Runarcana

Part 4 · Monsters & Creatures

Wolves

Wolves are canines that hunt in groups and have strong bonds between pack members.

Wolf Statblocks

Wolf (Stalking Wolf by Sixmorevodka)
Wolf (Stalking Wolf by Sixmorevodka)

Individual

Wolf

CategoryMinion
CR1

Beast, Medium

HP9 (2d8)
AC10
DR
Proficiency+2
Initiative+0
Attributes
STR: 12+1
DEX: 100
CON: 100
INT: 4-3
WIS: 100
CHA: 5-3
Additional
Senses
Keen Hearing and Smell. Passive perception 12
Speed
50 feet of walking
Skills
Perception +2
Languages
Sylvan
Experience
Collective12
Individual4

Saving Throw. Strength +3

Keen Hearing and Smell. The Wolf has advantage on Perception checks related to hearing and smell.

Disposable. The Wolf takes double damage from failed-save effects and spells, even if the roll succeeds.

Pack Tactics. The Wolf has advantage on attack rolls against a creature if at least one allied creature is within 5 feet of that enemy creature.

Bite. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 3 (1d4+1) Piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or become Prone.

Runic Pulse: Agate Pulse (1d4 Piercing damage)

Pack

Wolf Pack

CategorySoldier
CR1

Beast, Huge

HP49 (6d12+10)
AC8
DR2
Proficiency+2
Initiative+0
Attributes
STR: 12+1
DEX: 100
CON: 100
INT: 4-3
WIS: 100
CHA: 5-3
Additional
Senses
Keen Hearing and Smell. Passive perception 12
Speed
50 feet of walking
Skills
Stealth -2, Perception +2
Languages
Sylvan
Experience
Collective50
Individual19

Saving Throw. Strength +3

Keen Hearing and Smell. The Wolf Pack has advantage on Perception checks related to hearing and smell.

Collective. The Wolf Pack can enter and leave the space of a creature that is the same size as it or smaller; the space inside the Collective is considered difficult terrain, and the Collective has advantage on attack rolls against creatures inside it.

Split. The Wolf Pack can split into two Wolf Packs of 1 size category smaller using a bonus action, losing half its maximum and current hit points in the process, and its Bite attack has its damage die reduced by one category. A Wolf Pack can merge with another of the same size using a bonus action, adding their maximum hit points together and increasing their damage dice by one category. A Wolf Pack can't have a size smaller than Large. A Large-sized Pack splits into 1d4 Wolves.

Pack Tactics. The Wolf Pack has advantage on attack rolls against a creature if at least one allied creature is within 5 feet of that enemy creature.

Bite. Melee Natural Weapon Attack, +3 to hit, 5 ft. reach, one target. On a hit, deals 3 (1d8+1) Piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or become Prone.

Runic Pulse: Agate Pulse (1d4 Piercing damage)