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Criaturas - Prévia 0.96/en: histórico de edições

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28 de dezembro de 2024

  • atuant 17h41min17h41min de 28 de dezembro de 2024Arddhu discussão contribs 115 726 bytes −96 Criou página com '==Balancing Combat== Combat balancing in Runarcana is done using Full Rest as a baseline. This means that players are expected to recover all of their original and class resources spent over the course of three days after each Full Rest.'
  • atuant 17h41min17h41min de 28 de dezembro de 2024Arddhu discussão contribs 115 822 bytes −13 Criou página com '=Creating Combat Encounters='
  • atuant 17h41min17h41min de 28 de dezembro de 2024Arddhu discussão contribs 115 835 bytes −168 Criou página com 'These actions can occur for a variety of reasons, whether by voluntary acts of the creature or simply by being present at some sort of ritual or ceremony. ===Actions=== If a mythical or legendary creature has lair actions, it can use them to harness the magic of the environment in its lair. All lairs have an initiative value, some starting at 20 while others may have lower or higher values, and the creature can use one of its lair action options, or fail to use any of th...'
  • atuant 17h41min17h41min de 28 de dezembro de 2024Arddhu discussão contribs 116 003 bytes −82 Criou página com '==Lair Actions== Powerful creatures such as creatures in the Paragon role or even Legendary and Mythic creatures can have Lair Actions. When this happens, their character sheet describes their lair and the special effects that can be created while the creature is residing there.'
  • atuant 17h40min17h40min de 28 de dezembro de 2024Arddhu discussão contribs 116 085 bytes −125 Criou página com '===Act=== A creature that uses its Epic Action to '''Act''' regains its reaction (if expended) and can take an action or bonus action except for the Dash, Disengage, Dodge, and Ready actions. The creature can expend some or all of its feet of movement as part of this special action. Acting in this way does not count as a turn. Effects that occur at the beginning or end of the turn do not trigger. ===Resist=== The creature can reroll a failed saving throw against a persis...'
  • atuant 17h40min17h40min de 28 de dezembro de 2024Arddhu discussão contribs 116 210 bytes −99 Criou página com 'Each creature has a set of Pulse and Runes appropriate to its CR as a '''suggestion'''. We encourage the GM to modify these characteristics to provide even more diversity and to be able to use the creatures in different ways, even if their mechanical model is one that he is already accustomed to. ==Epic Actions== Epic actions are an incredible resource with which the creature can perform several actions each round and have the ability to defend itself even from the most...'
  • atuant 17h40min17h40min de 28 de dezembro de 2024Arddhu discussão contribs 116 309 bytes −117 Criou página com 'Runes that are chosen a second time receive an upgrade in addition to the increased number of uses. If chosen a third time, the rune only receives the increased number of uses. ===Evoked and Summoned=== Normally only real creatures (like summoned creatures) have Runes. Creatures that are summoned by magic do not normally have Runes, only some powerful magics or creatures summoned by specific items can have Runes.'
  • atuant 17h39min17h39min de 28 de dezembro de 2024Arddhu discussão contribs 116 426 bytes −77 Criou página com '===Runes and Creatures=== Unlike players, creatures receive their Runic Pulse and their first Rune at different CRs. Creatures receive proportionally more Runes than players, and can choose the same Rune more than once.'
  • atuant 17h39min17h39min de 28 de dezembro de 2024Arddhu discussão contribs 116 503 bytes −168 Criou página com 'With runes, creatures have a wider range of what they can do and how they can be used in a campaign. Understanding how they work and the various permutations that can be made allows the same creature to be used in many different ways, combining both mechanical differences and differences in description and narrative.'
  • atuant 17h38min17h38min de 28 de dezembro de 2024Arddhu discussão contribs 116 671 bytes −62 Criou página com 'We encourage the GM to change these runes to others that he considers more appropriate to the creature's purpose or function, especially since the runes bring with them a suggestion of modification of appearance for the creatures.'
  • atuant 17h38min17h38min de 28 de dezembro de 2024Arddhu discussão contribs 116 733 bytes −82 Criou página com 'All Runarcana creatures are presented with a suggestion of Runes appropriate to their Challenge Rate, normally chosen because they are closest to the main concept or archetype of that creature, its environment or some preponderant characteristic, but these are just suggested runes.'
