024Arddhu discussão contribs 113 670 bytes −119 Criou página com '====Random Encounter==== Random encounters happen in two ways: through the randomness of the Dice or through the consequences of the players' attitudes. While in the first way, the GM can decide that every certain amount of time he must make a roll on his random encounters table (which can be from 1 hour in the game or even outside of it), or even that certain attitudes force this roll, in the second way the GM can decide that certain actions and attitudes can attract un...'
  • atuant 19h30min19h30min de 28 de dezembro de 2024Arddhu discussão contribs 113 789 bytes −74 Criou página com ''''Example''': After investigation, the players discover that the person they are looking for is in a Noxian prison. Although the GM cannot be certain that this will generate a combat (after all, the players' creativity can seek different ways of resolution) he decides to create this Encounter with a detachment of 12 soldiers, 1 captain and 3 drakehounds. In this case, the GM separates the sheets of these creatures into an encounter, elaborating where each soldier is and...'
  • atuant 19h29min19h29min de 28 de dezembro de 2024Arddhu discussão contribs 113 863 bytes −100 Criou página com '====Intentional Encounter==== When the GM intentionally builds a combat encounter, he has a scene in mind, with creatures that make sense to be in that scene and are usually part of the scenes built by the GM for his players to face.'
  • atuant 19h29min19h29min de 28 de dezembro de 2024Arddhu discussão contribs 113 963 bytes −86 Criou página com 'If the above conditions are reversed, but are not intentional or part of the players' planning, they make combat easier and thus result in a reduction in the amount of experience received. ===Intentional and Random Encounters=== There are several ways to create a Combat Encounter, from random methods to controlled methods and, in some cases, selecting from ready-made tables. Here we have elaborated on the two simplest and most common ways to build them, the Intentional E...'
  • atuant 19h28min19h28min de 28 de dezembro de 2024Arddhu discussão contribs 114 049 bytes −81 Criou página com '*Adverse conditions such as the entire group being surprised *The enemy has a tactical advantage due to terrain or cover *The characters are facing some debilitating condition or taking damage each round due to some environmental effect or magic *The characters are in a condition of reduced mobility and defense, being easy targets such as hanging from a rope, in the middle of climbing a wall or huge cliff, stuck to the ground or, in similar ways'
  • atuant 19h28min19h28min de 28 de dezembro de 2024Arddhu discussão contribs 114 130 bytes −74 Criou página com 'Below are some examples of factors that, when disadvantaged by players but not the enemy, can result in a bonus:'
  • atuant 19h28min19h28min de 28 de dezembro de 2024Arddhu discussão contribs 114 204 bytes −84 Criou página com 'If the reason for the factors being favorable to the players is planning, this should not negatively affect the experience, on the contrary, in such cases it is interesting to reward the players for this reason, encouraging more decisions to be made using exploration or interpretation and not just combat.'
  • atuant 19h27min19h27min de 28 de dezembro de 2024Arddhu discussão contribs 114 288 bytes −83 Criou página com 'When this happens, the experience of the encounter can also change. Factors that favor the players tend to reduce the amount of experience received, while factors that disfavor the players increase the amount of experience received.'
  • atuant 19h27min19h27min de 28 de dezembro de 2024Arddhu discussão contribs 114 371 bytes −55 Criou página com '====Modifying Encounters==== It is possible that in some cases, some specific factors may modify an encounter, affecting its difficulty either due to the location where it takes place, or even the situation.'
  • atuant 19h26min19h26min de 28 de dezembro de 2024Arddhu discussão contribs 114 426 bytes −98 Criou página com 'If you choose a Paragon with a higher threat. For each threat point above A4, your Paragon gains an XP point modifier equal to 0.25 (A3 has 0.75, A4 has 1.00, A5 has 1.25, etc.) modifying the total XP in the process, Action points and Mythic Resistances.'
