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Mestrando/en: Revision history

From Runarcana Wiki

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16 November 2024

  • curprev 16:3416:34, 16 November 2024Arddhu talk contribs 4,728 bytes −66 Criou página com 'The construction of items such as houses, weapons, and armor depends on specific materials, which vary from region to region. While some materials can be created by magic, most are collected from the local wild. Trade between different regions helps to make up for the lack of resources, ensuring the production of essential items for various purposes.'
  • curprev 16:3416:34, 16 November 2024Arddhu talk contribs 4,794 bytes −101 Criou página com '*Prosthetic Limbs The loss of a limb can lead to a new journey in search of a replacement. Prosthetic limbs, created through magic or technology, can offer advantages over natural ones, but vary in acceptance and cost. Their origin and the cost to acquire them can be important parts of the character's story and adventure.'
  • curprev 16:3316:33, 16 November 2024Arddhu talk contribs 4,895 bytes −68 Criou página com '*Artifacts Artifacts are powerful magical items with unique and meaningful origins. Their inclusion in a campaign can alter the balance of the game and therefore require preparation by the GM. They are rarely encountered by chance, and can be a central objective or appear unexpectedly.'
  • curprev 16:3316:33, 16 November 2024Arddhu talk contribs 4,963 bytes −20 Criou página com '*Darkin Weapons Darkin Weapons are magical artifacts that contain the essence of ancient, corrupted Shuriman champions. These powerful beings have been imprisoned within their weapons, and their use must be exercised with caution due to the great power they possess.'
  • curprev 16:3216:32, 16 November 2024Arddhu talk contribs 4,983 bytes −44 Criou página com '*Sentient Magic Items Sentient Magic Items have personalities and can act autonomously. Their behavior depends on their relationship with the wielder, and they can either be allies or create obstacles. When treated well, the active properties of the item function normally, but if the relationship is strained, the item can turn these properties against the wielder.'
  • curprev 16:3116:31, 16 November 2024Arddhu talk contribs 5,027 bytes −55 Criou página com '*Magic Items Magic items are plentiful and varied, carrying unique abilities that can influence the environment and characters around them.'
  • curprev 16:3116:31, 16 November 2024Arddhu talk contribs 5,082 bytes −73 Criou página com '*Types of Rewards The treasures an adventurer can find range from riches in coins to valuable art, offering both currency and utility for future journeys. Here are examples of the most common types of rewards, enriching the gameplay experience and strengthening the characters.'
  • curprev 16:3016:30, 16 November 2024Arddhu talk contribs 5,155 bytes −77 Criou página com '*Chap. 14: Rewards Treasures and rewards are an essential incentive in adventures, and can come in many forms, such as hidden riches, rare magical items, or even new connections and information within the story.' Tags: Mobile edit Mobile web edit
  • curprev 16:2916:29, 16 November 2024Arddhu talk contribs 5,232 bytes −78 Criou página com '*Madness The life of an adventurer involves dangers that challenge not only physical endurance, but also sanity. In campaigns with a dark or horror theme, madness can be a consequence of the characters' terrible experiences, highlighting the psychological weight of the threats they face.'
  • curprev 16:2916:29, 16 November 2024Arddhu talk contribs 5,310 bytes −87 Criou página com '*Poisons Poisons, due to their insidious and lethal nature, are often banned in most civilized societies. However, they remain a feared and widely used tool of assassins, mercenaries, and other evil entities.'
  • curprev 16:2816:28, 16 November 2024Arddhu talk contribs 5,397 bytes −49 Criou página com '*Diseases Diseases can serve as powerful storytelling elements, from mild outbreaks that drain resources to devastating epidemics that drive full-fledged adventures in search of cures and containment.'
  • curprev 16:2816:28, 16 November 2024Arddhu talk contribs 5,446 bytes −106 Criou página com '*Traps Traps can appear anywhere and pose deadly threats to adventurers, from hidden blades to strangling vines to magical devices.'
  • curprev 16:2716:27, 16 November 2024Arddhu talk contribs 5,552 bytes −44 Criou página com '*Gathering Resources Rules for integrating resource gathering as an essential part of the narrative, whether as an end goal or as important steps in the story.'
  • curprev 16:2016:20, 16 November 2024Arddhu talk contribs 5,596 bytes −51 Criou página com '*Objects Here you'll find rules for interacting with and destroying objects, from doors to chairs, taking into account factors such as time and tools required. Assigning hit points, resistances, and vulnerabilities helps represent the level of challenge in damaging different items.'
  • curprev 16:1916:19, 16 November 2024Arddhu talk contribs 5,647 bytes −54 Criou página com '*Cap. 13: Running the Game Under construction' Tags: Mobile edit Mobile web edit
  • curprev 16:1916:19, 16 November 2024Arddhu talk contribs 5,701 bytes −74 Criou página com 'More than following the formulas presented here, the focus is to stimulate creativity and fun, in favor of the fun of surprising the players while the master himself also has fun.' Tags: Mobile edit Mobile web edit
  • curprev 16:1816:18, 16 November 2024Arddhu talk contribs 5,775 bytes −58 Criou página com 'Here you will find a foundation to bring your ideas and content to life, a foundation that aims to help both novice and experienced GMs to build unique experiences.'
  • curprev 16:1816:18, 16 November 2024Arddhu talk contribs 5,833 bytes −112 Criou página com '{{versão|versnum=0.95}} Categoria:0.95 <div class="imgDesc"> [[Arquivo:{{#setmainimage:Mestrando.png}}|centro|class=shadeUp]] {{#description2: GMing is an art that transcends rules, and this chapter guides GMs in creating engaging adventures, covering topics such as traps, rewards, and more.}} </div> GMing is an art that goes beyond the rules: this chapter offers content to guide GMs in creating engaging adventures on themes such as traps, rewards and special items.'
  • curprev 16:1716:17, 16 November 2024FuzzyBot talk contribs 5,945 bytes +155 Atualizando para corresponder à nova versão da página de origem
  • curprev 16:1616:16, 16 November 2024Arddhu talk contribs 5,790 bytes +5,790 Criou página com 'GMing'