Runarcana

Stygian

“As the sun gives way to darkness, this place’s terrors awaken, watch, and wait.”

Stygians are like watchers, even more unsettling than the Executioners, though they share several similarities, usually acting alone, as if they always have one specific victim in mind.

Endowed with pairs of wings, they often seem to be the ones who prepare the ground, gathering information but rarely taking part in group attacks. It’s theorized that they answer to the Megaerae.

Rewards

Each Stygian has a limited number of resources it can grant when defeated. These resources disappear 1 minute after the creature’s death if not collected.

Shadow Weave. Each Stygian can grant 25 grams multiplied by 1d6 of Shadow Weave. A DC 12 Prestidigitation check is required to remove it without damaging it.

Claws. Each Stygian has 6 claws. A DC 15 Prestidigitation check is required to remove them without damaging them.

Item Crafting

Shadow Dagger. You can craft a dagger from 1 Stygian claw. To craft this dagger, you must succeed on a DC 13 check with blacksmith’s tools or potter’s tools; on a success, you create a dagger that deals 1d4 additional Shadow damage. On a failure, the claw is ruined.

Stygian Stat Block

Below is the Stygian’s stat block.

Stygian (Stygian Onlooker by Sixmorevodka)
Stygian (Stygian Onlooker by Sixmorevodka)
Stygian Fiend (Umbrinata) Small, Lawful Evil
Armor Class: 13 (natural armor) Hit Points: 84 (21d6 + 21) Speed: 20 feet, fly 30 feet
STR 10 (0)DEX 15 (+2)CON 12 (+1)INT 11 (0)WIS 18 (+4)CHA 8 (-1)
Skills: Stealth +4, Perception +6 Damage Resistance: necrotic, radiant, and shadow Condition Immunity: Frightened, Charmed Senses: Passive Perception 16, Blindsight 60 feet, Darkvision 120 feet Region: Realm of Shadows Languages: Shadow Challenge Rating: 2 (450 XP)
Echolocation. The Stygian can't use its blindsight while Deafened. Magic Resistance. The Stygian has advantage on saving throws against spells and other magical effects. Flyby. The Stygian doesn't provoke an opportunity attack when it flies out of an enemy's reach. Umbral Sight. Magical darkness doesn't affect the Stygian's darkvision.
Actions
Beak. Melee Natural Weapon Attack: +4 to hit, 5 ft. reach, one target. Hit: 6 (2d4 + 2) Piercing damage. Claws. Melee Natural Weapon Attack: +4 to hit, 5 ft. reach, one target. Hit: 5 (1d6 + 2) Slashing damage.
Runes
Runic Pulse. Preternatural Dodge Runic Spark. Improved Guerrilla Tactics with 1 upgrade