  • atuant 17h38min17h38min de 28 de dezembro de 2024Arddhu discussão contribs 116 815 bytes −350 Criou página com '====Channeling==== A feature that has Channeling only happens after a certain amount of time has passed. These are countdown attacks – things that mark, end, or charge energy. The purpose of these effects is to threaten large, specific areas and encourage your players to move to avoid being hit. While Channeling is active, the creature is '''concentrating''' on the effect even if the feature does not require concentration. =====Using Features with Delay===== When activ...'
  • atuant 17h35min17h35min de 28 de dezembro de 2024Arddhu discussão contribs 117 165 bytes −256 Criou página com '===Recharge=== Some creature actions and features may have a recharge. When a creature uses a recharge feature, that feature is '''exhausted''' until the creature meets the criteria described in the feature. Some examples of Recharges: *'''Count''': When your creature uses a feature that has the count descriptor, that feature will be exhausted until a certain period of time is met. Once a count feature is exhausted, start a countdown. If your count requires a turn, at th...'
  • atuant 17h03min17h03min de 28 de dezembro de 2024Arddhu discussão contribs 117 421 bytes −108 Criou página com '{| class="purple shadeCenter tabCent" |- |+Feature Activation Time ! Type ! Description |- | Action | The creature must spend its Action to activate the feature. |- | Bonus Action | The creature must spend its Bonus Action to activate the feature. |- | Passive | The feature is constantly activated for an indefinite amount of time. |- | Reaction | The creature must spend its Reaction to activate the feature. |- | Time | The creature must spend a certain amount of time (mi...'
  • atuant 17h02min17h02min de 28 de dezembro de 2024Arddhu discussão contribs 117 529 bytes −175 Criou página com '===Bonus Actions=== If a creature can use a characteristic or trait with its bonus action, it will be written on its character sheet. If a creature does not have special bonus actions, this section will be absent. ===Reactions=== If a creature can use a characteristic or trait with its reaction, it will be written on its character sheet. In addition, this creature can make an attack roll if another creature leaves melee range. If a creature does not have special reaction...'
  • atuant 16h59min16h59min de 28 de dezembro de 2024Arddhu discussão contribs 117 704 bytes −284 Criou página com '{| class="purple shadeCenter tabCent" |- |+ Damage Interaction ! Interaction ! Description |- | Vulnerability | The creature takes double damage. |- | Weaknesses | When taking damage of the specified type, the target must make a Constitution saving throw with a DC of 10 or half the damage taken, whichever is greater. If it fails, it receives disadvantage on all attack rolls and ability checks for a number of rounds equal to 10 - (half the Constitution modifier + proficie...'
  • atuant 14h55min14h55min de 28 de dezembro de 2024Arddhu discussão contribs 117 988 bytes −435 Criou página com 'Some creatures may have one or more of the following additional movement modes: ===Climbing=== A creature with climbing speed can use all or part of its movement to move on vertical surfaces. The creature does not need to spend extra movement to climb. A creature that ends its turn on a vertical or upside-down surface falls at the end of its turn. ===Digging=== A creature with digging speed can use its movement to move under sand, dirt, mud, or ice. A creature cannot bur...'
  • atuant 13h39min13h39min de 28 de dezembro de 2024Arddhu discussão contribs 118 423 bytes −411 Criou página com '==Damage Reduction== Some creatures have, in addition to their AC value, a built-in Damage Reduction (DR) value; this value can be acquired by some characteristic linked to the creature's type or subtype. DR is applied before taking any total damage and before any vulnerability or resistance to damage. ==Senses== Senses define a creature's passive Wisdom (Perception) score, as well as any special senses the creature may have. Special senses are described below: ===Darkvi...'
  • atuant 13h37min13h37min de 28 de dezembro de 2024Arddhu discussão contribs 118 834 bytes −97 Sem resumo de edição
  • atuant 13h36min13h36min de 28 de dezembro de 2024Arddhu discussão contribs 118 931 bytes −89 Criou página com '{| class="purple tabCent" |- |+ Size Category Basic Attributes ! Category ! HD ! HP ! Area ! Height ! Weight ! AC ! Stealth ! DR ! ACC |- | Diminutive | d2 | 1 | 1 by 1 ft. | 11 in. | 1/16 - 1/2 lb. | +4 | +8 | 0 | 5 ft. |- | Tiny | d4 | 2 | 2.5 by 2.5 ft. | 23 in. | 1/2 - 9 lb. | +2 | +4 | 0 | 5 ft. |- | Small | d6 | 3 | 5 by 5 ft. | 39 in. | 4 - 67 lb. | +1 | +2 | 0 | 5 ft. |- | Medium | d8 | 4 | 5 by 5 ft. | 9 ft. | 30 - 550 lb. | 0 | 0 | 0 | 5 ft. |- | Large | d10 |...'
