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Piltover

De Runarcana Wiki
Revisão de 22h19min de 27 de fevereiro de 2023 por MizuhiroUkato (discussão | contribs) (Criou página com 'The entrances to mercantile buildings are often incredibly elaborate. Even those dwellings that predate hextech have since been ornamented with ornate details to reinforce the impression that Piltover is a city drowning in gold.')

This Article is in accordance with the version 0.94 of Runarcana RPG

“Piltover is a thriving, progressive city whose power and influence is on the rise. It is Valoran’s cultural center, where art, craftsmanship, trade, and innovation walk hand in hand. Its power comes not through military might but the engines of commerce and forward-thinking. Situated on the cliffs above the district of Zaun and overlooking the ocean, fleets of ships pass through its titanic sea-gates, bringing goods from all over the world. The wealth this generates has given rise to an unprecedented boom in the city’s growth. Piltover has - and still is - reinventing itself as a city where fortunes can be made, and dreams can be lived. Burgeoning merchant clans fund development in the most incredible endeavors: grand artistic follies, esoteric hextech research, and architectural monuments to their power. With ever more inventors delving into the emergent lore of hextech, Piltover has become a lodestone for the most skilled craftsmen the world over.”

The ancient city of Zaun was a shurimane commercial outpost to the north, but the creation of the sea gates of piltover, over three thousand years late that brought even more prosperity.

Trading is Piltover's primary source of income, and his access to the main trading routes from the East to the West made their vaults fill with gold. A consequence of this is the rapid expansion of the Noxian empire, whose army and supplies can travel through quickly the Valoran extension. This also allowed Bilgewater to prosper as a paradise for bandits that raid ships that enter and exit Piltover.

The cosmopolitan nature of Piltover allows for its inhabitants to be as varied as the city itself, but still, they share a particular persona. A resident of Piltover is usually self-sufficient, doesn’t ask for anything for free, and always tries to make his best. They oppose outside influences and see the open market as something essential for the city to prosper. Styles come and go in the halls of piltover, while most people’s tastes can be seen as formal or functional, some individuals exceed the limit of common sense and reason with their demonstrations of wealth.

Characters

When creating a character from this region, you gain the following traits:

Languages. Zaunite Piltovian and choose one between: Demacian, Ionian, Noxian, Bilgewatrian, Shurimane, Zaunite

Skill. Choose any skill

Activity. Choose two proficiencies from the following options: Light crossbow, short sword, longsword, glaive, warhammer, gauntlet, rapier, hand crossbow, heavy crossbow, net, a firearm or a craft

The City of Progress

The quaysides of Piltover are always busy, and anyone with a strong back and the will to work can easily find employment. A hundred accents are heard on the wharfside streets at any given time, and scores of ships from every port pass through the Sun Gates every day.

The mercantile clans of Piltover each have their own unique sigil to identify their homes, workshops, shipments, warehouses, inventions, brands, and business places. Each sigil bears many meanings and interpretations; some obvious, some less so.

The streets of Piltover are rumored to be paved with gold, but to the disappointment of many a hopeful traveler, that is simply a metaphor. However, the city's most wondrous structures and streetscapes are funded by the merchant clans, who flaunt their wealth as much as possible.

The interior of Piltover's buildings does not receive any less attention than the outside and are usually wonders of ingenuity by themselves.

Piltover's newer structures are graceful mixtures of polished marble, latticework bronze, and shimmering glass that sit alongside older buildings of hewn stone and weathered timber. Fluted towers inlaid with gold and silver reach clear skies, as arching bridges span the chasms between the clifftops.

The entrances to mercantile buildings are oftenly incredibly elaborate. Even those dwellings that predate hextech have since been ornamented with ornate details to reinforce the impression that Piltover is a city drowning in gold.

Piltovan Wonders

Portões Solares: A construção destes portões marinhos fez de Piltover um centro de comércio entre Valoran e Shurima, trazendo riqueza inimaginável aos líderes da cidade.

As oficinas: Oficinas de pesquisadores hextec são exemplos magníficos do que um patrono rico pode fazer por um inventor.

Maravilhas perdidas: O Incognium Runeterra, o trabalho de vida de Valentina Zindelo, é um aparelho que, de acordo com ela, pode localizar qualquer indivíduo no mundo. Desde a morte misteriosa de Zindelo, muitos acreditam que suas fórmulas alquímicas foram roubadas.

Lei e Ordem

Os Vigias são homens e mulheres com a tarefa de manter a lei de Piltover. A organização é financiada por impostos comerciais e contribuições “voluntárias” dos clãs mercantis, armando os Vigias com uniformes e equipamentos. Muitas dessas doações tomam a forma de tecnologia hextec única, como armas ou outros dispositivos especializados.

Jago, o atual mestre do Clã Medarda, impõe respeito e poder imensos através de Piltover. Com a renda gerada pelas patentes de pistão de seu pai, Jago financia pesquisas que estudam como usar hextec para acelerar os Portões Solares.

Hextec

Hextec é a nova fusão emergente de magia e tecnologia, usada para criar artefatos requintados que podem ser utilizados por qualquer um, não apenas por aqueles que possuem uma aptidão para as artes arcanas. Ela aproveita o poder mágico contido em cristais extremamente raros e seu poder é limitado apenas pela imaginação de seus usuários. É capaz de feitos incríveis, desde dar energia a máquinas até criar raios de luz capazes de cortar o aço mais forte. O processo de criação hextec é um segredo guardado a sete chaves e o trabalho de cada artífice usa métodos diferentes. Assim, cada item hextec é um artefato único de beleza rara, uma criação personalizada que provavelmente levou anos para ser montada.

A primeira tentativa de capturar poder cristalino em uma forma portátil foi a Configuração Hexaédrica, com fragmentos cortados do Vale de Odyn, um objeto maravilhoso, assim como as melhorias hextec que são extremamente raras e poderosas que aumentam consideravelmente a força e destreza do usuário. O uso contínuo de algumas acaba danificando seu usuário como em danos aos ossos, mas isso não diminuiu a demanda por tais itens.

Alguns itens são por si só assustadores e surpreendentes como o Calibre Hexlyene de Vishlaa, originalmente fabricado para os Vigias de Piltover, os designs para essa arma de hexenergia foram, desde então, trancafiados por serem considerados perigosos demais.