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{{versão|versnum=0.95}}
This Article is in accordance with the '''version 0.94''' of [https://runarcana.org Runarcana RPG]
[[Categoria:0.95]]
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[[Arquivo:{{#setmainimage:Aprimoramentos - Runarcana.png}}|centro|class=shadeUp]]
{{#description2:An Enhancement represents a gift or specialty in an area that grants special capabilities to the character.}}
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[[Categoria:0.94]]


An Enhancement represents a gift or expertise in an area that grants a character special capabilities. He embodies training, experience and skills beyond what a class allows.
An Enhancement represents a gift or specialty in an area that grants a character special capabilities. It embodies training, experience, and skills beyond what a class allows.


You must meet the prerequisites specified in the Enhancement to acquire it. If you lose the prerequisite for an Enhancement, you cannot use it until you regain your prerequisite. For example, the Defensive Duelist Enhancement requires a Dexterity of 13 or greater.
You must meet the prerequisites specified on the Enhancement to acquire it. If you lose an Enhancement’s prerequisite, you cannot use it until you regain its prerequisite. For example, the Defensive Duelist Enhancement requires a Dexterity of 13 or higher. If your Dexterity score is reduced below 13 for some reason — perhaps due to a curse — you cannot receive the benefits of the Defensive Duelist Enhancement until you restore your Dexterity.


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{| class="organize"
= Aprimoramentos em Ordem Alfabética =
|-
== Alianças Espirituais ==
!
''Pré-requisito: Xamã''
== Enhancements in Alphabetical Order ==
</div>


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|-
Você nutre suas relações com os espíritos de forma a ser protegido e favorecido por eles. Você pode aprender uma nova postura com seu aliado espiritual ou mesmo ter contato com um novo aliado espiritual. Você ganha os seguintes benefícios:
|
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===Technological Adaptation===
''Prerequisite: Construct or Technological Progression Variant''


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When choosing this enhancement, you must know or be an Inventor specialized in Technology and Medicine, in addition to having access to the materials necessary to make the adaptations to your body, both defined by the GM based on the Inventor's Craft. The cash value is covered by the acquisition of the Enhancement.  
* Escolha uma nova Postura. Essa postura recebe o aprimoramento de seu chamado no nível 6. Caso você escolha esse aprimoramento após o nível 6, a postura já recebe esse aprimoramento.
* Você recebe metade do seu bônus de Proficiência em pontos de Ki e recupera esse mesmo valor durante um descanso longo em adição ao valor que já recupera normalmente
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To receive the benefits of this enhancement, you must spend at least 8 hours of work applying the technological adaptations in question, the GM may increase this period depending on the circumstances and your choices. After this period of work you receive the following benefits:
==Adaptação Tecnológica==
''Pré-requisito: Construto ou Variante Progressão Tecnológica''
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*Increase your Strength, Dexterity, or Constitution score by +1, up to a maximum of 20.
Ao escolher esse aprimoramento, você deve conhecer ou ser um inventor especializado em Tecnologia, além de possuir os materiais necessários ou dinheiro para realizar as adaptações em seu corpo, ambos definidos pelo Mestre.
*Choose between Stable or Unstable:
</div>
**'''Stable'''. You must choose one Technological Advantage from the Technological Variant;
**'''Unstable'''. You must choose two Technological Advantages and one Technological Disadvantage from the Technological Variant


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You can choose this enhancement more than once, if you have 5 or more Technological Advantages, you gain the [[Heranças_Variantes/en#Technological_Progression|Technological Progression]] traits tied to your power source.
Para receber os benefícios desse aprimoramento, você deve passar 8 horas de trabalho remodelando seu corpo, o Mestre pode aumentar esse período dependendo das suas escolhas. Após esse período de trabalho você recebe os seguintes benefícios:
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|-
*Aumente o valor de Força, Destreza ou Constituição em +1, até o máximo de 20.
|
*Escolha entre Hextec ou Quimtec:
=== Spiritual Adept ===
**Caso escolha Hextec, desde que você tenha um Núcleo Hex, você deve escolher uma vantagem da Variante Tecnológica;
''Prerequisite: Possession of a Liturgy, Wisdom 17 or higher''
**Caso escolha Quimtec, desde que você tenha uma Fonte Quimtec, você deve escolher uma vantagem e uma desvantagem da Variante Tecnológica;
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Through your experiences dealing with spiritual forces you have been able to access some powers from another Rite, you receive the following benefits:
Você pode escolher esse aprimoramento mais de uma vez. Caso escolha esse aprimoramento 3 vezes ou mais, você passa a ser considerado um Construto e recebe o traço '''Construto Vivo''' da Origem: [[Construto|Construto]] caso já não os tenha.
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*Your Wisdom score increases by +1, to a maximum of 20.
== Adepto Espiritual ==
*You may choose a Liturgy from a Rite other than your own. You become able to use it as one of your Liturgies.
''Pré-requisito: Possuir um Eflúvio, Sabedoria 17 ou maior''
*You gain one additional use of your Liturgy per short or long rest.
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|-
|
=== Shugenja Adept ===
''Prerequisite: Enhancement - Shugenja Initiate, Bodhisattva 8''


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You master magical spiritual emanations to their fullest extent. You gain the following benefits:
Através de suas experiências lidando com as forças espirituais você conseguiu acessar alguns poderes de outro Rito, você recebe os seguintes benefícios:
*Your Wisdom score increases by +1, up to a maximum of 20.
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*Choose two 1st-level spells from Spiritual or Elemental Mysteries that you have access to. You can cast them using your Bodhisattva level as your Caster level, and your spellcasting attribute for these spells is Wisdom. These spells cost 1 ki point to cast.
*Choose two 2nd-level spells from Spiritual or Elemental Mysteries that you have access to. You can cast them using your Bodhisattva level as your Caster level, and your spellcasting attribute for these spells is Wisdom. These spells cost 2 ki points to cast.


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*Seu valor de Sabedoria aumenta em +1, até o máximo de 20.
|
*Você pode escolher um Eflúvio de outro Rito que não seja o seu. Você se torna capaz de usá-lo como um de seus Eflúvios.
=== Lucky ===  
*Você recebe um uso adicional de seus Eflúvios por descanso curto ou longo.
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You seem to be blessed with supernatural luck that seems to act at the most opportune moments.
== Afortunado ==
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You have 2 + half your proficiency bonus in Luck Points. When making an attack roll, ability check, or saving throw, you can spend a Luck point to roll an additional d20. This expenditure can be made after you roll the initial die but not after you know the result of the roll. When you make this additional roll, you choose which die to use for that roll.
Você parece ser abençoado com uma sorte sobrenatural que parece agir nos momentos mais oportunos.
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When you are the target of an attack, you can spend a luck point to roll a d20 and choose whether the attack made against you uses the original die or the one you rolled; luck points spent by different creatures to influence a roll cancel each other out, and no additional dice are rolled. Whenever you spend a luck point and roll a d20, if you get a 1, you must roll a d100 and take an effect from the Yordle Uncontrolled Magic table.
Você tem 2 + metade do seu bônus de proficiência em Pontos de Sorte. Ao realizar uma jogada de ataque, teste de atributo ou salvaguarda você pode gastar um ponto de sorte para rolar um d20 adicional. Esse gasto pode ser feito depois de rolar o dado inicial mas não após saber o resultado da jogada. Ao fazer essa jogada adicional, você escolhe qual dado irá usar para essa jogada.
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Luck Points are restored after finishing a long rest.
Quando você for alvo de um ataque, você pode gastar um ponto de sorte para jogar um d20 e escolher se o ataque feito contra você irá usar o dado original ou o rolado por você; Pontos de sorte gastos por criaturas diferentes para influenciar uma jogada se anulam mutuamente e nenhum dado adicional é rolado. Toda vez que você gastar um ponto de sorte e rolar um d20, caso caia um 1, você deve rolar 1d100 e receber um efeito da tabela de Magia Descontrolada Yordle.
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Pontos de Sorte são recuperados após terminar um descanso longo.
|
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=== Agile ===
You have extraordinary mobility. You gain the following benefits:


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* Your speed increases by 10 feet.
== Ágil ==
* Running on difficult terrain does not cost you any extra movement.
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* When you make a melee attack against a target, regardless of whether it hits or misses, you do not provoke attacks of opportunity from that target until the end of your turn.


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Você possui uma mobilidade além do comum. Você ganha os seguintes benefícios:
|
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=== Spiritual Alliances ===
''Prerequisite: Shaman''


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You nurture your relationships with spirits in order to be protected and favored by them. You may learn a new posture from your spiritual ally or even have contact with a new spiritual ally. You gain the following benefits:
* Seu deslocamento aumenta em 10 pés.
* Correr em terreno difícil não lhe custa movimentação extra
* Ao realizar um ataque corpo a corpo contra um alvo, independente se atingir ou não, você não provoca ataques de oportunidade desse alvo até o final de seu turno.
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* Choose a new Stance. This Stance receives the enhancement from your calling at level 6. If you choose this enhancement after level 6, the Stance already receives this enhancement.
== Anatomista Perito ==
* You receive half your Proficiency bonus in Ki points and recover that same amount during a long rest in addition to the amount you already recover normally.
''Pré-requisito: Sabedoria 15 ou maior, proficiência em Medicina''
|-
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|
=== Continuous Alternation ===
''Prerequisite: Fighter 8''


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You can pace your battle rhythm by switching between fighting styles and increasing your offensive power. You gain the following benefits:
Através do seus estudos de determinadas criaturas, você aprendeu sobre sua fisiologia e anatomia, sabendo como derrotá-los de maneira mais efetiva. Ao escolher esse aprimoramento, escolha dois tipos de criaturas entre: ''celestiais'', ''construtos'', ''dragões'', ''elementais'', ''espíritos'', ''feéricos'', ''feras'', ''humanóides'', ''ínferos'', ''mortos-vivos'', ''plantas'', ''vastinatas'', você recebe os seguintes benefícios
</div>


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*Your Dexterity or Strength score increases by +1, up to a maximum of 20.
* Seu valor de Destreza aumenta em +1, até o máximo de 20.
*When you switch between Fighting Styles, you gain an amount of temporary hit points equal to your proficiency bonus.
* Seus ataques contra os tipos de criatura escolhidas tem sua margem de crítico reduzida em 1.
*When you deal damage with a critical strike, you can make an additional attack with the same weapon against the same target. This effect can only occur once per round.
* Sempre que você realizar um acerto crítico contra as criaturas escolhidas, você adiciona seu modificador de Sabedoria ao dano causado
* Você subtrai seu bônus de proficiência da RD dessas criaturas
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|-
== Aperfeiçoamento de Batalha ==
|
Você aperfeiçoou sua forma em batalha, aprimorando sua capacidade destrutiva de acordo com as armas que utiliza. Você recebe os seguintes benefícios:
=== Expert Anatomist ===
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''Prerequisite: Wisdom 15 or higher, proficiency in Medicine''


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Through your study of certain creatures, you have learned about their physiology and anatomy, knowing how to defeat them more effectively. When choosing this enhancement, choose two types of creatures from: ''celestials'', ''constructs'', ''dragons'', ''elementals'', ''spirits'', ''fae'', ''beasts'', ''humanoids'', ''infernals'', ''undead'', ''plants'', ''voidborns'', you receive the following benefits:
*Aumente seu valor de Força, Destreza ou Constituição em 1, até o máximo de 20.
*Escolha uma entre as três opções de dano a seguir:
**Contundente. Ao causar dano contundente ou esmagador a um alvo através de uma jogada de ataque, você pode empurrá-lo 5 pés em qualquer direção, desde que o espaço esteja desocupado e o alvo seja de até uma categoria de tamanho maior que a sua. Esse efeito se aplica apenas uma vez por turno. Além disso, ao obter um 20 natural em uma jogada de ataque que cause dano contundente ou esmagador a uma criatura, até o início de seu próximo turno, todas as jogadas de ataque realizadas contra ela são feitas com vantagem.
**Cortante. Ao causar dano cortante ou lacerante a uma criatura através de uma jogada de ataque, você pode reduzir o deslocamento dela em 10 pés até o início de seu próximo turno. Esse efeito se aplica apenas uma vez por turno. Além disso, ao obter um 20 natural em uma jogada de ataque que cause dano cortante ou lacerante a uma criatura, até o início de seu próximo turno, o alvo tem desvantagem em todas as jogadas de ataque e fica Sangrando, sofrendo 1d4 de dano por turno.
**Perfurante. Ao causar dano perfurante ou incisivo a uma criatura através de uma jogada de ataque, você pode adicionar um dado de dano ao ataque. Esse efeito se aplica apenas uma vez por turno. Além disso, ao obter um 20 natural em uma jogada de ataque que cause dano perfurante ou incisivo a uma criatura, até o início de seu próximo turno, ela fica Enfraquecida.
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* Your Dexterity score increases by +1, to a maximum of 20.
Você pode escolher esse Aprimoramento mais de uma vez, sempre escolhendo uma opção de dano diferente.
* Your attacks against the chosen creature types have their critical hit range reduced by 1.
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* Whenever you score a critical hit against the chosen creatures, you add your Wisdom modifier to the damage dealt.
* You subtract your proficiency bonus from the DR of those creatures.


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|-
== Arcanista Iniciante ==
|
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=== Beginner Arcanist ===
Escolha uma das seguintes classes: Acólito, Combatente Arcano. Você aprende dois truques da lista de magias da classe escolhida. Além disso, escolha uma magia de 1º nível da mesma lista. Você aprende essa magia e pode conjurá-la uma vez com o menor nível possível sem gastar pontos de mana antes de realizar um descanso longo. Essa restrição aplica-se apenas à magia adquirida através desse Aprimoramento.
Choose from: Acolyte, Arcane Combatant, Shaman. You learn two cantrips from the chosen class's spell list. In addition, choose one 1st-level spell from the same list. You learn this spell and can cast it once at the lowest possible level without spending mana before taking a long rest. This restriction applies only to spells gained through this Enhancement.
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The class you choose also determines your casting ability for these spells: Intelligence for Arcane Combatant and Wisdom for Acolyte or Shaman.
A classe que você escolheu também determina a habilidade de conjuração dessas magias: Inteligência para Combatente Arcano e Sabedoria para Acólito.
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|-  
== Arcano Vital ==
|
''Pré-requisito: Capacidade de conjurar ao menos uma magia''
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Seu organismo é capaz de converter sua energia vital em energia mágica, recebendo os seguintes benefícios:
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*Seu valor de Constituição aumenta em +1, até o máximo de 20.
*Ao conjurar uma magia de até nível 7, você pode optar por utilizar pontos de vida ao invés de pontos de mana, esses pontos de vida são retirados de seus pontos de vida máximos e são recuperados apenas ao término de um descanso longo.
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=== Vital Arcanum ===
{| class="wikitable"  
{| class="purple shadeSide" style="margin:0 0 20px 20px; float:right; text-align:center;"
|- style="font-weight:bold;"
|+ Hit Points
! Nível da Magia
! Spell Level
! Custo em Vida
! Life Cost
|-  
|-  
| style="background-color:#CFE2F3;" | 1
| 1
| style="background-color:#CFE2F3;" | 4
| 4
|-
|-
| 2
| 2
| 6
| 6
|-  
|-  
| style="background-color:#CFE2F3;" | 3
| 3
| style="background-color:#CFE2F3;" | 10
| 10
|-
|-
| 4
| 4
| 12
| 12
|-
|-
| style="background-color:#CFE2F3;" | 5
| 5
| style="background-color:#CFE2F3;" | 14
| 14
|-
|-
| 6
| 6
| 18
| 18
|-
|-
| style="background-color:#CFE2F3;" | 7
| 7
| style="background-color:#CFE2F3;" | 22
| 22
|-
|-
|}
|}
</div>
''Prerequisite: Ability to cast at least one spell''
 
Your body is capable of converting your vital energy into magical energy, receiving the following benefits:
 
*Your Constitution score increases by +1, up to a maximum of 20.
*When casting a spell of up to level 7, you can choose to use hit points instead of mana points. These hit points are taken from your maximum hit points and are only recovered at the end of a long rest.
 
|-
|
 
=== Arcanun ===
''Prerequisite: spellcasting skill, level 4''
 
Through your studies, you have managed to penetrate the secrets of a magical mystery. You receive the following benefits:
 
*Increase the value of an attribute by 1, up to a maximum of 20.
 