  • atuant 13h30min13h30min de 28 de dezembro de 2024Arddhu discussão contribs 119 020 bytes −82 Criou página com '==Size== Every sentient or non-sentient creature has a size category, this defines the space the creature occupies, the range of its melee attacks, the Hit Dice, Armor Class and its ability to be stealthy.' Etiquetas: Edição móvel Edição feita através do site móvel
  • atuant 13h30min13h30min de 28 de dezembro de 2024Arddhu discussão contribs 119 102 bytes −65 Criou página com '{| class="purple shadeCenter tabCent" |- |+ Subtypes and their Fantasies ! Types ! Fantasy |- | Celestial | A creature influenced or touched by celestial forces or powers. |- | Incorporeal | A creature without a physical body. |- | Minotaur | A strong and robust creature capable of stunning enemies with its roars and strong horns. |- | Troll | A huge creature with a high regeneration factor and threatening strength. |}'
  • atuant 13h30min13h30min de 28 de dezembro de 2024Arddhu discussão contribs 119 167 bytes −127 Criou página com '{| class="purple shadeCenter tabCent" |- |+ Types and their Fantasies ! Types ! Fantasy |- | Construct | Large and imposing beings made of materials manufactured by mortal and/or immortal hands for some purpose. |- | Dragon | A majestic winged beast capable of devastating the earth with some element and tearing its enemies apart with claws and fangs. |- | Elemental | Born from the energy of the world, these Beings present different aspects of the elements that form it, b...'
  • atuant 13h28min13h28min de 28 de dezembro de 2024Arddhu discussão contribs 119 294 bytes −73 Criou página com '*'''Types'''. Represents the main essence of the creature, as it is primarily seen. *'''Subtypes'''. Presents a secondary aspect to the creature's nature.' Etiquetas: Edição móvel Edição feita através do site móvel
  • atuant 13h28min13h28min de 28 de dezembro de 2024Arddhu discussão contribs 119 367 bytes −114 Criou página com '==Type== Creatures have a Type, this characteristic serves to group them with other creatures that share biological, morphological, magical characteristics, among other possibilities. Some class characteristics or even spells only work with certain types of creatures, while others can work normally against any creature but have a special function against a certain type of Creature. In addition to the Type, a creature can have one or more subtypes, as well as the Type, w...'
  • atuant 13h27min13h27min de 28 de dezembro de 2024Arddhu discussão contribs 119 481 bytes −97 Criou página com 'The Challenge Rating system gives a creature's hit dice value, similar to the player's level, helping to define the average amount of damage per turn a creature should deal.' Etiquetas: Edição móvel Edição feita através do site móvel
  • atuant 13h27min13h27min de 28 de dezembro de 2024Arddhu discussão contribs 119 578 bytes −87 Criou página com '==Challenge Rate== A creature's Challenge Rate ('''CR''') describes how difficult a creature is for a group of 4 players. A creature's CR value ranges from 1 to 30. Each CR point defines the amount of experience that is received when defeating each creature.'
  • atuant 13h27min13h27min de 28 de dezembro de 2024Arddhu discussão contribs 119 665 bytes −77 Criou página com ''''Resolve''': When a creature resists, it can spend resilience points equal to 1/4 of its challenge rating to gain advantage on the roll.'
  • atuant 13h27min13h27min de 28 de dezembro de 2024Arddhu discussão contribs 119 742 bytes −82 Criou página com ''''Resist''': Reroll a failed saving throw against a persistent effect. The creature can spend 1/2 its CR in resilience points to gain advantage on the saving throw.'
  • atuant 13h26min13h26min de 28 de dezembro de 2024Arddhu discussão contribs 119 824 bytes −117 Criou página com '====Epic Resistance==== Paragons gain access to epic resistance, a powerful resource that allows them to have a Resilience value equal to their CR in exchange for a success on any test or saving throw. =====Resilience===== Resilience is a special resource linked to a creature's stamina and resistance, this reserve reflects how stubborn and resistant a creature is. Paragons have a resilience reserve equal to 1/3 of their maximum hit points, when this reserve reaches 0, th...'