  • atuant 19h26min19h26min de 28 de dezembro de 2024Arddhu discussão contribs 114 524 bytes −71 Criou página com '{| class="purple shadeCenter tabCent" |- |+EXAMPLE ! Role ! Modifier ! Total EXP |- | Paragon | Integer Value | 5000 |- | Elite | 1/2 | 2500 |- | Soldier | 1/4 | 1250 |- | Grunt | 1/8 | 625 |}'
  • atuant 19h26min19h26min de 28 de dezembro de 2024Arddhu discussão contribs 114 595 bytes −83 Sem resumo de edição
  • atuant 19h25min19h25min de 28 de dezembro de 2024Arddhu discussão contribs 114 678 bytes −111 Criou página com '{| class="purple shadeCenter tabCent" |- |+Combat by Group Average ! Challenge ! Challenge Rate |- | Very Easy | Group average up to - 4 |- | Easy | Group average up to - 2 |- | Normal | Group average |- | Hard | Group average up to + 2 |- | Deadly | Group average up to + 4 |} Try different combinations in each encounter, such as if the table has 4 players, try using 8 grunts and 2 soldiers, or 2 soldiers and an elite, or even combining lower and higher CRs, such as usin...'
  • atuant 19h25min19h25min de 28 de dezembro de 2024Arddhu discussão contribs 114 789 bytes −60 Criou página com 'However, this criterion is not absolute; experienced players and additional resources such as special items acquired during the journey can make this task easier. If you want to increase or reduce the difficulty, first take the average of the levels among all and then apply modifiers according to the table below:'
  • atuant 19h24min19h24min de 28 de dezembro de 2024Arddhu discussão contribs 114 849 bytes −93 Criou página com '*A group of 3 players can face 12 '''Grunts''', or 3 '''Soldiers''', or 1 '''A3 Paragon''' with CR equal to the players' or the group's average. *A group of 4 players can face 16 '''Grunts''', or 4 '''Soldiers''', or 2 '''Elites''' or 1 '''A4 Paragon''' with CR equal to the players' or the group's average. *A group of 5 players can face 20 '''Grunts''', or 5 '''Soldiers''', or 2 '''Elites''' and 1 '''Soldier''' or 1 '''A5 Paragon''' with CR equal to the players' or the g...'
  • atuant 19h23min19h23min de 28 de dezembro de 2024Arddhu discussão contribs 114 942 bytes −64 Criou página com 'In this way, meetings can be created taking this proportion into consideration:'
  • atuant 19h23min19h23min de 28 de dezembro de 2024Arddhu discussão contribs 115 006 bytes −108 Criou página com '===Amount and Difficulty=== Each player is able to face individually 1 creature with the '''soldier''' role or 4 creatures with the '''grunt''' role of '''CR''' equal to his level. By default, Runarcana combat encounters are balanced for a group of 3 to 5 players of equal or close level.'
  • atuant 17h43min17h43min de 28 de dezembro de 2024Arddhu discussão contribs 115 114 bytes −82 Criou página com 'Note that, depending on the type of adventure, or even the specific moment in which the players are, combat encounters may not be necessary. Likewise, in cases where players actively seek out such confrontations, more experienced creatures may end up seeing this as an opportunity.'
  • atuant 17h43min17h43min de 28 de dezembro de 2024Arddhu discussão contribs 115 196 bytes −87 Criou página com 'Still, it is not necessary for the GM to always follow the formula of encounters spread out over these 3 days. This recommendation is given only as a control criterion so that the GM can more easily control how difficult the encounters should be to present tangible challenges for their players. With time and experience at the table, the GM will understand when it is important to include combats or avoid them to obtain a better flow of adventure.'
  • atuant 17h42min17h42min de 28 de dezembro de 2024Arddhu discussão contribs 115 283 bytes −96 Criou página com 'Therefore, adding an additional encounter on the third day, without having to take a short rest beforehand, can be an excellent way to increase the challenge even further. Although players may be low on resources on the third day, the short and long rests taken earlier should be taken into account, as they can provide players with extra breathing room.'
  • atuant 17h42min17h42min de 28 de dezembro de 2024Arddhu discussão contribs 115 379 bytes −115 Criou página com 'Some resources are recovered on a short rest, others on a long rest, but only on a full rest are all resources recovered. This means that each day some resources can be recovered, which makes tactical planning more nuanced.'
  • atuant 17h42min17h42min de 28 de dezembro de 2024Arddhu discussão contribs 115 494 bytes −161 Criou página com 'It is important to understand that during the first encounters in this 3-day interval, players are in possession of most of their resources, making them easier encounters to deal with due precisely to the range of options they can use.'
  • atuant 17h42min17h42min de 28 de dezembro de 2024Arddhu discussão contribs 115 655 bytes −71 Criou página com 'Thus, each day of Runarcana's adventure includes 2 to 3 combat encounters of medium or hard difficulty, totaling 6 to 8 encounters of the same difficulty over the course of 3 days.'