*You receive a Mystery that you have access to.
 
|-
|
 
=== Harpooner ===
''Prerequisite: Bilgewater''
 
Hunting Bilgewater sea monsters isn't for everyone, but you know how to ensure your livelihood at the end of the day. You get the following benefits:
 
*Your Dexterity score increases by +1, up to a maximum of 20;
 
*As long as you have a rope, you can attach it to your Harpoon as an action, allowing you to always pull it back to you. Additionally, when you make a ranged attack with your Harpoon, if you hit a target up to one category higher than you, you can use a bonus action to pull the target up to 20 feet toward you. The target must make an Athletics saving throw against your Athletics check, and is pulled back on a failed save.
 
|-
|
=== Archer ===
 
Thanks to your extensive practice with bows, you gain the following benefits:
 
* Being within 5 feet of a hostile creature does not impose disadvantage on your ranged bow attack rolls.
* Once per turn, you can use the Attack action to fire two arrows from your bow; the second arrow rolls with disadvantage.
* Your bow and arrow attacks ignore half the DR of targets within your short range.
 
|-
|
=== Ars Veneficius ===
''Prerequisite: Constitution 17 or higher''
 
You have trained your body to resist the most different types of poisons, receiving the following benefits:
 
*Your Constitution score increases by +1, to a maximum of 20.
*You gain resistance to poison damage.
*You have advantage on saving throws to resist the Poisoned and Intoxicated conditions.
 
|-
|
===Vitriolic Artisan ===
You have learned to increase the toxicity of a poison to fortify it, making the doses you prepare lethal. You gain the following benefits:
 
* All poison damage you deal ignores one level of resistance.
* You can use your bonus action to apply poison to a weapon or piece of ammunition.
* You gain the Apothecary Craft. With one hour of work using an Apothecary Set and 50 gp worth of materials, you can modify the composition of a dose of poison, making it more potent. The modified poison increases the saving throw DC and damage dice category by 1. Additionally, if a creature fails the saving throw to resist the poison, it becomes Poisoned, taking 1d4 poison damage per turn. If the original dose of poison already left the creature Poisoned, the modified poison does not apply the condition again.
 
|-
|
=== Experienced Assassin ===
''Prerequisite: Mercurial Assassin, level 4 or higher''
 
Your experience in your job has granted you the ability to increase your range of assassination possibilities. You gain the following benefits:
 
* Your Dexterity or Intelligence score increases by +1, up to a maximum of 20;
* Choose two simple or martial weapons that do not have the Extended, Improper, Heavy, or Versatile properties. These two weapons are considered assassin weapons for you;
* You have advantage on attack rolls against creatures that have not yet acted in combat. Additionally, whenever you score a hit against a creature that is surprised, the hit is considered a critical hit;
* Your sneak attacks ignore half of your targets' DR
 
|-
|
=== Enhanced Signature ===
''Prerequisite: Arcane, level 4''
 
Your spellcasting greatly benefits from your arcane signature, allowing you to modify its properties. You have the following benefits:
 
*Increase your Intelligence or Arcane Signature Attribute score by 1, up to a maximum of 20.
*You gain a Mystery that you have access to.
*You can change the threads of spells you cast. By spending 3 arcana points and spending mana equal to that of a spell of one level higher than the one cast, you can change the mystery of a spell to one that you have access to.
 
|-
|
=== Brutal Attacker ===
 
Once per turn, you can add your proficiency bonus to the damage roll, and when you roll a 1 on the damage die for a melee attack, you can reroll the damage die.
|-
|
 
=== Until the End ===
''Prerequisite: Enhancement - Deep Hatred, Hunter 8''


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There is no such thing as free time. You spend every moment you can studying and thinking about how to eliminate these creatures. You receive the following benefits:
== Arcanun ==
*Your value of an Attribute of your choice increases by +1, up to a maximum of 20
''Pré-requisito: habilidade de conjuração, nível 4''
*Your attacks against your Hunting Focus have their critical range and multiplier increased by 1.
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*When you score a critical hit against your Hunting Focus, the extra damage caused by your Favored Enemy trait is doubled.
|-
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=== Attentive ===  


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You are an observant and attentive person and receive the following benefits:
Através de seus estudos,  você conseguiu penetrar nos segredos de um mistério mágico. Você recebe os seguintes benefícios:
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* When you roll initiative, you add +5 to the result rolled.
*Aumente o valor de um atributo em 1, até o máximo de 20.
* While you are conscious, you do not suffer the effects of a surprise round.
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* Hidden creatures do not have advantage when attacking you.
* You gain a +1 passive perception bonus.


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*Escolha um Mistério qualquer para que você receba acesso. Caso seja um Mistério Elemental, você deve preencher os pré-requisitos para o mesmo.
|
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=== Elite Sniper ===  


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You have mastered the use of ranged weapons and can perform shots that would be impossible for others. You gain the following benefits:
== Arpoeiro ==
''Pré-requisito: Sentinense''
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* Attacking a target beyond normal range does not impose disadvantage on your attack rolls with ranged weapons.
A caçada aos monstros marinhos de sentina não são para qualquer um, porém, você sabe como garantir seu sustento ao fim do dia. Você recebe os seguintes benefícios:
* Your ranged weapon attacks ignore half cover and three-quarters cover.
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* Before you make an attack with a ranged weapon you are proficient with, you can choose to take a –2 penalty on the attack roll. If the attack hits, you add 1 die of weapon damage to the attack.


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*Seu valor de Destreza aumenta em +1, até o máximo de 20;
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=== Athlete ===  


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You have undergone arduous physical training to gain the following benefits:
*Desde que você possua uma corda, você pode prendê-la ao seu Arpão utilizando uma ação, o que possibilita que você sempre possa puxá-lo de volta para si. Adicionalmente, quando você realizar um ataque à distância com seu Arpão, caso atinja um alvo de até uma categoria acima que você, você pode usar uma ação bônus para puxar o alvo até 20 pés em sua direção, o alvo deve realizar uma salvaguarda de Atletismo contra sua jogada de Atletismo, sendo puxado em uma falha.
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* Increase your Strength or Dexterity score by 1, to a maximum of 20.
== Arqueiro ==
* When you are prone, getting up requires only 5 feet of your movement speed.
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* You can climb without costing additional movement.
* You can perform a long jump or high jump while running by moving only 5 feet, instead of 10 feet.
* You gain an additional 5 feet of movement speed.


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Graças a sua prática extensiva com arcos, você ganha os seguintes benefícios:
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=== Auras of Melody ===  


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''Prerequisites: Heritage - Power Chords, 8th level''
* Estar a 5 pés de uma criatura hostil não impõe desvantagem nas suas jogadas de ataque à distância com arco.
* Uma vez por turno você pode usar uma ação de ataque para atirar com duas flechas no arco, a segunda flecha rola o acerto com desvantagem.
* Seus ataques com arco e flecha ignoram metade da RD de seus alvos dentro de seu alcance curto
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You have enhanced your Melodies, causing them to create a temporary aura that provides additional effects to nearby allies. You gain the following benefits:
== Ars Veneficius ==
''Pré-requisito: Constituição 17 ou maior''
</div>


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* Your Charisma score increases by +1, up to a maximum of 20;
Você treinou seu organismo a resistir aos mais diferentes tipos de venenos. recebendo os seguintes benefícios:
* When using a Musical formula, you can spend 1 additional mana point to have the melody cause an additional effect:
</div>
** '''Aura of Valor.''' When you use the Hymn of Valor Melody, it conjures a 15-foot aura around you. Allies within this aura have their damage increased until the end of their next turn, dealing their base Pulse die in additional energy damage.
** '''Aura of Perseverance.''' When you use the Aria of Perseverance Melody, it conjures a 15-foot aura around you. Allies within this aura receive temporary hit points equal to your Character level.
** '''Aura of Celerity.''' When you use the Song of Celerity Melody, it conjures a 15-foot aura around you. Allies within this aura gain 15 feet of additional movement until the end of their next turn.


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*Seu valor de Constituição aumenta em +1, até o máximo de 20.
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*Você recebe resistência a dano venenoso.
=== Crossbowman ===  
*Você tem vantagens em salvaguardas para resistir às condições Envenenado e Intoxicado.
</div>


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Thanks to your extensive practice with crossbows, you gain the following benefits:
==Artesão Vitriólico ==
Você aprendeu a aumentar a toxidez de um veneno para fortificá-lo, fazendo com que as doses que você prepare se tornem letais. Você ganha os seguintes benefícios:
</div>


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* You ignore the reload quality of crossbows you are proficient with.
* Todo dano venenoso que você causa ignora um nível de resistência.
* Being within 5 feet of a hostile creature does not impose disadvantage on your ranged attack rolls with crossbows.
* Você pode usar sua ação bônus para aplicar veneno a uma arma ou peça de munição.
* When you use the Attack action and attack with a one-handed weapon, you can use your bonus action to attack with a loaded hand crossbow you are holding.
* Você recebe o Ofício de Apotecário. Com uma hora de trabalho usando um Conjunto de Apotecário e 50 PO de material, você pode modificar a composição de uma dose de veneno, fazendo com que ele fique mais potente. O veneno modificado aumenta a CD da salvaguarda e categoria de dados de dano em 1. Além disso, caso uma criatura falhe na salvaguarda para resistir ao veneno, ela fica Envenenada, sofrendo 1d4 de dano venenoso por turno. Caso a dose de veneno original já deixe a criatura Envenenada, o veneno modificado não aplica a condição novamente.
* Your crossbow attacks ignore half the DR of targets within your short range.
</div>


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== Assassino Experiente ==
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''Pré-requisito: Mercurial Assassino, nível 4 ou maior''
=== Heavy Armored ===
</div>
''Prerequisite: Proficiency with medium armor''  


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You have trained for years so that no one can defeat you in battle, gaining the following benefits:
Sua experiência em seu trabalho lhe concedeu a capacidade de aumentar seu leque de possibilidades de assassinato. Você recebe os seguintes benefícios:
</div>


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* Increase your Strength score by 1, to a maximum of 20. * You gain proficiency with heavy armor.
* Seu valor de Destreza ou Inteligência aumentam em +1, até o máximo de 20;
* Escolha duas armas simples ou marciais que não tenham as propriedades Extensão, Impróprio, Pesado ou Versátil. Essas duas armas são consideradas armas assassinas para você;
* Você tem vantagem em jogadas de ataque contra criaturas que ainda não agiram em combate. Adicionalmente, sempre que você realizar um acerto contra um criatura que esteja surpresa, o acerto é considerado um crítico;
* Seus ataques furtivos ignoram metade da RD de seus alvos
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== Assinatura Aprimorada ==
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''Pré-requisito: Arcano, nível 4''
=== Quarrelsome ===  
</div>


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Accustomed to bar fights using anything as weapons, and failing that, your fists, you gain the following benefits:
A sua conjuração se beneficia imensamente de sua assinatura arcana, fazendo com que você modifique as suas propriedades. Você possui os seguintes benefícios:
</div>


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* Increase your Strength or Constitution score by 1, to a maximum of 20.
*Aumente o seu valor de Inteligência ou do seu Atributo de Assinatura Arcana em 1, até o máximo de 20.
* Your unarmed strikes deal 1d4 more damage.
*Você recebe acesso um Mistério que você tenha acesso à sua escolha.
* When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
*Você pode alterar as tramas das magias conjuradas por você. Com o gasto de 3 pontos de arcana e o gasto de mana equivalente ao de uma magia de um nível acima do lançado, você pode mudar o mistério de uma magia por outro que você tenha acesso.
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</div>
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=== Path of the Reaper ===
''Prerequisite: Heritage - Secret of Gunpowder, Marksman 4''


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Death experts seem to have a natural talent for sending their targets to the other side. You gain the following benefits:
== Atacante Brutal ==
</div>


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*Your value of an Attribute of your choice increases by +1, up to a maximum of 20
Uma vez por turno, você pode adicionar seu bônus de proficiência no dano, e quando você rolar 1 no dado de dano para um ataque corpo a corpo, você pode jogar novamente o dado de dano.
*Your critical strikes deal your proficiency bonus as d4 of additional necrotic damage.
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*Half the damage dealt by your critical strikes is subtracted from a target's maximum hit points and cannot be recovered except after a long rest or the use of the lesser restoration spell.


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== Atento ==
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=== Natural Channeler ===
''Prerequisite: Shaman level 8''


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You can keep your mind much more focused while channeling. You gain the following benefits:
Você é uma pessoa observadora e atenta e recebe os seguintes benefícios:
</div>


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* You reduce the Ki cost for Spirit Channeling by 1.
* Ao rolar a iniciativa, você adiciona +5 ao resultado rolado.
* The first saving throw to force a channel is made with advantage. This can only happen once per full rest.
* Enquanto estiver consciente, você não sofrerá os efeitos de uma rodada surpresa.
* When you fail to channel a Great Spirit, you ignore the Failure effect. This can only happen once per full rest (stacks with the Heritage - Spirit Fluency).
* Criaturas escondidas não possuem vantagem ao te atacar.
* Você recebe +1 de bônus de percepção passiva.
</div>


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== Atirador de Elite ==
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===Efficient Channeling===
''Prerequisite: Heritage - Versatile Channeler, Acolyte 4''


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Your ability to channel your liturgies becomes so natural that you can use it in conjunction with casting a spell. You gain the following benefits:
Você dominou o uso de armas à distância e pode realizar tiros que seriam impossíveis para outros. Você ganha os seguintes benefícios:
*Your Wisdom score increases by +1, to a maximum of 20
</div>
*You can use a liturgy at the same time as you cast a spell, using the same action for both.


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* Atacar um alvo além da distância normal não impõe desvantagem nas suas jogadas de ataque com armas à distância.
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* Seus ataques com armas à distância ignoram meia cobertura e três-quartos de cobertura.
===Powerful Channeling===
* Antes de realizar um ataque com uma arma à distância na qual você seja proficiente, você pode escolher sofrer –2 de penalidade na jogada de ataque. Se o ataque atingir, você adiciona 1 dado de dano da arma no ataque.
''Prerequisite: Enhancement - Efficient Channeling, Acolyte 8''
</div>


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When you channel your liturgies, your spiritual potency is heightened, causing additional effects. You gain the following benefits:
== Atleta ==
*Your Wisdom or Intelligence score increases by +1, to a maximum of 20
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*When you cast a liturgy, you emanate a pulse of spiritual energy. Allies within a 5-foot circle around you regain hit points equal to half your proficiency bonus on a d6, and enemies within that area must make a Charisma saving throw equal to your spell save DC or take half your proficiency bonus on a d4 energy damage.