  • atuant 13h26min13h26min de 28 de dezembro de 2024Arddhu discussão contribs 119 941 bytes −80 Criou página com '{| class="purple shadeCenter tabCent" |- |+XP Modifier ! Threat ! XP Multiplier |- | A5 Paragon | 1.25 |- | A6 Paragon | 1.5 |- | A7 Paragon | 1.75 |- | A8 Paragon | 2.0 |}'
  • atuant 13h25min13h25min de 28 de dezembro de 2024Arddhu discussão contribs 120 021 bytes −132 Criou página com '<div style="border: 1px solid black; padding:10px; border-radius:10px; background-color:#cccccc;"> <div style="text-align:center; padding-top:10px; border-bottom:2px solid black; font-family:'Spectral SC';">'''How to use Paragons'''</div> *For a quick fight, make 1 Paragon with a Threat Level equal to the number of players *Paragons are excellent for the roles of solitary creatures *With Mythic Resistance Paragons can easily ignore devastating area attacks or spells </di...' Etiquetas: Edição móvel Edição feita através do site móvel
  • atuant 13h24min13h24min de 28 de dezembro de 2024Arddhu discussão contribs 120 153 bytes −132 Criou página com '===Paragon=== Paragon are a force to be reckoned with, they deal overwhelming damage, have high defenses, act multiple times per round, and can ignore effects that would bring any simple creature to its knees. These are your bosses, towering threats, and secret weapons. These great evildoers usually wait until the climax of an adventure to appear. Some common examples include: A powerful Infernal dragon, an ancient Void Eye, a bone-chilling Spider Queen, etc.'
  • atuant 13h23min13h23min de 28 de dezembro de 2024Arddhu discussão contribs 120 285 bytes −195 Criou página com '{| class="purple shadeCenter tabCent" |- |+ Cinematic Actions ! Any Challenge Level and Role |- | '''Taunt''': The creature takes the Dodge action and taunts its enemies, daring them to attack it. |- |'''Monologue''': The creature speaks to its enemies while taking the Disengage action to reposition itself. |- | '''Threaten''': It threatens its enemies and prepares an action that is triggered if its demands are not met. |- | '''Shove''': The creature shoves a target wit...'
  • atuant 13h21min13h21min de 28 de dezembro de 2024Arddhu discussão contribs 120 480 bytes −112 Criou página com '====Be Big, Be Bold, and Be Cinematic==== While it may be tempting to use mythic actions to relentlessly attack the nearest character, this can lead to dull and tedious combat. Try to avoid using the same actions in a row. Blast your way across the battlefield! Push, taunt, threaten, pressure unsuspecting players, and be cinematic!'
  • atuant 13h21min13h21min de 28 de dezembro de 2024Arddhu discussão contribs 120 592 bytes −116 Criou página com '<div style="border: 1px solid black; padding:10px; border-radius:10px; background-color:#cccccc;"> <div style="text-align:center; padding-top:10px; border-bottom:2px solid black; font-family:'Spectral SC';">'''How to use an Elite'''</div> *Elites are excellent first mates or direct carriers of a greater threat serving as “Mini-bosses” with abilities similar to their masters, make 1 Elite for every 2 players with the CR equal to the average level of the players *Elite...' Etiquetas: Edição móvel Edição feita através do site móvel
  • atuant 13h20min13h20min de 28 de dezembro de 2024Arddhu discussão contribs 120 708 bytes −84 Criou página com '===Elite=== Elites are formidable champions, commanders, and leaders. These powerful combatants pose a great threat with their tougher armor, increased hit points, and increased damage; one Elite can threaten two adventurers of similar level. Elites are a great choice for “mini-boss” encounters where they can serve as direct subordinates, agents, and emissaries of the adventure’s main threat; consider using them as your secondary antagonists.'
  • atuant 13h19min13h19min de 28 de dezembro de 2024Arddhu discussão contribs 120 792 bytes −64 Criou página com '*Soldiers are excellent for quick encounters, make 1 for each player with a CR equal to the average level of the group. </div>'
  • atuant 13h19min13h19min de 28 de dezembro de 2024Arddhu discussão contribs 120 856 bytes −96 Criou página com '===Soldier=== Soldiers are the basic combatants, fighters, and warriors of your monstrous hordes, creatures that can face a player character on equal footing. A soldier is a threat to an adventurer of the same level. To start building a soldier consider: <div style="border: 1px solid black; padding:10px; border-radius:10px; background-color:#cccccc;"> <div style="text-align:center; padding-top:10px; border-bottom:2px solid black; font-family:'Spectral SC';">'''How to use...'
