Part 2
Rules
The rules establish a shared language for resolving actions, dangers and conflicts during play.
Chapter 7Using Ability Scores
Ability scores, checks, skills, proficiencies and saving throws.
→ Chapter 8AdventuringMovement, environment, interaction, rest and exploration.
→ Chapter 9CombatRounds, turns, actions, attacks, damage and combat conditions.
→ Chapter 10MagicSpellcasting, mysteries, spell lists and rituals.
→ Chapter 11The TechmaturgyTechnology, magic and the creation of techmaturgical gadgets.
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