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Você passou por árduo treinamento físico para ganhar os seguintes benefícios:
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</div>


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<span id="Cirurgião_de_Combate"></span>
* Aumente seu valor de Força ou Destreza em 1, até o máximo de 20.
=== Combat Surgeon ===
* Quando você estiver caído, se levantar requer apenas 5 Pés do seu deslocamento.
* Você pode escalar sem custar movimento adicional
* Você pode realizar um salto em distância ou em altura correndo se movendo apenas 5 pés, ao invés de 10 pés.
* Você ganha mais 5 pés de deslocamento.
</div>


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You are a skilled surgeon, allowing you to quickly treat injuries and bring your allies back into the fight. You gain the following benefits:
== Auras de Melodia ==
</div>


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* When you use a first-aid kit to stabilize a dying creature, the creature regains 1 hit point instead.
''Pré-requisitos: Herança - Acordes de Poder, 8º nível''
* As an action, you can expend one use of the first-aid kit to treat a creature and restore 1d6 + 4 hit points plus an additional hit point equal to the creature’s total number of hit dice. The creature can’t regain hit points through this enhancement again until it finishes a short or long rest.
</div>


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Você aprimorou suas Melodias, fazendo com que ao tocá-las você crie uma aura temporária que traz efeitos adicionais para aliados próximos à você. Você recebe os seguintes benefícios:
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</div>
=== War Caster ===  


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''Prerequisite: Spellcasting''
* Seu valor de Carisma aumenta em +1, até o máximo de 20;
* Ao utilizar uma fórmula Musical, você pode gastar 1 ponto de mana adicional para que a melodia cause um efeito adicional:
** '''Aura do Valor.''' Quando você utiliza a Melodia Hino do Valor, ela conjura uma aura de 15 pés ao seu redor. Aliados dentro dessa aura possuem seu dano aumentado até o fim de seu próximo turno, causando seu dado base de Pulso em dano energético adicional.
** '''Aura da Perseverança.''' Quando você utiliza a Melodia Ária da Perseverança, ela conjura uma aura de 15 pés ao seu redor. Aliados dentro dessa aura recebem pontos de vida temporários igual ao seu nível de Personagem.
** '''Aura da Celeridade.''' Quando você utiliza a Melodia Canção da Celeridade, ela conjura uma aura de 15 pés ao seu redor. Aliados dentro dessa aura recebem 15 pés de movimento adicional até o fim de seu próximo turno.
</div>


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You are experienced at casting spells in the midst of combat, learning techniques that grant you the following benefits:
== Balestreiro ==
</div>


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* You have advantage on Constitution saving throws to maintain your concentration on a spell when you take damage.
Graças a sua prática extensiva com bestas, você ganha os seguintes benefícios:
* You can perform the somatic components of a spell even when you are holding a weapon or shield in one or both hands.
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* You can use your reaction to cast a spell on a creature instead of making an opportunity attack. The spell must have a casting time of 1 action and must target only one creature.
* Your spell attacks ignore half of their targets’ DR


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* Você ignora a qualidade de recarga de bestas nas quais você é proficiente.
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* Estar a 5 pés de uma criatura hostil não impõe desvantagem nas suas jogadas de ataque à distância com bestas.
===Efficient Conjurer===
* Quando você usa a ação de Ataque e ataca com uma arma de uma mão, você pode usar sua ação bônus para atacar com uma besta de mão carregada que você esteja empunhando.
''Prerequisite: Enhancement - Volatile Conjurer, Shaman 8''
* Seus ataques com bestas ignoram metade da RD de seus alvos dentro de seu alcance curto
</div>


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By calling upon spiritual entities, you are able to adapt to the unexpected. You gain the following benefits:
== Blindado ==
*Your Wisdom or Constitution score increases by +1, up to a maximum of 22
''Pré-requisito: Proficiência com armaduras médias''
*The bonus Ki points granted by the “Volatile Conjurer” Heritage are doubled.
</div>
*You can cast a spell from the Shaman list that is not among your prepared spells at the cost of additional Ki points equal to half the spell’s level rounded up. You can use this ability a number of times equal to your proficiency bonus for a full rest.
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===Volatile Caster===


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''Prerequisite: Heritage - Natural Caster, Shaman 4''
Você treinou por anos para que ninguém pudesse te atingir em batalha, ganhando os seguintes benefícios:
</div>


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Understanding more deeply how magic works allows you to manipulate it with greater versatility. You receive the following benefits:
* Aumente seu valor de Força em 1, até o máximo de 20.
*Your Wisdom or Constitution score increases by +1, up to a maximum of 20.
* Você ganha proficiência com armadura pesada.
*You are now able to exchange the chosen magic for the Natural Conjurer inheritance during a Full Rest, maintaining its limitations.
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*When casting the chosen spell using Ki points, you can cast it as a spell of 1 level higher at no additional cost.
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=== Element Controller ===


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''Prerequisite: Ability to cast at least one spell''
== Briguento ==
</div>


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Your elemental control is enhanced by an element. You master the aspects of an element, giving you greater control and power over spells that use that element. When selecting this Enhancement, choose from one of the following elemental damage types: acid, electric, cold, fire, thunder, or poison.
Acostumado a brigas de bar usando qualquer coisa como armas, e na falta delas, os punhos, você ganha os seguintes benefícios:
</div>


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* Spells of the chosen element, when cast, ignore resistance and in the case of immunity, cause damage reduced by half instead of causing no damage. Additionally, damage dice that fall as 1 are treated as 2.
* Aumente o valor de Força ou Constituição em 1, até o máximo de 20.
* This Enhancement can be chosen multiple times, each time with a different elemental damage.
* Seus ataques desarmados causam 1d4 a mais de dano.
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* Quando você atinge uma criatura com um ataque desarmado ou com uma arma improvisada, no seu turno, você pode usar uma ação bônus para tentar agarrar o alvo.
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=== Ki Pathfinder ===
''Prerequisite: Enhancement - Ki Retainer, Bodhisattva 8''


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Your experimentation with Ki has allowed you to understand secrets of other doctrines. You gain the following benefits:
== Canalizador Nato ==
*Your value of an Attribute of your choice increases by +1, up to a maximum of 20
''Pré-requisito: Xamã nível 8''
*You may choose two Sutras from general Sutras, Bodhisattva Sutras, Sutras of your doctrine or Sutras of other doctrines, ignoring the prerequisite of their doctrine but meeting the other prerequisites.
</div>
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=== Dramatizer ===  


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An expert in mime and drama, you gain the following benefits:
Você consegue manter sua mente muito mais focada durante a canalização. Você ganha os seguintes benefícios:
</div>


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* Increase your Charisma score by 1, to a maximum of 20.
* Você reduz o gasto de Ki para a Canalização Espiritual em 1.
* You have advantage on Act and Deception checks when you are trying to impersonate someone else.
* A primeira salvaguarda para forçar uma canalização é feita com vantagem. Isso pode acontecer apenas uma vez por descanso pleno.
* You can imitate another person’s articulation or the sounds made by other creatures. You must have heard the person speaking or heard the creature making the sound for at least 1 minute. A successful Insight check contested by your Deception check allows a listener to determine that the effect is false.
* Quando você falha na canalização de um Grande Espírito, você ignora o efeito de Falha. Isso pode acontecer apenas uma vez por descanso pleno (se acumula com a Herança - Fluência Espiritual).
</div>


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== Cirurgião de Combate ==
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</div>
=== Defensive Duelist ===  


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''Prerequisite: Dexterity 13 or higher''
Você é um cirurgião capacitado, permitindo que você trate de ferimentos rapidamente, trazendo seus aliados de volta à luta. Você adquire os seguintes benefícios:
</div>


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When you're wielding a finesse weapon with which you're proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss.
* Quando você usar um kit de primeiros socorros para estabilizar uma criatura morrendo, a criatura recupera 1 ponto de vida, ao invés disso.
* Com uma ação, você pode gastar um uso do kit de primeiros-socorros para tratar de uma criatura e restaurar 1d6 + 4 pontos de vida mais uma quantidade de pontos de vida adicionais igual ao número total de dados de vida da criatura. A criatura não pode recuperar pontos de vida através desse Aprimoramento novamente até ter terminado um descanso curto ou longo.
</div>


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== Conjurador Bélico ==
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===Ironclad===  


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''Prerequisite: Proficiency with light armor''  
''Pré-requisito: Habilidade de conjuração''
</div>


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You trained for a few months so that you could have greater resistance in combat, gaining the following benefits:
Você é experiente em conjurar magias no meio do combate, aprendendo técnicas que lhe concedem os seguintes benefícios:
</div>


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*Increase your Strength score by 1, to a maximum of 20.
* Você tem vantagem em salvaguardas de Constituição para manter sua concentração em uma magia quando você sofrer dano.
*You gain proficiency with medium armor and shields.
* Você pode realizar os componentes somáticos de uma magia mesmo quando está com armas ou um escudo em uma ou ambas as mãos.
* Você pode usar sua reação para conjurar uma magia na criatura, ao invés de realizar o ataque de oportunidade. A magia deve ter um tempo de conjuração de 1 ação e deve ter apenas uma criatura como alvo.
* Seus ataques com magia ignoram metade da RD de seus alvos
</div>


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== Controlador de Elementos ==
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=== Dual Wield ===  


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Your arduous training has led you to master two-weapon combat, gaining the following benefits:
''Pré-requisito: Habilidade de conjurar pelo menos uma magia''
</div>


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* While wielding a melee weapon in each hand, you gain a +1 bonus to AC.
Seu controle elemental se aflora em um elemento. Você domina os aspectos de um elemento, tendo um maior controle e poder em magias que utilizem desse elemento. Ao selecionar esse Aprimoramento, escolha entre um dos tipos de dano elemental a seguir: ácido, elétrico, gélido, ígneo, trovejante ou venenoso.
* You gain a rank in Two-Weapon Fighting
</div>
* When making an attack of opportunity, you can roll a second attack with your other hand with disadvantage.


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* Magias do elemento escolhido, ao serem conjuradas, ignoram a resistência e em caso de imunidade, causam dano reduzido pela metade ao invés de não causarem dano. Adicionalmente, dados de dano que caiam como 1 são tratados como 2.
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* Esse Aprimoramento pode ser escolhido diversas vezes, cada vez com um dano elemental diferente.
=== Primate Grip ===  
</div>


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''Prerequisite: Strength 15''
== Dramatizador ==
</div>


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The strength of your hand is very well developed, allowing you to carry weapons larger than those made for you, you receive the following benefits.
Perito em mimica e dramaturgia, você recebe os seguintes benefícios:
</div>


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* Increase your Strength score by 1, to a maximum of 20.
* Aumente seu valor de Carisma em 1, até o máximo de 20.
* Choose a one-handed melee weapon with which you are proficient. You can use a melee weapon of one size  higher than your own in your off hand. Instead of taking a -5 penalty on attack rolls and having disadvantage on those rolls, you take only a -2 penalty and no longer have disadvantage. Your weapon damage increases according to the [[Combate/en#Creature_Size|Creature Size]] table.
* Você tem vantagem em testes de Atuação e Enganação quando você estiver tentando se passar por uma pessoa diferente.
* Você pode imitar a articulação de outra pessoa ou os sons feitos por outras criaturas. Você deve ter ouvido a pessoa falando ou ouvido a criatura fazendo o som por, pelo menos, 1 minuto. Um sucesso num teste de Intuição resistido pelo seu teste de Enganação permite que um ouvinte determine que o efeito é falso.
</div>


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You can wield a larger size category light weapon as a light weapon, or a two-handed weapon as a one-handed weapon. You can't use a larger size category weapon with your off hand, and you can't use this enhancement in conjunction with Dual Wield. This enhancement can be taken multiple times, each time with a different weapon.
== Duelista Defensivo ==
</div>


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''Pré-requisito: Destreza 13 ou maior''
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</div>
===Arcane Scholar===
''Prerequisite: Heritage - Arcanist Acolyte, Acolyte 4''


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Your manipulation of arcane and spiritual energy is similar, giving you greater expertise in casting spells. You gain the following benefits:
Quando você estiver empunhando uma arma de acuidade com a qual você seja proficiente e outra criatura atingir você com um ataque corpo a corpo, você pode usar sua reação para adicionar seu bônus de proficiência a sua CA para esse ataque, potencialmente fazendo o ataque errar.
*Your Wisdom or Intelligence score increases by +1, to a maximum of 20
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*You can choose an Improved Spellcasting Focus from the Arcane to use as your Spellcasting Focus. You gain the benefits of that Improved Spellcasting Focus


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== Encouraçado ==
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=== Squire ===  


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You know how to use shields for both defense and attack. You gain the following benefits while wielding a shield:
''Pré-requisito: Proficiência com armaduras leves''
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* When you make a melee attack against a creature, you can attempt to use your shield to knock it prone as a bonus action; the creature must make a Strength saving throw against your Strength check.
Você treinou por alguns meses para que você pudesse ter maior resistência em combate, ganhando os seguintes benefícios:
* While you are conscious and not incapacitated, you can add your shield's AC bonus to Dexterity and Strength saving throws.
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* You gain proficiency with shields


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*Aumente seu valor de Força em 1, até o máximo de 20.
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*Você ganha proficiência com armaduras médias e escudos.
=== Medium Armor Specialist ===  
</div>


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''Prerequisite: Proficiency with medium armor''
== Empunhadura Dupla ==
</div>


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You are used to wearing medium armor, which gives you some advantages:
Seu treinamento árduo fez você dominar o combate com duas armas, ganhando os seguintes benefícios:
</div>


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* You do not have disadvantage on Stealth checks while wearing medium armor.
* Enquanto estiver empunhando uma arma corpo a corpo em cada mão, você ganha +1 de bônus de CA.
* When you are wearing medium armor, you have no limit on your Dexterity modifier.
* Você recebe um grau em Combate com Duas Armas
* You add +1 to the Damage Reduction of your medium armor.
* Ao realizar um ataque de oportunidade, você pode rolar um segundo ataque com sua outra mão com desvantagem.
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== Empunhadura Primata ==
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=== Heavy Armor Specialist ===  


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''Prerequisite: Proficiency with heavy armor''  
''Pré-requisito: Força 15''
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You become nearly unbeatable… while wearing armor. You gain the following benefits:
A força de sua mão é muito bem desenvolvida, fazendo com que você consiga portar armas maiores do que as feitas para você, você recebe os seguintes benefícios.
</div>


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* Increase your Strength score by 1, up to a maximum of 20.
* Aumente seu valor de Força em 1, até o máximo de 20.
* When you are wearing heavy armor, you reduce all physical damage you take by 3.
* Escolha uma arma corpo a corpo de uma mão com a qual você tem proficiência. Você pode usar com sua mão hábil uma arma corpo a corpo de uma categoria maior que a sua. Ao invés de receber -5 em jogadas de ataque e ter desvantagem nessas rolagens, você recebe apenas -2 e não tem mais desvantagem. O dano de sua arma sobe 2 degraus na escala de dano.
* You add +1 to the Damage Reduction of your heavy armor.
</div>


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Você pode manejar uma arma leve de categoria maior como uma arma leve, ou uma arma de duas mãos como sendo de uma mão. Você não pode usar uma arma de categoria de tamanho maior com sua mão inábil, e você não pode usar este aprimoramento junto a Empunhadura Dupla. Este aprimoramento pode ser escolhido diversas vezes, cada vez com uma arma diferente.
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=== Shield Expert ===
''Prerequisite: Shield Proficiency''


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Your constant training with weapons and shields has granted you greater maneuverability in combat. You gain the following traits:
== Escudeiro ==
</div>


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* You can now don or remove a shield using a bonus action.
Você sabe como utilizar escudos tanto para se defender quanto para atacar. Você ganha os seguintes benefícios enquanto estiver empunhando um escudo:
* When the shield is worn, you can attack normally with a weapon that has the extension and two-handed properties. If you are using a heavy or tower shield, you are unable to gain advantage on your attack, except through magic or runes. If you have the Phalanx fighting style, this inability no longer applies to polearms.
</div>


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* Ao realizar um ataque corpo a corpo contra uma criatura você pode tentar usar seu escudo para derrubá-la com uma ação bônus, a criatura deve fazer uma salvaguarda de Força contra um teste seu de Força.
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* Enquanto você estiver consciente e não esteja incapacitado, você pode adicionar o bônus de CA do seu escudo para salvaguardas de Destreza e Força.
===Versatile Spiritualist===
* Você ganha proficiência com escudos
''Prerequisite: Shaman 4''
</div>


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Your relationship with the spirit world is good and allows you to receive teachings more easily. You receive the following benefits:
== Especialista em Armadura Média ==
*Your Wisdom or Constitution score increases by +1, up to a maximum of 20
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*You can exchange an invocation for another of the same level and that you meet the prerequisites for during a full rest


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''Pré-requisito: Proficiência com armaduras médias''
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=== Weapons Scholar ===  


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You have trained your skill with different types of weapons, you gain the following benefits:
Você está acostumado a utilizar armaduras médias, o que lhe deu algumas vantagens:
</div>


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* Increase your Strength or Dexterity score by 1, to a maximum of 20.
* Você não tem desvantagem em testes de Furtividade enquanto estiver utilizando uma armadura média.
* You gain proficiency with four simple or martial melee, ranged, or other weapons of your choice.
* Quando você estiver vestindo uma armadura média, você não possui limitador no modificador de Destreza.
* Você adiciona +1 à Redução de Dano de sua armadura média.
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== Especialista em Armadura Pesada ==
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=== Born Explorer ===  


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You have a natural ability to find hidden passages, treasures, and traps. You have the following benefits:
''Pré-requisito: Proficiência com armaduras pesadas''
</div>


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* You have advantage on Perception and Investigation checks to find hidden passages or traps, and you have advantage on Dexterity saving throws to avoid a trap.
Você se torna quase imbatível… enquanto estiver de armadura. Você ganha os seguintes benefícios:
* Traps deal half damage to you.
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* As you travel, you can search for traps set in your path without slowing down.


