Part 4 · Monsters & Creatures
Wolves
Wolves are canines that hunt in groups and have strong bonds between pack members.
Wolf Statblocks

Individual
Wolf
Beast, Medium
- Senses
- Keen Hearing and Smell. Passive perception 12
- Speed
- 50 feet of walking
- Skills
- Perception +2
- Languages
- Sylvan
Defenses
Saving Throw. Strength +3
Characteristics
Keen Hearing and Smell. The Wolf has advantage on Perception checks related to hearing and smell.
Disposable. The Wolf takes double damage from failed-save effects and spells, even if the roll succeeds.
Pack Tactics. The Wolf has advantage on attack rolls against a creature if at least one allied creature is within 5 feet of that enemy creature.
Attacks
Bite. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 3 (1d4+1) Piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or become Prone.
Runes
Runic Pulse: Agate Pulse (1d4 Piercing damage)
Pack
Wolf Pack
Beast, Huge
- Senses
- Keen Hearing and Smell. Passive perception 12
- Speed
- 50 feet of walking
- Skills
- Stealth -2, Perception +2
- Languages
- Sylvan
Defenses
Saving Throw. Strength +3
Characteristics
Keen Hearing and Smell. The Wolf Pack has advantage on Perception checks related to hearing and smell.
Collective. The Wolf Pack can enter and leave the space of a creature that is the same size as it or smaller; the space inside the Collective is considered difficult terrain, and the Collective has advantage on attack rolls against creatures inside it.
Split. The Wolf Pack can split into two Wolf Packs of 1 size category smaller using a bonus action, losing half its maximum and current hit points in the process, and its Bite attack has its damage die reduced by one category. A Wolf Pack can merge with another of the same size using a bonus action, adding their maximum hit points together and increasing their damage dice by one category. A Wolf Pack can't have a size smaller than Large. A Large-sized Pack splits into 1d4 Wolves.
Pack Tactics. The Wolf Pack has advantage on attack rolls against a creature if at least one allied creature is within 5 feet of that enemy creature.
Attacks
Bite. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 3 (1d8+1) Piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or become Prone.
Runes
Runic Pulse: Agate Pulse (1d4 Piercing damage)
