Apparatus
Gadgets can range from completely new inventions to techmaturgical improvements made to existing items, such as weapons, armor, among others.
Using Gadgets and Devices
The use of a techmaturgical item is usually divided between passive use and active use, with passive use being the normal use of the item without its techmaturgical properties requiring activation, this use does not require activation or even understanding of the techmaturgical aspect of the item. Active use requires knowledge of the techmaturgical line or even instructions from a techmaturgist who knows the techmaturgical line used for the item.
To use a techmaturgical item for which you do not have the techmaturgical line or even an instruction, you must make a Technology roll DC = 12 + Item Level for each property. Once a property is activated, activating other properties also requires a Technology roll with the DC reduced by 1 for each property already discovered.
Apparatus Directory
Apparatus Directory
This category of devices contains improvements for melee weapons that make them techmaturgical weapons, allowing them to receive techmaturgical modifications according to the sp…
→ Chapter 11 · The TechmaturgyTriggersThe Improvements in the “Blasters” category are Improvements that use some techmaturgical line to improve firearms, allowing them to receive regular or even Techmaturgical Modif…
→ Chapter 11 · The TechmaturgyServoServo is a broad term to designate several technological inventions that can perform an immense variety of functions. In common, Servo have some characteristics such as being au…
→ Chapter 11 · The TechmaturgyProjectileThis category includes both weapons that can be thrown and objects that can modify projectiles to be fired by normal weapons.
→ Chapter 11 · The TechmaturgyMechaAlthough the term “mecha” is normally used to designate manned vehicles (generally with an anthropomorphic shape) it can also be used for external structures such as exoskeleton…
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