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* Aumente seu valor de Força em 1, até o máximo de 20.
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* Quando você estiver vestindo uma armadura pesada, você reduz em 3 em todo dano físico recebido.
=== Adrenaline Rush ===
* Você adiciona +1 à Redução de Dano de sua armadura pesada.
''Prerequisite: Strength or Dexterity 17 or higher''
</div>


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You have learned to control your metabolism, getting the most out of your body, pushing it to limits far beyond its natural limits, you receive the following benefits:
== Especialista em Escudos ==
''Pré-requisito: Proficiência com Escudos''
</div>


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*Your Strength or Dexterity score increases by +1, to a maximum of 20.
Seu treinamento constante com armas e escudos lhe concedeu uma maior manobrabilidade em combate. Você recebe as seguintes características:
*As a free action on your turn, you can perform an adrenaline burst. Until the start of your next turn, your Strength or Dexterity score becomes 25. You can do this once per long rest. You can perform additional adrenaline bursts, gaining 1 level of exhaustion per use beyond 1st.
</div>
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===Open Wounds===
''Prerequisite: Enhancement - Opportunist''


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Your expertise in using situations to your advantage extends considerably. You receive the following benefits:
* Você passa a poder vestir ou remover um escudo utilizando uma ação bônus.
*Your Intelligence score increases by +1, up to a maximum of 20.
* Quando o escudo estiver vestido, você pode atacar normalmente com uma arma que possua as propriedades extensão e duas mãos, caso você esteja utilizando um escudo pesado ou de torre, você se torna incapaz de receber vantagem em seu ataque, exceto se por magia ou runas, caso possua o estilo de luta Phalanx, essa incapacidade deixa de se aplicar às armas de haste.
*A creature that has received a sneak attack from you now takes additional damage equal to your proficiency bonus until the end of combat on all attacks you make. This effect does not stack.
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===Alternate Focus===
''Prerequisite: Arcane 4''


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You can quickly attune to more than one spellcasting focus, and you can switch between them quickly. You gain the following benefits:
== Essência Etílica ==
*Your Intelligence or Constitution score increases by +1, to a maximum of 20
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*You can switch your active spellcasting focus as a bonus action. You can use this feature a number of times equal to half your proficiency bonus per long rest. (When using Crystals in this way, you regain only half the mana you would normally regain.)


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A capacidade de ingerir álcool é comum à maioria das criaturas. O que as divide é qual sua tolerância a essa ingestão. Você, talvez por ser um traço comum em sua família, ou um hábito desenvolvido, tem não apenas uma grande capacidade de ingerir bebidas alcoólicas, como elas também causam pouca ou nenhuma intoxicação em você, restando apenas um efeito agradável e energizante. Você recebe os seguintes benefícios:
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=== High Rage ===
''Prerequisite: Brute''


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Fury runs through your blood in a supernatural way, and when channeled more efficiently, you receive the following benefits:
* Seu valor de Constituição ou Carisma aumenta em +1, até o máximo de 20.
* Imunidade à condição Intoxicado advinda da ingestão de bebidas alcoólicas.
* '''''Água Vivente''''': Você pode recuperar pontos de vida igual ao seu dado de vida a cada descanso curto ou longo, através do consumo de um litro de bebida alcoólica. Você pode utilizar sua ação para ingerir um gole de aproximadamente 200 ml.
</div>


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*Your Constitution score increases by +1, to a maximum of 20.
== Estudioso das Armas ==
*When you finish a short rest, you regain a number of uses of rage equal to half your Constitution modifier.
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*At the end of your turn, if you have not attacked a hostile creature, your Rage does not end prematurely.


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Você treinou sua habilidade com diversos tipos de armas, você ganha os seguintes benefícios:
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</div>
=== Grand Conjurer ===  


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''Prerequisite: Ability to cast at least one spell''
* Aumente o valor de Força ou Destreza em 1, até o máximo de 20.
* Você ganha proficiência com quatro armas corpo a corpo ou à distância simples ou marciais, à sua escolha.
</div>


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You have learned spellcasting techniques with certain types of magic, gaining the following benefits:
== Explorador Nato ==
</div>


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* Spells and cantrips that require a hit have double range.
Você tem uma facilidade natural para encontrar passagens, tesouros e armadilhas escondidas. Você possui os seguintes benefícios:
* Your spells that require a hit ignore half cover or three-quarters cover.
</div>
* You learn one cantrip that requires an attack roll. Choose the cantrip from the Acolyte or Arcane Fighter spell list. Your spellcasting ability for this cantrip depends on the spell list from which you chose the cantrip: Intelligence for Arcane Fighter and Wisdom for Acolyte.


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* Você tem vantagens em testes de Percepção e Investigação para encontrar passagens escondidas ou armadilhas, adicionalmente você possui vantagem em salvaguardas de Destreza para evitar uma armadilha.
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* Armadilhas causam metade do dano em você.
=== Skilled ===  
* Enquanto você viaja, pode procurar por armadilhas preparadas em seu caminho sem diminuir o ritmo.
</div>


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This Enhancement can be chosen more than once, each time you receive it, you can choose 3 from the items below:
== Explosão de Adrenalina ==
''Pré-requisito: Força ou Destreza 17 ou maior''
</div>


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* Gain proficiency with a Skill
Você aprendeu a controlar seu metabolismo conseguindo extrair o máximo de seu corpo, forçando-o a limites muito além dos seus limites naturais, você recebe os seguintes benefícios:
* Gain proficiency with a Craft
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* Increase the level of a Major Craft (respecting its limits)
* Learn formulas from a Major Craft
* Receive a new Discipline from a Minor Craft


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*Seu valor de Força ou Destreza aumenta em +1, até o máximo de 20.
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*Utilizando uma ação livre em seu turno, você pode executar uma explosão de adrenalina. Até o início de seu próximo turno, seu valor de Força ou Destreza se torna 25. Você pode fazer isso uma vez por descanso longo. Você pode realizar explosões de adrenalina adicionais recebendo 1 nível de exaustão por uso além do 1º.
=== Immobilizer ===  
</div>


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''Prerequisite: Strength 13 or higher''  
== Fúria Elevada ==
''Pré-requisito: Bruto''
</div>


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You have developed the skills necessary to maintain a melee grapple. You gain the following benefits:
A fúria corre em seu sangue de uma forma sobrenatural, conseguindo ser canalizada de forma mais eficiente, você recebe os seguintes benefícios:
</div>


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*You have advantage on attack rolls against a creature that is already grappled.
*Seu valor de Constituição aumenta em +1, até o máximo de 20.
*You can use your action to attempt to immobilize a creature you are grappling. To do so, make another grapple check. If successful, you and the creature are restrained until the grapple ends.
*Ao finalizar um descanso curto, você recupera uma quantidade de usos de fúria igual a metade do seu modificador de Constituição.
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*Ao final de seu turno, caso você não tenha atacado uma criatura hostil, sua Fúria não é encerrada prematuramente.
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</div>
=== Incapacitator ===
''Prerequisite: Heritage - Crippling Strikes, Mercurial 4''


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Your opportunity attack is extremely dangerous because it weakens a creature and exposes its weaknesses. You gain the following benefits:
== Grão-Conjurador ==
</div>


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*Your Dexterity score increases by +1, to a maximum of 20.
''Pré-requisito: Habilidade de conjurar pelo menos uma magia''
*When a creature is the target of your sneak attack, it must make a Constitution saving throw of DC 8 + your proficiency bonus + your Intelligence modifier. On a failed save, for a number of turns equal to your proficiency bonus, any nonmagical attacks made by that creature have their damage reduced by an amount equal to your proficiency bonus. For the same duration, any attacks the creature receives from any target take half your proficiency bonus as additional damage. The creature can make a new saving throw at the start of its turn to remove the condition.
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=== Shugenja Initiate ===
''Prerequisite: Heritage - Shugenja Neophyte, Bodhisattva 4''


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Your magical spiritual emanations become stronger. You receive the following benefits:
Você aprendeu técnicas de conjuração com certos tipos de magia, ganhando os seguintes benefícios:
*Your Wisdom score increases by +1, up to a maximum of 20.
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*Choose twwo cantrips from Spiritual or Elemental Mysteries that you have access to. You are able to cast them using your Bodhisattva level as your Spellcaster level, and your casting attribute for these cantrips is Wisdom.
*Choose two 1st-level spells from Spiritual or Elemental Mysteries that you have access to. You can cast them using your Bodhisattva level as your Caster level, and your spellcasting attribute for these spells is Wisdom. These spells cost 1 ki point to cast.
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=== Interpreter ===


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You have extensive knowledge of several languages ​​and codes, gaining the following benefits:
* Magias e truques que requerem acerto, tem o alcance dobrado.
* Suas magia que requer acerto ignoram meia cobertura ou três-quartos de cobertura.
* Você aprende um truque que requer uma jogada de ataque. Escolha o truque da lista de magias de Acólito ou Combatente Arcano. Seu atributo de conjuração para esse truque depende da lista de magia a qual você escolheu o truque: Inteligência para Combatente Arcano e Sabedoria para Acólito.
</div>


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* Increase your Intelligence score by 1, to a maximum of 20.
== Hábil ==
* You learn three languages ​​of your choice.
</div>
* You can create complex codes and ciphers. Creatures attempting to decipher these codes must succeed on an Intelligence saving throw (DC equal to your Intelligence score + your proficiency bonus) or use a spell to decipher them.


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Esse Aprimoramento pode ser escolhido mais de uma vez, a cada vez que você o recebe, você pode escolher 3 entre os itens abaixo:
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</div>
=== Uncontrollable Charge ===  


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You can, after taking the Dash action, make a melee attack or knock a creature prone as a bonus action.
* Receber proficiência com uma Perícia
* Receber proficiência com um Ofício
* Aumentar o nível de um Ofício Maior (respeitando os limites do mesmo)
* Aprender fórmulas de um Ofício Maior
* Receber uma nova Disciplina de um Ofício Menor
</div>


If you move at least 10 feet in a straight line, you can choose to gain a +5 bonus to hit with a melee attack or have advantage to knock a creature prone.
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===Intense Summoner===
''Prerequisite: Shaman 8''


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Your spirit responds to the heat of battle with great intensity, momentarily aligning you with the spirit world. You gain the following benefits:
== Imobilizador ==
*Your Wisdom or Constitution score increases by +1, to a maximum of 22
</div>
*When you enter combat, your first Summon has a Ki point cost reduced by 1, and can be reduced to 0 this way.
*When you spend Ki points on a Summon, you gain resistance to one type of spiritual damage for a number of rounds equal to your proficiency bonus.


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''Pré-requisito: Força 13 ou maior''
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</div>
=== Bladecaller ===
''Prerequisite: Heritage - Plumdaggers' Control''


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You learn to better control the magic of your plumdaggers, knowing how to use their innate spiritual magic to bind your enemies. You gain the following benefits:
Você desenvolveu as habilidades necessárias para se manter em um agarrão corpo a corpo. Você ganha os seguintes benefícios:
</div>


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*Your Wisdom score increases by +1, up to a maximum of 20.
*Você tem vantagem nas jogadas de ataque contra uma criatura que já está agarrada.
*When using '''Return of the Blades''', if a creature is hit by two or more feather daggers, it must make a Constitution saving throw of DC 8 + your proficiency bonus + your Wisdom modifier. On a failed save, the creature is Restrained until the end of its next turn.
*Você pode usar sua ação para tentar imobilizar uma criatura agarrada por você. Para fazer isso, faça outro teste de agarrar. Se for bem-sucedido, você e a criatura ficam contidos até o agarrão terminar.
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</div>
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=== More Enemies ===
''Prerequisite: Hunter 4''


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Life has its own way of doing things, and so do you. In this interaction between you and life, you have made a few more enemies. You receive the following benefits:
== Intérprete ==
*Your attribute score of one attribute of your choice increases by +1, up to a maximum of 20
</div>
*Choose an additional favored enemy.


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This enhancement can be chosen more than once.
Você possui um amplo conhecimento em diversos idiomas e códigos, ganhando os seguintes benefícios:
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</div>
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=== Mastery ===  


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''Prerequisite: Craft 5, level 18''
* Aumente seu valor de Inteligência em 1, até o máximo de 20.
* Você aprende três idiomas, à sua escolha.
* Você é capaz de criar códigos e cifras complexas. Criaturas que tentem decifrar esses códigos devem ser bem-sucedidas numa salvaguarda de Inteligência (CD igual ao seu valor de Inteligência + seu bônus de proficiência) ou usar uma magia para decifrá-lo.
</div>


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This Enhancement can be chosen more than once, each time you choose this Enhancement, you can choose 1 Greater Craft.
== Investida Incontrolável ==
</div>


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* You gain 6th level in this Craft
Você pode, após realizar a ação de Disparada, realizar um ataque corpo a corpo ou derrubar uma criatura com uma ação bônus.
* You learn a number of 6th-level formulas from this Craft equal to your Intelligence modifier (minimum of 1)
</div>
* You learn a number of formulas equal to half your Intelligence modifier (minimum of 1) for each level from 1st to 5th in this Craft.
* You gain Expertise with this Craft.


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Se você percorrer pelo menos 10 pés em uma linha reta, você pode escolher receber +5 de bônus para acertar um ataque corpo a corpo ou ter vantagem para derrubar uma criatura.
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</div>
===Blessed Magic===
''Prerequisite: Enhancement - Arcane Scholar, Acolyte 8''


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Your spells reflect the creed of your rite, so you can enhance the capabilities of your spells through arcane synthesis. You gain the following benefits:
== Invocadora das Lâminas ==
*Your Wisdom score increases by +1, up to a maximum of 20
''Pré-requisito: Vastaya Lhotlan''
*Once per long rest, you can use one Arcane Metamagic (of your choice) on one of your Acolyte spells without spending Arcana points. You can spend one use of Liturgy to gain an additional use of this feature.
</div>


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Você aprende a controlar melhor a magia de suas plumadagas, sabendo como utilizar sua magia espiritual inata para prender seus inimigos. Você recebe os seguintes benefícios:
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</div>
=== Iron Hands ===  


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''Prerequisite: Strength 15''
*Seu valor de Sabedoria aumenta em +1, até o máximo de 20.
*Quando utilizar seu traço Retorno das Lâminas, caso uma criatura seja atingido por duas ou mais plumadagas, ela deve realizar uma salvaguarda de Constituição CD 8 + seu bônus de proficiência + seu modificador de Sabedoria. Em uma falha, a criatura estará Contida até o final de seu próximo turno.
</div>


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You become proficient with war gauntlets, and they count as Bodhisattva weapons. Additionally, you deal 1 additional point of damage with them, bringing your total to +2.
== Maestria ==
</div>


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''Pré-requisito: Ofício 5, nível 18''
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=== Strengthened Mind ===
''Prerequisite: Constitution 15 or higher''


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While you are no more resistant to damage than other people, your training has created a greater tolerance in you, and you receive the following benefits:
Esse Aprimoramento pode ser escolhido mais de uma vez, a cada vez que você escolhe esse Aprimoramento, você pode escolher 1 Ofício Maior.
</div>


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*Your Constitution score increases by +1, to a maximum of 20.
* Você recebe o 6º nível nesse Ofício
*When you fail a saving throw to maintain your Concentration on a spell, you can repeat the saving throw and keep the new result.
* Você aprende um número de fórmulas de 6º nível desse ofício igual ao seu modificador de Inteligência (mínimo de 1)
*When you fail a saving throw or save against a Mystery of Illusion spell, you can repeat the save and keep the new result.
* Você aprende um número de fórmulas igual a metade do seu modificador de Inteligência (mínimo de 1) de cada nível do 1º ao 5º desse Ofício.
*You gain advantage on saving throws against any form of mind control.
* Você recebe Especialidade com esse Ofício.
</div>


