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Void Rupture
Celestial (spacemancy) 2nd level
Casting Time: 1 action
Range: Self
Components: S
Duration: Instantaneous
Channeling a spatial distortion with a gesture, you create a temporary spatial rift in a line 30 feet from you. Creatures in the area must make a Dexterity save; on a failure, an affected creature takes 3d8 force damage and becomes Prone. On a success, it only takes half the damage.
At Higher Levels. When you cast this spell using mana points equivalent to a spell of 3rd level or higher, the damage increases by 1d8 for each level above 2nd. When cast as a spell of 5th level or higher, the force damage becomes runic.