  • atuant 13h18min13h18min de 28 de dezembro de 2024Arddhu discussão contribs 120 952 bytes −127 Criou página com '====Replaceable==== Unlike Minions, Grunts are only Replaceable, they are a great specific force but can still always be found if needed. Grunts in general, when they have this characteristic, they receive double damage on a failure and full damage on a success in an effect or magic that is not of the attribute indicated in it.'
  • atuant 13h18min13h18min de 28 de dezembro de 2024Arddhu discussão contribs 121 079 bytes −113 Criou página com '*For each player, use 2 grunts with a CR equal to the group's average level, or replace a soldier with 2 grunts of the same level *Grunts act in numbers by nature, use this to surround the group or flank it *If you use a large number of grunts, unless one of them has a useful or different ability from the rest, give all the grunts who share the same sheet a single initiative so as not to waste session time and the players' patience </div>'
  • atuant 13h17min13h17min de 28 de dezembro de 2024Arddhu discussão contribs 121 192 bytes −61 Criou página com '<div style="border: 1px solid black; padding:10px; border-radius:10px; background-color:#cccccc;"> <div style="text-align:center; padding-top:10px; border-bottom:2px solid black; font-family:'Spectral SC';">'''How to use a Grunt'''</div>'
  • atuant 13h17min13h17min de 28 de dezembro de 2024Arddhu discussão contribs 121 253 bytes −139 Criou página com '===Grunt=== Grunts are similar to Minions in their role as expendable forces on the battlefield. However, they are slightly more resilient or trained, and are more sustainable challenges for all levels of players. They are still considered replaceable, but not as fragile as Minions. However, Grunts can be a major threat when they attack the enemy in large numbers.'
  • atuant 13h17min13h17min de 28 de dezembro de 2024Arddhu discussão contribs 121 392 bytes −198 Criou página com '{| class="purple shadeCenter tabCent" |- |+ Table of Ignoble Servants |- ! Feature ! Description |- | '''Disposable''' | “Disposable” minions are a great force but can always be found more if needed, i.e. they take double damage from effects and spells with the Failure effect (example Fireball) even if a minion succeeds in a failure effect or spell it takes damage normally instead of only taking half damage. |- | '''Silly''' | When “Silly” minions need to make a...' Etiquetas: Edição móvel Edição feita através do site móvel
  • atuant 13h16min13h16min de 28 de dezembro de 2024Arddhu discussão contribs 121 590 bytes −78 Criou página com '====Ignoble Servants==== Every minion has a striking and notable characteristic, which makes it so special, especially when used against players.'
  • atuant 13h16min13h16min de 28 de dezembro de 2024Arddhu discussão contribs 121 668 bytes −72 Criou página com '{| class="shadeCenter purple" style="margin:20px auto; text-align:center;" |- |+ Minion Experience |- ! Challenge Rate ! Team ! Individual |- | 1 | 12 | 4 |}'
  • atuant 13h15min13h15min de 28 de dezembro de 2024Arddhu discussão contribs 121 740 bytes −160 Criou página com '*'''Minions''': The Minion role exists only for Level 1 characters, and is the weakest role in any encounter. They are designed to be an easy challenge with utility only for players from levels 1 to 5. *'''Grunt'''. The basic role of creatures, they are usually weaker troops designed to exhaust resources from higher-level players, the famous “Cannon Fodder”, but they make up for it by fighting in large numbers. *'''Soldiers'''. Soldiers are the driving force of any a...'
  • atuant 13h14min13h14min de 28 de dezembro de 2024Arddhu discussão contribs 121 900 bytes −149 Criou página com '==Roles== All creatures have a role, or a purpose for their use on the battlefield. Roles are pre-made templates to help you field an army of minions, grunt, soldiers, Elites, and Paragon. A Role defines how threatening a creature is on the battlefield, adjusting attributes and granting access to resources. There are four classifications that you as a GM can choose from:'
  • atuant 13h14min13h14min de 28 de dezembro de 2024Arddhu discussão contribs 122 049 bytes −24 Criou página com '=Creature Traits='
  • atuant 13h14min13h14min de 28 de dezembro de 2024Arddhu discussão contribs 122 073 bytes −228 Criou página com '===Epic Actions=== '''Epic Actions''' are powerful resources with which a creature can perform several actions each round, with some of them serving to help the creature defend itself against even the most persistent effects.'