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== Mãos de Ferro ==
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</div>
=== Single Mind ===  


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Your mind is unique, making your way of thinking very different from your peers. You gain the following benefits:
''Pré-requisito: Força 15''
</div>


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* Increase the score of one of the following attributes by +1, up to a maximum of 20: Wisdom, Intelligence, or Charisma.
Você se torna proficiente com manoplas de guerra e elas passam a contar como armas Bodisatva. Além disso, você causa 1 ponto de dano adicional com ela, subindo para +2 o total.
* You are proficient in saving throws with the chosen attribute.
</div>


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== Mente Fortalecida ==
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''Pré-requisito: Constituição 15 ou maior''
=== Combat Master ===
</div>
''Prerequisite: Proficiency with a martial weapon''


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Your martial training is ongoing and always seeks to adapt to your tendencies. As a result, you learn a Fighting Style option of your choice from the Fighter class. You cannot choose the same Style more than once. Additionally, when you gain a level that receives an Enhancement, you can choose a Fighting Style you know and replace it with one you do not already have. This Enhancement can be chosen more than once.
Embora não seja mais resistente aos danos que as outras pessoas, seu treinamento criou em você uma tolerância maior, você recebe os seguintes benefícios:
</div>


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*Seu valor de Constituição aumenta em +1, até o máximo de 20.
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*Ao falhar em uma salvaguarda para manter sua Concentração em uma magia, você pode repeti-la novamente ficando com o novo resultado.
===Complex Naturalness===
*Ao falhar em um teste ou salvaguarda contra uma magia do Mistério da Ilusão, você pode repetir a jogada e ficar com o novo valor.
''Prerequisite: Heritage - Elemental Principle, Arcane 4''
*Você recebe vantagem em salvaguarda contra qualquer tipo de controle mental.
</div>


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Your habit of dealing with your elemental principle grants you greater ease and benefits. You receive the following benefits:
== Mente Única ==
*Your Intelligence or Constitution score increases by +1, up to a maximum of 20
</div>
*You receive half your character level in Mana points that can be used to cast only spells of the Mystery (or Element) defined in Elemental Principle. These points are recovered during a long rest.
*When you use a metamagic with a spell of the mystery defined by Elemental Principle, if the spell is successful, you recover half the mana points spent to cast it.
|-  
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===Nullifier ===
''Prerequisite: Enhancement - Incapacitator, Mercurial 8''


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You raise your ability to incapacitate targets to a mastery level. You gain the following benefits:
Sua mente é singular, fazendo com que seu modo de pensar seja bem diferente dos seus pares. Você ganha os seguintes benefícios:
*Your Dexterity score increases by +1, to a maximum of 20.
</div>
*When you use your Incapacitator feature, the DC increases by 2 and you now affect any sources of damage to the target.
|-
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===Deep Hatred===
''Prerequisite: Heritage - This Is Personal, Hunter 4''


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Not only is it personal, but it has also become a matter of honor, life and death. It's either you, or him (them). You get the following benefits:
* Aumente o valor de um dos seguintes atributos em +1, até o máximo de 20: Sabedoria, Inteligência ou Carisma.
*Your value of an Attribute of your choice increases by +1, up to a maximum of 20
* Você possui proficiência em salvaguardas com o atributo escolhido.
*You gain Damage Reduction equal to half your proficiency bonus against any attack caused by your Hunting Focus.
</div>
*When you land an attack on your Hunting Focus, you can make another attack in the same action. This happens only once per round.


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== Mestre do Combate ==
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''Pré-requisito: Proficiência com uma arma marcial''
</div>


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=== Eye of Death ===
Seu treinamento marcial é contínuo e sempre busca se adaptar às suas tendências. Como resultado, você aprende uma opção de Estilo de Luta à sua escolha da classe Combatente. Você não pode escolher o mesmo Estilo mais de uma vez. Além disso, quando você adquire um nível que receba um Aprimoramento, você pode escolher um Estilo de Luta que você conheça e substituí-lo por outro que você ainda não possua. Esse Aprimoramento pode ser escolhido mais de uma vez.
''Prerequisite: Proficiency with a ranged weapon, Dexterity 17 or higher''
</div>


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Your ranged weapon training has reached a supernatural level, you gain the following benefits:
== Olho da Morte ==
''Pré-requisito: Proficiência com uma arma à distância, Destreza 17 ou maior''
</div>


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*Increase your Dexterity score by 1, up to a maximum of 20.
Seu treinamento com armas de ataque à distância chegou em um patamar sobrenatural, você recebe os seguintes benefícios:
*Choose a ranged weapon with which you are proficient. When you make an attack with this weapon, you can choose to take a -2 hit on the hit roll and decrease your critical hit range by 1 with this weapon. You can repeat this ability up to 3 times in a single attack.
</div>


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*Aumente seu valor de Destreza em 1, até o máximo de 20.
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*Escolha uma arma à distância com a qual você tenha proficiência. Ao fazer um ataque com essa arma você pode escolher receber -2 na jogada de acerto e diminuir sua margem de crítico em 1 com essa arma. Você pode repetir essa habilidade até 3 vezes em um único ataque.
=== Opportunist ===
</div>
''Prerequisite: Heritage - Killer Instinct, Mercurial 4''


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Your skill with sneak attack continues to improve even as you pursue other studies and practices. You gain the following benefits:
==Perito em Armas de Arremesso ==
*Your Intelligence score increases by +1, to a maximum of 20.
Você dominou a arte de arremessar armas, sacando rapidamente e golpeando com precisão. Você ganha os seguintes benefícios:
*Your sneak attack damage die is now based on your character level, not your Mercurial level.
</div>
|-
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=== Thrown Weapons Expert ===
You have mastered the art of throwing weapons, drawing quickly and striking accurately. You gain the following benefits:


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*Being within 5 feet of a hostile creature or attacking a target beyond normal range does not impose disadvantage on your ranged attack rolls with thrown weapons.
*Estar a 5 pés de uma criatura hostil ou atacar um alvo além da distância normal não impõe desvantagem nas suas jogadas de ataque à distância com armas de arremesso.
*You can draw a weapon that has the thrown property as part of your Attack action.
*Você pode sacar uma arma que tenha a propriedade arremesso como parte de sua ação de Ataque.
*Weapons you throw have their damage category increased by 1.
*Armas arremessadas por você tem sua categoria de dano aumentada em 1.
</div>


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== Perito em Armas de Fogo ==
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</div>
===Chain Weapons Expert  ===  
''Prerequisite: Proficiency with at least one chain weapon''


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You are proficient with chain weapons, such as the chain scythe, the meteor hammer, and others. You are considered proficient with these weapons and gain the following benefits when using any of them:
''Pré-requisito: Proficiência com uma categoria de arma de fogo''
*As long as your chain weapon has the reach property, when you use the Disarm action, you use the disarm rules for a ranged weapon.
</div>
*When you attack a target with the Grappled condition by one end of your chain weapon, with the opposite end of the weapon, or with another light weapon you are wielding, you make the attack with advantage.
*As long as your chain weapon has the reach property, a target you attack with it does not gain the benefits of half or three-quarters cover.
|-
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=== Firearms Expert ===


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''Prerequisite: Proficiency with one firearm category''
Graças a sua prática extensiva com armas de fogo, você ganha os seguintes benefícios:
</div>


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Thanks to your extensive practice with firearms, you gain the following benefits:
* Você recebe o Ofício de Armeiro
* Você é capaz de reparar uma arma de fogo pela metade do tempo e valor necessário.
* Estar a 5 pés de uma criatura hostil não impõe desvantagem nas suas jogadas de ataque à distância com armas de fogo.
* Quando você usar a ação de Ataque com uma arma de fogo leve, você pode usar sua ação bônus para atacar com outra arma de fogo leve carregada que você esteja empunhando.
* Seus ataques com armas de fogo ignoram metade da RD de seus alvos dentro de seu alcance máximo
</div>


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* You gain the Gunsmith Craft
== Perito em Armas de Haste ==
* You can repair a firearm for half the time and cost required.
</div>
* Being within 5 feet of a hostile creature does not impose disadvantage on your ranged attack rolls with firearms.
* When you use the Attack action with a light firearm, you can use your bonus action to attack with another loaded light firearm that you are wielding.
* Your firearm attacks ignore half the DR of targets within your maximum range


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Você é um inimigo poderoso enquanto usa armas de haste. Você ganha os seguintes benefícios:
|
</div>
=== Polearm Expert ===  


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You are a powerful enemy while using polearms. You gain the following benefits:
* Quando você realiza a ação de Ataque e ataca com uma glaive, alabarda, bastão, lança, lança longa ou tridente, você pode usar uma ação bônus para realizar um ataque corpo a corpo com a outra extremidade da arma. Esse ataque usa o mesmo modificador de atributo do ataque primário. O dado de dano da arma para esse ataque é um d6 e o ataque causa dano contundente.
* Enquanto você estiver empunhando uma glaive, alabarda, bastão, lança, lança longa ou tridente, as outras criaturas provocam um ataque de oportunidade a você quando entrarem no seu alcance.
</div>


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* When you take the Attack action and attack with a glaive, halberd, quarterstaff, spear, longspear, or trident, you can use a bonus action to make a melee attack with the other end of the weapon. This attack uses the same ability modifier as your primary attack. The weapon damage die for this attack is a d6, and the attack deals bludgeoning damage.
== Perito em Armas Grandes ==
* While you are wielding a glaive, halberd, quarterstaff, spear, longspear, or trident, other creatures provoke an attack of opportunity from you when they come within your reach.
</div>


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Você aprendeu a controlar o peso e balanço de sua arma a seu favor. Você ganha os seguintes benefícios:
|
</div>
=== Large Weapons Expert ===  


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You have learned to control the weight and balance of your weapon to your advantage. You gain the following benefits:
* Ao acertar um ataque crítico com uma arma corpo a corpo pesada, ou reduzir os pontos de vida de uma criatura a 0, você pode realizar um ataque corpo a corpo com sua arma pesada com uma ação bônus.
* Antes de você realizar um ataque corpo a corpo com uma arma pesada com a qual você tenha proficiência, você pode optar por sofrer –2 de penalidade em sua jogada de ataque. Se este ataque atingir o alvo, você adiciona 1 dado de dano da arma ao seu dano + seu bônus de proficiência.
</div>


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* When you score a critical hit with a heavy melee weapon, or reduce a creature’s hit points to 0, you can make a melee attack with your heavy weapon as a bonus action.
== Perito em Escopeta ==
* Before you make a melee attack with a heavy weapon you are proficient with, you can choose to take a –2 penalty on your attack roll. If this attack hits, you add 1 die of damage from the weapon to your damage + your proficiency bonus.
''Pré-requisito: Proficiência com armas de fogo médias, Destreza 17 ou maior''
</div>


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Através do seu treinamento com a escopeta, você alcançou uma habilidade quase que sobrenatural, você recebe os seguintes benefícios:
|
</div>
=== Shotgun Expert ===
''Prerequisite: Proficiency with medium firearms, Dexterity 17 or higher''


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Through your training with the shotgun, you have achieved an almost supernatural ability, you receive the following benefits:
*Aumente seu valor de Destreza em 1, até o máximo de 20.
Você recebe +1 em suas jogadas de ataque com armas de fogo médias.
Ao atacar objetos inanimados seu dano sobe em duas categorias.
Uma vez por turno, ao realizar um ataque com uma arma de fogo média, você pode fazer com que o alvo de seu ataque realize uma salvaguarda de Força CD 8 + seu bônus de proficiência + seu modificador de Destreza. Em uma falha, o alvo ficará Caído. Você pode fazer isso um número de vezes igual ao seu bônus de proficiência por descanso longo.
</div>


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* Increase your Dexterity score by 1, to a maximum of 20.
== Perspicaz ==
* You gain a +1 to your attack rolls with medium firearms.
</div>
* When attacking inanimate objects, your damage increases by two categories.
* Once per turn, when you make an attack with a medium firearm, you can cause the target of your attack to make a Strength saving throw of DC 8 + your proficiency bonus + your Dexterity modifier. On a failed save, the target is knocked prone. You can do this a number of times equal to your proficiency bonus per long rest.


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Você possui uma grande percepção de seus arredores e das pessoas que estão neles. Você ganha os seguintes benefícios:
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</div>
=== Insightful ===  


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You have a keen awareness of your surroundings and the people in them. You gain the following benefits:
* Aumente seu valor de Sabedoria em 1, até o máximo de 20.
* Você pode ler os lábios de uma criatura que você possa ver. Caso ela esteja falando em um idioma que você compreenda, você pode interpretar suas palavras.
* Você possui um bônus de +5 em sua percepção passiva.
</div>


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* Increase your Wisdom score by 1, to a maximum of 20.
== Plenitude de Combate ==
* You can read the lips of a creature you can see. If the creature is speaking in a language you understand, you can interpret its words.
</div>
* You have a +5 bonus to your passive Perception.


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Seja servindo o exército ou treinando com algum professor, você aprendeu algumas técnicas de combate. Você ganha os seguintes benefícios:
|
</div>
=== Combat Plenitude ===  


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Whether you're serving in the military or training with a teacher, you've learned some combat techniques. You gain the following benefits:
* Você ganha +1 em Força ou Destreza, à sua escolha, até o limite de 20.
* Escolha uma entre as Técnicas de Combate da classe Combatente que você atenda os pré-requisitos. Caso a técnica usada obrigue o alvo a realizar uma salvaguarda, a CD será igual a 8 + seu bônus de proficiência + seu modificador de Força ou Destreza (à sua escolha).
</div>


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* You gain +1 to Strength or Dexterity, of your choice, up to a limit of 20.
== Praticante Dedicado ==
* Choose one of the Combat Techniques of the Fighter class that you meet the prerequisites for. If the technique used requires the target to make a saving throw, the DC will be equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (of your choice).
</div>


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Esse Aprimoramento pode ser escolhido mais de uma vez. Dedicar-se ao Ofício fortalece o corpo e a mente. Você se desenvolve mais em um Ofício, ou aprende um novo. Você recebe os seguintes benefícios:
|
</div>
=== Dedicated Practitioner ===  


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This Enhancement can be taken more than once. Dedicating yourself to the Craft strengthens your body and mind. You develop further in a Craft, or learn a new one. You gain the following benefits:
* Seu valor de um Atributo à sua escolha aumenta em +1, até o máximo de 20.
* Você recebe proficiência em um Ofício á sua escolha, ou um nível em um Ofício que já possua
* Você recebe 5 fórmulas adicionais para algum Ofício que já possua
</div>


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* Your score in one Attribute of your choice increases by +1, up to a maximum of 20.
== Resistente ==
* You gain proficiency in one Craft of your choice, or one level in a Craft you already possess.
</div>
* You gain 5 additional formulas for any Craft you already possess.


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Você ganha os seguintes benefícios:
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</div>
===Archmage Principle===
''Prerequisite: Arcane 8''


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More than knowing many spells, you seek ways to deeply understand magic itself and how to get the most out of each of its many spells. This enhancement can be chosen more than once. You receive the following benefits:
* Aumente o valor de um dos seguintes atributos em +1, até o máximo de 20: Força, Destreza ou Constituição.
*You receive 2 Arcana points
* Você possui proficiência em salvaguardas com o atributo escolhido.
*You can choose an additional metamagic
</div>
*When you spend any number of Arcana points, you can roll 1d4 and regain the value in mana points.


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== Revestido ==
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</div>
=== Tough ===  


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You gain the following benefits:
Você treinou por algum tempo para que armaduras não atrapalhem seus movimentos, ganhando os seguintes benefícios:
</div>


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* Increase the score of one of the following attributes by +1, up to a maximum of 20: Strength, Dexterity, or Constitution.
* Aumente seu valor de Força em 1, até o máximo de 20.
* You are proficient in saving throws with the chosen attribute.
* Você recebe proficiência com armadura leves.
|-
</div>
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=== Ki Retainer ===
''Prerequisite: Heritage - Ki Fluidity, Bodhisattva 4''


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You naturally understand the principles of Ki circulation. You gain the following benefits:
== Ritualista ==
*Your Attribute score increases by +1, up to a maximum of 20.
</div>
*When you reduce a target's hit points to 0 using a Ki-using ability or Sutra, you gain half the amount spent (minimum of 1) on that ability or Sutra.
*You may choose an additional Sutra at 4th and 8th level as a Bodhisattva.


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''Pré-requisito: Inteligência ou Carisma ou Sabedoria 13 ou maior''
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</div>
=== Coated ===  


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You have trained for some time so that armor does not hinder your movements, gaining the following benefits:
Você aprendeu um número de magias que você pode conjurar como rituais. Elas são escritas em um livro de rituais que deve estar em suas mãos enquanto você conjura uma dessas magias.
</div>


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* Increase your Strength score by 1, to a maximum of 20.
Quando você escolhe esse Aprimoramento, você adquire um livro de rituais que contém duas magias de 1º nível, à sua escolha entre as magias do Combatente Arcano ou do Acólito. Você deve escolher suas magias da lista de magias dessa Classe e as magias escolhidas devem ter o descritor ritual. A Classe que você escolheu também determina o atributo de conjuração dessas magias: Inteligência para Combatente Arcano e Sabedoria para Acólito.
* You gain proficiency with light armor.
</div>


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Se você encontrar uma magia na forma escrita, como a contida em um pergaminho de magia ou o grimório de um Arcano, você é capaz de adicioná-la ao seu livro de rituais. A magia deve estar na lista de magias da Classe escolhida, o nível da magia não pode ser maior que metade do seu nível (arredondado para cima) e deve conter o descritor ritual. O processo para copiar a magia no seu livro de rituais leva 2 horas por nível da magia e custa 50 PO por nível da magia. O custo representa os componentes materiais que você gasta para experimentar a magia até dominá-la, bem como as finas tintas utilizadas para escrevê-la.
|
</div>
=== Robust ===
You gain half your hit die at your maximum hit points at 1st level, whenever your hit points increase as you level up, if you roll less than 1 + half the hit die, you can roll the die again and choose the higher number between the two.
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=== Clever ===
''Prerequisite: Dexterity 13 or higher''


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You are particularly skilled at sneaking through the shadows. You gain the following benefits:
== Robusto ==
</div>


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* When attempting to hide from a creature while slightly obscured, you have advantage on your Stealth check.
Você ganha metade do seu dado de vida em seu máximo de pontos de vida no 1º nível, sempre que sua vida aumentar ao subir de nível, caso você tire menos que 1 + metade do dado de vida, você pode jogar o dado novamente e escolher o maior número entre os dois.
* Missing a ranged attack made while hidden will not reveal your location to the target.
</div>
* You do not gain disadvantage on Perception checks that rely on vision when in dim light.
|-
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=== Soul Bleeding ===
''Prerequisite: Enhancement - Path of the Harvest, Marksman 8''


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You seem to be blessed by the reapers. You gain the following benefits:
== Sagaz ==
*Your score in one ability increases by +1, to a maximum of 20
</div>
*The range of your critical strikes with firearms is reduced by 1
*Your critical strikes deal an additional 1d4 disruptive damage, with 1 point of that damage acting as Bleeding that can only be dispelled if the shooter who dealt it dies or the target receives treatment from a First Aid Kit.
|-  
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=== Excessive Savagery ===
''Prerequisite: Brute 8''


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Your rage is even more dangerous when your limits are broken. You gain the following benefits:
''Pré-requisito: Destreza 13 ou maior''
*Your Strength or Constitution score increases by +1, to a maximum of 20
</div>
*A number of times equal to half your proficiency bonus per long rest, when you enter a Rage, you can have your Rage damage die doubled for the duration of your Rage.


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Você é particularmente hábil em esgueirar pelas sombras. Você ganha os seguintes benefícios:
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</div>
=== Navigator Sense ===  


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You have a memory like no other. You gain the following benefits:
* Ao tentar se esconder de alguma criatura, estando levemente obscurecido, você tem vantagem em seu teste de Furtividade.
* Errar um ataque a distância feito enquanto escondido, não revelará sua localização para o alvo.
* Você não recebe desvantagem em testes de Percepção relacionados à visão quando em penumbra.
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* Increase your Intelligence score by 1, to a maximum of 20.
== Senso do Navegador ==
* You always know the position of all cardinal points.
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* You know the exact amount of time until sunrise or sunset, regardless of the time of year.
* You can accurately tell anything you have seen or heard in the last month.


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Você possui uma memória como a de nenhum outro. Você ganha os seguintes benefícios:
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=== Plume Storm ===
''Prerequisite: Vastaya Lhotlan, level 12''


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You have learned to control all your feathers with unparalleled precision. You receive the following benefits:
* Aumente seu valor de Inteligência em 1, até o máximo de 20.
* Você sempre sabe a posição de todos os pontos cardeais.
* Você sabe a quantidade de tempo exata para o nascer ou pôr do sol, independente da época do ano.
* Você sabe dizer exatamente qualquer coisa que tenha visto ou ouvido no último mês.
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*Your Dexterity score increases by +1, to a maximum of 20.
== Tempestade de Plumas ==
*As an action, or as a reaction when targeted by an attack, you leap into the air, causing the attack to be made with disadvantage, and fire all of your featherdaggers in a 25-foot cone from you. All targets in that area must make a Dexterity saving throw of DC 8 + your proficiency bonus + your Dexterity modifier. On a failed save, an affected target takes damage from all of your featherdaggers fired and has its speed reduced by 15 feet until the end of your next turn.
''Pré-requisito: Vastaya Lhotlan, nível 12''
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Você aprendeu a controlar todas suas plumas com uma precisão inigualável. Você recebe os seguintes benefícios:
|
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===Arcane Versatility===
''Prerequisite: Enhancement - Alternate Arcane Focus 8''


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You have learned to harness your natural arcane abilities with even greater ease. You gain the following benefits:
*Seu valor de Destreza aumenta em +1, até o máximo de 20.
*You can use 2 enhanced arcane focuses at the same time, or gain two benefits from a single mixed enhanced arcane focus. ''Ex. A flaming sword grants you the enhanced focus benefits of Slashing and Element.''
*Utilizando uma ação, ou uma reação ao ser alvo de um ataque, você salta no ar fazendo com que o ataque seja feito com desvantagem e dispara todas as plumadagas que você possui em um cone de 25 pés a partir de você. Todos os alvos nessa área devem realizar uma salvaguarda de Destreza CD  8 + seu bônus de proficiência + seu modificador de Destreza. Em uma falha, um alvo afetado sofre o dano de todas as suas plumadagas disparadas e tem seu deslocamento reduzido em 15 pés até o final de seu próximo turno.
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== Vigilante ==
|
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=== Vigilante ===  


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You master techniques to gain an advantage in combat, gaining the following benefits:
Você domina técnicas para obter vantagens em combate, ganhando os seguintes benefícios:
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* When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
* Ao atingir uma criatura com um ataque de oportunidade, o deslocamento da criatura se torna 0 pelo resto do turno.
* Creatures that leave your reach, even using the Disengage action, provoke opportunity attacks.
* Criaturas que saírem do seu alcance, mesmo usando a ação de Desengajar, provocam ataques de oportunidade.
* When a creature within 5 feet of you makes an attack that doesn't target you, you can use your reaction to make a melee attack on the attacking creature.
* Quando uma criatura que esteja a 5 pés de você realizar um ataque que não tenha você como alvo, você pode utilizar sua reação para realizar um ataque corpo a corpo na criatura atacante.
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Edição atual tal como às 19h28min de 17 de dezembro de 2024

This article complies with version 0.95 of Runarcana RPG

An Enhancement represents a gift or specialty in an area that grants a character special capabilities. It embodies training, experience, and skills beyond what a class allows.

You must meet the prerequisites specified on the Enhancement to acquire it. If you lose an Enhancement’s prerequisite, you cannot use it until you regain its prerequisite. For example, the Defensive Duelist Enhancement requires a Dexterity of 13 or higher. If your Dexterity score is reduced below 13 for some reason — perhaps due to a curse — you cannot receive the benefits of the Defensive Duelist Enhancement until you restore your Dexterity.

Enhancements in Alphabetical Order

Technological Adaptation

Prerequisite: Construct or Technological Progression Variant

When choosing this enhancement, you must know or be an Inventor specialized in Technology and Medicine, in addition to having access to the materials necessary to make the adaptations to your body, both defined by the GM based on the Inventor's Craft. The cash value is covered by the acquisition of the Enhancement.

To receive the benefits of this enhancement, you must spend at least 8 hours of work applying the technological adaptations in question, the GM may increase this period depending on the circumstances and your choices. After this period of work you receive the following benefits:

  • Increase your Strength, Dexterity, or Constitution score by +1, up to a maximum of 20.
  • Choose between Stable or Unstable:
    • Stable. You must choose one Technological Advantage from the Technological Variant;
    • Unstable. You must choose two Technological Advantages and one Technological Disadvantage from the Technological Variant

You can choose this enhancement more than once, if you have 5 or more Technological Advantages, you gain the Technological Progression traits tied to your power source.

Spiritual Adept

Prerequisite: Possession of a Liturgy, Wisdom 17 or higher

Through your experiences dealing with spiritual forces you have been able to access some powers from another Rite, you receive the following benefits:

  • Your Wisdom score increases by +1, to a maximum of 20.
  • You may choose a Liturgy from a Rite other than your own. You become able to use it as one of your Liturgies.
  • You gain one additional use of your Liturgy per short or long rest.

Shugenja Adept

Prerequisite: Enhancement - Shugenja Initiate, Bodhisattva 8

You master magical spiritual emanations to their fullest extent. You gain the following benefits:

  • Your Wisdom score increases by +1, up to a maximum of 20.
  • Choose two 1st-level spells from Spiritual or Elemental Mysteries that you have access to. You can cast them using your Bodhisattva level as your Caster level, and your spellcasting attribute for these spells is Wisdom. These spells cost 1 ki point to cast.
  • Choose two 2nd-level spells from Spiritual or Elemental Mysteries that you have access to. You can cast them using your Bodhisattva level as your Caster level, and your spellcasting attribute for these spells is Wisdom. These spells cost 2 ki points to cast.

Lucky

You seem to be blessed with supernatural luck that seems to act at the most opportune moments.

You have 2 + half your proficiency bonus in Luck Points. When making an attack roll, ability check, or saving throw, you can spend a Luck point to roll an additional d20. This expenditure can be made after you roll the initial die but not after you know the result of the roll. When you make this additional roll, you choose which die to use for that roll.

When you are the target of an attack, you can spend a luck point to roll a d20 and choose whether the attack made against you uses the original die or the one you rolled; luck points spent by different creatures to influence a roll cancel each other out, and no additional dice are rolled. Whenever you spend a luck point and roll a d20, if you get a 1, you must roll a d100 and take an effect from the Yordle Uncontrolled Magic table.

Luck Points are restored after finishing a long rest.

Agile

You have extraordinary mobility. You gain the following benefits:

  • Your speed increases by 10 feet.
  • Running on difficult terrain does not cost you any extra movement.
  • When you make a melee attack against a target, regardless of whether it hits or misses, you do not provoke attacks of opportunity from that target until the end of your turn.

Spiritual Alliances

Prerequisite: Shaman

You nurture your relationships with spirits in order to be protected and favored by them. You may learn a new posture from your spiritual ally or even have contact with a new spiritual ally. You gain the following benefits:

  • Choose a new Stance. This Stance receives the enhancement from your calling at level 6. If you choose this enhancement after level 6, the Stance already receives this enhancement.
  • You receive half your Proficiency bonus in Ki points and recover that same amount during a long rest in addition to the amount you already recover normally.

Continuous Alternation

Prerequisite: Fighter 8

You can pace your battle rhythm by switching between fighting styles and increasing your offensive power. You gain the following benefits:

  • Your Dexterity or Strength score increases by +1, up to a maximum of 20.
  • When you switch between Fighting Styles, you gain an amount of temporary hit points equal to your proficiency bonus.
  • When you deal damage with a critical strike, you can make an additional attack with the same weapon against the same target. This effect can only occur once per round.

Expert Anatomist

Prerequisite: Wisdom 15 or higher, proficiency in Medicine

Through your study of certain creatures, you have learned about their physiology and anatomy, knowing how to defeat them more effectively. When choosing this enhancement, choose two types of creatures from: celestials, constructs, dragons, elementals, spirits, fae, beasts, humanoids, infernals, undead, plants, voidborns, you receive the following benefits:

  • Your Dexterity score increases by +1, to a maximum of 20.
  • Your attacks against the chosen creature types have their critical hit range reduced by 1.
  • Whenever you score a critical hit against the chosen creatures, you add your Wisdom modifier to the damage dealt.
  • You subtract your proficiency bonus from the DR of those creatures.

Beginner Arcanist

Choose from: Acolyte, Arcane Combatant, Shaman. You learn two cantrips from the chosen class's spell list. In addition, choose one 1st-level spell from the same list. You learn this spell and can cast it once at the lowest possible level without spending mana before taking a long rest. This restriction applies only to spells gained through this Enhancement.

The class you choose also determines your casting ability for these spells: Intelligence for Arcane Combatant and Wisdom for Acolyte or Shaman.

Vital Arcanum

Hit Points
Spell Level Life Cost
1 4
2 6
3 10
4 12
5 14
6 18
7 22

Prerequisite: Ability to cast at least one spell

Your body is capable of converting your vital energy into magical energy, receiving the following benefits:

  • Your Constitution score increases by +1, up to a maximum of 20.
  • When casting a spell of up to level 7, you can choose to use hit points instead of mana points. These hit points are taken from your maximum hit points and are only recovered at the end of a long rest.

Arcanun

Prerequisite: spellcasting skill, level 4

Through your studies, you have managed to penetrate the secrets of a magical mystery. You receive the following benefits:

  • Increase the value of an attribute by 1, up to a maximum of 20.
  • You receive a Mystery that you have access to.

Harpooner

Prerequisite: Bilgewater

Hunting Bilgewater sea monsters isn't for everyone, but you know how to ensure your livelihood at the end of the day. You get the following benefits:

  • Your Dexterity score increases by +1, up to a maximum of 20;
  • As long as you have a rope, you can attach it to your Harpoon as an action, allowing you to always pull it back to you. Additionally, when you make a ranged attack with your Harpoon, if you hit a target up to one category higher than you, you can use a bonus action to pull the target up to 20 feet toward you. The target must make an Athletics saving throw against your Athletics check, and is pulled back on a failed save.

Archer

Thanks to your extensive practice with bows, you gain the following benefits:

  • Being within 5 feet of a hostile creature does not impose disadvantage on your ranged bow attack rolls.
  • Once per turn, you can use the Attack action to fire two arrows from your bow; the second arrow rolls with disadvantage.
  • Your bow and arrow attacks ignore half the DR of targets within your short range.

Ars Veneficius

Prerequisite: Constitution 17 or higher

You have trained your body to resist the most different types of poisons, receiving the following benefits:

  • Your Constitution score increases by +1, to a maximum of 20.
  • You gain resistance to poison damage.
  • You have advantage on saving throws to resist the Poisoned and Intoxicated conditions.

Vitriolic Artisan

You have learned to increase the toxicity of a poison to fortify it, making the doses you prepare lethal. You gain the following benefits:

  • All poison damage you deal ignores one level of resistance.
  • You can use your bonus action to apply poison to a weapon or piece of ammunition.
  • You gain the Apothecary Craft. With one hour of work using an Apothecary Set and 50 gp worth of materials, you can modify the composition of a dose of poison, making it more potent. The modified poison increases the saving throw DC and damage dice category by 1. Additionally, if a creature fails the saving throw to resist the poison, it becomes Poisoned, taking 1d4 poison damage per turn. If the original dose of poison already left the creature Poisoned, the modified poison does not apply the condition again.

Experienced Assassin

Prerequisite: Mercurial Assassin, level 4 or higher

Your experience in your job has granted you the ability to increase your range of assassination possibilities. You gain the following benefits:

  • Your Dexterity or Intelligence score increases by +1, up to a maximum of 20;
  • Choose two simple or martial weapons that do not have the Extended, Improper, Heavy, or Versatile properties. These two weapons are considered assassin weapons for you;
  • You have advantage on attack rolls against creatures that have not yet acted in combat. Additionally, whenever you score a hit against a creature that is surprised, the hit is considered a critical hit;
  • Your sneak attacks ignore half of your targets' DR

Enhanced Signature

Prerequisite: Arcane, level 4

Your spellcasting greatly benefits from your arcane signature, allowing you to modify its properties. You have the following benefits:

  • Increase your Intelligence or Arcane Signature Attribute score by 1, up to a maximum of 20.
  • You gain a Mystery that you have access to.
  • You can change the threads of spells you cast. By spending 3 arcana points and spending mana equal to that of a spell of one level higher than the one cast, you can change the mystery of a spell to one that you have access to.

Brutal Attacker

Once per turn, you can add your proficiency bonus to the damage roll, and when you roll a 1 on the damage die for a melee attack, you can reroll the damage die.

Until the End

Prerequisite: Enhancement - Deep Hatred, Hunter 8

There is no such thing as free time. You spend every moment you can studying and thinking about how to eliminate these creatures. You receive the following benefits:

  • Your value of an Attribute of your choice increases by +1, up to a maximum of 20
  • Your attacks against your Hunting Focus have their critical range and multiplier increased by 1.
  • When you score a critical hit against your Hunting Focus, the extra damage caused by your Favored Enemy trait is doubled.

Attentive

You are an observant and attentive person and receive the following benefits:

  • When you roll initiative, you add +5 to the result rolled.
  • While you are conscious, you do not suffer the effects of a surprise round.
  • Hidden creatures do not have advantage when attacking you.
  • You gain a +1 passive perception bonus.

Elite Sniper

You have mastered the use of ranged weapons and can perform shots that would be impossible for others. You gain the following benefits:

  • Attacking a target beyond normal range does not impose disadvantage on your attack rolls with ranged weapons.
  • Your ranged weapon attacks ignore half cover and three-quarters cover.
  • Before you make an attack with a ranged weapon you are proficient with, you can choose to take a –2 penalty on the attack roll. If the attack hits, you add 1 die of weapon damage to the attack.

Athlete

You have undergone arduous physical training to gain the following benefits:

  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • When you are prone, getting up requires only 5 feet of your movement speed.
  • You can climb without costing additional movement.
  • You can perform a long jump or high jump while running by moving only 5 feet, instead of 10 feet.
  • You gain an additional 5 feet of movement speed.

Auras of Melody

Prerequisites: Heritage - Power Chords, 8th level

You have enhanced your Melodies, causing them to create a temporary aura that provides additional effects to nearby allies. You gain the following benefits:

  • Your Charisma score increases by +1, up to a maximum of 20;
  • When using a Musical formula, you can spend 1 additional mana point to have the melody cause an additional effect:
    • Aura of Valor. When you use the Hymn of Valor Melody, it conjures a 15-foot aura around you. Allies within this aura have their damage increased until the end of their next turn, dealing their base Pulse die in additional energy damage.
    • Aura of Perseverance. When you use the Aria of Perseverance Melody, it conjures a 15-foot aura around you. Allies within this aura receive temporary hit points equal to your Character level.
    • Aura of Celerity. When you use the Song of Celerity Melody, it conjures a 15-foot aura around you. Allies within this aura gain 15 feet of additional movement until the end of their next turn.

Crossbowman

Thanks to your extensive practice with crossbows, you gain the following benefits:

  • You ignore the reload quality of crossbows you are proficient with.
  • Being within 5 feet of a hostile creature does not impose disadvantage on your ranged attack rolls with crossbows.
  • When you use the Attack action and attack with a one-handed weapon, you can use your bonus action to attack with a loaded hand crossbow you are holding.
  • Your crossbow attacks ignore half the DR of targets within your short range.

Heavy Armored

Prerequisite: Proficiency with medium armor

You have trained for years so that no one can defeat you in battle, gaining the following benefits:

  • Increase your Strength score by 1, to a maximum of 20. * You gain proficiency with heavy armor.

Quarrelsome

Accustomed to bar fights using anything as weapons, and failing that, your fists, you gain the following benefits:

  • Increase your Strength or Constitution score by 1, to a maximum of 20.
  • Your unarmed strikes deal 1d4 more damage.
  • When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Path of the Reaper

Prerequisite: Heritage - Secret of Gunpowder, Marksman 4

Death experts seem to have a natural talent for sending their targets to the other side. You gain the following benefits:

  • Your value of an Attribute of your choice increases by +1, up to a maximum of 20
  • Your critical strikes deal your proficiency bonus as d4 of additional necrotic damage.
  • Half the damage dealt by your critical strikes is subtracted from a target's maximum hit points and cannot be recovered except after a long rest or the use of the lesser restoration spell.

Natural Channeler

Prerequisite: Shaman level 8

You can keep your mind much more focused while channeling. You gain the following benefits:

  • You reduce the Ki cost for Spirit Channeling by 1.
  • The first saving throw to force a channel is made with advantage. This can only happen once per full rest.
  • When you fail to channel a Great Spirit, you ignore the Failure effect. This can only happen once per full rest (stacks with the Heritage - Spirit Fluency).

Efficient Channeling

Prerequisite: Heritage - Versatile Channeler, Acolyte 4

Your ability to channel your liturgies becomes so natural that you can use it in conjunction with casting a spell. You gain the following benefits:

  • Your Wisdom score increases by +1, to a maximum of 20
  • You can use a liturgy at the same time as you cast a spell, using the same action for both.

Powerful Channeling

Prerequisite: Enhancement - Efficient Channeling, Acolyte 8

When you channel your liturgies, your spiritual potency is heightened, causing additional effects. You gain the following benefits:

  • Your Wisdom or Intelligence score increases by +1, to a maximum of 20
  • When you cast a liturgy, you emanate a pulse of spiritual energy. Allies within a 5-foot circle around you regain hit points equal to half your proficiency bonus on a d6, and enemies within that area must make a Charisma saving throw equal to your spell save DC or take half your proficiency bonus on a d4 energy damage.

Combat Surgeon

You are a skilled surgeon, allowing you to quickly treat injuries and bring your allies back into the fight. You gain the following benefits:

  • When you use a first-aid kit to stabilize a dying creature, the creature regains 1 hit point instead.
  • As an action, you can expend one use of the first-aid kit to treat a creature and restore 1d6 + 4 hit points plus an additional hit point equal to the creature’s total number of hit dice. The creature can’t regain hit points through this enhancement again until it finishes a short or long rest.

War Caster

Prerequisite: Spellcasting

You are experienced at casting spells in the midst of combat, learning techniques that grant you the following benefits:

  • You have advantage on Constitution saving throws to maintain your concentration on a spell when you take damage.
  • You can perform the somatic components of a spell even when you are holding a weapon or shield in one or both hands.
  • You can use your reaction to cast a spell on a creature instead of making an opportunity attack. The spell must have a casting time of 1 action and must target only one creature.
  • Your spell attacks ignore half of their targets’ DR

Efficient Conjurer

Prerequisite: Enhancement - Volatile Conjurer, Shaman 8

By calling upon spiritual entities, you are able to adapt to the unexpected. You gain the following benefits:

  • Your Wisdom or Constitution score increases by +1, up to a maximum of 22
  • The bonus Ki points granted by the “Volatile Conjurer” Heritage are doubled.
  • You can cast a spell from the Shaman list that is not among your prepared spells at the cost of additional Ki points equal to half the spell’s level rounded up. You can use this ability a number of times equal to your proficiency bonus for a full rest.

Volatile Caster

Prerequisite: Heritage - Natural Caster, Shaman 4

Understanding more deeply how magic works allows you to manipulate it with greater versatility. You receive the following benefits:

  • Your Wisdom or Constitution score increases by +1, up to a maximum of 20.
  • You are now able to exchange the chosen magic for the Natural Conjurer inheritance during a Full Rest, maintaining its limitations.
  • When casting the chosen spell using Ki points, you can cast it as a spell of 1 level higher at no additional cost.

Element Controller

Prerequisite: Ability to cast at least one spell

Your elemental control is enhanced by an element. You master the aspects of an element, giving you greater control and power over spells that use that element. When selecting this Enhancement, choose from one of the following elemental damage types: acid, electric, cold, fire, thunder, or poison.

  • Spells of the chosen element, when cast, ignore resistance and in the case of immunity, cause damage reduced by half instead of causing no damage. Additionally, damage dice that fall as 1 are treated as 2.
  • This Enhancement can be chosen multiple times, each time with a different elemental damage.

Ki Pathfinder

Prerequisite: Enhancement - Ki Retainer, Bodhisattva 8

Your experimentation with Ki has allowed you to understand secrets of other doctrines. You gain the following benefits:

  • Your value of an Attribute of your choice increases by +1, up to a maximum of 20
  • You may choose two Sutras from general Sutras, Bodhisattva Sutras, Sutras of your doctrine or Sutras of other doctrines, ignoring the prerequisite of their doctrine but meeting the other prerequisites.

Dramatizer

An expert in mime and drama, you gain the following benefits:

  • Increase your Charisma score by 1, to a maximum of 20.
  • You have advantage on Act and Deception checks when you are trying to impersonate someone else.
  • You can imitate another person’s articulation or the sounds made by other creatures. You must have heard the person speaking or heard the creature making the sound for at least 1 minute. A successful Insight check contested by your Deception check allows a listener to determine that the effect is false.

Defensive Duelist

Prerequisite: Dexterity 13 or higher

When you're wielding a finesse weapon with which you're proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss.

Ironclad

Prerequisite: Proficiency with light armor

You trained for a few months so that you could have greater resistance in combat, gaining the following benefits:

  • Increase your Strength score by 1, to a maximum of 20.
  • You gain proficiency with medium armor and shields.

Dual Wield

Your arduous training has led you to master two-weapon combat, gaining the following benefits:

  • While wielding a melee weapon in each hand, you gain a +1 bonus to AC.
  • You gain a rank in Two-Weapon Fighting
  • When making an attack of opportunity, you can roll a second attack with your other hand with disadvantage.

Primate Grip

Prerequisite: Strength 15

The strength of your hand is very well developed, allowing you to carry weapons larger than those made for you, you receive the following benefits.

  • Increase your Strength score by 1, to a maximum of 20.
  • Choose a one-handed melee weapon with which you are proficient. You can use a melee weapon of one size higher than your own in your off hand. Instead of taking a -5 penalty on attack rolls and having disadvantage on those rolls, you take only a -2 penalty and no longer have disadvantage. Your weapon damage increases according to the Creature Size table.

You can wield a larger size category light weapon as a light weapon, or a two-handed weapon as a one-handed weapon. You can't use a larger size category weapon with your off hand, and you can't use this enhancement in conjunction with Dual Wield. This enhancement can be taken multiple times, each time with a different weapon.

Arcane Scholar

Prerequisite: Heritage - Arcanist Acolyte, Acolyte 4

Your manipulation of arcane and spiritual energy is similar, giving you greater expertise in casting spells. You gain the following benefits:

  • Your Wisdom or Intelligence score increases by +1, to a maximum of 20
  • You can choose an Improved Spellcasting Focus from the Arcane to use as your Spellcasting Focus. You gain the benefits of that Improved Spellcasting Focus

Squire

You know how to use shields for both defense and attack. You gain the following benefits while wielding a shield:

  • When you make a melee attack against a creature, you can attempt to use your shield to knock it prone as a bonus action; the creature must make a Strength saving throw against your Strength check.
  • While you are conscious and not incapacitated, you can add your shield's AC bonus to Dexterity and Strength saving throws.
  • You gain proficiency with shields

Medium Armor Specialist

Prerequisite: Proficiency with medium armor

You are used to wearing medium armor, which gives you some advantages:

  • You do not have disadvantage on Stealth checks while wearing medium armor.
  • When you are wearing medium armor, you have no limit on your Dexterity modifier.
  • You add +1 to the Damage Reduction of your medium armor.

Heavy Armor Specialist

Prerequisite: Proficiency with heavy armor

You become nearly unbeatable… while wearing armor. You gain the following benefits:

  • Increase your Strength score by 1, up to a maximum of 20.
  • When you are wearing heavy armor, you reduce all physical damage you take by 3.
  • You add +1 to the Damage Reduction of your heavy armor.

Shield Expert

Prerequisite: Shield Proficiency

Your constant training with weapons and shields has granted you greater maneuverability in combat. You gain the following traits:

  • You can now don or remove a shield using a bonus action.
  • When the shield is worn, you can attack normally with a weapon that has the extension and two-handed properties. If you are using a heavy or tower shield, you are unable to gain advantage on your attack, except through magic or runes. If you have the Phalanx fighting style, this inability no longer applies to polearms.

Versatile Spiritualist

Prerequisite: Shaman 4

Your relationship with the spirit world is good and allows you to receive teachings more easily. You receive the following benefits:

  • Your Wisdom or Constitution score increases by +1, up to a maximum of 20
  • You can exchange an invocation for another of the same level and that you meet the prerequisites for during a full rest

Weapons Scholar

You have trained your skill with different types of weapons, you gain the following benefits:

  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • You gain proficiency with four simple or martial melee, ranged, or other weapons of your choice.

Born Explorer

You have a natural ability to find hidden passages, treasures, and traps. You have the following benefits:

  • You have advantage on Perception and Investigation checks to find hidden passages or traps, and you have advantage on Dexterity saving throws to avoid a trap.
  • Traps deal half damage to you.
  • As you travel, you can search for traps set in your path without slowing down.

Adrenaline Rush

Prerequisite: Strength or Dexterity 17 or higher

You have learned to control your metabolism, getting the most out of your body, pushing it to limits far beyond its natural limits, you receive the following benefits:

  • Your Strength or Dexterity score increases by +1, to a maximum of 20.
  • As a free action on your turn, you can perform an adrenaline burst. Until the start of your next turn, your Strength or Dexterity score becomes 25. You can do this once per long rest. You can perform additional adrenaline bursts, gaining 1 level of exhaustion per use beyond 1st.

Open Wounds

Prerequisite: Enhancement - Opportunist

Your expertise in using situations to your advantage extends considerably. You receive the following benefits:

  • Your Intelligence score increases by +1, up to a maximum of 20.
  • A creature that has received a sneak attack from you now takes additional damage equal to your proficiency bonus until the end of combat on all attacks you make. This effect does not stack.

Alternate Focus

Prerequisite: Arcane 4

You can quickly attune to more than one spellcasting focus, and you can switch between them quickly. You gain the following benefits:

  • Your Intelligence or Constitution score increases by +1, to a maximum of 20
  • You can switch your active spellcasting focus as a bonus action. You can use this feature a number of times equal to half your proficiency bonus per long rest. (When using Crystals in this way, you regain only half the mana you would normally regain.)

High Rage

Prerequisite: Brute

Fury runs through your blood in a supernatural way, and when channeled more efficiently, you receive the following benefits:

  • Your Constitution score increases by +1, to a maximum of 20.
  • When you finish a short rest, you regain a number of uses of rage equal to half your Constitution modifier.
  • At the end of your turn, if you have not attacked a hostile creature, your Rage does not end prematurely.

Grand Conjurer

Prerequisite: Ability to cast at least one spell

You have learned spellcasting techniques with certain types of magic, gaining the following benefits:

  • Spells and cantrips that require a hit have double range.
  • Your spells that require a hit ignore half cover or three-quarters cover.
  • You learn one cantrip that requires an attack roll. Choose the cantrip from the Acolyte or Arcane Fighter spell list. Your spellcasting ability for this cantrip depends on the spell list from which you chose the cantrip: Intelligence for Arcane Fighter and Wisdom for Acolyte.

Skilled

This Enhancement can be chosen more than once, each time you receive it, you can choose 3 from the items below:

  • Gain proficiency with a Skill
  • Gain proficiency with a Craft
  • Increase the level of a Major Craft (respecting its limits)
  • Learn formulas from a Major Craft
  • Receive a new Discipline from a Minor Craft

Immobilizer

Prerequisite: Strength 13 or higher

You have developed the skills necessary to maintain a melee grapple. You gain the following benefits:

  • You have advantage on attack rolls against a creature that is already grappled.
  • You can use your action to attempt to immobilize a creature you are grappling. To do so, make another grapple check. If successful, you and the creature are restrained until the grapple ends.

Incapacitator

Prerequisite: Heritage - Crippling Strikes, Mercurial 4

Your opportunity attack is extremely dangerous because it weakens a creature and exposes its weaknesses. You gain the following benefits:

  • Your Dexterity score increases by +1, to a maximum of 20.
  • When a creature is the target of your sneak attack, it must make a Constitution saving throw of DC 8 + your proficiency bonus + your Intelligence modifier. On a failed save, for a number of turns equal to your proficiency bonus, any nonmagical attacks made by that creature have their damage reduced by an amount equal to your proficiency bonus. For the same duration, any attacks the creature receives from any target take half your proficiency bonus as additional damage. The creature can make a new saving throw at the start of its turn to remove the condition.

Shugenja Initiate

Prerequisite: Heritage - Shugenja Neophyte, Bodhisattva 4

Your magical spiritual emanations become stronger. You receive the following benefits:

  • Your Wisdom score increases by +1, up to a maximum of 20.
  • Choose twwo cantrips from Spiritual or Elemental Mysteries that you have access to. You are able to cast them using your Bodhisattva level as your Spellcaster level, and your casting attribute for these cantrips is Wisdom.
  • Choose two 1st-level spells from Spiritual or Elemental Mysteries that you have access to. You can cast them using your Bodhisattva level as your Caster level, and your spellcasting attribute for these spells is Wisdom. These spells cost 1 ki point to cast.

Interpreter

You have extensive knowledge of several languages ​​and codes, gaining the following benefits:

  • Increase your Intelligence score by 1, to a maximum of 20.
  • You learn three languages ​​of your choice.
  • You can create complex codes and ciphers. Creatures attempting to decipher these codes must succeed on an Intelligence saving throw (DC equal to your Intelligence score + your proficiency bonus) or use a spell to decipher them.

Uncontrollable Charge

You can, after taking the Dash action, make a melee attack or knock a creature prone as a bonus action.

If you move at least 10 feet in a straight line, you can choose to gain a +5 bonus to hit with a melee attack or have advantage to knock a creature prone.

Intense Summoner

Prerequisite: Shaman 8

Your spirit responds to the heat of battle with great intensity, momentarily aligning you with the spirit world. You gain the following benefits:

  • Your Wisdom or Constitution score increases by +1, to a maximum of 22
  • When you enter combat, your first Summon has a Ki point cost reduced by 1, and can be reduced to 0 this way.
  • When you spend Ki points on a Summon, you gain resistance to one type of spiritual damage for a number of rounds equal to your proficiency bonus.

Bladecaller

Prerequisite: Heritage - Plumdaggers' Control

You learn to better control the magic of your plumdaggers, knowing how to use their innate spiritual magic to bind your enemies. You gain the following benefits:

  • Your Wisdom score increases by +1, up to a maximum of 20.
  • When using Return of the Blades, if a creature is hit by two or more feather daggers, it must make a Constitution saving throw of DC 8 + your proficiency bonus + your Wisdom modifier. On a failed save, the creature is Restrained until the end of its next turn.

More Enemies

Prerequisite: Hunter 4

Life has its own way of doing things, and so do you. In this interaction between you and life, you have made a few more enemies. You receive the following benefits:

  • Your attribute score of one attribute of your choice increases by +1, up to a maximum of 20
  • Choose an additional favored enemy.

This enhancement can be chosen more than once.

Mastery

Prerequisite: Craft 5, level 18

This Enhancement can be chosen more than once, each time you choose this Enhancement, you can choose 1 Greater Craft.

  • You gain 6th level in this Craft
  • You learn a number of 6th-level formulas from this Craft equal to your Intelligence modifier (minimum of 1)
  • You learn a number of formulas equal to half your Intelligence modifier (minimum of 1) for each level from 1st to 5th in this Craft.
  • You gain Expertise with this Craft.

Blessed Magic

Prerequisite: Enhancement - Arcane Scholar, Acolyte 8

Your spells reflect the creed of your rite, so you can enhance the capabilities of your spells through arcane synthesis. You gain the following benefits:

  • Your Wisdom score increases by +1, up to a maximum of 20
  • Once per long rest, you can use one Arcane Metamagic (of your choice) on one of your Acolyte spells without spending Arcana points. You can spend one use of Liturgy to gain an additional use of this feature.

Iron Hands

Prerequisite: Strength 15

You become proficient with war gauntlets, and they count as Bodhisattva weapons. Additionally, you deal 1 additional point of damage with them, bringing your total to +2.

Strengthened Mind

Prerequisite: Constitution 15 or higher

While you are no more resistant to damage than other people, your training has created a greater tolerance in you, and you receive the following benefits:

  • Your Constitution score increases by +1, to a maximum of 20.
  • When you fail a saving throw to maintain your Concentration on a spell, you can repeat the saving throw and keep the new result.
  • When you fail a saving throw or save against a Mystery of Illusion spell, you can repeat the save and keep the new result.
  • You gain advantage on saving throws against any form of mind control.

Single Mind

Your mind is unique, making your way of thinking very different from your peers. You gain the following benefits:

  • Increase the score of one of the following attributes by +1, up to a maximum of 20: Wisdom, Intelligence, or Charisma.
  • You are proficient in saving throws with the chosen attribute.

Combat Master

Prerequisite: Proficiency with a martial weapon

Your martial training is ongoing and always seeks to adapt to your tendencies. As a result, you learn a Fighting Style option of your choice from the Fighter class. You cannot choose the same Style more than once. Additionally, when you gain a level that receives an Enhancement, you can choose a Fighting Style you know and replace it with one you do not already have. This Enhancement can be chosen more than once.

Complex Naturalness

Prerequisite: Heritage - Elemental Principle, Arcane 4

Your habit of dealing with your elemental principle grants you greater ease and benefits. You receive the following benefits:

  • Your Intelligence or Constitution score increases by +1, up to a maximum of 20
  • You receive half your character level in Mana points that can be used to cast only spells of the Mystery (or Element) defined in Elemental Principle. These points are recovered during a long rest.
  • When you use a metamagic with a spell of the mystery defined by Elemental Principle, if the spell is successful, you recover half the mana points spent to cast it.

Nullifier

Prerequisite: Enhancement - Incapacitator, Mercurial 8

You raise your ability to incapacitate targets to a mastery level. You gain the following benefits:

  • Your Dexterity score increases by +1, to a maximum of 20.
  • When you use your Incapacitator feature, the DC increases by 2 and you now affect any sources of damage to the target.

Deep Hatred

Prerequisite: Heritage - This Is Personal, Hunter 4

Not only is it personal, but it has also become a matter of honor, life and death. It's either you, or him (them). You get the following benefits:

  • Your value of an Attribute of your choice increases by +1, up to a maximum of 20
  • You gain Damage Reduction equal to half your proficiency bonus against any attack caused by your Hunting Focus.
  • When you land an attack on your Hunting Focus, you can make another attack in the same action. This happens only once per round.

Eye of Death

Prerequisite: Proficiency with a ranged weapon, Dexterity 17 or higher

Your ranged weapon training has reached a supernatural level, you gain the following benefits:

  • Increase your Dexterity score by 1, up to a maximum of 20.
  • Choose a ranged weapon with which you are proficient. When you make an attack with this weapon, you can choose to take a -2 hit on the hit roll and decrease your critical hit range by 1 with this weapon. You can repeat this ability up to 3 times in a single attack.

Opportunist

Prerequisite: Heritage - Killer Instinct, Mercurial 4

Your skill with sneak attack continues to improve even as you pursue other studies and practices. You gain the following benefits:

  • Your Intelligence score increases by +1, to a maximum of 20.
  • Your sneak attack damage die is now based on your character level, not your Mercurial level.

Thrown Weapons Expert

You have mastered the art of throwing weapons, drawing quickly and striking accurately. You gain the following benefits:

  • Being within 5 feet of a hostile creature or attacking a target beyond normal range does not impose disadvantage on your ranged attack rolls with thrown weapons.
  • You can draw a weapon that has the thrown property as part of your Attack action.
  • Weapons you throw have their damage category increased by 1.

Chain Weapons Expert

Prerequisite: Proficiency with at least one chain weapon

You are proficient with chain weapons, such as the chain scythe, the meteor hammer, and others. You are considered proficient with these weapons and gain the following benefits when using any of them:

  • As long as your chain weapon has the reach property, when you use the Disarm action, you use the disarm rules for a ranged weapon.
  • When you attack a target with the Grappled condition by one end of your chain weapon, with the opposite end of the weapon, or with another light weapon you are wielding, you make the attack with advantage.
  • As long as your chain weapon has the reach property, a target you attack with it does not gain the benefits of half or three-quarters cover.

Firearms Expert

Prerequisite: Proficiency with one firearm category

Thanks to your extensive practice with firearms, you gain the following benefits:

  • You gain the Gunsmith Craft
  • You can repair a firearm for half the time and cost required.
  • Being within 5 feet of a hostile creature does not impose disadvantage on your ranged attack rolls with firearms.
  • When you use the Attack action with a light firearm, you can use your bonus action to attack with another loaded light firearm that you are wielding.
  • Your firearm attacks ignore half the DR of targets within your maximum range

Polearm Expert

You are a powerful enemy while using polearms. You gain the following benefits:

  • When you take the Attack action and attack with a glaive, halberd, quarterstaff, spear, longspear, or trident, you can use a bonus action to make a melee attack with the other end of the weapon. This attack uses the same ability modifier as your primary attack. The weapon damage die for this attack is a d6, and the attack deals bludgeoning damage.
  • While you are wielding a glaive, halberd, quarterstaff, spear, longspear, or trident, other creatures provoke an attack of opportunity from you when they come within your reach.

Large Weapons Expert

You have learned to control the weight and balance of your weapon to your advantage. You gain the following benefits:

  • When you score a critical hit with a heavy melee weapon, or reduce a creature’s hit points to 0, you can make a melee attack with your heavy weapon as a bonus action.
  • Before you make a melee attack with a heavy weapon you are proficient with, you can choose to take a –2 penalty on your attack roll. If this attack hits, you add 1 die of damage from the weapon to your damage + your proficiency bonus.

Shotgun Expert

Prerequisite: Proficiency with medium firearms, Dexterity 17 or higher

Through your training with the shotgun, you have achieved an almost supernatural ability, you receive the following benefits:

  • Increase your Dexterity score by 1, to a maximum of 20.
  • You gain a +1 to your attack rolls with medium firearms.
  • When attacking inanimate objects, your damage increases by two categories.
  • Once per turn, when you make an attack with a medium firearm, you can cause the target of your attack to make a Strength saving throw of DC 8 + your proficiency bonus + your Dexterity modifier. On a failed save, the target is knocked prone. You can do this a number of times equal to your proficiency bonus per long rest.

Insightful

You have a keen awareness of your surroundings and the people in them. You gain the following benefits:

  • Increase your Wisdom score by 1, to a maximum of 20.
  • You can read the lips of a creature you can see. If the creature is speaking in a language you understand, you can interpret its words.
  • You have a +5 bonus to your passive Perception.

Combat Plenitude

Whether you're serving in the military or training with a teacher, you've learned some combat techniques. You gain the following benefits:

  • You gain +1 to Strength or Dexterity, of your choice, up to a limit of 20.
  • Choose one of the Combat Techniques of the Fighter class that you meet the prerequisites for. If the technique used requires the target to make a saving throw, the DC will be equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (of your choice).

Dedicated Practitioner

This Enhancement can be taken more than once. Dedicating yourself to the Craft strengthens your body and mind. You develop further in a Craft, or learn a new one. You gain the following benefits:

  • Your score in one Attribute of your choice increases by +1, up to a maximum of 20.
  • You gain proficiency in one Craft of your choice, or one level in a Craft you already possess.
  • You gain 5 additional formulas for any Craft you already possess.

Archmage Principle

Prerequisite: Arcane 8

More than knowing many spells, you seek ways to deeply understand magic itself and how to get the most out of each of its many spells. This enhancement can be chosen more than once. You receive the following benefits:

  • You receive 2 Arcana points
  • You can choose an additional metamagic
  • When you spend any number of Arcana points, you can roll 1d4 and regain the value in mana points.

Tough

You gain the following benefits:

  • Increase the score of one of the following attributes by +1, up to a maximum of 20: Strength, Dexterity, or Constitution.
  • You are proficient in saving throws with the chosen attribute.

Ki Retainer

Prerequisite: Heritage - Ki Fluidity, Bodhisattva 4

You naturally understand the principles of Ki circulation. You gain the following benefits:

  • Your Attribute score increases by +1, up to a maximum of 20.
  • When you reduce a target's hit points to 0 using a Ki-using ability or Sutra, you gain half the amount spent (minimum of 1) on that ability or Sutra.
  • You may choose an additional Sutra at 4th and 8th level as a Bodhisattva.

Coated

You have trained for some time so that armor does not hinder your movements, gaining the following benefits:

  • Increase your Strength score by 1, to a maximum of 20.
  • You gain proficiency with light armor.

Robust

You gain half your hit die at your maximum hit points at 1st level, whenever your hit points increase as you level up, if you roll less than 1 + half the hit die, you can roll the die again and choose the higher number between the two.

Clever

Prerequisite: Dexterity 13 or higher

You are particularly skilled at sneaking through the shadows. You gain the following benefits:

  • When attempting to hide from a creature while slightly obscured, you have advantage on your Stealth check.
  • Missing a ranged attack made while hidden will not reveal your location to the target.
  • You do not gain disadvantage on Perception checks that rely on vision when in dim light.

Soul Bleeding

Prerequisite: Enhancement - Path of the Harvest, Marksman 8

You seem to be blessed by the reapers. You gain the following benefits:

  • Your score in one ability increases by +1, to a maximum of 20
  • The range of your critical strikes with firearms is reduced by 1
  • Your critical strikes deal an additional 1d4 disruptive damage, with 1 point of that damage acting as Bleeding that can only be dispelled if the shooter who dealt it dies or the target receives treatment from a First Aid Kit.

Excessive Savagery

Prerequisite: Brute 8

Your rage is even more dangerous when your limits are broken. You gain the following benefits:

  • Your Strength or Constitution score increases by +1, to a maximum of 20
  • A number of times equal to half your proficiency bonus per long rest, when you enter a Rage, you can have your Rage damage die doubled for the duration of your Rage.

Navigator Sense

You have a memory like no other. You gain the following benefits:

  • Increase your Intelligence score by 1, to a maximum of 20.
  • You always know the position of all cardinal points.
  • You know the exact amount of time until sunrise or sunset, regardless of the time of year.
  • You can accurately tell anything you have seen or heard in the last month.

Plume Storm

Prerequisite: Vastaya Lhotlan, level 12

You have learned to control all your feathers with unparalleled precision. You receive the following benefits:

  • Your Dexterity score increases by +1, to a maximum of 20.
  • As an action, or as a reaction when targeted by an attack, you leap into the air, causing the attack to be made with disadvantage, and fire all of your featherdaggers in a 25-foot cone from you. All targets in that area must make a Dexterity saving throw of DC 8 + your proficiency bonus + your Dexterity modifier. On a failed save, an affected target takes damage from all of your featherdaggers fired and has its speed reduced by 15 feet until the end of your next turn.

Arcane Versatility

Prerequisite: Enhancement - Alternate Arcane Focus 8

You have learned to harness your natural arcane abilities with even greater ease. You gain the following benefits:

  • You can use 2 enhanced arcane focuses at the same time, or gain two benefits from a single mixed enhanced arcane focus. Ex. A flaming sword grants you the enhanced focus benefits of Slashing and Element.

Vigilante

You master techniques to gain an advantage in combat, gaining the following benefits:

  • When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
  • Creatures that leave your reach, even using the Disengage action, provoke opportunity attacks.
  • When a creature within 5 feet of you makes an attack that doesn't target you, you can use your reaction to make a melee attack on the attacking creature.